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authorBrian <[email protected]>2008-03-31 14:38:27 -0600
committerBrian <[email protected]>2008-03-31 14:38:27 -0600
commitddc0f91bfc571dcd05c13f094c179b4250e53bcc (patch)
treea8ded56cc8a853633573192d4b162ce85fc6c63d
parent7139b8ef78adb8d08c13e439fc8add31a2d79f36 (diff)
gallium: use cso_save/restore_sampler_textures() functions
-rw-r--r--src/mesa/state_tracker/st_cb_bitmap.c4
-rw-r--r--src/mesa/state_tracker/st_cb_drawpixels.c14
2 files changed, 7 insertions, 11 deletions
diff --git a/src/mesa/state_tracker/st_cb_bitmap.c b/src/mesa/state_tracker/st_cb_bitmap.c
index 3f0d354e941..8feae73fe00 100644
--- a/src/mesa/state_tracker/st_cb_bitmap.c
+++ b/src/mesa/state_tracker/st_cb_bitmap.c
@@ -444,6 +444,7 @@ draw_bitmap_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z,
cso_save_rasterizer(cso);
cso_save_samplers(cso);
+ cso_save_sampler_textures(cso);
cso_save_viewport(cso);
/* rasterizer state: just scissor */
@@ -493,12 +494,11 @@ draw_bitmap_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z,
/* restore state */
cso_restore_rasterizer(cso);
cso_restore_samplers(cso);
+ cso_restore_sampler_textures(cso);
cso_restore_viewport(cso);
/* shaders don't go through cso yet */
pipe->bind_fs_state(pipe, st->fp->driver_shader);
pipe->bind_vs_state(pipe, st->vp->driver_shader);
- pipe->set_sampler_textures(pipe, ctx->st->state.num_textures,
- ctx->st->state.sampler_texture);
}
diff --git a/src/mesa/state_tracker/st_cb_drawpixels.c b/src/mesa/state_tracker/st_cb_drawpixels.c
index 43cc21d1fb4..c181575f158 100644
--- a/src/mesa/state_tracker/st_cb_drawpixels.c
+++ b/src/mesa/state_tracker/st_cb_drawpixels.c
@@ -530,14 +530,13 @@ draw_textured_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z,
cso_save_rasterizer(cso);
cso_save_viewport(cso);
cso_save_samplers(cso);
+ cso_save_sampler_textures(cso);
/* rasterizer state: just scissor */
{
struct pipe_rasterizer_state rasterizer;
memset(&rasterizer, 0, sizeof(rasterizer));
- if (ctx->Scissor.Enabled)
- rasterizer.scissor = 1;
-
+ rasterizer.scissor = ctx->Scissor.Enabled;
cso_set_rasterizer(cso, &rasterizer);
}
@@ -581,9 +580,7 @@ draw_textured_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z,
}
/* texture state: */
- {
- pipe->set_sampler_textures(pipe, 1, &pt);
- }
+ pipe->set_sampler_textures(pipe, 1, &pt);
/* Compute window coords (y=0=bottom) with pixel zoom.
* Recall that these coords are transformed by the current
@@ -604,12 +601,11 @@ draw_textured_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z,
cso_restore_rasterizer(cso);
cso_restore_viewport(cso);
cso_restore_samplers(cso);
+ cso_restore_sampler_textures(cso);
+
/* shaders don't go through cso yet */
pipe->bind_fs_state(pipe, st->fp->driver_shader);
pipe->bind_vs_state(pipe, st->vp->driver_shader);
-
- pipe->set_sampler_textures(pipe, ctx->st->state.num_textures,
- ctx->st->state.sampler_texture);
}