aboutsummaryrefslogtreecommitdiffstats
path: root/src/panfrost/encoder/pan_scratch.c
blob: 4a0561c738364369df459255a6f17f1f2b4ad8e9 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
/*
 * Copyright (C) 2019 Collabora, Ltd.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice (including the next
 * paragraph) shall be included in all copies or substantial portions of the
 * Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
 * SOFTWARE.
 *
 * Authors:
 *   Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
 */

#include "util/u_math.h"
#include "pan_encoder.h"

/* Midgard has a small register file, so shaders with high register pressure
 * need to spill from the register file onto the stack. In addition to
 * spilling, it is desireable to allocate temporary arrays on the stack (for
 * instance because the register file does not support indirect access but the
 * stack does).
 *
 * The stack is located in "Thread Local Storage", sometimes abbreviated TLS in
 * the kernel source code. Thread local storage is allocated per-thread,
 * per-core, so threads executing concurrently do not interfere with each
 * other's stacks. On modern kernels, we may query
 * DRM_PANFROST_PARAM_THREAD_TLS_ALLOC for the number of threads per core we
 * must allocate for, and DRM_PANFROST_PARAM_SHADER_PRESENT for a bitmask of
 * shader cores (so take a popcount of that mask for the number of shader
 * cores). On older kernels that do not support querying these values,
 * following kbase, we may use the worst-case value of 1024 threads for
 * THREAD_TLS_ALLOC, and the worst-case value of 16 cores for Midgard per the
 * "shader core count" column of the implementations table in
 * https://en.wikipedia.org/wiki/Mali_%28GPU% [citation needed]
 *
 * Within a particular thread, there is stack allocated. If it is present, its
 * size is a power-of-two, and it is at least 256 bytes. Stack is allocated
 * with the framebuffer descriptor used for all shaders within a frame (note
 * that they don't execute concurrently so it's fine). So, consider the maximum
 * stack size used by any shader within a job, and then compute (where npot
 * denotes the next power of two):
 *
 *      allocated = npot(max(size, 256)) * (# of threads/core) * (# of cores)
 *
 * The size of Thread Local Storage is signaled to the GPU in a dedicated
 * log_stack_size field. Since stack sizes are powers of two, it follows that
 * stack_size is logarithmic. Consider some sample values:
 *
 *      stack size | log_stack_size
 *      ---------------------------
 *             256 | 4
 *             512 | 5
 *            1024 | 6
 *
 *  Noting that log2(256) = 8, we have the relation:
 *
 *      stack_size <= 2^(log_stack_size + 4)
 *
 *  Given the constraints about powers-of-two and the minimum of 256, we thus
 *  derive a formula for log_stack_size in terms of stack size (s):
 *
 *      log_stack_size = ceil(log2(max(s, 256))) - 4
 *
 * There are other valid characterisations of this formula, of course, but this
 * is computationally simple, so good enough for our purposes.
 */