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package net.java.games.joal.util;
import java.io.BufferedInputStream;
import java.io.InputStream;
import java.nio.ByteBuffer;
import net.java.games.joal.*;
/**
* @author Athomas Goldberg
*
*/
public final class ALut {
private static ALC alc;
private static ALCdevice device;
private static ALCcontext context;
private static Thread initializingThread;
private ALut() { }
/** Initializes the OpenAL Utility Toolkit, creates an OpenAL
context and makes it current on the current thread. The ALut may
only be initialized on one thread at any given time. */
public static synchronized void alutInit() throws ALException {
if (context != null) {
throw new ALException("Already initialized on thread " + initializingThread.getName());
}
if (alc == null) {
alc = ALFactory.getALC();
}
String deviceName = null;
ALCdevice d = alc.alcOpenDevice(deviceName);
if (d == null) {
throw new ALException("Error opening default OpenAL device");
}
ALCcontext c = alc.alcCreateContext(d, null);
if (c == null) {
alc.alcCloseDevice(d);
throw new ALException("Error creating OpenAL context");
}
alc.alcMakeContextCurrent(c);
if (alc.alcGetError(d) != 0) {
alc.alcDestroyContext(c);
alc.alcCloseDevice(d);
throw new ALException("Error making OpenAL context current");
}
// Fully initialized; finish setup
device = d;
context = c;
initializingThread = Thread.currentThread();
}
/** Shuts down the OpenAL Utility Toolkit; releases and destroys the
internal OpenAL context and closes the output device. Must be
called from the same thread as alutInit(). Most applications
should not need to call this; only those which wish to toggle
sound on / off at run time by initializing and un-initializing
OpenAL need to call it. */
public static synchronized void alutExit() throws ALException {
if (context == null) {
throw new ALException("Not initialized");
}
alc.alcMakeContextCurrent(null);
alc.alcDestroyContext(context);
alc.alcCloseDevice(device);
context = null;
device = null;
initializingThread = null;
}
public static void alutLoadWAVFile(String fileName,
int[] format,
ByteBuffer[] data,
int[] size,
int[] freq,
int[] loop) throws ALException {
try {
WAVData wd = WAVLoader.loadFromFile(fileName);
format[0] = wd.format;
data[0] = wd.data;
size[0] = wd.size;
freq[0] = wd.freq;
loop[0] = wd.loop ? AL.AL_TRUE : AL.AL_FALSE;
} catch (Exception e) {
throw new ALException(e);
}
}
public static void alutLoadWAVFile(InputStream stream,
int[] format,
ByteBuffer[] data,
int[] size,
int[] freq,
int[] loop) throws ALException {
try {
if (!(stream instanceof BufferedInputStream)) {
stream = new BufferedInputStream(stream);
}
WAVData wd = WAVLoader.loadFromStream(stream);
format[0] = wd.format;
data[0] = wd.data;
size[0] = wd.size;
freq[0] = wd.freq;
loop[0] = wd.loop ? AL.AL_TRUE : AL.AL_FALSE;
} catch (Exception e) {
throw new ALException(e);
}
}
}
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