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path: root/src/jake2/render/jogl
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* use a shared texture buffer (DirectBuffer) for cinematicsCarsten Weisse2005-11-211-8/+15
* the default pixel alignment in OpenGL is 4.Carsten Weisse2005-05-111-1/+8
* model frame animation modifications (see fastjogl and lwjgl renderer)Carsten Weisse2005-05-081-41/+35
* see the other render changesCarsten Weisse2005-05-071-3/+3
* this reduces the memory footprint massive;Carsten Weisse2005-05-071-23/+22
* better string handling and error messagesCarsten Weisse2005-05-071-17/+18
* helper functions to get the OpenGL version as float valueCarsten Weisse2005-05-071-1/+3
* use the GL_BGR (OpenGL1.2) format if possible;Carsten Weisse2005-05-061-16/+22
* screenshot function for (fast)jogl drivers.Carsten Weisse2005-04-251-67/+83
* bugfix [ 1144565 ] power shield of monster "brain" not displayed correctlyCarsten Weisse2005-04-081-4/+4
* initial value of gl_modulate is set to 1.5 because the game was mostly too dark.Carsten Weisse2005-04-071-2/+2
* a better test for empty stringsCarsten Weisse2005-02-081-5/+5
* replaces the local float[][];Carsten Weisse2005-01-101-28/+13
* the Polygon implementation (float[] as backbuffer) and the changes to use the...Carsten Weisse2005-01-094-97/+222
* print jogl version during initializationHolger Zickner2004-12-081-1/+3
* major refactoring in game, server and client packageRene Stoeckel2004-09-224-3928/+3776
* refimport_t deletedCarsten Weisse2004-07-169-226/+237
* show fullscreen modes in video menuHolger Zickner2004-07-154-401/+9
* small optimizationsHolger Zickner2004-07-125-95/+77
* fix nullpointer exception when first starting with:Holger Zickner2004-07-121-7/+5
* import of Jake2Holger Zickner2004-07-0910-356/+398
* import of Jake2 version v_0_9Holger Zickner2004-07-082-5/+22
* import of Jake2 version cebitHolger Zickner2004-07-086-483/+499
* import of Jake2 version hannoverHolger Zickner2004-07-085-27/+31
* import of Jake2 version sunrisesunriseHolger Zickner2004-07-0712-0/+10133