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authorIan Romanick <[email protected]>2014-01-07 16:57:11 -0800
committerIan Romanick <[email protected]>2014-01-20 11:31:58 -0800
commit3eb135d1c72487619ec4ba2338a90b73c7bcda0d (patch)
treeb291987ae62dccdd8694456741fd0e2e017583ad
parentcbb271a48845c2d236f31327df316d42888a1907 (diff)
mesa: Add an index parameter to _mesa_set_viewport
Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
-rw-r--r--src/mesa/drivers/common/meta.c14
-rw-r--r--src/mesa/main/context.c2
-rw-r--r--src/mesa/main/viewport.c24
-rw-r--r--src/mesa/main/viewport.h2
4 files changed, 23 insertions, 19 deletions
diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c
index 48203c7e4a7..9a8f7a5a2d5 100644
--- a/src/mesa/drivers/common/meta.c
+++ b/src/mesa/drivers/common/meta.c
@@ -746,7 +746,7 @@ _mesa_meta_begin(struct gl_context *ctx, GLbitfield state)
ctx->ViewportArray[0].Y != 0 ||
ctx->ViewportArray[0].Width != (float) ctx->DrawBuffer->Width ||
ctx->ViewportArray[0].Height != (float) ctx->DrawBuffer->Height) {
- _mesa_set_viewport(ctx, 0, 0,
+ _mesa_set_viewport(ctx, 0, 0, 0,
ctx->DrawBuffer->Width, ctx->DrawBuffer->Height);
}
/* save depth range state */
@@ -1093,7 +1093,7 @@ _mesa_meta_end(struct gl_context *ctx)
save->ViewportY != ctx->ViewportArray[0].Y ||
save->ViewportW != ctx->ViewportArray[0].Width ||
save->ViewportH != ctx->ViewportArray[0].Height) {
- _mesa_set_viewport(ctx, save->ViewportX, save->ViewportY,
+ _mesa_set_viewport(ctx, 0, save->ViewportX, save->ViewportY,
save->ViewportW, save->ViewportH);
}
_mesa_DepthRange(save->DepthNear, save->DepthFar);
@@ -1761,7 +1761,7 @@ blitframebuffer_texture(struct gl_context *ctx,
}
/* setup viewport */
- _mesa_set_viewport(ctx, dstX, dstY, dstW, dstH);
+ _mesa_set_viewport(ctx, 0, dstX, dstY, dstW, dstH);
_mesa_ColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
_mesa_DepthMask(GL_FALSE);
_mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4);
@@ -1916,7 +1916,7 @@ _mesa_meta_BlitFramebuffer(struct gl_context *ctx,
_mesa_BufferSubData(GL_ARRAY_BUFFER_ARB, 0, sizeof(verts), verts);
}
- _mesa_set_viewport(ctx, dstX, dstY, dstW, dstH);
+ _mesa_set_viewport(ctx, 0, dstX, dstY, dstW, dstH);
_mesa_ColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
_mesa_set_enable(ctx, GL_DEPTH_TEST, GL_FALSE);
_mesa_DepthMask(GL_FALSE);
@@ -1965,7 +1965,7 @@ _mesa_meta_BlitFramebuffer(struct gl_context *ctx,
_mesa_DepthFunc(GL_ALWAYS);
_mesa_DepthMask(GL_TRUE);
- _mesa_set_viewport(ctx, dstX, dstY, dstW, dstH);
+ _mesa_set_viewport(ctx, 0, dstX, dstY, dstW, dstH);
_mesa_BufferSubData(GL_ARRAY_BUFFER_ARB, 0, sizeof(verts), verts);
_mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4);
mask &= ~GL_DEPTH_BUFFER_BIT;
@@ -3782,7 +3782,7 @@ _mesa_meta_GenerateMipmap(struct gl_context *ctx, GLenum target,
assert(dstHeight == ctx->DrawBuffer->Height);
/* setup viewport */
- _mesa_set_viewport(ctx, 0, 0, dstWidth, dstHeight);
+ _mesa_set_viewport(ctx, 0, 0, 0, dstWidth, dstHeight);
_mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4);
}
@@ -4072,7 +4072,7 @@ decompress_texture_image(struct gl_context *ctx,
_mesa_MatrixMode(GL_PROJECTION);
_mesa_LoadIdentity();
_mesa_Ortho(0.0, width, 0.0, height, -1.0, 1.0);
- _mesa_set_viewport(ctx, 0, 0, width, height);
+ _mesa_set_viewport(ctx, 0, 0, 0, width, height);
/* upload new vertex data */
_mesa_BufferSubData(GL_ARRAY_BUFFER_ARB, 0, sizeof(verts), verts);
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c
index 5c67159e5a9..5af0c02cfa9 100644
--- a/src/mesa/main/context.c
+++ b/src/mesa/main/context.c
@@ -1437,7 +1437,7 @@ _mesa_check_init_viewport(struct gl_context *ctx, GLuint width, GLuint height)
* potential infinite recursion.
*/
ctx->ViewportInitialized = GL_TRUE;
- _mesa_set_viewport(ctx, 0, 0, width, height);
+ _mesa_set_viewport(ctx, 0, 0, 0, width, height);
_mesa_set_scissor(ctx, 0, 0, width, height);
}
}
diff --git a/src/mesa/main/viewport.c b/src/mesa/main/viewport.c
index 360f066a966..d4b03936610 100644
--- a/src/mesa/main/viewport.c
+++ b/src/mesa/main/viewport.c
@@ -57,7 +57,7 @@ _mesa_Viewport(GLint x, GLint y, GLsizei width, GLsizei height)
return;
}
- _mesa_set_viewport(ctx, x, y, width, height);
+ _mesa_set_viewport(ctx, 0, x, y, width, height);
}
@@ -66,22 +66,23 @@ _mesa_Viewport(GLint x, GLint y, GLsizei width, GLsizei height)
* matrix). Usually called from _mesa_Viewport().
*
* \param ctx GL context.
+ * \param idx Index of the viewport to be updated.
* \param x, y coordinates of the lower left corner of the viewport rectangle.
* \param width width of the viewport rectangle.
* \param height height of the viewport rectangle.
*/
void
-_mesa_set_viewport(struct gl_context *ctx, GLint x, GLint y,
+_mesa_set_viewport(struct gl_context *ctx, unsigned idx, GLint x, GLint y,
GLsizei width, GLsizei height)
{
/* clamp width and height to the implementation dependent range */
width = MIN2(width, (GLsizei) ctx->Const.MaxViewportWidth);
height = MIN2(height, (GLsizei) ctx->Const.MaxViewportHeight);
- ctx->ViewportArray[0].X = x;
- ctx->ViewportArray[0].Width = width;
- ctx->ViewportArray[0].Y = y;
- ctx->ViewportArray[0].Height = height;
+ ctx->ViewportArray[idx].X = x;
+ ctx->ViewportArray[idx].Width = width;
+ ctx->ViewportArray[idx].Y = y;
+ ctx->ViewportArray[idx].Height = height;
ctx->NewState |= _NEW_VIEWPORT;
#if 1
@@ -89,10 +90,13 @@ _mesa_set_viewport(struct gl_context *ctx, GLint x, GLint y,
* the WindowMap matrix being up to date in the driver's Viewport
* and DepthRange functions.
*/
- _math_matrix_viewport(&ctx->ViewportArray[0]._WindowMap,
- ctx->ViewportArray[0].X, ctx->ViewportArray[0].Y,
- ctx->ViewportArray[0].Width, ctx->ViewportArray[0].Height,
- ctx->ViewportArray[0].Near, ctx->ViewportArray[0].Far,
+ _math_matrix_viewport(&ctx->ViewportArray[idx]._WindowMap,
+ ctx->ViewportArray[idx].X,
+ ctx->ViewportArray[idx].Y,
+ ctx->ViewportArray[idx].Width,
+ ctx->ViewportArray[idx].Height,
+ ctx->ViewportArray[idx].Near,
+ ctx->ViewportArray[idx].Far,
ctx->DrawBuffer->_DepthMaxF);
#endif
diff --git a/src/mesa/main/viewport.h b/src/mesa/main/viewport.h
index ffa3a729ce0..b4eb5217cd1 100644
--- a/src/mesa/main/viewport.h
+++ b/src/mesa/main/viewport.h
@@ -36,7 +36,7 @@ _mesa_Viewport(GLint x, GLint y, GLsizei width, GLsizei height);
extern void
-_mesa_set_viewport(struct gl_context *ctx, GLint x, GLint y,
+_mesa_set_viewport(struct gl_context *ctx, unsigned idx, GLint x, GLint y,
GLsizei width, GLsizei height);