summaryrefslogtreecommitdiffstats
path: root/src/gleem/Manip.java
diff options
context:
space:
mode:
authorKenneth Russel <[email protected]>2009-06-15 23:05:16 +0000
committerKenneth Russel <[email protected]>2009-06-15 23:05:16 +0000
commit935d2596c13371bb745d921dbcb9f05b0c11a010 (patch)
tree7fcc310618ae5a90edc734dc821e75afc0f080aa /src/gleem/Manip.java
parente2332d2f2908e68f1e77454c73f329f8ff2b400d (diff)
Deleted obsolete source code in preparation for copying JOGL_2_SANDBOX
on to trunk git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/../svn-server-sync/jogl-demos/trunk@351 3298f667-5e0e-4b4a-8ed4-a3559d26a5f4
Diffstat (limited to 'src/gleem/Manip.java')
-rw-r--r--src/gleem/Manip.java120
1 files changed, 0 insertions, 120 deletions
diff --git a/src/gleem/Manip.java b/src/gleem/Manip.java
deleted file mode 100644
index 9891501..0000000
--- a/src/gleem/Manip.java
+++ /dev/null
@@ -1,120 +0,0 @@
-/*
- * gleem -- OpenGL Extremely Easy-To-Use Manipulators.
- * Copyright (C) 1998-2003 Kenneth B. Russell ([email protected])
- *
- * Copying, distribution and use of this software in source and binary
- * forms, with or without modification, is permitted provided that the
- * following conditions are met:
- *
- * Distributions of source code must reproduce the copyright notice,
- * this list of conditions and the following disclaimer in the source
- * code header files; and Distributions of binary code must reproduce
- * the copyright notice, this list of conditions and the following
- * disclaimer in the documentation, Read me file, license file and/or
- * other materials provided with the software distribution.
- *
- * The names of Sun Microsystems, Inc. ("Sun") and/or the copyright
- * holder may not be used to endorse or promote products derived from
- * this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED "AS IS," WITHOUT A WARRANTY OF ANY
- * KIND. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
- * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE, NON-INTERFERENCE, ACCURACY OF
- * INFORMATIONAL CONTENT OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. THE
- * COPYRIGHT HOLDER, SUN AND SUN'S LICENSORS SHALL NOT BE LIABLE FOR
- * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
- * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL THE
- * COPYRIGHT HOLDER, SUN OR SUN'S LICENSORS BE LIABLE FOR ANY LOST
- * REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
- * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
- * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
- * INABILITY TO USE THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY
- * OF SUCH DAMAGES. YOU ACKNOWLEDGE THAT THIS SOFTWARE IS NOT
- * DESIGNED, LICENSED OR INTENDED FOR USE IN THE DESIGN, CONSTRUCTION,
- * OPERATION OR MAINTENANCE OF ANY NUCLEAR FACILITY. THE COPYRIGHT
- * HOLDER, SUN AND SUN'S LICENSORS DISCLAIM ANY EXPRESS OR IMPLIED
- * WARRANTY OF FITNESS FOR SUCH USES.
- */
-
-package gleem;
-
-import java.util.*;
-
-import gleem.linalg.*;
-import javax.media.opengl.*;
-
-/** The base class for all manipulators. Fundamentally a manipulator
- must support a ray cast operation with itself and logic to
- understand what to do when that ray cast actually made the
- manipulator active. */
-
-public abstract class Manip {
- private List motionListeners;
-
- public Manip() {
- motionListeners = new LinkedList();
-
- // FIXME: The ManipManager's list should probably be maintained
- // with weak references
- // ManipManager.getManipManager().registerManip(this);
- }
-
- /** Returns true if the addition was successful, false otherwise */
- public boolean addMotionListener(ManipMotionListener l) {
- return motionListeners.add(l);
- }
-
- /** Returns true if the removal was successful, false otherwise */
- public boolean removeMotionListener(ManipMotionListener l) {
- return motionListeners.remove(l);
- }
-
- /** Cast a ray in 3-space from the camera start position in the
- specified direction and test for intersections against all live
- portions of this manipulator. Add all hits, in arbitrary order,
- to the end of the given list in the form of HitPoints. Must not
- modify the results vector in any other way (i.e., must not
- remove any existing HitPoints from the results vector). */
- public abstract void intersectRay(Vec3f rayStart,
- Vec3f rayDirection,
- List results);
-
- /** Tell the manipulator to highlight the current portion of itself.
- This is merely visual feedback to the user. */
- public abstract void highlight(HitPoint hit);
-
- /** Tell the manipulator to clear the current highlight */
- public abstract void clearHighlight();
-
- /** If the ManipManager decides that this manipulator is to become
- active, it will pass back the HitPoint which made it make its
- decision. The manipulator can then change its state to look for
- drags of this portion of the manipulator. */
- public abstract void makeActive(HitPoint hit);
-
- /** When a manipulator is active, drags of the live portion cause
- motion of the manipulator. The ManipManager keeps track of which
- manipulator (if any) is active and takes care of calling the
- drag() method with the current ray start and direction. The
- manipulator must keep enough state to understand how it should
- position and/or rotate itself. NOTE that the base class provides
- an implementation for this method which you must call at the end
- of your overriding method. */
- public void drag(Vec3f rayStart,
- Vec3f rayDirection) {
- for (Iterator iter = motionListeners.iterator(); iter.hasNext(); ) {
- ManipMotionListener m = (ManipMotionListener) iter.next();
- m.manipMoved(this);
- }
- }
-
- /** When the mouse button is released, makeInactive() is called. The
- manipulator should reset its state in preparation for the next
- drag. */
- public abstract void makeInactive();
-
- /** Render this Manipulator now using the given OpenGL routines and
- assuming an OpenGL context is current. */
- public abstract void render(GL gl);
-}