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/*
Copyright (C) 1997-2001 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// Created on 31.10.2003 by RST.
// $Id: game_import_t.java,v 1.2 2004-07-08 15:58:44 hzi Exp $
package jake2.game;
import jake2.Defines;
import jake2.client.SCR;
import jake2.qcommon.CM;
import jake2.qcommon.Cbuf;
import jake2.qcommon.Com;
import jake2.qcommon.Cvar;
import jake2.qcommon.PMove;
import jake2.server.SV_GAME;
import jake2.server.SV_INIT;
import jake2.server.SV_SEND;
import jake2.server.SV_WORLD;
//
// collection of functions provided by the main engine
//
public class game_import_t
{
// R S T: SEE SV_InitGameProgs() !
// special messages
public void bprintf(int printlevel, String s)
{
SV_SEND.SV_BroadcastPrintf(printlevel, s);
}
public void dprintf(String s)
{
SV_SEND.PF_dprintf(s);
}
public void cprintf(edict_t ent, int printlevel, String s)
{
SV_GAME.PF_cprintf(ent, printlevel, s);
}
public void centerprintf(edict_t ent, String s)
{
SV_GAME.PF_centerprintf(ent, s);
}
public void sound(edict_t ent, int channel, int soundindex, float volume, float attenuation, float timeofs)
{
SV_GAME.PF_StartSound(ent, channel, soundindex, volume, attenuation, timeofs);
}
public void positioned_sound(
float[] origin,
edict_t ent,
int channel,
int soundinedex,
float volume,
float attenuation,
float timeofs)
{
SV_SEND.SV_StartSound(origin, ent, channel, soundinedex, volume, attenuation, timeofs);
}
// config strings hold all the index strings, the lightstyles,
// and misc data like the sky definition and cdtrack.
// All of the current configstrings are sent to clients when
// they connect, and changes are sent to all connected clients.
public void configstring(int num, String string)
{
//Com.Error(Defines.ERR_FATAL,"method is not implemented!");
SV_GAME.PF_Configstring(num, string);
}
public void error(String err)
{
Com.Error(Defines.ERR_FATAL, err);
}
public void error(int level, String err)
{
SV_GAME.PF_error(level, err);
}
// the *index functions create configstrings and some internal server state
public int modelindex(String name)
{
return SV_INIT.SV_ModelIndex(name);
}
public int soundindex(String name)
{
return SV_INIT.SV_SoundIndex(name);
}
public int imageindex(String name)
{
return SV_INIT.SV_ImageIndex(name);
}
public void setmodel(edict_t ent, String name)
{
SV_GAME.PF_setmodel(ent, name);
}
// collision detection
public trace_t trace(float[] start, float[] mins, float[] maxs, float[] end, edict_t passent, int contentmask)
{
return SV_WORLD.SV_Trace(start, mins, maxs, end, passent, contentmask);
}
public pmove_t.PointContentsAdapter pointcontents;
public boolean inPVS(float[] p1, float[] p2)
{
return SV_GAME.PF_inPVS(p1, p2);
}
public boolean inPHS(float[] p1, float[] p2)
{
return SV_GAME.PF_inPHS(p1, p2);
}
public void SetAreaPortalState(int portalnum, boolean open)
{
CM.CM_SetAreaPortalState(portalnum, open);
}
public boolean AreasConnected(int area1, int area2)
{
return CM.CM_AreasConnected(area1, area2);
}
// an entity will never be sent to a client or used for collision
// if it is not passed to linkentity. If the size, position, or
// solidity changes, it must be relinked.
public void linkentity(edict_t ent)
{
SV_WORLD.SV_LinkEdict(ent);
}
public void unlinkentity(edict_t ent)
{
SV_WORLD.SV_UnlinkEdict(ent);
}
// call before removing an interactive edict
public int BoxEdicts(float[] mins, float[] maxs, edict_t list[], int maxcount, int areatype)
{
return SV_WORLD.SV_AreaEdicts(mins, maxs, list, maxcount, areatype);
}
public void Pmove(pmove_t pmove)
{
PMove.Pmove(pmove);
}
// player movement code common with client prediction
// network messaging
public void multicast(float[] origin, int to)
{
SV_SEND.SV_Multicast(origin, to);
}
public void unicast(edict_t ent, boolean reliable)
{
SV_GAME.PF_Unicast(ent, reliable);
}
public void WriteChar(int c)
{
SV_GAME.PF_WriteChar(c);
}
public void WriteByte(int c)
{
SV_GAME.PF_WriteByte(c);
}
public void WriteShort(int c)
{
SV_GAME.PF_WriteShort(c);
}
public void WriteLong(int c)
{
SV_GAME.PF_WriteLong(c);
}
public void WriteFloat(float f)
{
SV_GAME.PF_WriteFloat(f);
}
public void WriteString(String s)
{
SV_GAME.PF_WriteString(s);
}
public void WritePosition(float[] pos)
{
SV_GAME.PF_WritePos(pos);
}
// some fractional bits
public void WriteDir(float[] pos)
{
SV_GAME.PF_WriteDir(pos);
}
// single byte encoded, very coarse
public void WriteAngle(float f)
{
Com.Error(Defines.ERR_FATAL, "method is not implemented!");
}
// managed memory allocation
public void TagMalloc(int size, int tag)
{
Com.Error(Defines.ERR_FATAL, "method is not implemented!");
}
public void TagFree(Object block)
{
Com.Error(Defines.ERR_FATAL, "method is not implemented!");
}
public void FreeTags(int tag)
{
Com.Error(Defines.ERR_FATAL, "method is not implemented!");
}
// console variable interaction
public cvar_t cvar(String var_name, String value, int flags)
{
return Cvar.Get(var_name, value, flags);
}
public cvar_t cvar_set(String var_name, String value)
{
return Cvar.Set(var_name, value);
//return null;
}
public cvar_t cvar_forceset(String var_name, String value)
{
return Cvar.ForceSet(var_name, value);
}
// ClientCommand and ServerCommand parameter access
public int argc()
{
return Cmd.Argc();
}
public String argv(int n)
{
return Cmd.Argv(n);
}
// concatenation of all argv >= 1
public String args()
{
return Cmd.Args();
}
// add commands to the server console as if they were typed in
// for map changing, etc
public void AddCommandString(String text)
{
Cbuf.AddText(text);
}
public void DebugGraph(float value, int color)
{
SCR.DebugGraph(value, color);
}
}
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