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Diffstat (limited to 'src/gleem/Manip.java')
-rw-r--r-- | src/gleem/Manip.java | 120 |
1 files changed, 0 insertions, 120 deletions
diff --git a/src/gleem/Manip.java b/src/gleem/Manip.java deleted file mode 100644 index 9891501..0000000 --- a/src/gleem/Manip.java +++ /dev/null @@ -1,120 +0,0 @@ -/* - * gleem -- OpenGL Extremely Easy-To-Use Manipulators. - * Copyright (C) 1998-2003 Kenneth B. Russell ([email protected]) - * - * Copying, distribution and use of this software in source and binary - * forms, with or without modification, is permitted provided that the - * following conditions are met: - * - * Distributions of source code must reproduce the copyright notice, - * this list of conditions and the following disclaimer in the source - * code header files; and Distributions of binary code must reproduce - * the copyright notice, this list of conditions and the following - * disclaimer in the documentation, Read me file, license file and/or - * other materials provided with the software distribution. - * - * The names of Sun Microsystems, Inc. ("Sun") and/or the copyright - * holder may not be used to endorse or promote products derived from - * this software without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED "AS IS," WITHOUT A WARRANTY OF ANY - * KIND. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND - * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE, NON-INTERFERENCE, ACCURACY OF - * INFORMATIONAL CONTENT OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. THE - * COPYRIGHT HOLDER, SUN AND SUN'S LICENSORS SHALL NOT BE LIABLE FOR - * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR - * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL THE - * COPYRIGHT HOLDER, SUN OR SUN'S LICENSORS BE LIABLE FOR ANY LOST - * REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, - * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND - * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR - * INABILITY TO USE THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY - * OF SUCH DAMAGES. YOU ACKNOWLEDGE THAT THIS SOFTWARE IS NOT - * DESIGNED, LICENSED OR INTENDED FOR USE IN THE DESIGN, CONSTRUCTION, - * OPERATION OR MAINTENANCE OF ANY NUCLEAR FACILITY. THE COPYRIGHT - * HOLDER, SUN AND SUN'S LICENSORS DISCLAIM ANY EXPRESS OR IMPLIED - * WARRANTY OF FITNESS FOR SUCH USES. - */ - -package gleem; - -import java.util.*; - -import gleem.linalg.*; -import javax.media.opengl.*; - -/** The base class for all manipulators. Fundamentally a manipulator - must support a ray cast operation with itself and logic to - understand what to do when that ray cast actually made the - manipulator active. */ - -public abstract class Manip { - private List motionListeners; - - public Manip() { - motionListeners = new LinkedList(); - - // FIXME: The ManipManager's list should probably be maintained - // with weak references - // ManipManager.getManipManager().registerManip(this); - } - - /** Returns true if the addition was successful, false otherwise */ - public boolean addMotionListener(ManipMotionListener l) { - return motionListeners.add(l); - } - - /** Returns true if the removal was successful, false otherwise */ - public boolean removeMotionListener(ManipMotionListener l) { - return motionListeners.remove(l); - } - - /** Cast a ray in 3-space from the camera start position in the - specified direction and test for intersections against all live - portions of this manipulator. Add all hits, in arbitrary order, - to the end of the given list in the form of HitPoints. Must not - modify the results vector in any other way (i.e., must not - remove any existing HitPoints from the results vector). */ - public abstract void intersectRay(Vec3f rayStart, - Vec3f rayDirection, - List results); - - /** Tell the manipulator to highlight the current portion of itself. - This is merely visual feedback to the user. */ - public abstract void highlight(HitPoint hit); - - /** Tell the manipulator to clear the current highlight */ - public abstract void clearHighlight(); - - /** If the ManipManager decides that this manipulator is to become - active, it will pass back the HitPoint which made it make its - decision. The manipulator can then change its state to look for - drags of this portion of the manipulator. */ - public abstract void makeActive(HitPoint hit); - - /** When a manipulator is active, drags of the live portion cause - motion of the manipulator. The ManipManager keeps track of which - manipulator (if any) is active and takes care of calling the - drag() method with the current ray start and direction. The - manipulator must keep enough state to understand how it should - position and/or rotate itself. NOTE that the base class provides - an implementation for this method which you must call at the end - of your overriding method. */ - public void drag(Vec3f rayStart, - Vec3f rayDirection) { - for (Iterator iter = motionListeners.iterator(); iter.hasNext(); ) { - ManipMotionListener m = (ManipMotionListener) iter.next(); - m.manipMoved(this); - } - } - - /** When the mouse button is released, makeInactive() is called. The - manipulator should reset its state in preparation for the next - drag. */ - public abstract void makeInactive(); - - /** Render this Manipulator now using the given OpenGL routines and - assuming an OpenGL context is current. */ - public abstract void render(GL gl); -} |