diff options
author | olamedia <[email protected]> | 2012-12-23 11:30:36 +0600 |
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committer | olamedia <[email protected]> | 2012-12-23 11:30:36 +0600 |
commit | f58bdfcb66353bb77213cab580bc49ef890417ad (patch) | |
tree | 2983a05d564891e92c115a679f9bfbf55465c755 /src/ru/olamedia/olacraft/render/jogl/ChunkRangeRenderer.java | |
parent | 5320fd1dad5b77fa227e83fbbe0a958f2c5fc283 (diff) |
0.1.7
Diffstat (limited to 'src/ru/olamedia/olacraft/render/jogl/ChunkRangeRenderer.java')
-rw-r--r-- | src/ru/olamedia/olacraft/render/jogl/ChunkRangeRenderer.java | 254 |
1 files changed, 254 insertions, 0 deletions
diff --git a/src/ru/olamedia/olacraft/render/jogl/ChunkRangeRenderer.java b/src/ru/olamedia/olacraft/render/jogl/ChunkRangeRenderer.java new file mode 100644 index 0000000..cd84c99 --- /dev/null +++ b/src/ru/olamedia/olacraft/render/jogl/ChunkRangeRenderer.java @@ -0,0 +1,254 @@ +package ru.olamedia.olacraft.render.jogl; + +import java.util.ArrayList; +import java.util.HashMap; + +import javax.media.opengl.GL2; +import javax.media.opengl.GLContext; + +import com.jogamp.opengl.math.geom.AABBox; + +import ru.olamedia.geom.ImmModeMesh; +import ru.olamedia.olacraft.game.Game; +import ru.olamedia.olacraft.world.blockRenderer.ChunkRenderer; +import ru.olamedia.olacraft.world.blockTypes.BlockType; +import ru.olamedia.olacraft.world.blockTypes.GrassBlockType; +import ru.olamedia.olacraft.world.chunk.BlockSlice; +import ru.olamedia.olacraft.world.chunk.Chunk; +import ru.olamedia.olacraft.world.chunk.ChunkMeshBulder; +import ru.olamedia.olacraft.world.chunk.ChunkSlice; +import ru.olamedia.olacraft.world.location.BlockLocation; +import ru.olamedia.olacraft.world.location.ChunkLocation; +import ru.olamedia.player.Player; + +public class ChunkRangeRenderer { + + private class Point { + public int x; + public int y; + public int z; + } + + private ArrayList<ArrayList<Point>> ranges = new ArrayList<ArrayList<Point>>(); + private ArrayList<ArrayList<Point>> visibleRanges = new ArrayList<ArrayList<Point>>(); + + public ImmModeMesh big; + private boolean makeBig = false; + private boolean isBigInvalid = true; + + private void precalcRange() { + for (int d = 0; d < 32; d++) { + ranges.add(new ArrayList<ChunkRangeRenderer.Point>()); + } + for (int d = 0; d < 32; d++) { + visibleRanges.add(new ArrayList<ChunkRangeRenderer.Point>()); + } + for (int dx = -15; dx <= 15; dx++) { + for (int dy = -15; dy <= 15; dy++) { + for (int dz = -15; dz <= 15; dz++) { + final Point p = new Point(); + p.x = dx; + p.y = dy; + p.z = dz; + final int d = (int) Math.floor(Math.sqrt(dx * dx + dy * dy + dz * dz)); + ranges.get(d).add(p); + } + } + } + } + + private int vertexTmpCount; + private int components = 0; + + public void updateFrustumCulling() { + if (null == chunkSlice) { + return; + } + final Player player = Game.client.getScene().getPlayer(); + cameraBlock = player.getCameraBlockLocation(); + cameraChunk = cameraBlock.getChunkLocation(); + final float x = player.camera.getX(); + final float y = player.camera.getY(); + final float z = player.camera.getZ(); + renderDistance = player.settings.renderDistance; + vertexTmpCount = 0; + for (int d = 0; d < renderDistance / 16; d++) { + visibleRanges.get(d).clear(); + for (Point delta : ranges.get(d)) { + renderLoc.x = cameraChunk.x + delta.x; + renderLoc.y = cameraChunk.y + delta.y; + renderLoc.z = cameraChunk.z + delta.z; + final Chunk chunk = chunkSlice.getChunk(renderLoc); + center[0] = (float) (chunk.getOffset().x + 8); + center[1] = (float) (chunk.getOffset().y + 8); + center[2] = (float) (chunk.getOffset().z + 8); + if (!Game.instance.camera.frustum.isSphereOutside(center, radius)) { + if (chunk.mesh.isValid() && chunk.mesh.isEmpty()) { + + } else { + visibleRanges.get(d).add(delta); + vertexTmpCount += chunk.mesh.getVertexCount(); + if ((0 == components) && (null != chunk.mesh.getOpaqueMesh())) { + components = chunk.mesh.getOpaqueMesh().getComponents(); + } + } + } + } + } + if (null != big) { + big.destroy(); + big = null; + } + if (makeBig) { + big = ImmModeMesh.allocate(vertexTmpCount * components); + big.setGLSL(true); + big.enableVertex3(); + big.enableColor4(); + big.enableTexCoord2(); + big.setServer(true); + big.beginQuads(); + for (distance = 0; distance <= renderDistance / 16; distance++) { + for (Point offset : visibleRanges.get(distance)) { + renderLoc.x = cameraChunk.x + offset.x; + renderLoc.y = cameraChunk.y + offset.y; + renderLoc.z = cameraChunk.z + offset.z; + final Chunk chunk = chunkSlice.getChunk(renderLoc); + if (chunk.inWorldRange()) { + if (chunk.mesh.isValid() && chunk.mesh.isEmpty()) { + + } else { + if (null != chunk.mesh.getOpaqueMesh()) { + big.put(chunk.mesh.getOpaqueMesh()); + } + if (!chunk.mesh.isValid()) { + if (!ChunkMeshBulder.instance.isFull()) { + ChunkMeshBulder.instance.add(chunk); + } + } + } + } + } + } + big.end(); + } + } + + private boolean useShaders = true; + + public ChunkRangeRenderer(BlockSlice slice) { + precalcRange(); + } + + private BlockType blockType = new GrassBlockType(); + + public int testedChunks = 0; + public int testedChunksVertices = 0; + + public int visibleTop = 0; + public int visibleBottom = 0; + public int visibleLeft = 0; + public int visibleRight = 0; + public int visibleFront = 0; + public int visibleBack = 0; + + public int frustumCulledChunks = 0; + public int frustumIntersectChunks = 0; + + public int visibleBlocks = 0; + public int vertexCount = 0; + + public static int lightTick = 0; + + public static int OPAQUE_PASS = 0; + public static int ALPHA_PASS = 1; + private AABBox box = new AABBox(); + private float d; + final float radius = (float) Math.sqrt(8 * 8 + 8 * 8 + 8 * 8); + final float radius2 = (float) Math.sqrt(0.5 * 0.5 + 0.5 * 0.5 + 0.5 * 0.5); + private float[] center = new float[3]; + + public boolean renderChunk(Chunk chunk, boolean skipnew, int pass) { + testedChunks++; + if (!chunk.inWorldRange()) { + return skipnew; + } + // center[0] = (float) (chunk.getOffset().x + 8); + // center[1] = (float) (chunk.getOffset().y + 8); + // center[2] = (float) (chunk.getOffset().z + 8); + chunk.render(pass); + + vertexCount += chunk.mesh.getVertexCount(); + if (!chunk.mesh.isValid()) { + if (!skipnew) { + ChunkMeshBulder.instance.add(chunk); + if (ChunkMeshBulder.instance.isFull()) { + skipnew = true; + } + } + } + return skipnew; + } + + Chunk lastInvalidChunk = null; + BlockLocation cameraBlock; + ChunkLocation cameraChunk; + int distance; + private int renderDistance; + public ChunkSlice chunkSlice; + + private boolean allChunksRendered = false; + private boolean allChunksValid = false; + private ChunkLocation renderLoc = new ChunkLocation(); + + public void render(int pass) { + final GL2 gl = GLContext.getCurrentGL().getGL2(); + visibleBlocks = 0; + vertexCount = 0; + allChunksRendered = true; + allChunksValid = true; + renderDistance = Game.client.getScene().getPlayer().settings.renderDistance; + if (!ChunkMeshBulder.instance.isAlive() && !ChunkMeshBulder.instance.isInterrupted()) { + ChunkMeshBulder.instance.start(); + } + if (null == chunkSlice) { + ChunkSlice.rendererInstance = chunkSlice = new ChunkSlice(Game.client.getWorldProvider(), 1, 1, 1);// slice.getChunkSlice(); + } + /* + * if (!ChunkMeshGarbageCollector.instance.isAlive() && + * !ChunkMeshGarbageCollector.instance.isInterrupted()) { + * ChunkMeshGarbageCollector.instance.start(); + * } + */ + // chunkSlice = new ChunkSlice(Game.client.getWorldProvider(), 1, 1, 1); + testedChunks = 0; + visibleTop = 0; + visibleBottom = 0; + visibleLeft = 0; + visibleRight = 0; + visibleFront = 0; + visibleBack = 0; + frustumCulledChunks = 0; + + cameraBlock = Game.client.getScene().getPlayer().getCameraBlockLocation(); + cameraChunk = cameraBlock.getChunkLocation(); + + boolean skipnew = false; + if (null != big) { + big.draw(); + } else { + for (distance = 0; distance <= renderDistance / 16; distance++) { + if (distance > 0) { + for (Point offset : visibleRanges.get(distance)) { + renderLoc.x = cameraChunk.x + offset.x; + renderLoc.y = cameraChunk.y + offset.y; + renderLoc.z = cameraChunk.z + offset.z; + skipnew = renderChunk(chunkSlice.getChunk(renderLoc), skipnew, pass); + } + } else { + renderLoc.set(cameraChunk); + skipnew = renderChunk(chunkSlice.getChunk(renderLoc), skipnew, pass); + } + } + } + } +} |