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authorHolger Zickner <[email protected]>2004-07-07 19:59:59 +0000
committerHolger Zickner <[email protected]>2004-07-07 19:59:59 +0000
commit6e23fc1074d1f0c2c2812f4c2e663f5a21a43c20 (patch)
tree46ecc6d0255c874ba4cd26dc3d0733f785019896 /src/jake2/game/M_Player.java
import of Jake2 version sunrisesunrise
Diffstat (limited to 'src/jake2/game/M_Player.java')
-rw-r--r--src/jake2/game/M_Player.java230
1 files changed, 230 insertions, 0 deletions
diff --git a/src/jake2/game/M_Player.java b/src/jake2/game/M_Player.java
new file mode 100644
index 0000000..a9f8088
--- /dev/null
+++ b/src/jake2/game/M_Player.java
@@ -0,0 +1,230 @@
+/*
+Copyright (C) 1997-2001 Id Software, Inc.
+
+This program is free software; you can redistribute it and/or
+modify it under the terms of the GNU General Public License
+as published by the Free Software Foundation; either version 2
+of the License, or (at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+
+See the GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+
+*/
+
+// Created on 11.11.2003 by RST.
+// $Id: M_Player.java,v 1.1 2004-07-07 19:59:18 hzi Exp $
+
+package jake2.game;
+
+public class M_Player extends GameWeapon {
+ // This file generated by qdata - Do NOT Modify
+
+ public final static int FRAME_stand01= 0;
+ public final static int FRAME_stand02= 1;
+ public final static int FRAME_stand03= 2;
+ public final static int FRAME_stand04= 3;
+ public final static int FRAME_stand05= 4;
+ public final static int FRAME_stand06= 5;
+ public final static int FRAME_stand07= 6;
+ public final static int FRAME_stand08= 7;
+ public final static int FRAME_stand09= 8;
+ public final static int FRAME_stand10= 9;
+ public final static int FRAME_stand11= 10;
+ public final static int FRAME_stand12= 11;
+ public final static int FRAME_stand13= 12;
+ public final static int FRAME_stand14= 13;
+ public final static int FRAME_stand15= 14;
+ public final static int FRAME_stand16= 15;
+ public final static int FRAME_stand17= 16;
+ public final static int FRAME_stand18= 17;
+ public final static int FRAME_stand19= 18;
+ public final static int FRAME_stand20= 19;
+ public final static int FRAME_stand21= 20;
+ public final static int FRAME_stand22= 21;
+ public final static int FRAME_stand23= 22;
+ public final static int FRAME_stand24= 23;
+ public final static int FRAME_stand25= 24;
+ public final static int FRAME_stand26= 25;
+ public final static int FRAME_stand27= 26;
+ public final static int FRAME_stand28= 27;
+ public final static int FRAME_stand29= 28;
+ public final static int FRAME_stand30= 29;
+ public final static int FRAME_stand31= 30;
+ public final static int FRAME_stand32= 31;
+ public final static int FRAME_stand33= 32;
+ public final static int FRAME_stand34= 33;
+ public final static int FRAME_stand35= 34;
+ public final static int FRAME_stand36= 35;
+ public final static int FRAME_stand37= 36;
+ public final static int FRAME_stand38= 37;
+ public final static int FRAME_stand39= 38;
+ public final static int FRAME_stand40= 39;
+ public final static int FRAME_run1= 40;
+ public final static int FRAME_run2= 41;
+ public final static int FRAME_run3= 42;
+ public final static int FRAME_run4= 43;
+ public final static int FRAME_run5= 44;
+ public final static int FRAME_run6= 45;
+ public final static int FRAME_attack1= 46;
+ public final static int FRAME_attack2= 47;
+ public final static int FRAME_attack3= 48;
+ public final static int FRAME_attack4= 49;
+ public final static int FRAME_attack5= 50;
+ public final static int FRAME_attack6= 51;
+ public final static int FRAME_attack7= 52;
+ public final static int FRAME_attack8= 53;
+ public final static int FRAME_pain101= 54;
+ public final static int FRAME_pain102= 55;
+ public final static int FRAME_pain103= 56;
+ public final static int FRAME_pain104= 57;
+ public final static int FRAME_pain201= 58;
+ public final static int FRAME_pain202= 59;
+ public final static int FRAME_pain203= 60;
+ public final static int FRAME_pain204= 61;
+ public final static int FRAME_pain301= 62;
+ public final static int FRAME_pain302= 63;
+ public final static int FRAME_pain303= 64;
+ public final static int FRAME_pain304= 65;
+ public final static int FRAME_jump1= 66;
+ public final static int FRAME_jump2= 67;
+ public final static int FRAME_jump3= 68;
+ public final static int FRAME_jump4= 69;
+ public final static int FRAME_jump5= 70;
+ public final static int FRAME_jump6= 71;
+ public final static int FRAME_flip01= 72;
+ public final static int FRAME_flip02= 73;
+ public final static int FRAME_flip03= 74;
+ public final static int FRAME_flip04= 75;
+ public final static int FRAME_flip05= 76;
+ public final static int FRAME_flip06= 77;
+ public final static int FRAME_flip07= 78;
+ public final static int FRAME_flip08= 79;
+ public final static int FRAME_flip09= 80;
+ public final static int FRAME_flip10= 81;
+ public final static int FRAME_flip11= 82;
+ public final static int FRAME_flip12= 83;
+ public final static int FRAME_salute01= 84;
+ public final static int FRAME_salute02= 85;
+ public final static int FRAME_salute03= 86;
+ public final static int FRAME_salute04= 87;
+ public final static int FRAME_salute05= 88;
+ public final static int FRAME_salute06= 89;
+ public final static int FRAME_salute07= 90;
+ public final static int FRAME_salute08= 91;
+ public final static int FRAME_salute09= 92;
+ public final static int FRAME_salute10= 93;
+ public final static int FRAME_salute11= 94;
+ public final static int FRAME_taunt01= 95;
+ public final static int FRAME_taunt02= 96;
+ public final static int FRAME_taunt03= 97;
+ public final static int FRAME_taunt04= 98;
+ public final static int FRAME_taunt05= 99;
+ public final static int FRAME_taunt06= 100;
+ public final static int FRAME_taunt07= 101;
+ public final static int FRAME_taunt08= 102;
+ public final static int FRAME_taunt09= 103;
+ public final static int FRAME_taunt10= 104;
+ public final static int FRAME_taunt11= 105;
+ public final static int FRAME_taunt12= 106;
+ public final static int FRAME_taunt13= 107;
+ public final static int FRAME_taunt14= 108;
+ public final static int FRAME_taunt15= 109;
+ public final static int FRAME_taunt16= 110;
+ public final static int FRAME_taunt17= 111;
+ public final static int FRAME_wave01= 112;
+ public final static int FRAME_wave02= 113;
+ public final static int FRAME_wave03= 114;
+ public final static int FRAME_wave04= 115;
+ public final static int FRAME_wave05= 116;
+ public final static int FRAME_wave06= 117;
+ public final static int FRAME_wave07= 118;
+ public final static int FRAME_wave08= 119;
+ public final static int FRAME_wave09= 120;
+ public final static int FRAME_wave10= 121;
+ public final static int FRAME_wave11= 122;
+ public final static int FRAME_point01= 123;
+ public final static int FRAME_point02= 124;
+ public final static int FRAME_point03= 125;
+ public final static int FRAME_point04= 126;
+ public final static int FRAME_point05= 127;
+ public final static int FRAME_point06= 128;
+ public final static int FRAME_point07= 129;
+ public final static int FRAME_point08= 130;
+ public final static int FRAME_point09= 131;
+ public final static int FRAME_point10= 132;
+ public final static int FRAME_point11= 133;
+ public final static int FRAME_point12= 134;
+ public final static int FRAME_crstnd01= 135;
+ public final static int FRAME_crstnd02= 136;
+ public final static int FRAME_crstnd03= 137;
+ public final static int FRAME_crstnd04= 138;
+ public final static int FRAME_crstnd05= 139;
+ public final static int FRAME_crstnd06= 140;
+ public final static int FRAME_crstnd07= 141;
+ public final static int FRAME_crstnd08= 142;
+ public final static int FRAME_crstnd09= 143;
+ public final static int FRAME_crstnd10= 144;
+ public final static int FRAME_crstnd11= 145;
+ public final static int FRAME_crstnd12= 146;
+ public final static int FRAME_crstnd13= 147;
+ public final static int FRAME_crstnd14= 148;
+ public final static int FRAME_crstnd15= 149;
+ public final static int FRAME_crstnd16= 150;
+ public final static int FRAME_crstnd17= 151;
+ public final static int FRAME_crstnd18= 152;
+ public final static int FRAME_crstnd19= 153;
+ public final static int FRAME_crwalk1= 154;
+ public final static int FRAME_crwalk2= 155;
+ public final static int FRAME_crwalk3= 156;
+ public final static int FRAME_crwalk4= 157;
+ public final static int FRAME_crwalk5= 158;
+ public final static int FRAME_crwalk6= 159;
+ public final static int FRAME_crattak1= 160;
+ public final static int FRAME_crattak2= 161;
+ public final static int FRAME_crattak3= 162;
+ public final static int FRAME_crattak4= 163;
+ public final static int FRAME_crattak5= 164;
+ public final static int FRAME_crattak6= 165;
+ public final static int FRAME_crattak7= 166;
+ public final static int FRAME_crattak8= 167;
+ public final static int FRAME_crattak9= 168;
+ public final static int FRAME_crpain1= 169;
+ public final static int FRAME_crpain2= 170;
+ public final static int FRAME_crpain3= 171;
+ public final static int FRAME_crpain4= 172;
+ public final static int FRAME_crdeath1= 173;
+ public final static int FRAME_crdeath2= 174;
+ public final static int FRAME_crdeath3= 175;
+ public final static int FRAME_crdeath4= 176;
+ public final static int FRAME_crdeath5= 177;
+ public final static int FRAME_death101= 178;
+ public final static int FRAME_death102= 179;
+ public final static int FRAME_death103= 180;
+ public final static int FRAME_death104= 181;
+ public final static int FRAME_death105= 182;
+ public final static int FRAME_death106= 183;
+ public final static int FRAME_death201= 184;
+ public final static int FRAME_death202= 185;
+ public final static int FRAME_death203= 186;
+ public final static int FRAME_death204= 187;
+ public final static int FRAME_death205= 188;
+ public final static int FRAME_death206= 189;
+ public final static int FRAME_death301= 190;
+ public final static int FRAME_death302= 191;
+ public final static int FRAME_death303= 192;
+ public final static int FRAME_death304= 193;
+ public final static int FRAME_death305= 194;
+ public final static int FRAME_death306= 195;
+ public final static int FRAME_death307= 196;
+ public final static int FRAME_death308= 197;
+
+ public final static float MODEL_SCALE= 1.000000f;
+
+}