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* merge render-refactoring branch into the HEADCarsten Weisse2006-11-214-1288/+0
* major refactoring of the render moduleRene Stoeckel2006-10-3113-8369/+625
* reset the texture buffersCarsten Weisse2005-11-211-2/+4
* use a shared texture buffer (DirectBuffer) for cinematicsCarsten Weisse2005-11-211-6/+13
* sorry, wrong offsetCarsten Weisse2005-06-091-2/+2
* JVM executes this code faster, than the "i++" one.Carsten Weisse2005-06-082-23/+26
* code cleanupCarsten Weisse2005-06-081-279/+139
* for better cache hit ratesCarsten Weisse2005-05-151-2/+4
* the default pixel alignment in OpenGL is 4.Carsten Weisse2005-05-111-1/+8
* model frame animation is now stored in an int[];Carsten Weisse2005-05-072-37/+29
* this reduces the memory footprint massive;Carsten Weisse2005-05-071-15/+14
* better string handling and error messagesCarsten Weisse2005-05-071-17/+18
* helper functions to get the OpenGL version as float valueCarsten Weisse2005-05-071-1/+3
* modified loading of submodels and faces to get better cache hit ratesCarsten Weisse2005-05-071-108/+119
* preconstruct a Throwable is faster; (is used in control flow)Carsten Weisse2005-05-071-4/+6
* use the GL_BGR (OpenGL1.2) format if possible;Carsten Weisse2005-05-061-16/+22
* screenshot function for (fast)jogl drivers.Carsten Weisse2005-04-251-64/+82
* initial value of gl_modulate is set to 1.5 because the game was mostly too dark.Carsten Weisse2005-04-071-2/+2
* a better test for empty stringsCarsten Weisse2005-02-081-5/+5
* simplifiedCarsten Weisse2005-01-222-7/+6
* make it privateCarsten Weisse2005-01-171-2/+2
* reduces the garbageCarsten Weisse2005-01-161-10/+7
* changes to use the Vec3Cache instead of new float[3]Carsten Weisse2005-01-164-87/+103
* small performance improvementsHolger Zickner2005-01-121-50/+65
* code cleanupCarsten Weisse2005-01-103-38/+11
* replaces the local float[][];Carsten Weisse2005-01-101-23/+11
* the Polygon implementation (FloatBuffer as backbuffer) and the changes to use...Carsten Weisse2005-01-094-132/+229
* print jogl version during initializationHolger Zickner2004-12-081-1/+3
* this is the right method to get the readable lenght or sizeCarsten Weisse2004-11-101-2/+2
* memory mapped image loading andCarsten Weisse2004-10-201-261/+192
* major refactoring in game, server and client packageRene Stoeckel2004-09-227-6647/+6317
* did some cource cleanupsRene Stoeckel2004-09-101-2/+1
* cleanups and base3 bugfix for the load and save routines.Rene Stoeckel2004-08-221-2/+2
* clear s_blocklights again.Holger Zickner2004-07-271-2/+2
* profilingHolger Zickner2004-07-196-144/+111
* refimport_t deletedCarsten Weisse2004-07-169-220/+232
* show fullscreen modes in video menuHolger Zickner2004-07-154-396/+8
* small optimizationsHolger Zickner2004-07-125-59/+37
* fix nullpointer exception when first starting with:Holger Zickner2004-07-121-6/+4
* moving out mid was to optimisticHolger Zickner2004-07-091-3/+3
* performance tweaksHolger Zickner2004-07-093-105/+99
* import of Jake2Holger Zickner2004-07-0912-0/+9872