diff options
author | olamedia <[email protected]> | 2012-12-23 11:30:36 +0600 |
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committer | olamedia <[email protected]> | 2012-12-23 11:30:36 +0600 |
commit | f58bdfcb66353bb77213cab580bc49ef890417ad (patch) | |
tree | 2983a05d564891e92c115a679f9bfbf55465c755 /src/ru/olamedia/asset/shader/block.fp | |
parent | 5320fd1dad5b77fa227e83fbbe0a958f2c5fc283 (diff) |
0.1.7
Diffstat (limited to 'src/ru/olamedia/asset/shader/block.fp')
-rw-r--r-- | src/ru/olamedia/asset/shader/block.fp | 28 |
1 files changed, 28 insertions, 0 deletions
diff --git a/src/ru/olamedia/asset/shader/block.fp b/src/ru/olamedia/asset/shader/block.fp new file mode 100644 index 0000000..291e975 --- /dev/null +++ b/src/ru/olamedia/asset/shader/block.fp @@ -0,0 +1,28 @@ + + +smooth in vec2 texCoord; +//vec4 frontColor; + +uniform sampler2D mesh_ActiveTexture; + +vec4 frontColor = vec4(1.0); +const vec4 texEnvColor = vec4(0.0); + +const vec4 zerov4 = vec4(0.0); +const vec4 onev4 = vec4(1.0); + +vec4 calcTexColor(in vec4 color, in vec4 texColor) { + color.rgb = mix(color.rgb, texEnvColor.rgb, texColor.rgb); + color.a *= texColor.a; + color = clamp(color, zerov4, onev4); + return color; +} + +void main (void) +{ + vec4 texColor; + texColor = texture2D(mesh_ActiveTexture, texCoord.st); + if (texColor.a < 0.1f) discard; + vec4 color = calcTexColor(frontColor, texColor); + gl_FragColor = vec4(gl_FragColor.a) * gl_FragColor + vec4(1.0 - gl_FragColor.a) * texColor; +}
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