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/*
* Copyright (C) 2018 Ryan Houdek <Sonicadvance1@gmail.com>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#ifndef __bifrost_compile_h__
#define __bifrost_compile_h__
#include "compiler/nir/nir.h"
#include "util/u_dynarray.h"
struct bifrost_program {
struct util_dynarray compiled;
};
int
bifrost_compile_shader_nir(nir_shader *nir, struct bifrost_program *program);
static const nir_shader_compiler_options bifrost_nir_options = {
.fuse_ffma = true,
.lower_flrp16 = true,
.lower_flrp32 = true,
.lower_flrp64 = true,
.lower_fmod = true,
.lower_bitfield_extract = true,
.lower_bitfield_extract_to_shifts = true,
.lower_bitfield_insert = true,
.lower_bitfield_insert_to_shifts = true,
.lower_bitfield_reverse = true,
.lower_idiv = true,
.lower_isign = true,
.lower_fsign = true,
.lower_ffract = true,
.lower_fdph = true,
.lower_pack_half_2x16 = true,
.lower_pack_unorm_2x16 = true,
.lower_pack_snorm_2x16 = true,
.lower_pack_unorm_4x8 = true,
.lower_pack_snorm_4x8 = true,
.lower_unpack_half_2x16 = true,
.lower_unpack_unorm_2x16 = true,
.lower_unpack_snorm_2x16 = true,
.lower_unpack_unorm_4x8 = true,
.lower_unpack_snorm_4x8 = true,
.lower_extract_byte = true,
.lower_extract_word = true,
.lower_all_io_to_temps = true,
.lower_all_io_to_elements = true,
.vertex_id_zero_based = true,
};
#endif
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