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|
/*
* Author: Svenson Han Göthel und Sven Göthel
* Copyright (c) 2023 Gothel Software e.K.
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#include <memory>
#include <pixel/pixel3f.hpp>
#include <pixel/pixel4f.hpp>
#include <pixel/pixel2f.hpp>
#include <pixel/pixel2i.hpp>
#include "pixel/pixel.hpp"
#include <algorithm>
#include <random>
static pixel::input_event_t event;
constexpr static const int player_id_1 = 1;
constexpr static const int player_id_2 = 2;
constexpr static const int player_id_3 = 3;
constexpr static const float spaceship_height = 10.0f; // [m]
constexpr static const float space_height = spaceship_height*30.0f; // [m]
constexpr static const float sun_gravity = 28 * 10.0f; // [m/s^2]
static const uint8_t rgba_white[/*4*/] = { 255, 255, 255, 255 };
static const uint8_t rgba_yellow[/*4*/] = { 255, 255, 0, 255 };
static const uint8_t rgba_red[/*4*/] = { 255, 0, 0, 255 };
static const uint8_t rgba_green[/*4*/] = { 0, 255, 0, 255 };
// static const uint8_t rgba_blue[/*4*/] = { 0, 0, 255, 255 };
static const float text_lum = 0.75f;
static const pixel::f4::vec_t vec4_text_color(text_lum, text_lum, text_lum, 1.0f);
static bool debug_gfx = false;
static bool show_ship_velo = false;
static bool cloak_enabled = false;
class idscore_t {
public:
constexpr static const int score_frag = 5;
constexpr static const int score_ship = 10 * score_frag;
private:
int m_id;
int m_score;
public:
idscore_t(const int id)
: m_id(id), m_score(0) {}
int id() const noexcept { return m_id; }
void add_score(int diff) noexcept { m_score += diff; }
int score() const noexcept { return m_score; }
void reset() noexcept { m_score = 0; }
};
static idscore_t world_id(0);
class star_t {
public:
const float r0;
const float g0_env, g0_ships; // [m/s^2]
pixel::f2::disk_t body;
float dr_dir = 1;
star_t(const pixel::f2::point_t& p0, const float r, const float g_env, const float g_ships)
: r0(r), g0_env(g_env), g0_ships(g_ships), body(p0, r) {}
bool tick(const float dt) noexcept {
const float dr_min = r0 * 0.95f;
const float dr_max = r0 * 1.05f;
const float r = body.radius + r0 * 0.1f * dt * dr_dir;
if( r <= dr_min ) {
dr_dir = 1;
body.radius = dr_min;
} else if( r >= dr_max ) {
dr_dir = -1;
body.radius = dr_max;
} else {
body.radius = r;
}
return true;
}
void draw() {
body.draw(true);
}
/** Returns star's environmental gravity [m/s^2] impact on given position. */
pixel::f2::vec_t gravity_env(const pixel::f2::point_t& p) {
return gravity(p, g0_env);
}
/** Returns star's spaceship's gravity [m/s^2] impact on given position. */
pixel::f2::vec_t gravity_ships(const pixel::f2::point_t& p) {
return gravity(p, g0_ships);
}
/** Returns star's gravity [m/s^2] impact on given position. */
pixel::f2::vec_t gravity(const pixel::f2::point_t& p, const float g0) {
pixel::f2::vec_t v_d = body.center - p;
const float d = v_d.length();
if( pixel::is_zero(d) ) {
return pixel::f2::vec_t();
} else {
// v.normalize() -> v / d
// return v.normalize() * ( g0 / ( d * d ) );
return ( v_d /= d ) *= ( g0 / ( d * d ) ); // same as above but reusing vector 'v'
}
}
bool hit(const pixel::f2::point_t& c) const noexcept {
return (c - body.center).length() <= body.radius;
}
};
typedef std::shared_ptr<star_t> star_ref_t;
star_ref_t sun;
static std::random_device rng;
static const float rng_range = (float)std::random_device::max() - (float)std::random_device::min() + 1.0f;
static float next_rnd() noexcept {
if constexpr (false) {
const float r0 = (float)rng();
const float r = r0 / rng_range;
std::cout << "rnd: r0 " << r0 << " / " << rng_range << " = " << r << std::endl;
return r;
} else {
return (float)rng() / rng_range;
}
}
class fragment_t : public pixel::f2::linestrip_t {
public:
pixel::f2::vec_t velocity; // [m/s]
float rotation_velocity; // [angle_radians/s]
bool leave_on_screen_exit;
/**
*
* @param center center position
* @param angle angle in radians
* @param v velocity in meter per seconds
* @param rot_v rotation velocity in radians per seconds
*/
fragment_t(const pixel::f2::point_t& center,
const float angle, const float v, const float rot_v, bool leave_on_screen_exit_) noexcept
: linestrip_t(center, angle),
velocity( pixel::f2::vec_t::from_length_angle(v, angle) ),
rotation_velocity(rot_v), leave_on_screen_exit(leave_on_screen_exit_)
{ }
/**
*
* @param center center position
* @param v velocity vector in meter per seconds
* @param rot_v rotation velocity in radians per seconds
*/
fragment_t(const pixel::f2::point_t& center,
const pixel::f2::vec_t& v, const float rot_v, bool leave_on_screen_exit_) noexcept
: linestrip_t(center, v.angle()),
velocity(v),
rotation_velocity(rot_v), leave_on_screen_exit(leave_on_screen_exit_)
{ }
bool tick(const float dt) noexcept override {
pixel::f2::vec_t g = sun->gravity_env(p_center);
velocity += g * dt;
move(velocity * dt);
rotate(rotation_velocity * dt);
if( p_center.x < pixel::cart_coord.min_x() ) {
if( leave_on_screen_exit ) {
return false;
}
move(pixel::cart_coord.max_x()-p_center.x, 0.0f);
}
if( p_center.x > pixel::cart_coord.max_x() ) {
if( leave_on_screen_exit ) {
return false;
}
move(pixel::cart_coord.min_x()-p_center.x, 0.0f);
}
if( p_center.y < pixel::cart_coord.min_y() ) {
if( leave_on_screen_exit ) {
return false;
}
move(0.0f, pixel::cart_coord.max_y()-p_center.y);
}
if( p_center.y > pixel::cart_coord.max_y() ) {
if( leave_on_screen_exit ) {
return false;
}
move(0.0f, pixel::cart_coord.min_y()-p_center.y);
}
return true;
}
void draw() const noexcept override {
linestrip_t::draw();
if( debug_gfx ) {
pixel::set_pixel_color(rgba_yellow);
pixel::f2::lineseg_t::draw(p_center, p_center+velocity);
pixel::set_pixel_color(rgba_white);
}
}
};
typedef std::shared_ptr<fragment_t> fragment_ref_t;
std::vector<fragment_ref_t> fragments;
void make_fragments(std::vector<fragment_ref_t>& dest,
const pixel::f2::linestrip_ref_t& ls, const float v, const float rot_v)
{
if( ls->p_list.size() <= 3+1 ) {
return; // drop simple fragment
}
pixel::f2::point_t p0 = ls->p_list[0];
for(size_t i=1; i<ls->p_list.size(); ++i) {
const pixel::f2::point_t& pc = ls->p_center;
const pixel::f2::point_t& p1 = ls->p_list[i];
// const double area = std::abs( pixel::f2::tri_area(pc, p0, p1) );
// if( area >= 0.5f ) {
{
const pixel::f2::point_t p_v = p0 + ( p1 - p0 ) / 2.0f;
const pixel::f2::vec_t v_v0 = ( p_v - pc ).normalize() * v;
fragment_ref_t f = std::make_shared<fragment_t>(pc, v_v0, rot_v, true);
f->p_list.push_back(pc);
f->p_list.push_back(p0);
f->p_list.push_back(p1);
f->p_list.push_back(pc);
f->normalize_center();
dest.push_back(f);
}
p0 = p1;
}
}
fragment_ref_t make_asteroid(const pixel::f2::point_t& center, float height,
const float angle,
const float velocity,
const float rot_velocity,
const float jitter=1.0f/8.0f) noexcept
{
const float max_height = 6.0f*height;
const float min_height = 1.0f*height;
height = std::max(min_height, std::min(height, 6*max_height));
fragment_ref_t lf = std::make_shared<fragment_t>(center, angle, velocity, rot_velocity, false);
const float w = height;
const float j = height * jitter;
// a
pixel::f2::point_t p = center;
p.x += -w/4.0f + j;
p.y += height/2.0f - j;
lf->p_list.push_back(p);
pixel::f2::point_t a = p;
// lf->lala = 4;
// b
p.x += w/2.0f + j;
p.y += j;
lf->p_list.push_back(p);
// c
p.x += w/4.0f - j;
p.y += -height/4.0f + j;
lf->p_list.push_back(p);
// d
p.x += j;
p.y += -height/2.0f + j;
lf->p_list.push_back(p);
// e
p.x += -w/4.0f + j;
p.y += -height/4.0f + j;
lf->p_list.push_back(p);
// f
p.x += -w/2.0f;
p.y += -j-j;
lf->p_list.push_back(p);
// g
p.x += -w/4.0f - j;
p.y += height/4.0f - j;
lf->p_list.push_back(p);
// height
p.x += j;
p.y += height/2.0f - j;
lf->p_list.push_back(p);
// a
lf->p_list.push_back(a);
lf->normalize_center();
return lf;
}
class peng_t {
private:
idscore_t* m_owner;
float m_fuse = 0.25f; // [s]
bool hits_fragment() noexcept {
bool hit = false;
std::vector<fragment_ref_t> new_fragments;
for(auto it = fragments.begin(); it != fragments.end(); ) {
fragment_ref_t f = *it;
if( m_peng.box().intersects(f->box()) ) {
m_owner->add_score(idscore_t::score_frag);
hit = true;
it = fragments.erase(it);
make_fragments(new_fragments, f,
f->velocity.length() + m_velo.length()/4,
f->rotation_velocity*2.0f);
} else {
++it;
}
}
fragments.insert(fragments.end(), new_fragments.begin(), new_fragments.end());
return hit;
}
public:
pixel::f2::vec_t m_velo; // [m/s]
pixel::f2::rect_t m_peng;
peng_t(idscore_t* owner,
const pixel::f2::point_t& p0, const float diag, const float fuse = 1) noexcept
: m_owner(owner), m_fuse(fuse), m_velo(),
m_peng(p0 + pixel::f2::point_t(-diag/2, +diag/2), diag, diag, 0)
{ }
peng_t(idscore_t* owner,
const pixel::f2::point_t& p0, const float diag, const pixel::f2::vec_t& v) noexcept
: m_owner(owner), m_velo( v ),
m_peng(p0 + pixel::f2::point_t(-diag/2, +diag/2), diag, diag, v.angle())
{ }
idscore_t& owner() noexcept { return *m_owner; }
bool tick(const float dt) noexcept {
pixel::f2::vec_t g = sun->gravity_env(m_peng.p_center);
m_velo += g * dt;
m_peng.move( m_velo * dt );
m_peng.rotate(pixel::adeg_to_rad(180.0f) * dt);
m_fuse = std::max(0.0f, m_fuse - dt);
return !sun->hit( m_peng.p_center ) &&
!hits_fragment() ;
}
bool armed() const noexcept { return pixel::is_zero(m_fuse); }
void draw() const noexcept {
if( armed() ) {
pixel::set_pixel_color(rgba_white);
} else {
pixel::set_pixel_color(rgba_green);
}
m_peng.draw(false);
pixel::set_pixel_color(rgba_white);
}
void changeSpeed(float a){
m_velo *= a;
}
bool on_screen(){
return m_peng.on_screen();
}
bool intersection(const peng_t& o) const {
return m_peng.intersects(o.m_peng);
}
};
std::vector<peng_t> pengs;
class spaceship_t : public pixel::f2::linestrip_t {
public:
constexpr static const float height = spaceship_height; // [m]
constexpr static const float vel_step = 5.0f; // [m/s]
constexpr static const float vel_max = 100.0f + vel_step; // [m/s]
constexpr static const float rot_step = 180.0f; // [ang-degrees / s]
constexpr static const float peng_diag = 0.15f*height;
constexpr static const float peng_velo_0 = vel_max / 2;
constexpr static const int peng_inventory_max = 5000;
constexpr static const int mine_inventory_max = 10;
constexpr static const float shield_radius = spaceship_height * 0.9f;
constexpr static const float shield_time_max = 10; // [s]
private:
idscore_t* m_owner;
float m_shield_time;
bool m_shield;
bool hits_fragment(const pixel::f2::aabbox_t& box) noexcept {
bool hit = false;
std::vector<fragment_ref_t> new_fragments;
for(auto it = fragments.begin(); it != fragments.end(); ) {
fragment_ref_t f = *it;
if( box.intersects(f->box()) ) {
if( !m_shield ) {
m_owner->add_score(-idscore_t::score_ship);
}
hit = true;
it = fragments.erase(it);
make_fragments(new_fragments, f,
f->velocity.length() + velocity.length(),
f->rotation_velocity*2.0f);
} else {
++it;
}
}
fragments.insert(fragments.end(), new_fragments.begin(), new_fragments.end());
return hit;
}
bool hits_peng(const pixel::f2::aabbox_t& box) noexcept {
bool hit = false;
for(auto it = pengs.begin(); it != pengs.end(); ) {
peng_t& p = *it;
if( p.armed() && box.intersects(p.m_peng.box()) ) {
hit = true;
it = pengs.erase(it);
if( !m_shield ) {
if( m_owner->id() == p.owner().id() ) {
m_owner->add_score(-idscore_t::score_ship);
} else {
p.owner().add_score(idscore_t::score_ship);
}
}
} else {
++it;
}
}
return hit;
}
public:
pixel::f2::disk_t shield_body = pixel::f2::disk_t(p_center, shield_radius);
pixel::f2::vec_t velocity; // [m/s]
int peng_inventory;
int mine_inventory;
spaceship_t(idscore_t* owner,
const pixel::f2::point_t& center, const float angle) noexcept
: linestrip_t(center, angle), m_owner(owner),
m_shield_time(shield_time_max), m_shield(false),
velocity(), peng_inventory(peng_inventory_max), mine_inventory(mine_inventory_max)
{}
void peng() noexcept {
if(peng_inventory > 0){
pixel::f2::point_t p0;
// adjust start posision to geometric ship model
if(m_owner->id() == player_id_3){
p0 = p_list[4];
} else {
p0 = p_list[0];
}
pixel::f2::vec_t v_p = velocity + pixel::f2::vec_t::from_length_angle(peng_velo_0, dir_angle);
pengs.emplace_back(m_owner, p0, peng_diag, v_p );
--peng_inventory;
}
}
void mine() noexcept {
if(mine_inventory <= 0){
return;
}
pengs.emplace_back(m_owner, p_center, peng_diag);
--mine_inventory;
}
void velo_up(const float dv = vel_step) noexcept {
pixel::f2::vec_t v = velocity;
v += pixel::f2::vec_t::from_length_angle(dv, dir_angle);
if( v.length() < vel_max ) {
velocity = v;
}
}
void rotate_adeg(const float da_adeg) {
rotate(pixel::adeg_to_rad(da_adeg));
}
bool shield() const noexcept { return m_shield; }
float shield_time() const noexcept { return m_shield_time; }
void toggle_shield() noexcept {
set_shield(!m_shield);
}
void set_shield(bool v) noexcept {
if( m_shield_time <= 0 ) {
m_shield = false;
} else {
m_shield = v;
}
// m_shield = true; // FIXME
}
pixel::f2::aabbox_t box() const noexcept override {
if( m_shield ) {
return shield_body.box();
} else {
return linestrip_t::box();
}
}
void move(const pixel::f2::point_t& d) noexcept override {
linestrip_t::move(d);
if( p_center.x < pixel::cart_coord.min_x() ) {
linestrip_t::move(pixel::cart_coord.max_x()-p_center.x, 0.0f);
}
if( p_center.x > pixel::cart_coord.max_x() ) {
linestrip_t::move(pixel::cart_coord.min_x()-p_center.x, 0.0f);
}
if( p_center.y < pixel::cart_coord.min_y() ) {
linestrip_t::move(0.0f, pixel::cart_coord.max_y()-p_center.y);
}
if( p_center.y > pixel::cart_coord.max_y() ) {
linestrip_t::move(0.0f, pixel::cart_coord.min_y()-p_center.y);
}
shield_body.center = this->p_center;
}
bool tick(const float dt) noexcept override {
pixel::f2::vec_t g = sun->gravity_ships(p_center);
velocity += g * dt;
move(velocity * dt);
if( m_shield ) {
m_shield_time -= dt;
if( m_shield_time <= 0 ) {
m_shield = false;
m_shield_time = 0;
}
}
if( sun->hit(p_center) ) {
m_owner->add_score(-m_owner->score_ship);
return false;
}
pixel::f2::aabbox_t b = box();
return ( !hits_fragment(b) && !hits_peng(b) ) || m_shield;
}
void set_orbit_velocity() noexcept {
velocity = orbit_velocity();
}
pixel::f2::vec_t orbit_velocity() const noexcept {
// g = v^2 / d
const float d = ( sun->body.center - p_center ).length();
pixel::f2::vec_t g = sun->gravity_ships(p_center);
const float v0 = std::sqrt( g.length() * d );
g.normalize().rotate(-M_PI_2) *= v0; // becomes velocity
if( g.angle(velocity) > M_PI_2 ) {
g.rotate(M_PI); // rotate to velocity direction
}
return g;
}
void draw() const noexcept override {
pixel::set_pixel_color(rgba_white);
if( m_shield ) {
shield_body.draw(false);
}
linestrip_t::draw();
if( show_ship_velo ) {
pixel::set_pixel_color(rgba_yellow);
pixel::f2::lineseg_t::draw(p_center, p_center+velocity);
pixel::set_pixel_color(rgba_red);
pixel::f2::vec_t v_o = orbit_velocity();
pixel::f2::lineseg_t::draw(p_center, p_center+v_o);
// pixel::set_pixel_color(rgba_green);
// pixel::f2::disk_t o(sun->body.center, (sun->body.center - p_center).length());
// o.draw(false);
pixel::set_pixel_color(rgba_white);
}
}
};
typedef std::shared_ptr<spaceship_t> spaceship_ref_t;
std::vector<spaceship_ref_t> spaceship;
/**
* Unrotated:
*
* (a)
* / \
* / (c)\
* / / \ \
* (d)/ \(b)
*/
spaceship_ref_t make_spaceship1(idscore_t* owner, const pixel::f2::point_t& m, const float h=spaceship_t::height) noexcept
{
spaceship_ref_t lf = std::make_shared<spaceship_t>(owner, m, pixel::adeg_to_rad(90.0f));
const float width = 4.0f/5.0f * h;;
// a
pixel::f2::point_t p = m;
p.y += h/2.0f;
lf->p_list.push_back(p);
// lf->lala = 4;
// b
p.y -= h;
p.x += width/2.0f;
lf->p_list.push_back(p);
// c
lf->p_list.push_back(m);
// d
p.x -= width;
lf->p_list.push_back(p);
p = m;
p.y += h/2.0f;
lf->p_list.push_back(p);
lf->normalize_center();
return lf;
}
/**
* Unrotated:
*
* (a)
* | |
* | | | |
* | | | |
* |=|c|=|
*
*/
spaceship_ref_t make_spaceship2(idscore_t* owner, const pixel::f2::point_t& m, const float h=spaceship_t::height) noexcept
{
spaceship_ref_t lf = std::make_shared<spaceship_t>(owner, m, pixel::adeg_to_rad(90.0f));
const float w = 4.0f / 5.0f * h;
const float w_s = w / 4.0f;
const float h_s = h / 5.0f;
pixel::f2::point_t p = m;
p.x -= 0.25f * w_s;
p.y += h / 2;
lf->p_list.push_back(p);
p.y -= 4 * h_s;
lf->p_list.push_back(p);
p.x -= ( 2.0f - 0.25f ) * w_s;
lf->p_list.push_back(p);
p.y += 2 * h_s;
lf->p_list.push_back(p);
p.y -= 3 * h_s;
lf->p_list.push_back(p);
p.y += 1 * h_s;
lf->p_list.push_back(p);
p.x += w;
lf->p_list.push_back(p);
p.y -= 1 * h_s;
lf->p_list.push_back(p);
p.y += 3 * h_s;
lf->p_list.push_back(p);
p.y -= 2 * h_s;
lf->p_list.push_back(p);
p.x -= ( 2.0f - 0.25f ) * w_s;
lf->p_list.push_back(p);
p.y += 4 * h_s;
lf->p_list.push_back(p);
p.x -= 0.50f * w_s;
lf->p_list.push_back(p);
lf->normalize_center();
return lf;
}
/**
* Unrotated:
*
* /\
* / \
*| | | |
*----------
*/
spaceship_ref_t make_spaceship3(idscore_t* owner, const pixel::f2::point_t& m, const float h=spaceship_t::height) noexcept
{
spaceship_ref_t lf = std::make_shared<spaceship_t>(owner, m, pixel::adeg_to_rad(90.0f));
const float w = 4.0f / 5.0f * h;
pixel::f2::point_t p = {m.x - w / 2, m.y - h / 2};
lf->p_list.push_back(p);
p.y -= h / 2;
lf->p_list.push_back(p);
p.x += w / 3;
lf->p_list.push_back(p);
p.y += h / 2;
lf->p_list.push_back(p);
p.y += h / 2;
p.x += w / 6;
lf->p_list.push_back(p);
p.x += w / 6;
p.y -= h / 2;
lf->p_list.push_back(p);
p.y -= h / 2;
lf->p_list.push_back(p);
p.x -= w / 3;
lf->p_list.push_back(p);
p.x += w / 3 * 2;
lf->p_list.push_back(p);
p.y += h / 2;
lf->p_list.push_back(p);
lf->normalize_center();
return lf;
}
void reset_asteroids(int count) {
fragments.clear();
for(int i = 0; i < count; ++i) {
const float height_h = spaceship_t::height*2.0f;
const float height = height_h + height_h*next_rnd();
const float angle = pixel::adeg_to_rad(next_rnd() * 360.0f);
const float velocity = 10.0f + next_rnd() * 10.0f; // m/s
const float rot_velocity = ( pixel::adeg_to_rad(15.0f) +
next_rnd() * pixel::adeg_to_rad(15.0f) )
* ( i%2 == 0 ? 1.0f : -1.0f ); // angle/s
const float jitter = 1.0f / ( 4.0f + 4.0f * next_rnd() );
pixel::f2::point_t p0(pixel::cart_coord.min_x()+(int)(pixel::cart_coord.width()*next_rnd()),
i%2 == 0 ? pixel::cart_coord.min_y()+height/2 : pixel::cart_coord.max_y()-height/2);
fragment_ref_t asteroid1 = make_asteroid(p0, height,
angle, velocity, rot_velocity, jitter );
fragments.push_back(asteroid1);
}
}
class player_t : public idscore_t {
private:
constexpr static const pixel::f2::point_t p0_ss1 = { 6 * spaceship_height, 6 * spaceship_height };
constexpr static const pixel::f2::point_t p0_ss2 = { -6 * spaceship_height, -6 * spaceship_height };
constexpr static const pixel::f2::point_t p0_ss3 = { 6 * spaceship_height, -6 * spaceship_height };
float m_respawn_timer;
spaceship_ref_t m_ship;
bool m_cloak;
void ship_dtor() noexcept {
make_fragments(fragments, m_ship, m_ship->velocity.length() + spaceship_t::vel_step, 0.003f);
m_ship = nullptr;
m_respawn_timer = 5; // [s]
}
void respawn_ship() noexcept {
m_cloak = false;
m_respawn_timer = 0;
if( player_id_1 == id() ) {
m_ship = make_spaceship1(this, p0_ss1);
} else if(player_id_2 == id()){
m_ship = make_spaceship2(this, p0_ss2);
} else {
m_ship = make_spaceship3(this, p0_ss3);
}
m_ship->set_orbit_velocity();
}
public:
static void collision(player_t& player1, player_t& player2) noexcept {
spaceship_ref_t& ship1 = player1.m_ship;
spaceship_ref_t& ship2 = player2.m_ship;
if( nullptr != ship1 && nullptr != ship2 && ship1->intersects(*ship2)) {
if( !ship2->shield() && !ship1->shield() ) {
player1.ship_dtor();
player2.ship_dtor();
} else if( !ship2->shield() && ship1->shield() ) {
player2.ship_dtor();
player2.add_score(-score_ship);
} else if( ship2->shield() && !ship1->shield() ) {
player1.add_score(-score_ship);
player1.ship_dtor();
} else if( ship2->shield() && ship1->shield() ) {
/**
pixel::f2::vec_t cross_normal;
pixel::f2::point_t cross_point;
pixel::f2::vec_t tangente_r = pr.m_ship->velocity.normal_ccw();
pixel::f2::vec_t tangente_l = pl.m_ship->velocity.normal_ccw();
pl.m_ship->velocity.normal_ccw();
// pr.m_ship->shield_body.intersection(pr.m_ship->velocity, cross_normal, cross_point, tangente_r);
// pl.m_ship->shield_body.intersection(pl.m_ship->velocity, cross_normal, cross_point, tangente_l);
*/
{
pixel::f2::vec_t cross_normal, reflect_out;
pixel::f2::point_t cross_point;
pixel::f2::vec_t v_norm(ship2->velocity);
v_norm.normalize();
pixel::f2::point_t p0 = ship2->p_center - v_norm * ship2->shield_radius;
pixel::f2::point_t p1 = ship2->p_center + v_norm * ship2->shield_radius;
pixel::f2::lineseg_t l12(p0, p1);
if( ship1->shield_body.intersection(reflect_out, cross_normal, cross_point, l12) ) {
std::cout << "XXX3.0: pr.c " << ship2->p_center
<< ", v " << ship2->velocity
<< ", cross " << cross_point
<< ", r-out " << reflect_out << std::endl;
{
pixel::f2::vec_t d = reflect_out; // - ship2->p_center;
ship2->move(d);
ship2->velocity = ship2->velocity.length() * reflect_out.normalize();
std::cout << "XXX3.X: pr.c " << ship2->p_center
<< ", d " << d
<< ", v " << ship2->velocity << std::endl;
}
if ( false ) {
pixel::f2::vec_t d = reflect_out - ship1->p_center;
ship1->move(d);
ship1->velocity = ship1->velocity.length() * d.normalize();
}
event.set_paused(false);
}
}
if( true ){
pixel::f2::vec_t cross_normal, reflect_out;
pixel::f2::point_t cross_point;
pixel::f2::vec_t v_norm(ship1->velocity);
v_norm.normalize();
pixel::f2::point_t p0 = ship1->p_center - v_norm * ship1->shield_radius;
pixel::f2::point_t p1 = ship1->p_center + v_norm * ship1->shield_radius;
pixel::f2::lineseg_t l12(p0, p1);
if( ship2->shield_body.intersection(reflect_out, cross_normal, cross_point, l12) ) {
std::cout << "XXX3.0: pr.c " << ship1->p_center
<< ", v " << ship2->velocity
<< ", cross " << cross_point
<< ", r-out " << reflect_out << std::endl;
{
pixel::f2::vec_t d = reflect_out; // - ship2->p_center;
ship1->move(d);
ship1->velocity = ship1->velocity.length() * reflect_out.normalize();
std::cout << "XXX3.X: pr.c " << ship2->p_center
<< ", d " << d
<< ", v " << ship1->velocity << std::endl;
}
if ( false ) {
pixel::f2::vec_t d = reflect_out - ship2->p_center;
ship2->move(d);
ship2->velocity = ship1->velocity.length() * d.normalize();
}
event.set_paused(false);
}
}
}
}
}
player_t(const int id) noexcept
: idscore_t(id), m_respawn_timer(0),
m_ship(nullptr)
{ respawn_ship(); }
void reset() noexcept {
idscore_t::reset();
respawn_ship();
}
spaceship_ref_t ship() noexcept { return m_ship; }
bool has_ship() noexcept { return nullptr != m_ship; }
float velocity() const noexcept { return nullptr != m_ship ? m_ship->velocity.length() : 0; }
int peng_inventory() const noexcept { return nullptr != m_ship ? m_ship->peng_inventory : 0; }
int mine_inventory() const noexcept { return nullptr != m_ship ? m_ship->mine_inventory : 0; }
float shield_time() const noexcept { return nullptr != m_ship ? m_ship->shield_time() : 0; }
bool cloak() const noexcept { return m_cloak; }
void set_cloak( bool v ) noexcept { m_cloak = cloak_enabled && v; }
pixel::f2::point_t center() {
if(m_ship != nullptr){
return m_ship->p_center;
} else {
return pixel::f2::point_t(0, 0);
}
}
bool tick(const float dt) noexcept {
if( nullptr != m_ship ) {
if( !m_ship->tick(dt) ) {
ship_dtor();
}
} else {
if( m_respawn_timer > 0 ) {
m_respawn_timer -= dt;
}
if( 0 >= m_respawn_timer ) {
respawn_ship();
}
}
return true;
}
void draw() const noexcept {
if( m_ship != nullptr && !m_cloak ) {
m_ship->draw();
}
}
};
static int player_count = 2;
static int asteroid_count = 6;
static pixel::f2::point_t tl_text;
static std::string record_bmpseq_basename;
static bool raster = false;
extern "C" {
EMSCRIPTEN_KEEPALIVE void set_showvelo(bool v) noexcept { show_ship_velo = v; }
}
void mainloop() {
static player_t p1(player_id_1);
static player_t p2(player_id_2);
static player_t p3(player_id_3);
static pixel::texture_ref hud_text;
static uint64_t frame_count_total = 0;
static uint64_t t_last = pixel::getElapsedMillisecond(); // [ms]
static const int text_height = 24;
static bool animating = true;
while( pixel::handle_one_event(event) ) {
if( event.pressed_and_clr( pixel::input_event_type_t::WINDOW_CLOSE_REQ ) ) {
printf("Exit Application\n");
#if defined(__EMSCRIPTEN__)
emscripten_cancel_main_loop();
#else
exit(0);
#endif
} else if( event.pressed_and_clr( pixel::input_event_type_t::WINDOW_RESIZED ) ) {
pixel::cart_coord.set_height(-space_height/2.0f, space_height/2.0f);
}
if( event.paused() ) {
animating = false;
} else {
if( !animating ) {
t_last = pixel::getElapsedMillisecond(); // [ms]
}
animating = true;
}
if( event.released_and_clr(pixel::input_event_type_t::RESET) ) {
pengs.clear();
reset_asteroids(asteroid_count);
p1.reset();
if(1 < player_count) {
p2.reset();
}
if(2 < player_count) {
p3.reset();
}
}
// Tick all animated objects
if( animating ) {
// ship1 tick
{
spaceship_ref_t ship = p1.ship();
if( nullptr != ship && event.has_any_p1() ) {
if( event.released_and_clr(pixel::input_event_type_t::P1_ACTION1) ) {
ship->peng();
} else if( event.released_and_clr(pixel::input_event_type_t::P1_ACTION2) ) {
if( event.pressed(pixel::input_event_type_t::P1_ACTION1)) {
ship->mine();
} else {
ship->set_orbit_velocity();
}
} else if( event.released_and_clr(pixel::input_event_type_t::P1_ACTION3) ) {
p1.set_cloak(!p1.cloak());
}
ship->set_shield( event.pressed(pixel::input_event_type_t::P1_DOWN) );
}
}
// ship2 tick
if(1 < player_count) {
spaceship_ref_t ship = p2.ship();
if( nullptr != ship && event.has_any_p2() ) {
if( event.released_and_clr(pixel::input_event_type_t::P2_ACTION1) ) {
ship->peng();
} else if( event.released_and_clr(pixel::input_event_type_t::P2_ACTION2) ) {
if( event.pressed(pixel::input_event_type_t::P2_ACTION1)) {
ship->mine();
} else {
ship->set_orbit_velocity();
}
} else if( event.released_and_clr(pixel::input_event_type_t::P2_ACTION3) ){
p2.set_cloak(!p2.cloak());
}
ship->set_shield( event.pressed(pixel::input_event_type_t::P2_DOWN) );
}
}
// ship3 tick
if(2 < player_count) {
spaceship_ref_t ship = p3.ship();
if( nullptr != ship && event.has_any_p3() ) {
if( event.released_and_clr(pixel::input_event_type_t::P3_ACTION1) ) {
ship->peng();
} else if( event.released_and_clr(pixel::input_event_type_t::P3_ACTION2) ) {
if( event.pressed(pixel::input_event_type_t::P3_ACTION1)) {
ship->mine();
} else {
ship->set_orbit_velocity();
}
} else if( event.released_and_clr(pixel::input_event_type_t::P3_ACTION3) ){
p3.set_cloak(!p3.cloak());
}
}
}
}
}
const uint64_t t1 = animating ? pixel::getElapsedMillisecond() : t_last; // [ms]
const float dt = (float)(t1 - t_last) / 1000.0f; // [s]
t_last = t1;
if(animating) {
if(2 < player_count) {
spaceship_ref_t ship = p3.ship();
if( nullptr != ship ) {
if( event.pressed(pixel::input_event_type_t::P3_UP) ) {
ship->velo_up(spaceship_t::vel_step);
} else if( event.pressed(pixel::input_event_type_t::P3_LEFT) ){
ship->rotate_adeg(spaceship_t::rot_step * dt);
} else if( event.pressed(pixel::input_event_type_t::P3_RIGHT) ){
ship->rotate_adeg(-spaceship_t::rot_step * dt);
}
ship->set_shield( event.pressed(pixel::input_event_type_t::P3_DOWN) );
}
p3.tick(dt);
player_t::collision(p1, p3);
player_t::collision(p2, p3);
}
if(1 < player_count) {
spaceship_ref_t ship = p2.ship();
if( nullptr != ship ) {
if( event.pressed(pixel::input_event_type_t::P2_UP) ) {
ship->velo_up(spaceship_t::vel_step);
} else if( event.pressed(pixel::input_event_type_t::P2_LEFT) ){
ship->rotate_adeg(spaceship_t::rot_step * dt);
} else if( event.pressed(pixel::input_event_type_t::P2_RIGHT) ){
ship->rotate_adeg(-spaceship_t::rot_step * dt);
}
}
p2.tick(dt);
player_t::collision(p1, p2);
}
{
spaceship_ref_t ship = p1.ship();
if( nullptr != ship ) {
if( event.pressed(pixel::input_event_type_t::P1_UP) ) {
ship->velo_up(spaceship_t::vel_step);
} else if( event.pressed(pixel::input_event_type_t::P1_LEFT) ){
ship->rotate_adeg(spaceship_t::rot_step * dt);
} else if( event.pressed(pixel::input_event_type_t::P1_RIGHT) ){
ship->rotate_adeg(-spaceship_t::rot_step * dt);
}
}
p1.tick(dt);
}
if (raster) {
pixel::draw_grid(50, 255, 0, 0, 0, 255, 0, 0, 0);
}
// fragments tick
{
std::vector<fragment_ref_t> new_fragments;
for(auto it=fragments.begin(); it != fragments.end(); ) {
fragment_ref_t f = *it;
if( !f->tick(dt) ) {
it = fragments.erase( it );
} else if( sun->hit( f->p_center ) ) {
it = fragments.erase( it );
make_fragments(new_fragments, f, f->velocity.length() * 0.75f, f->rotation_velocity*2.0f);
} else {
++it;
}
}
fragments.insert(fragments.end(), new_fragments.begin(), new_fragments.end());
}
// pengs tick
{
for(auto it = pengs.begin(); it != pengs.end(); ) {
peng_t& p = *it;
if(p.on_screen()){
if( p.tick(dt) ) {
++it;
continue;
}
}
it = pengs.erase(it);
}
}
if( 0 == fragments.size() ) {
reset_asteroids(asteroid_count);
}
sun->tick(dt);
}
pixel::clear_pixel_fb(0, 0, 0, 255);
// Draw all objects
pixel::set_pixel_color(rgba_white);
p1.draw();
if(1 < player_count) {
p2.draw();
}
if(2 < player_count) {
p3.draw();
}
for(fragment_ref_t &a : fragments) {
a->draw();
}
for(auto & peng : pengs) {
peng.draw();
}
sun->draw();
float fps = pixel::get_gpu_fps();
tl_text.set(pixel::cart_coord.min_x(), pixel::cart_coord.max_y());
{
std::string sp1, sp2, sp3;
{
std::string c;
if( cloak_enabled ) {
c = pixel::to_string(", %6.2f / %6.2f", p1.center().x, p1.center().y);
}
sp1 = pixel::to_string("S1 %4d (%4d pengs, %2d mines, %.1f s shield, %4.2f m/s%s)",
p1.score(), p1.peng_inventory(), p1.mine_inventory(), p1.shield_time(), p1.velocity(), c.c_str());
}
if(1 < player_count) {
std::string c;
if( cloak_enabled ) {
c = pixel::to_string(", %6.2f / %6.2f", p2.center().x, p2.center().y);
}
sp2 = pixel::to_string(", S2 %4d (%4d pengs, %2d mines, %.1f s shield, %4.2f m/s)",
p2.score(), p2.peng_inventory(), p2.mine_inventory(), p2.shield_time(), p2.velocity(), c.c_str());
}
if(2 < player_count) {
std::string c;
if( cloak_enabled ) {
c = pixel::to_string(", %6.2f / %6.2f", p3.center().x, p3.center().y);
}
sp3 = pixel::to_string(", S3 %4d (%4d pengs, %2d mines, %.1f s shield, %4.2f m/s)",
p3.score(), p3.peng_inventory(), p3.mine_inventory(), p3.shield_time(), p3.velocity(), c.c_str());
}
hud_text = pixel::make_text(tl_text, 0, vec4_text_color, text_height, "%s s, fps %4.2f, %s%s%s",
pixel::to_decstring(t1/1000, ',', 5).c_str(), // 1d limit
fps, sp1.c_str(), sp2.c_str(), sp3.c_str());
}
pixel::swap_pixel_fb(false);
if( nullptr != hud_text ) {
const int dx = ( pixel::fb_width - pixel::round_to_int((float)hud_text->width*hud_text->dest_sx) ) / 2;
hud_text->draw(dx, 0);
}
pixel::swap_gpu_buffer();
if( record_bmpseq_basename.size() > 0 ) {
std::string snap_fname(128, '\0');
const int written = std::snprintf(&snap_fname[0], snap_fname.size(), "%s-%7.7" PRIu64 ".bmp", record_bmpseq_basename.c_str(), frame_count_total);
snap_fname.resize(written);
pixel::save_snapshot(snap_fname);
}
++frame_count_total;
}
int main(int argc, char *argv[])
{
int window_width = 1920, window_height = 1080; // 16:9
bool enable_vsync = true;
int sun_gravity_scale_env = 20; // 20 x 280 = 5600
int sun_gravity_scale_ships = 200; // 200 x 280 = 56000
bool use_subsys_primitives = true;
#if defined(__EMSCRIPTEN__)
window_width = 1024, window_height = 576; // 16:9
#endif
player_count = 2;
{
bool fps_set = false;
for(int i=1; i<argc; ++i) {
if( 0 == strcmp("-1p", argv[i]) ) {
player_count = 1;
} else if( 0 == strcmp("-3p", argv[i]) ) {
player_count = 3;
} else if( 0 == strcmp("-width", argv[i]) && i+1<argc) {
window_width = atoi(argv[i+1]);
++i;
} else if( 0 == strcmp("-height", argv[i]) && i+1<argc) {
window_height = atoi(argv[i+1]);
++i;
} else if( 0 == strcmp("-record", argv[i]) && i+1<argc) {
record_bmpseq_basename = argv[i+1];
++i;
} else if( 0 == strcmp("-fps", argv[i]) && i+1<argc) {
fps_set = true;
pixel::forced_fps = atoi(argv[i+1]);
++i;
} else if( 0 == strcmp("-no_vsync", argv[i]) ) {
enable_vsync = false;
} else if( 0 == strcmp("-debug_gfx", argv[i]) ) {
debug_gfx = true;
show_ship_velo = true;
} else if( 0 == strcmp("-show_velo", argv[i]) ) {
show_ship_velo = true;
} else if( 0 == strcmp("-asteroids", argv[i]) && i+1<argc) {
asteroid_count = atoi(argv[i+1]);
++i;
} else if( 0 == strcmp("-sung_env", argv[i]) && i+1<argc) {
sun_gravity_scale_env = atoi(argv[i+1]);
++i;
} else if( 0 == strcmp("-sung_ships", argv[i]) && i+1<argc) {
sun_gravity_scale_ships = atoi(argv[i+1]);
++i;
} else if( 0 == strcmp("-with_cloak", argv[i]) ) {
cloak_enabled = true;
} else if( 0 == strcmp("-soft_prim", argv[i]) ) {
use_subsys_primitives = false;
}
}
if( !fps_set && !use_subsys_primitives ) {
pixel::forced_fps = 30;
}
}
{
const uint64_t elapsed_ms = pixel::getElapsedMillisecond();
pixel::log_printf(elapsed_ms, "Usage %s -1p -width <int> -height <int> -record <bmp-files-basename> -fps <int> -no_vsync"
" -debug_gfx -show_velo -asteroids <int> -sung_env <int> -sung_ships <int>\n", argv[0]);
pixel::log_printf(elapsed_ms, "- win size %d x %d\n", window_width, window_height);
pixel::log_printf(elapsed_ms, "- record %s\n", record_bmpseq_basename.size()==0 ? "disabled" : record_bmpseq_basename.c_str());
pixel::log_printf(elapsed_ms, "- subsys_primitives %d\n", use_subsys_primitives);
pixel::log_printf(elapsed_ms, "- enable_vsync %d\n", enable_vsync);
pixel::log_printf(elapsed_ms, "- forced_fps %d\n", pixel::forced_fps);
pixel::log_printf(elapsed_ms, "- debug_gfx %d\n", debug_gfx);
pixel::log_printf(elapsed_ms, "- show_ship_velo %d\n", show_ship_velo);
pixel::log_printf(elapsed_ms, "- players %d\n", player_count);
pixel::log_printf(elapsed_ms, "- raster %d\n", raster);
pixel::log_printf(elapsed_ms, "- asteroid_count %d\n", asteroid_count);
pixel::log_printf(elapsed_ms, "- sun_gravity_scale_env %d -> %f [m/s^2]\n", sun_gravity_scale_env, sun_gravity * (float)sun_gravity_scale_env);
pixel::log_printf(elapsed_ms, "- sun_gravity_scale_ships %d -> %f [m/s^2]\n", sun_gravity_scale_ships, sun_gravity * (float)sun_gravity_scale_ships);
pixel::log_printf(elapsed_ms, "- cloak enabled %d\n", cloak_enabled);
}
{
const float origin_norm[] = { 0.5f, 0.5f };
if( !pixel::init_gfx_subsystem("spacewars", window_width, window_height, origin_norm, enable_vsync, use_subsys_primitives) ) {
return 1;
}
}
pixel::cart_coord.set_height(-space_height/2.0f, space_height/2.0f);
sun = std::make_shared<star_t>(pixel::f2::point_t(0, 0), spaceship_height,
sun_gravity * (float)sun_gravity_scale_env,
sun_gravity * (float)sun_gravity_scale_ships);
/*
const float peng_diag = spaceship_height;
for(int i = 0; i < 5; ++i){
const float x = next_rnd() * pixel::cart_coord.width();
const float y = next_rnd() * pixel::cart_coord.height();
peng_t peng(&world_id, pixel::f2::point_t(x, y), peng_diag, 0.0f, 0.0f);
pengs.emplace_back(peng);
if(!peng.on_screen()){
printf("peng %d is not on screen", i);
}
}
*/
reset_asteroids(asteroid_count);
#if defined(__EMSCRIPTEN__)
emscripten_set_main_loop(mainloop, 0, 1);
#else
while( true ) { mainloop(); }
#endif
}
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