diff options
author | Brian <[email protected]> | 2008-03-31 14:20:16 -0600 |
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committer | Brian <[email protected]> | 2008-03-31 14:20:16 -0600 |
commit | 7139b8ef78adb8d08c13e439fc8add31a2d79f36 (patch) | |
tree | 800371757d351bc1f7ebaebdc3621b5a01f61626 | |
parent | 6a382250a10e7022e93b6be6fe4657445d85a568 (diff) |
gallium: draw_passthrough.c is obsolete - removed
-rw-r--r-- | src/gallium/auxiliary/draw/draw_passthrough.c | 473 |
1 files changed, 0 insertions, 473 deletions
diff --git a/src/gallium/auxiliary/draw/draw_passthrough.c b/src/gallium/auxiliary/draw/draw_passthrough.c deleted file mode 100644 index 2198079a880..00000000000 --- a/src/gallium/auxiliary/draw/draw_passthrough.c +++ /dev/null @@ -1,473 +0,0 @@ -/************************************************************************** - * - * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - - /* - * Authors: - * Keith Whitwell <[email protected]> - */ - - -/* This code is a prototype of what a passhthrough vertex shader might - * look like. - * - * Probably the best approach for us is to do: - * - vertex fetch - * - vertex shader - * - cliptest / viewport transform - * - * in one step, then examine the clipOrMask & choose between two paths: - * - * Either: - * - build primitive headers - * - clip and the primitive path - * - build clipped vertex buffers, - * - vertex-emit to vbuf buffers - * - * Or, if no clipping: - * - vertex-emit directly to vbuf buffers - * - * But when bypass clipping is enabled, we just take the latter - * choice. If (some new) passthrough-vertex-shader flag is also set, - * the pipeline degenerates to: - * - * - vertex fetch - * - vertex emit to vbuf buffers - * - * Which is what is prototyped here. - */ -#include "pipe/p_util.h" -#include "draw/draw_context.h" -#include "draw/draw_private.h" -#include "draw/draw_vbuf.h" -#include "draw/draw_vertex.h" - - -/** - * General-purpose fetch from user's vertex arrays, emit to driver's - * vertex buffer. - * - * XXX this is totally temporary. - */ -static void -fetch_store_general( struct draw_context *draw, - float *out, - unsigned start, - unsigned count ) -{ - const struct vertex_info *vinfo = draw->render->get_vertex_info(draw->render); - const unsigned nr_attrs = vinfo->num_attribs; - uint i, j; - - const unsigned *pitch = draw->vertex_fetch.pitch; - const ubyte **src = draw->vertex_fetch.src_ptr; - - for (i = start; i < start + count; i++) { - for (j = 0; j < nr_attrs; j++) { - /* vinfo->src_index is the output of the vertex shader - * matching this hw-vertex component. - * - * In passthrough, we require a 1:1 mapping between vertex - * shader outputs and inputs, which in turn correspond to - * vertex elements in the state. So, this is the vertex - * element we're interested in... - */ - const uint jj = vinfo->src_index[j]; - const enum pipe_format srcFormat = draw->vertex_element[jj].src_format; - const ubyte *from = src[jj] + i * pitch[jj]; - float attrib[4]; - - /* Except... When we're not. Two cases EMIT_HEADER & - * EMIT_1F_PSIZE don't consume an input. Should have some - * method for indicating this, or change the logic here - * somewhat so it doesn't matter. - * - * Just hack this up now, do something better about it later. - */ - if (vinfo->emit[j] == EMIT_HEADER) { - memset(out, 0, sizeof(struct vertex_header)); - out += sizeof(struct vertex_header) / 4; - continue; - } - else if (vinfo->emit[j] == EMIT_1F_PSIZE) { - out[0] = 1.0; /* xxx */ - out += 1; - continue; - } - - - /* The normal fetch/emit code: - */ - switch (srcFormat) { - case PIPE_FORMAT_B8G8R8A8_UNORM: - { - ubyte *ub = (ubyte *) from; - attrib[2] = UBYTE_TO_FLOAT(ub[0]); - attrib[1] = UBYTE_TO_FLOAT(ub[1]); - attrib[0] = UBYTE_TO_FLOAT(ub[2]); - attrib[3] = UBYTE_TO_FLOAT(ub[3]); - } - break; - case PIPE_FORMAT_R32G32B32A32_FLOAT: - { - float *f = (float *) from; - attrib[0] = f[0]; - attrib[1] = f[1]; - attrib[2] = f[2]; - attrib[3] = f[3]; - } - break; - case PIPE_FORMAT_R32G32B32_FLOAT: - { - float *f = (float *) from; - attrib[0] = f[0]; - attrib[1] = f[1]; - attrib[2] = f[2]; - attrib[3] = 1.0; - } - break; - case PIPE_FORMAT_R32G32_FLOAT: - { - float *f = (float *) from; - attrib[0] = f[0]; - attrib[1] = f[1]; - attrib[2] = 0.0; - attrib[3] = 1.0; - } - break; - case PIPE_FORMAT_R32_FLOAT: - { - float *f = (float *) from; - attrib[0] = f[0]; - attrib[1] = 0.0; - attrib[2] = 0.0; - attrib[3] = 1.0; - } - break; - default: - assert(0); - } - - debug_printf("attrib %d: %f %f %f %f\n", j, - attrib[0], attrib[1], attrib[2], attrib[3]); - - switch (vinfo->emit[j]) { - case EMIT_1F: - out[0] = attrib[0]; - out += 1; - break; - case EMIT_2F: - out[0] = attrib[0]; - out[1] = attrib[1]; - out += 2; - break; - case EMIT_4F: - out[0] = attrib[0]; - out[1] = attrib[1]; - out[2] = attrib[2]; - out[3] = attrib[3]; - out += 4; - break; - default: - assert(0); - } - } - debug_printf("\n"); - } -} - - - -static boolean update_shader( struct draw_context *draw ) -{ - const struct vertex_info *vinfo = draw->render->get_vertex_info(draw->render); - - unsigned nr_attrs = vinfo->num_attribs; - unsigned i; - - for (i = 0; i < nr_attrs; i++) { - unsigned buf = draw->vertex_element[i].vertex_buffer_index; - - draw->vertex_fetch.src_ptr[i] = (const ubyte *) draw->user.vbuffer[buf] + - draw->vertex_buffer[buf].buffer_offset + - draw->vertex_element[i].src_offset; - - draw->vertex_fetch.pitch[i] = draw->vertex_buffer[buf].pitch; - draw->vertex_fetch.fetch[i] = NULL; - } - - draw->vertex_fetch.nr_attrs = nr_attrs; - draw->vertex_fetch.fetch_func = NULL; - draw->vertex_fetch.pt_fetch = NULL; - - draw->pt.hw_vertex_size = vinfo->size * 4; - - draw->vertex_fetch.pt_fetch = fetch_store_general; - return TRUE; -} - - - - -static boolean split_prim_inplace(unsigned prim, unsigned *first, unsigned *incr) -{ - switch (prim) { - case PIPE_PRIM_POINTS: - *first = 1; - *incr = 1; - return TRUE; - case PIPE_PRIM_LINES: - *first = 2; - *incr = 2; - return TRUE; - case PIPE_PRIM_LINE_STRIP: - *first = 2; - *incr = 1; - return TRUE; - case PIPE_PRIM_TRIANGLES: - *first = 3; - *incr = 3; - return TRUE; - case PIPE_PRIM_TRIANGLE_STRIP: - *first = 3; - *incr = 1; - return TRUE; - case PIPE_PRIM_QUADS: - *first = 4; - *incr = 4; - return TRUE; - case PIPE_PRIM_QUAD_STRIP: - *first = 4; - *incr = 2; - return TRUE; - default: - *first = 0; - *incr = 1; /* set to one so that count % incr works */ - return FALSE; - } -} - - - -static boolean set_prim( struct draw_context *draw, - unsigned prim, - unsigned count ) -{ - assert(!draw->user.elts); - - switch (prim) { - case PIPE_PRIM_LINE_LOOP: - if (count > 1024) - return FALSE; - return draw->render->set_primitive( draw->render, PIPE_PRIM_LINE_STRIP ); - - case PIPE_PRIM_TRIANGLE_FAN: - case PIPE_PRIM_POLYGON: - if (count > 1024) - return FALSE; - return draw->render->set_primitive( draw->render, prim ); - - case PIPE_PRIM_QUADS: - case PIPE_PRIM_QUAD_STRIP: - return draw->render->set_primitive( draw->render, PIPE_PRIM_TRIANGLES ); - - default: - return draw->render->set_primitive( draw->render, prim ); - break; - } - - return TRUE; -} - - - -#define INDEX(i) (start + (i)) -static void pt_draw_arrays( struct draw_context *draw, - unsigned start, - unsigned length ) -{ - ushort *tmp = NULL; - unsigned i, j; - - switch (draw->pt.prim) { - case PIPE_PRIM_LINE_LOOP: - tmp = MALLOC( sizeof(ushort) * (length + 1) ); - - for (i = 0; i < length; i++) - tmp[i] = INDEX(i); - tmp[length] = 0; - - draw->render->draw( draw->render, - tmp, - length+1 ); - break; - - - case PIPE_PRIM_QUAD_STRIP: - tmp = MALLOC( sizeof(ushort) * (length / 2 * 6) ); - - for (j = i = 0; i + 3 < length; i += 2, j += 6) { - tmp[j+0] = INDEX(i+0); - tmp[j+1] = INDEX(i+1); - tmp[j+2] = INDEX(i+3); - - tmp[j+3] = INDEX(i+2); - tmp[j+4] = INDEX(i+0); - tmp[j+5] = INDEX(i+3); - } - - if (j) - draw->render->draw( draw->render, tmp, j ); - break; - - case PIPE_PRIM_QUADS: - tmp = MALLOC( sizeof(int) * (length / 4 * 6) ); - - for (j = i = 0; i + 3 < length; i += 4, j += 6) { - tmp[j+0] = INDEX(i+0); - tmp[j+1] = INDEX(i+1); - tmp[j+2] = INDEX(i+3); - - tmp[j+3] = INDEX(i+1); - tmp[j+4] = INDEX(i+2); - tmp[j+5] = INDEX(i+3); - } - - if (j) - draw->render->draw( draw->render, tmp, j ); - break; - - default: - draw->render->draw_arrays( draw->render, - start, - length ); - break; - } - - if (tmp) - FREE(tmp); -} - - - -static boolean do_draw( struct draw_context *draw, - unsigned start, unsigned count ) -{ - float *hw_verts = - draw->render->allocate_vertices( draw->render, - (ushort)draw->pt.hw_vertex_size, - (ushort)count ); - - if (!hw_verts) - return FALSE; - - /* Single routine to fetch vertices and emit HW verts. - */ - draw->vertex_fetch.pt_fetch( draw, - hw_verts, - start, count ); - - /* Draw arrays path to avoid re-emitting index list again and - * again. - */ - pt_draw_arrays( draw, - 0, - count ); - - - draw->render->release_vertices( draw->render, - hw_verts, - draw->pt.hw_vertex_size, - count ); - - return TRUE; -} - - -boolean -draw_passthrough_arrays(struct draw_context *draw, - unsigned prim, - unsigned start, - unsigned count) -{ - unsigned i = 0; - unsigned first, incr; - - //debug_printf("%s prim %d start %d count %d\n", __FUNCTION__, prim, start, count); - - split_prim_inplace(prim, &first, &incr); - - count -= (count - first) % incr; - - debug_printf("%s %d %d %d\n", __FUNCTION__, prim, start, count); - - if (draw_need_pipeline(draw, prim)) - return FALSE; - - debug_printf("%s AAA\n", __FUNCTION__); - - if (!set_prim(draw, prim, count)) - return FALSE; - - /* XXX: need a single value that reflects the most recent call to - * driver->set_primitive: - */ - draw->pt.prim = prim; - - debug_printf("%s BBB\n", __FUNCTION__); - - if (!update_shader(draw)) - return FALSE; - - debug_printf("%s CCC\n", __FUNCTION__); - - /* Chop this up into bite-sized pieces that a driver should be able - * to devour -- problem is we don't have a quick way to query the - * driver on the maximum size for this chunk in the current state. - */ - while (i + first <= count) { - int nr = MIN2( count - i, 1024 ); - - /* snap to prim boundary - */ - nr -= (nr - first) % incr; - - if (!do_draw( draw, start + i, nr )) { - assert(0); - return FALSE; - } - - /* increment allowing for repeated vertices - */ - i += nr - (first - incr); - } - - - debug_printf("%s DONE\n", __FUNCTION__); - return TRUE; -} - - |