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path: root/al/effects/vmorpher.cpp
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* Clean up some gotos and non-optimal castsChris Robinson2023-12-261-3/+3
* Rework effect property handlingChris Robinson2023-12-241-59/+48
* Pass the effect props directly to the eax committer functionsChris Robinson2023-12-231-13/+10
* Avoid some template hackery for EAX effect type functionsChris Robinson2023-12-221-74/+22
* Use a variant to hold EAX effect propertiesChris Robinson2023-05-241-36/+38
* Replace al::optional with std::optionalChris Robinson2023-05-041-5/+5
* Avoid copying to a temporaryChris Robinson2023-03-111-10/+9
* Rename some struct members for clarityChris Robinson2023-03-111-16/+16
* Convert the remaining EAX effectsChris Robinson2023-03-111-269/+211
* Add a type indicator to EaxEffectPropsChris Robinson2023-03-091-0/+1
* Store the per-version EAX effect state in the base classChris Robinson2023-03-091-42/+42
* Avoid unnecessary uses of make_optionalChris Robinson2023-01-131-4/+4
* [EAX] Use separate FX slot state for each version (#730)Boris I. Bendovsky2022-07-121-5/+5
* [EAX] Add separate effect state for each version (#705)Boris I. Bendovsky2022-05-241-380/+172
* Move EAX files to their own sub-directoryChris Robinson2022-05-161-2/+2
* Simplify committing EAX propertiesChris Robinson2022-03-051-111/+36
* Ensure deferred EAX effect properties are committedChris Robinson2022-03-041-3/+3
* Avoid using ALeffect to manage EaxEffect objectsChris Robinson2022-02-071-13/+5
* Move ALSOFT_EAX definition to config.hChris Robinson2022-01-301-7/+3
* Add EAX extensions (EAX 2.0-5.0, X-RAM) (#632)Boris I. Bendovsky2022-01-301-0/+624
* Add back some more missing includesChris Robinson2021-04-271-0/+2
* Update include headersChris Robinson2021-04-271-1/+1
* Avoid AL types and enums in the effect processorsChris Robinson2020-12-241-24/+130
* Move AL EffectProp handling to separate sourcesChris Robinson2020-11-251-0/+141