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/*
Copyright (C) 1997-2001 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// Created on 20.11.2003 by RST
// $Id: level_locals_t.java,v 1.1 2004-07-07 19:59:25 hzi Exp $
package jake2.game;
public class level_locals_t {
//
// this structure is cleared as each map is entered
// it is read/written to the level.sav file for savegames
//
public int framenum;
public float time;
public String level_name= ""; // the descriptive name (Outer Base, etc)
public String mapname= ""; // the server name (base1, etc)
public String nextmap= ""; // go here when fraglimit is hit
// intermission state
public float intermissiontime; // time the intermission was started
public String changemap;
public boolean exitintermission;
public float[] intermission_origin= { 0, 0, 0 };
public float[] intermission_angle= { 0, 0, 0 };
public edict_t sight_client; // changed once each frame for coop games
public edict_t sight_entity;
public int sight_entity_framenum;
public edict_t sound_entity;
public int sound_entity_framenum;
public edict_t sound2_entity;
public int sound2_entity_framenum;
public int pic_health;
public int total_secrets;
public int found_secrets;
public int total_goals;
public int found_goals;
public int total_monsters;
public int killed_monsters;
public edict_t current_entity; // entity running from G_RunFrame
public int body_que; // dead bodies
public int power_cubes; // ugly necessity for coop
}
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