aboutsummaryrefslogtreecommitdiffstats
path: root/src/mesa/vbo/vbo_exec.c
blob: 05c3ec1ae9dd9632981061a97f24de6c1637bdc5 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
/*
 * Mesa 3-D graphics library
 * Version:  6.3
 *
 * Copyright (C) 1999-2005  Brian Paul   All Rights Reserved.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included
 * in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 *
 * Authors:
 *    Keith Whitwell <keith@tungstengraphics.com>
 */


#include "main/api_arrayelt.h"
#include "main/glheader.h"
#include "main/mtypes.h"
#include "main/vtxfmt.h"
#include "vbo_context.h"



void vbo_exec_init( struct gl_context *ctx )
{
   struct vbo_exec_context *exec = &vbo_context(ctx)->exec;

   exec->ctx = ctx;

   /* Initialize the arrayelt helper
    */
   if (!ctx->aelt_context &&
       !_ae_create_context( ctx )) 
      return;

   vbo_exec_vtx_init( exec );
   vbo_exec_array_init( exec );

   /* Hook our functions into exec and compile dispatch tables.
    */
   _mesa_install_exec_vtxfmt( ctx, &exec->vtxfmt );

   ctx->Driver.NeedFlush = 0;
   ctx->Driver.CurrentExecPrimitive = PRIM_OUTSIDE_BEGIN_END;
   ctx->Driver.BeginVertices = vbo_exec_BeginVertices;
   ctx->Driver.FlushVertices = vbo_exec_FlushVertices;

   vbo_exec_invalidate_state( ctx, ~0 );
}


void vbo_exec_destroy( struct gl_context *ctx )
{
   struct vbo_exec_context *exec = &vbo_context(ctx)->exec;

   if (ctx->aelt_context) {
      _ae_destroy_context( ctx );
      ctx->aelt_context = NULL;
   }

   vbo_exec_vtx_destroy( exec );
   vbo_exec_array_destroy( exec );
}


/**
 * Really want to install these callbacks to a central facility to be
 * invoked according to the state flags.  That will have to wait for a
 * mesa rework:
 */ 
void vbo_exec_invalidate_state( struct gl_context *ctx, GLuint new_state )
{
   struct vbo_exec_context *exec = &vbo_context(ctx)->exec;

   if (new_state & (_NEW_PROGRAM|_NEW_EVAL))
      exec->eval.recalculate_maps = 1;

   _ae_invalidate_state(ctx, new_state);
}


/**
 * Figure out the number of transform feedback primitives that will be output
 * by the given _mesa_prim command, assuming that no geometry shading is done
 * and primitive restart is not used.
 *
 * This is intended for use by driver back-ends in implementing the
 * PRIMITIVES_GENERATED and TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN queries.
 */
size_t
count_tessellated_primitives(const struct _mesa_prim *prim)
{
   size_t num_primitives;
   switch (prim->mode) {
   case GL_POINTS:
      num_primitives = prim->count;
      break;
   case GL_LINE_STRIP:
      num_primitives = prim->count >= 2 ? prim->count - 1 : 0;
      break;
   case GL_LINE_LOOP:
      num_primitives = prim->count >= 2 ? prim->count : 0;
      break;
   case GL_LINES:
      num_primitives = prim->count / 2;
      break;
   case GL_TRIANGLE_STRIP:
   case GL_TRIANGLE_FAN:
   case GL_POLYGON:
      num_primitives = prim->count >= 3 ? prim->count - 2 : 0;
      break;
   case GL_TRIANGLES:
      num_primitives = prim->count / 3;
      break;
   case GL_QUAD_STRIP:
      num_primitives = prim->count >= 4 ? ((prim->count / 2) - 1) * 2 : 0;
      break;
   case GL_QUADS:
      num_primitives = (prim->count / 4) * 2;
      break;
   default:
      assert(!"Unexpected primitive type in count_tessellated_primitives");
      num_primitives = 0;
      break;
   }
   return num_primitives * prim->num_instances;
}