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I used platform:

RivaTNT2 with MesaNVidia driver und Linux glibc2 !
120 MB RAM !
350 MhZ PII !

Running under Java117NativeThreads+TYA & ShellScript GL4JTests2.sh !

args: help 0 1 2 3 100 101 102 103
args: help 0 1 2 3 100 101 102 103
Arguments:
	help - print this help
	dbl  - use doublebuffer
	<mode> - render mode, where mode is one of the following integer values :
  0 - Immediate + FLAT   + ColorIndex +           glRect
  1 - Immediate + FLAT   + ColorIndex +           glRectiv
  2 - Immediate + FLAT   + ColorIndex + POLYGON + glVertex2i(x2,y2);
  3 - Immediate + FLAT   + ColorIndex + QUADS   + glVertex2i(x2,y2);
 10 - Immediate + FLAT   + RGB        +           glRect
 11 - Immediate + FLAT   + RGB        +           glRectiv
 12 - Immediate + FLAT   + RGB        + POLYGON + glVertex2i(x2,y2);
 13 - Immediate + FLAT   + RGB        + QUADS   + glVertex2i(x2,y2);
 20 - Immediate + SMOOTH + ColorIndex +           glRect
 21 - Immediate + SMOOTH + ColorIndex +           glRectiv
 22 - Immediate + SMOOTH + ColorIndex + POLYGON + glVertex2i(x2,y2);
 23 - Immediate + SMOOTH + ColorIndex + QUADS   + glVertex2i(x2,y2);
 30 - Immediate + SMOOTH + RGB        +           glRect
 31 - Immediate + SMOOTH + RGB        +           glRectiv
 32 - Immediate + SMOOTH + RGB        + POLYGON + glVertex2i(x2,y2);
 33 - Immediate + SMOOTH + RGB        + QUADS   + glVertex2i(x2,y2);
100 - COMPILED  + FLAT   + ColorIndex +           glRect
101 - COMPILED  + FLAT   + ColorIndex +           glRectiv
102 - COMPILED  + FLAT   + ColorIndex + POLYGON + glVertex2i(x2,y2);
103 - COMPILED  + FLAT   + ColorIndex + QUADS   + glVertex2i(x2,y2);
110 - COMPILED  + FLAT   + RGB        +           glRect
111 - COMPILED  + FLAT   + RGB        +           glRectiv
112 - COMPILED  + FLAT   + RGB        + POLYGON + glVertex2i(x2,y2);
113 - COMPILED  + FLAT   + RGB        + QUADS   + glVertex2i(x2,y2);
120 - COMPILED  + SMOOTH + ColorIndex +           glRect
121 - COMPILED  + SMOOTH + ColorIndex +           glRectiv
122 - COMPILED  + SMOOTH + ColorIndex + POLYGON + glVertex2i(x2,y2);
123 - COMPILED  + SMOOTH + ColorIndex + QUADS   + glVertex2i(x2,y2);
130 - COMPILED  + SMOOTH + RGB        +           glRect
131 - COMPILED  + SMOOTH + RGB        +           glRectiv
132 - COMPILED  + SMOOTH + RGB        + POLYGON + glVertex2i(x2,y2);
133 - COMPILED  + SMOOTH + RGB        + GL_QUADS+ glVertex2i(x2,y2);


trying mode: 0
>MODE 0: FrontBuffer  + IMMEDIATE + Flat   + ColorIndex +           glRect
>Time for fetching Seis-Data: 6.723
>Time for map color-table: 0.417
>`gl_display(immediate)- rectangles rendered: 1000000
>relative time: (immediate only)
... elapsed time: 34.165 Sec
... rate: 34.165 SPMR (Sec Per Million Rectangles)
>absolute time: (immediate and calculations)
... elapsed time: 41.367 Sec
... rate: 41.367 SPMR (Sec Per Million Rectangles)
trying mode: 1
>MODE 1: FrontBuffer  + IMMEDIATE + Flat   + ColorIndex +           glRectiv
>Time for fetching Seis-Data: 6.323
>Time for map color-table: 0.39
>`gl_display(immediate)- rectangles rendered: 1000000
>relative time: (immediate only)
... elapsed time: 45.265 Sec
... rate: 45.265 SPMR (Sec Per Million Rectangles)
>absolute time: (immediate and calculations)
... elapsed time: 52.034 Sec
... rate: 52.034 SPMR (Sec Per Million Rectangles)
trying mode: 2
>MODE 2: FrontBuffer  + IMMEDIATE + Flat   + ColorIndex + POLYGON + glVertex2i
>Time for fetching Seis-Data: 6.878
>Time for map color-table: 0.4
>`gl_display(immediate)- rectangles rendered: 1000000
>relative time: (immediate only)
... elapsed time: 46.561 Sec
... rate: 46.561 SPMR (Sec Per Million Rectangles)
>absolute time: (immediate and calculations)
... elapsed time: 53.894 Sec
... rate: 53.894 SPMR (Sec Per Million Rectangles)
trying mode: 3
>MODE 3: FrontBuffer  + IMMEDIATE + Flat   + ColorIndex + QUADS   + glVertex2i
>Time for fetching Seis-Data: 6.831
>Time for map color-table: 0.404
>`gl_display(immediate)- rectangles rendered: 1000000
>relative time: (immediate only)
... elapsed time: 32.039 Sec
... rate: 32.039 SPMR (Sec Per Million Rectangles)
>absolute time: (immediate and calculations)
... elapsed time: 39.329 Sec
... rate: 39.329 SPMR (Sec Per Million Rectangles)
trying mode: 100
>MODE 100: FrontBuffer  + COMPILED  + Flat   + ColorIndex +           glRect
>Time for fetching Seis-Data: 6.777
>Time for map color-table: 0.4
>`gl_display(displayList)- rectangles put in displayList: 1000000
>relative time: (display-list only)
... elapsed time: 10.559 Sec
... rate: 10.559 SPMR (Sec Per Million Rectangles)
>absolute time: (display-list and calculations)
... elapsed time: 17.897 Sec
... rate: 17.897 SPMR (Sec Per Million Rectangles)
... elapsed time: 43.379 Sec
... rate: 43.379 SPMR (Sec Per Million Rectangles)
>relative time: (display-list called)
... elapsed time: 25.516 Sec
... rate: 25.516 SPMR (Sec Per Million Rectangles)
>absolute time: (display-list compiled+called+calculations)
... elapsed time: 43.455 Sec
... rate: 43.455 SPMR (Sec Per Million Rectangles)
trying mode: 101
>MODE 101: FrontBuffer  + COMPILED  + Flat   + ColorIndex +           glRectiv
>Time for fetching Seis-Data: 6.37
>Time for map color-table: 0.4
>`gl_display(displayList)- rectangles put in displayList: 1000000
>relative time: (display-list only)
... elapsed time: 15.623 Sec
... rate: 15.623 SPMR (Sec Per Million Rectangles)
>absolute time: (display-list and calculations)
... elapsed time: 22.467 Sec
... rate: 22.467 SPMR (Sec Per Million Rectangles)
... elapsed time: 42.516 Sec
... rate: 42.516 SPMR (Sec Per Million Rectangles)
>relative time: (display-list called)
... elapsed time: 20.062 Sec
... rate: 20.062 SPMR (Sec Per Million Rectangles)
>absolute time: (display-list compiled+called+calculations)
... elapsed time: 42.594 Sec
... rate: 42.594 SPMR (Sec Per Million Rectangles)
trying mode: 102
>MODE 102: FrontBuffer  + COMPILED  + Flat   + ColorIndex + POLYGON + glVertex2i
>Time for fetching Seis-Data: 6.319
>Time for map color-table: 0.401
>`gl_display(displayList)- rectangles put in displayList: 1000000
>relative time: (display-list only)
... elapsed time: 26.708 Sec
... rate: 26.708 SPMR (Sec Per Million Rectangles)
>absolute time: (display-list and calculations)
... elapsed time: 33.641 Sec
... rate: 33.641 SPMR (Sec Per Million Rectangles)
... elapsed time: 67.779 Sec
... rate: 67.779 SPMR (Sec Per Million Rectangles)
>relative time: (display-list called)
... elapsed time: 34.544 Sec
... rate: 34.544 SPMR (Sec Per Million Rectangles)
>absolute time: (display-list compiled+called+calculations)
... elapsed time: 68.186 Sec
... rate: 68.186 SPMR (Sec Per Million Rectangles)
trying mode: 103
>MODE 103: FrontBuffer  + COMPILED  + Flat   + ColorIndex + QUADS   + glVertex2i
>Time for fetching Seis-Data: 6.671
>Time for map color-table: 0.409
>`gl_display(displayList)- rectangles put in displayList: 1000000
>relative time: (display-list only)
... elapsed time: 17.646 Sec
... rate: 17.646 SPMR (Sec Per Million Rectangles)
>absolute time: (display-list and calculations)
... elapsed time: 25.173 Sec
... rate: 25.173 SPMR (Sec Per Million Rectangles)
... elapsed time: 58.663 Sec
... rate: 58.663 SPMR (Sec Per Million Rectangles)
>relative time: (display-list called)
... elapsed time: 33.524 Sec
... rate: 33.524 SPMR (Sec Per Million Rectangles)
>absolute time: (display-list compiled+called+calculations)
... elapsed time: 58.752 Sec
... rate: 58.752 SPMR (Sec Per Million Rectangles)