diff options
Diffstat (limited to 'src/mesa/drivers/common/meta.c')
-rw-r--r-- | src/mesa/drivers/common/meta.c | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c index 48203c7e4a7..9a8f7a5a2d5 100644 --- a/src/mesa/drivers/common/meta.c +++ b/src/mesa/drivers/common/meta.c @@ -746,7 +746,7 @@ _mesa_meta_begin(struct gl_context *ctx, GLbitfield state) ctx->ViewportArray[0].Y != 0 || ctx->ViewportArray[0].Width != (float) ctx->DrawBuffer->Width || ctx->ViewportArray[0].Height != (float) ctx->DrawBuffer->Height) { - _mesa_set_viewport(ctx, 0, 0, + _mesa_set_viewport(ctx, 0, 0, 0, ctx->DrawBuffer->Width, ctx->DrawBuffer->Height); } /* save depth range state */ @@ -1093,7 +1093,7 @@ _mesa_meta_end(struct gl_context *ctx) save->ViewportY != ctx->ViewportArray[0].Y || save->ViewportW != ctx->ViewportArray[0].Width || save->ViewportH != ctx->ViewportArray[0].Height) { - _mesa_set_viewport(ctx, save->ViewportX, save->ViewportY, + _mesa_set_viewport(ctx, 0, save->ViewportX, save->ViewportY, save->ViewportW, save->ViewportH); } _mesa_DepthRange(save->DepthNear, save->DepthFar); @@ -1761,7 +1761,7 @@ blitframebuffer_texture(struct gl_context *ctx, } /* setup viewport */ - _mesa_set_viewport(ctx, dstX, dstY, dstW, dstH); + _mesa_set_viewport(ctx, 0, dstX, dstY, dstW, dstH); _mesa_ColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); _mesa_DepthMask(GL_FALSE); _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4); @@ -1916,7 +1916,7 @@ _mesa_meta_BlitFramebuffer(struct gl_context *ctx, _mesa_BufferSubData(GL_ARRAY_BUFFER_ARB, 0, sizeof(verts), verts); } - _mesa_set_viewport(ctx, dstX, dstY, dstW, dstH); + _mesa_set_viewport(ctx, 0, dstX, dstY, dstW, dstH); _mesa_ColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); _mesa_set_enable(ctx, GL_DEPTH_TEST, GL_FALSE); _mesa_DepthMask(GL_FALSE); @@ -1965,7 +1965,7 @@ _mesa_meta_BlitFramebuffer(struct gl_context *ctx, _mesa_DepthFunc(GL_ALWAYS); _mesa_DepthMask(GL_TRUE); - _mesa_set_viewport(ctx, dstX, dstY, dstW, dstH); + _mesa_set_viewport(ctx, 0, dstX, dstY, dstW, dstH); _mesa_BufferSubData(GL_ARRAY_BUFFER_ARB, 0, sizeof(verts), verts); _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4); mask &= ~GL_DEPTH_BUFFER_BIT; @@ -3782,7 +3782,7 @@ _mesa_meta_GenerateMipmap(struct gl_context *ctx, GLenum target, assert(dstHeight == ctx->DrawBuffer->Height); /* setup viewport */ - _mesa_set_viewport(ctx, 0, 0, dstWidth, dstHeight); + _mesa_set_viewport(ctx, 0, 0, 0, dstWidth, dstHeight); _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4); } @@ -4072,7 +4072,7 @@ decompress_texture_image(struct gl_context *ctx, _mesa_MatrixMode(GL_PROJECTION); _mesa_LoadIdentity(); _mesa_Ortho(0.0, width, 0.0, height, -1.0, 1.0); - _mesa_set_viewport(ctx, 0, 0, width, height); + _mesa_set_viewport(ctx, 0, 0, 0, width, height); /* upload new vertex data */ _mesa_BufferSubData(GL_ARRAY_BUFFER_ARB, 0, sizeof(verts), verts); |