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INTRODUCTION

Mesa's native software rasterizer.  This module provides the fallback
paths for rasterization operations and states that aren't accelerated
in hardware drivers, and as the full rasterization engine in software
drivers.

The swrast module 'stands alone', relying only on interfaces to core
mesa and it's own driver interface.  It knows nothing about the tnl or
other modules, allowing it to be used for fallback paths in future tnl
schemes without modification.

As well as providing triangle/line/point rasterization functionality,
the module provides implementations of the pixel operations
(ReadPixels, etc), and texture operations (CopyTexSubImage) which may
be plugged in to the core Mesa driver interface where accelerated
versions of these operations are unavailable.


STATE

To create and destroy the module:

	GLboolean _swrast_CreateContext( GLcontext *ctx );
	void _swrast_DestroyContext( GLcontext *ctx );
   
This module tracks state changes internally and maintains derived
values based on the current state.  For this to work, the driver
ensure the following funciton is called whenever the state changes and
the swsetup module is 'awake':

	void _swrast_InvalidateState( GLcontext *ctx, GLuint new_state );

There is no explicit call to put the swrast module to sleep.  


CUSTOMIZATION

   void (*choose_point)( GLcontext * );
   void (*choose_line)( GLcontext * );
   void (*choose_triangle)( GLcontext * );

Drivers may add additional triangle/line/point functions to swrast by
overriding these functions.  It is necessary for the driver to be very
careful that it doesn't return an inappropriate function, eg a
rasterization function in feedback mode.  See the X11 driver for
examples.

DRIVER INTERFACE

The swrast device driver provides swrast primarily with span- and
pixel- level interfaces to a framebuffer, with a few additional hooks
for locking and setting the read buffer.

See the definition of struct swrast_device_driver in swrast.h.
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/* DO NOT EDIT - This file generated automatically by glX_proto_send.py (from Mesa) script */

/*
 * Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas.
 * (C) Copyright IBM Corporation 2004
 * All Rights Reserved.
 * 
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sub license,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 * 
 * The above copyright notice and this permission notice (including the next
 * paragraph) shall be included in all copies or substantial portions of the
 * Software.
 * 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.  IN NO EVENT SHALL
 * PRECISION INSIGHT, IBM,
 * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
 * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
 * SOFTWARE.
 */

#if !defined( _INDIRECT_H_ )
#  define _INDIRECT_H_

/**
 * \file
 * Prototypes for indirect rendering functions.
 *
 * \author Kevin E. Martin <kevin@precisioninsight.com>
 * \author Ian Romanick <idr@us.ibm.com>
 */

#  if (__GNUC__ > 3 || (__GNUC__ == 3 && __GNUC_MINOR__ >= 3)) && defined(__ELF__)
#    define HIDDEN  __attribute__((visibility("hidden")))
#  else
#    define HIDDEN
#  endif
#  if defined(__i386__) && defined(__GNUC__) && !defined(__CYGWIN__) && !defined(__MINGW32__)
#    define FASTCALL __attribute__((fastcall))
#  else
#    define FASTCALL
#  endif
#  if defined(__GNUC__)
#    define NOINLINE __attribute__((noinline))
#  else
#    define NOINLINE
#  endif

#include "glxclient.h"

extern HIDDEN NOINLINE CARD32 __glXReadReply( Display *dpy, size_t size,
    void * dest, GLboolean reply_is_always_array );

extern HIDDEN NOINLINE void __glXReadPixelReply( Display *dpy,
    __GLXcontext * gc, unsigned max_dim, GLint width, GLint height,
    GLint depth, GLenum format, GLenum type, void * dest,
    GLboolean dimensions_in_reply );

extern HIDDEN NOINLINE FASTCALL GLubyte * __glXSetupSingleRequest(
    __GLXcontext * gc, GLint sop, GLint cmdlen );

extern HIDDEN NOINLINE FASTCALL GLubyte * __glXSetupVendorRequest(
    __GLXcontext * gc, GLint code, GLint vop, GLint cmdlen );

extern HIDDEN void __indirect_glNewList(GLuint list, GLenum mode);
extern HIDDEN void __indirect_glEndList(void);
extern HIDDEN void __indirect_glCallList(GLuint list);
extern HIDDEN void __indirect_glCallLists(GLsizei n, GLenum type, const GLvoid * lists);
extern HIDDEN void __indirect_glDeleteLists(GLuint list, GLsizei range);
extern HIDDEN GLuint __indirect_glGenLists(GLsizei range);
extern HIDDEN void __indirect_glListBase(GLuint base);
extern HIDDEN void __indirect_glBegin(GLenum mode);
extern HIDDEN void __indirect_glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap);
extern HIDDEN void __indirect_glColor3b(GLbyte red, GLbyte green, GLbyte blue);
extern HIDDEN void __indirect_glColor3bv(const GLbyte * v);
extern HIDDEN void __indirect_glColor3d(GLdouble red, GLdouble green, GLdouble blue);
extern HIDDEN void __indirect_glColor3dv(const GLdouble * v);
extern HIDDEN void __indirect_glColor3f(GLfloat red, GLfloat green, GLfloat blue);
extern HIDDEN void __indirect_glColor3fv(const GLfloat * v);
extern HIDDEN void __indirect_glColor3i(GLint red, GLint green, GLint blue);
extern HIDDEN void __indirect_glColor3iv(const GLint * v);
extern HIDDEN void __indirect_glColor3s(GLshort red, GLshort green, GLshort blue);
extern HIDDEN void __indirect_glColor3sv(const GLshort * v);
extern HIDDEN void __indirect_glColor3ub(GLubyte red, GLubyte green, GLubyte blue);
extern HIDDEN void __indirect_glColor3ubv(const GLubyte * v);
extern HIDDEN void __indirect_glColor3ui(GLuint red, GLuint green, GLuint blue);
extern HIDDEN void __indirect_glColor3uiv(const GLuint * v);
extern HIDDEN void __indirect_glColor3us(GLushort red, GLushort green, GLushort blue);
extern HIDDEN void __indirect_glColor3usv(const GLushort * v);
extern HIDDEN void __indirect_glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
extern HIDDEN void __indirect_glColor4bv(const GLbyte * v);
extern HIDDEN void __indirect_glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
extern HIDDEN void __indirect_glColor4dv(const GLdouble * v);
extern HIDDEN void __indirect_glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
extern HIDDEN void __indirect_glColor4fv(const GLfloat * v);
extern HIDDEN void __indirect_glColor4i(GLint red, GLint green, GLint blue, GLint alpha);
extern HIDDEN void __indirect_glColor4iv(const GLint * v);
extern HIDDEN void __indirect_glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha);
extern HIDDEN void __indirect_glColor4sv(const GLshort * v);
extern HIDDEN void __indirect_glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
extern HIDDEN void __indirect_glColor4ubv(const GLubyte * v);
extern HIDDEN void __indirect_glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha);
extern HIDDEN void __indirect_glColor4uiv(const GLuint * v);
extern HIDDEN void __indirect_glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha);
extern HIDDEN void __indirect_glColor4usv(const GLushort * v);
extern HIDDEN void __indirect_glEdgeFlag(GLboolean flag);
extern HIDDEN void __indirect_glEdgeFlagv(const GLboolean * flag);
extern HIDDEN void __indirect_glEnd(void);
extern HIDDEN void __indirect_glIndexd(GLdouble c);
extern HIDDEN void __indirect_glIndexdv(const GLdouble * c);
extern HIDDEN void __indirect_glIndexf(GLfloat c);
extern HIDDEN void __indirect_glIndexfv(const GLfloat * c);
extern HIDDEN void __indirect_glIndexi(GLint c);
extern HIDDEN void __indirect_glIndexiv(const GLint * c);
extern HIDDEN void __indirect_glIndexs(GLshort c);
extern HIDDEN void __indirect_glIndexsv(const GLshort * c);
extern HIDDEN void __indirect_glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz);
extern HIDDEN void __indirect_glNormal3bv(const GLbyte * v);
extern HIDDEN void __indirect_glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz);
extern HIDDEN void __indirect_glNormal3dv(const GLdouble * v);
extern HIDDEN void __indirect_glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
extern HIDDEN void __indirect_glNormal3fv(const GLfloat * v);
extern HIDDEN void __indirect_glNormal3i(GLint nx, GLint ny, GLint nz);
extern HIDDEN void __indirect_glNormal3iv(const GLint * v);
extern HIDDEN void __indirect_glNormal3s(GLshort nx, GLshort ny, GLshort nz);
extern HIDDEN void __indirect_glNormal3sv(const GLshort * v);
extern HIDDEN void __indirect_glRasterPos2d(GLdouble x, GLdouble y);
extern HIDDEN void __indirect_glRasterPos2dv(const GLdouble * v);
extern HIDDEN void __indirect_glRasterPos2f(GLfloat x, GLfloat y);
extern HIDDEN void __indirect_glRasterPos2fv(const GLfloat * v);
extern HIDDEN void __indirect_glRasterPos2i(GLint x, GLint y);
extern HIDDEN void __indirect_glRasterPos2iv(const GLint * v);
extern HIDDEN void __indirect_glRasterPos2s(GLshort x, GLshort y);
extern HIDDEN void __indirect_glRasterPos2sv(const GLshort * v);
extern HIDDEN void __indirect_glRasterPos3d(GLdouble x, GLdouble y, GLdouble z);
extern HIDDEN void __indirect_glRasterPos3dv(const GLdouble * v);
extern HIDDEN void __indirect_glRasterPos3f(GLfloat x, GLfloat y, GLfloat z);
extern HIDDEN void __indirect_glRasterPos3fv(const GLfloat * v);
extern HIDDEN void __indirect_glRasterPos3i(GLint x, GLint y, GLint z);
extern HIDDEN void __indirect_glRasterPos3iv(const GLint * v);
extern HIDDEN void __indirect_glRasterPos3s(GLshort x, GLshort y, GLshort z);
extern HIDDEN void __indirect_glRasterPos3sv(const GLshort * v);
extern HIDDEN void __indirect_glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
extern HIDDEN void __indirect_glRasterPos4dv(const GLdouble * v);
extern HIDDEN void __indirect_glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
extern HIDDEN void __indirect_glRasterPos4fv(const GLfloat * v);
extern HIDDEN void __indirect_glRasterPos4i(GLint x, GLint y, GLint z, GLint w);
extern HIDDEN void __indirect_glRasterPos4iv(const GLint * v);
extern HIDDEN void __indirect_glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w);
extern HIDDEN void __indirect_glRasterPos4sv(const GLshort * v);
extern HIDDEN void __indirect_glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
extern HIDDEN void __indirect_glRectdv(const GLdouble * v1, const GLdouble * v2);
extern HIDDEN void __indirect_glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
extern HIDDEN void __indirect_glRectfv(const GLfloat * v1, const GLfloat * v2);
extern HIDDEN void __indirect_glRecti(GLint x1, GLint y1, GLint x2, GLint y2);
extern HIDDEN void __indirect_glRectiv(const GLint * v1, const GLint * v2);
extern HIDDEN void __indirect_glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
extern HIDDEN void __indirect_glRectsv(const GLshort * v1, const GLshort * v2);
extern HIDDEN void __indirect_glTexCoord1d(GLdouble s);
extern HIDDEN void __indirect_glTexCoord1dv(const GLdouble * v);
extern HIDDEN void __indirect_glTexCoord1f(GLfloat s);
extern HIDDEN void __indirect_glTexCoord1fv(const GLfloat * v);
extern HIDDEN void __indirect_glTexCoord1i(GLint s);
extern HIDDEN void __indirect_glTexCoord1iv(const GLint * v);
extern HIDDEN void __indirect_glTexCoord1s(GLshort s);
extern HIDDEN void __indirect_glTexCoord1sv(const GLshort * v);
extern HIDDEN void __indirect_glTexCoord2d(GLdouble s, GLdouble t);
extern HIDDEN void __indirect_glTexCoord2dv(const GLdouble * v);
extern HIDDEN void __indirect_glTexCoord2f(GLfloat s, GLfloat t);
extern HIDDEN void __indirect_glTexCoord2fv(const GLfloat * v);
extern HIDDEN void __indirect_glTexCoord2i(GLint s, GLint t);
extern HIDDEN void __indirect_glTexCoord2iv(const GLint * v);
extern HIDDEN void __indirect_glTexCoord2s(GLshort s, GLshort t);
extern HIDDEN void __indirect_glTexCoord2sv(const GLshort * v);
extern HIDDEN void __indirect_glTexCoord3d(GLdouble s, GLdouble t, GLdouble r);
extern HIDDEN void __indirect_glTexCoord3dv(const GLdouble * v);
extern HIDDEN void __indirect_glTexCoord3f(GLfloat s, GLfloat t, GLfloat r);
extern HIDDEN void __indirect_glTexCoord3fv(const GLfloat * v);
extern HIDDEN void __indirect_glTexCoord3i(GLint s, GLint t, GLint r);
extern HIDDEN void __indirect_glTexCoord3iv(const GLint * v);
extern HIDDEN void __indirect_glTexCoord3s(GLshort s, GLshort t, GLshort r);
extern HIDDEN void __indirect_glTexCoord3sv(const GLshort * v);
extern HIDDEN void __indirect_glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
extern HIDDEN void __indirect_glTexCoord4dv(const GLdouble * v);
extern HIDDEN void __indirect_glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
extern HIDDEN void __indirect_glTexCoord4fv(const GLfloat * v);
extern HIDDEN void __indirect_glTexCoord4i(GLint s, GLint t, GLint r, GLint q);
extern HIDDEN void __indirect_glTexCoord4iv(const GLint * v);
extern HIDDEN void __indirect_glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q);
extern HIDDEN void __indirect_glTexCoord4sv(const GLshort * v);
extern HIDDEN void __indirect_glVertex2d(GLdouble x, GLdouble y);
extern HIDDEN void __indirect_glVertex2dv(const GLdouble * v);
extern HIDDEN void __indirect_glVertex2f(GLfloat x, GLfloat y);
extern HIDDEN void __indirect_glVertex2fv(const GLfloat * v);
extern HIDDEN void __indirect_glVertex2i(GLint x, GLint y);
extern HIDDEN void __indirect_glVertex2iv(const GLint * v);
extern HIDDEN void __indirect_glVertex2s(GLshort x, GLshort y);
extern HIDDEN void __indirect_glVertex2sv(const GLshort * v);
extern HIDDEN void __indirect_glVertex3d(GLdouble x, GLdouble y, GLdouble z);
extern HIDDEN void __indirect_glVertex3dv(const GLdouble * v);
extern HIDDEN void __indirect_glVertex3f(GLfloat x, GLfloat y, GLfloat z);
extern HIDDEN void __indirect_glVertex3fv(const GLfloat * v);
extern HIDDEN void __indirect_glVertex3i(GLint x, GLint y, GLint z);
extern HIDDEN void __indirect_glVertex3iv(const GLint * v);
extern HIDDEN void __indirect_glVertex3s(GLshort x, GLshort y, GLshort z);
extern HIDDEN void __indirect_glVertex3sv(const GLshort * v);
extern HIDDEN void __indirect_glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
extern HIDDEN void __indirect_glVertex4dv(const GLdouble * v);
extern HIDDEN void __indirect_glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
extern HIDDEN void __indirect_glVertex4fv(const GLfloat * v);
extern HIDDEN void __indirect_glVertex4i(GLint x, GLint y, GLint z, GLint w);
extern HIDDEN void __indirect_glVertex4iv(const GLint * v);
extern HIDDEN void __indirect_glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w);
extern HIDDEN void __indirect_glVertex4sv(const GLshort * v);
extern HIDDEN void __indirect_glClipPlane(GLenum plane, const GLdouble * equation);
extern HIDDEN void __indirect_glColorMaterial(GLenum face, GLenum mode);
extern HIDDEN void __indirect_glCullFace(GLenum mode);
extern HIDDEN void __indirect_glFogf(GLenum pname, GLfloat param);
extern HIDDEN void __indirect_glFogfv(GLenum pname, const GLfloat * params);
extern HIDDEN void __indirect_glFogi(GLenum pname, GLint param);
extern HIDDEN void __indirect_glFogiv(GLenum pname, const GLint * params);
extern HIDDEN void __indirect_glFrontFace(GLenum mode);
extern HIDDEN void __indirect_glHint(GLenum target, GLenum mode);
extern HIDDEN void __indirect_glLightf(GLenum light, GLenum pname, GLfloat param);
extern HIDDEN void __indirect_glLightfv(GLenum light, GLenum pname, const GLfloat * params);
extern HIDDEN void __indirect_glLighti(GLenum light, GLenum pname, GLint param);
extern HIDDEN void __indirect_glLightiv(GLenum light, GLenum pname, const GLint * params);
extern HIDDEN void __indirect_glLightModelf(GLenum pname, GLfloat param);
extern HIDDEN void __indirect_glLightModelfv(GLenum pname, const GLfloat * params);
extern HIDDEN void __indirect_glLightModeli(GLenum pname, GLint param);
extern HIDDEN void __indirect_glLightModeliv(GLenum pname, const GLint * params);
extern HIDDEN void __indirect_glLineStipple(GLint factor, GLushort pattern);
extern HIDDEN void __indirect_glLineWidth(GLfloat width);
extern HIDDEN void __indirect_glMaterialf(GLenum face, GLenum pname, GLfloat param);
extern HIDDEN void __indirect_glMaterialfv(GLenum face, GLenum pname, const GLfloat * params);
extern HIDDEN void __indirect_glMateriali(GLenum face, GLenum pname, GLint param);
extern HIDDEN void __indirect_glMaterialiv(GLenum face, GLenum pname, const GLint * params);
extern HIDDEN void __indirect_glPointSize(GLfloat size);
extern HIDDEN void __indirect_glPolygonMode(GLenum face, GLenum mode);
extern HIDDEN void __indirect_glPolygonStipple(const GLubyte * mask);
extern HIDDEN void __indirect_glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
extern HIDDEN void __indirect_glShadeModel(GLenum mode);
extern HIDDEN void __indirect_glTexParameterf(GLenum target, GLenum pname, GLfloat param);
extern HIDDEN void __indirect_glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params);
extern HIDDEN void __indirect_glTexParameteri(GLenum target, GLenum pname, GLint param);
extern HIDDEN void __indirect_glTexParameteriv(GLenum target, GLenum pname, const GLint * params);
extern HIDDEN void __indirect_glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
extern HIDDEN void __indirect_glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
extern HIDDEN void __indirect_glTexEnvf(GLenum target, GLenum pname, GLfloat param);
extern HIDDEN void __indirect_glTexEnvfv(GLenum target, GLenum pname, const GLfloat * params);
extern HIDDEN void __indirect_glTexEnvi(GLenum target, GLenum pname, GLint param);
extern HIDDEN void __indirect_glTexEnviv(GLenum target, GLenum pname, const GLint * params);
extern HIDDEN void __indirect_glTexGend(GLenum coord, GLenum pname, GLdouble param);
extern HIDDEN void __indirect_glTexGendv(GLenum coord, GLenum pname, const GLdouble * params);
extern HIDDEN void __indirect_glTexGenf(GLenum coord, GLenum pname, GLfloat param);
extern HIDDEN void __indirect_glTexGenfv(GLenum coord, GLenum pname, const GLfloat * params);
extern HIDDEN void __indirect_glTexGeni(GLenum coord, GLenum pname, GLint param);
extern HIDDEN void __indirect_glTexGeniv(GLenum coord, GLenum pname, const GLint * params);
extern HIDDEN void __indirect_glFeedbackBuffer(GLsizei size, GLenum type, GLfloat * buffer);
extern HIDDEN void __indirect_glSelectBuffer(GLsizei size, GLuint * buffer);
extern HIDDEN GLint __indirect_glRenderMode(GLenum mode);
extern HIDDEN void __indirect_glInitNames(void);
extern HIDDEN void __indirect_glLoadName(GLuint name);
extern HIDDEN void __indirect_glPassThrough(GLfloat token);
extern HIDDEN void __indirect_glPopName(void);
extern HIDDEN void __indirect_glPushName(GLuint name);
extern HIDDEN void __indirect_glDrawBuffer(GLenum mode);
extern HIDDEN void __indirect_glClear(GLbitfield mask);
extern HIDDEN void __indirect_glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
extern HIDDEN void __indirect_glClearIndex(GLfloat c);
extern HIDDEN void __indirect_glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
extern HIDDEN void __indirect_glClearStencil(GLint s);
extern HIDDEN void __indirect_glClearDepth(GLclampd depth);
extern HIDDEN void __indirect_glStencilMask(GLuint mask);
extern HIDDEN void __indirect_glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
extern HIDDEN void __indirect_glDepthMask(GLboolean flag);
extern HIDDEN void __indirect_glIndexMask(GLuint mask);
extern HIDDEN void __indirect_glAccum(GLenum op, GLfloat value);
extern HIDDEN void __indirect_glDisable(GLenum cap);
extern HIDDEN void __indirect_glEnable(GLenum cap);
extern HIDDEN void __indirect_glFinish(void);
extern HIDDEN void __indirect_glFlush(void);
extern HIDDEN void __indirect_glPopAttrib(void);
extern HIDDEN void __indirect_glPushAttrib(GLbitfield mask);
extern HIDDEN void __indirect_glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points);
extern HIDDEN void __indirect_glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points);
extern HIDDEN void __indirect_glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points);
extern HIDDEN void __indirect_glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points);
extern HIDDEN void __indirect_glMapGrid1d(GLint un, GLdouble u1, GLdouble u2);
extern HIDDEN void __indirect_glMapGrid1f(GLint un, GLfloat u1, GLfloat u2);
extern HIDDEN void __indirect_glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
extern HIDDEN void __indirect_glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
extern HIDDEN void __indirect_glEvalCoord1d(GLdouble u);
extern HIDDEN void __indirect_glEvalCoord1dv(const GLdouble * u);
extern HIDDEN void __indirect_glEvalCoord1f(GLfloat u);
extern HIDDEN void __indirect_glEvalCoord1fv(const GLfloat * u);
extern HIDDEN void __indirect_glEvalCoord2d(GLdouble u, GLdouble v);
extern HIDDEN void __indirect_glEvalCoord2dv(const GLdouble * u);
extern HIDDEN void __indirect_glEvalCoord2f(GLfloat u, GLfloat v);
extern HIDDEN void __indirect_glEvalCoord2fv(const GLfloat * u);
extern HIDDEN void __indirect_glEvalMesh1(GLenum mode, GLint i1, GLint i2);
extern HIDDEN void __indirect_glEvalPoint1(GLint i);
extern HIDDEN void __indirect_glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
extern HIDDEN void __indirect_glEvalPoint2(GLint i, GLint j);
extern HIDDEN void __indirect_glAlphaFunc(GLenum func, GLclampf ref);
extern HIDDEN void __indirect_glBlendFunc(GLenum sfactor, GLenum dfactor);
extern HIDDEN void __indirect_glLogicOp(GLenum opcode);
extern HIDDEN void __indirect_glStencilFunc(GLenum func, GLint ref, GLuint mask);
extern HIDDEN void __indirect_glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
extern HIDDEN void __indirect_glDepthFunc(GLenum func);
extern HIDDEN void __indirect_glPixelZoom(GLfloat xfactor, GLfloat yfactor);
extern HIDDEN void __indirect_glPixelTransferf(GLenum pname, GLfloat param);
extern HIDDEN void __indirect_glPixelTransferi(GLenum pname, GLint param);
extern HIDDEN void __indirect_glPixelStoref(GLenum pname, GLfloat param);
extern HIDDEN void __indirect_glPixelStorei(GLenum pname, GLint param);
extern HIDDEN void __indirect_glPixelMapfv(GLenum map, GLsizei mapsize, const GLfloat * values);
extern HIDDEN void __indirect_glPixelMapuiv(GLenum map, GLsizei mapsize, const GLuint * values);
extern HIDDEN void __indirect_glPixelMapusv(GLenum map, GLsizei mapsize, const GLushort * values);
extern HIDDEN void __indirect_glReadBuffer(GLenum mode);
extern HIDDEN void __indirect_glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
extern HIDDEN void __indirect_glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels);
extern HIDDEN void __indirect_glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels);
extern HIDDEN void __indirect_glGetBooleanv(GLenum pname, GLboolean * params);
extern HIDDEN void __indirect_glGetClipPlane(GLenum plane, GLdouble * equation);
extern HIDDEN void __indirect_glGetDoublev(GLenum pname, GLdouble * params);
extern HIDDEN GLenum __indirect_glGetError(void);
extern HIDDEN void __indirect_glGetFloatv(GLenum pname, GLfloat * params);
extern HIDDEN void __indirect_glGetIntegerv(GLenum pname, GLint * params);
extern HIDDEN void __indirect_glGetLightfv(GLenum light, GLenum pname, GLfloat * params);
extern HIDDEN void __indirect_glGetLightiv(GLenum light, GLenum pname, GLint * params);
extern HIDDEN void __indirect_glGetMapdv(GLenum target, GLenum query, GLdouble * v);
extern HIDDEN void __indirect_glGetMapfv(GLenum target, GLenum query, GLfloat * v);
extern HIDDEN void __indirect_glGetMapiv(GLenum target, GLenum query, GLint * v);
extern HIDDEN void __indirect_glGetMaterialfv(GLenum face, GLenum pname, GLfloat * params);
extern HIDDEN void __indirect_glGetMaterialiv(GLenum face, GLenum pname, GLint * params);
extern HIDDEN void __indirect_glGetPixelMapfv(GLenum map, GLfloat * values);
extern HIDDEN void __indirect_glGetPixelMapuiv(GLenum map, GLuint * values);
extern HIDDEN void __indirect_glGetPixelMapusv(GLenum map, GLushort * values);
extern HIDDEN void __indirect_glGetPolygonStipple(GLubyte * mask);
extern HIDDEN const GLubyte * __indirect_glGetString(GLenum name);
extern HIDDEN void __indirect_glGetTexEnvfv(GLenum target, GLenum pname, GLfloat * params);
extern HIDDEN void __indirect_glGetTexEnviv(GLenum target, GLenum pname, GLint * params);
extern HIDDEN void __indirect_glGetTexGendv(GLenum coord, GLenum pname, GLdouble * params);
extern HIDDEN void __indirect_glGetTexGenfv(GLenum coord, GLenum pname, GLfloat * params);
extern HIDDEN void __indirect_glGetTexGeniv(GLenum coord, GLenum pname, GLint * params);
extern HIDDEN void __indirect_glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels);
extern HIDDEN void __indirect_glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params);
extern HIDDEN void __indirect_glGetTexParameteriv(GLenum target, GLenum pname, GLint * params);
extern HIDDEN void __indirect_glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat * params);
extern HIDDEN void __indirect_glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint * params);
extern HIDDEN GLboolean __indirect_glIsEnabled(GLenum cap);
extern HIDDEN GLboolean __indirect_glIsList(GLuint list);
extern HIDDEN void __indirect_glDepthRange(GLclampd zNear, GLclampd zFar);
extern HIDDEN void __indirect_glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
extern HIDDEN void __indirect_glLoadIdentity(void);
extern HIDDEN void __indirect_glLoadMatrixf(const GLfloat * m);
extern HIDDEN void __indirect_glLoadMatrixd(const GLdouble * m);
extern HIDDEN void __indirect_glMatrixMode(GLenum mode);
extern HIDDEN void __indirect_glMultMatrixf(const GLfloat * m);
extern HIDDEN void __indirect_glMultMatrixd(const GLdouble * m);
extern HIDDEN void __indirect_glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
extern HIDDEN void __indirect_glPopMatrix(void);
extern HIDDEN void __indirect_glPushMatrix(void);
extern HIDDEN void __indirect_glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
extern HIDDEN void __indirect_glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
extern HIDDEN void __indirect_glScaled(GLdouble x, GLdouble y, GLdouble z);
extern HIDDEN void __indirect_glScalef(GLfloat x, GLfloat y, GLfloat z);
extern HIDDEN void __indirect_glTranslated(GLdouble x, GLdouble y, GLdouble z);
extern HIDDEN void __indirect_glTranslatef(GLfloat x, GLfloat y, GLfloat z);
extern HIDDEN void __indirect_glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
extern HIDDEN void __indirect_glArrayElement(GLint i);
extern HIDDEN void __indirect_glBindTexture(GLenum target, GLuint texture);
extern HIDDEN void __indirect_glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
extern HIDDEN void __indirect_glDisableClientState(GLenum array);
extern HIDDEN void __indirect_glDrawArrays(GLenum mode, GLint first, GLsizei count);
extern HIDDEN void __indirect_glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices);
extern HIDDEN void __indirect_glEdgeFlagPointer(GLsizei stride, const GLvoid * pointer);
extern HIDDEN void __indirect_glEnableClientState(GLenum array);
extern HIDDEN void __indirect_glIndexPointer(GLenum type, GLsizei stride, const GLvoid * pointer);
extern HIDDEN void __indirect_glIndexub(GLubyte c);
extern HIDDEN void __indirect_glIndexubv(const GLubyte * c);
extern HIDDEN void __indirect_glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid * pointer);
extern HIDDEN void __indirect_glNormalPointer(GLenum type, GLsizei stride, const GLvoid * pointer);
extern HIDDEN void __indirect_glPolygonOffset(GLfloat factor, GLfloat units);
extern HIDDEN void __indirect_glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
extern HIDDEN void __indirect_glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
extern HIDDEN GLboolean __indirect_glAreTexturesResident(GLsizei n, const GLuint * textures, GLboolean * residences);
extern HIDDEN void __indirect_glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
extern HIDDEN void __indirect_glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
extern HIDDEN void __indirect_glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
extern HIDDEN void __indirect_glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
extern HIDDEN void __indirect_glDeleteTextures(GLsizei n, const GLuint * textures);
extern HIDDEN void __indirect_glGenTextures(GLsizei n, GLuint * textures);
extern HIDDEN void __indirect_glGetPointerv(GLenum pname, GLvoid ** params);
extern HIDDEN GLboolean __indirect_glIsTexture(GLuint texture);
extern HIDDEN void __indirect_glPrioritizeTextures(GLsizei n, const GLuint * textures, const GLclampf * priorities);
extern HIDDEN void __indirect_glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels);
extern HIDDEN void __indirect_glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels);
extern HIDDEN void __indirect_glPopClientAttrib(void);
extern HIDDEN void __indirect_glPushClientAttrib(GLbitfield mask);
extern HIDDEN void __indirect_glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
extern HIDDEN void __indirect_glBlendEquation(GLenum mode);
extern HIDDEN void __indirect_glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices);
extern HIDDEN void __indirect_glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table);
extern HIDDEN void __indirect_glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat * params);
extern HIDDEN void __indirect_glColorTableParameteriv(GLenum target, GLenum pname, const GLint * params);
extern HIDDEN void __indirect_glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
extern HIDDEN void __indirect_glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid * table);
extern HIDDEN void __indirect_glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat * params);
extern HIDDEN void __indirect_glGetColorTableParameteriv(GLenum target, GLenum pname, GLint * params);
extern HIDDEN void __indirect_glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data);
extern HIDDEN void __indirect_glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
extern HIDDEN void __indirect_glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * image);
extern HIDDEN void __indirect_glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image);
extern HIDDEN void __indirect_glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params);
extern HIDDEN void __indirect_glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat * params);
extern HIDDEN void __indirect_glConvolutionParameteri(GLenum target, GLenum pname, GLint params);
extern HIDDEN void __indirect_glConvolutionParameteriv(GLenum target, GLenum pname, const GLint * params);
extern HIDDEN void __indirect_glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
extern HIDDEN void __indirect_glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
extern HIDDEN void __indirect_glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid * image);
extern HIDDEN void __indirect_glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat * params);
extern HIDDEN void __indirect_glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint * params);
extern HIDDEN void __indirect_glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
extern HIDDEN void __indirect_glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column);
extern HIDDEN void __indirect_glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);
extern HIDDEN void __indirect_glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat * params);
extern HIDDEN void __indirect_glGetHistogramParameteriv(GLenum target, GLenum pname, GLint * params);
extern HIDDEN void __indirect_glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);
extern HIDDEN void __indirect_glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat * params);
extern HIDDEN void __indirect_glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint * params);
extern HIDDEN void __indirect_glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
extern HIDDEN void __indirect_glMinmax(GLenum target, GLenum internalformat, GLboolean sink);
extern HIDDEN void __indirect_glResetHistogram(GLenum target);
extern HIDDEN void __indirect_glResetMinmax(GLenum target);
extern HIDDEN void __indirect_glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
extern HIDDEN void __indirect_glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels);
extern HIDDEN void __indirect_glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
extern HIDDEN void __indirect_glActiveTextureARB(GLenum texture);
extern HIDDEN void __indirect_glClientActiveTextureARB(GLenum texture);
extern HIDDEN void __indirect_glMultiTexCoord1dARB(GLenum target, GLdouble s);
extern HIDDEN void __indirect_glMultiTexCoord1dvARB(GLenum target, const GLdouble * v);
extern HIDDEN void __indirect_glMultiTexCoord1fARB(GLenum target, GLfloat s);
extern HIDDEN void __indirect_glMultiTexCoord1fvARB(GLenum target, const GLfloat * v);
extern HIDDEN void __indirect_glMultiTexCoord1iARB(GLenum target, GLint s);
extern HIDDEN void __indirect_glMultiTexCoord1ivARB(GLenum target, const GLint * v);
extern HIDDEN void __indirect_glMultiTexCoord1sARB(GLenum target, GLshort s);
extern HIDDEN void __indirect_glMultiTexCoord1svARB(GLenum target, const GLshort * v);
extern HIDDEN void __indirect_glMultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t);
extern HIDDEN void __indirect_glMultiTexCoord2dvARB(GLenum target, const GLdouble * v);
extern HIDDEN void __indirect_glMultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t);
extern HIDDEN void __indirect_glMultiTexCoord2fvARB(GLenum target, const GLfloat * v);
extern HIDDEN void __indirect_glMultiTexCoord2iARB(GLenum target, GLint s, GLint t);
extern HIDDEN void __indirect_glMultiTexCoord2ivARB(GLenum target, const GLint * v);
extern HIDDEN void __indirect_glMultiTexCoord2sARB(GLenum target, GLshort s, GLshort t);
extern HIDDEN void __indirect_glMultiTexCoord2svARB(GLenum target, const GLshort * v);
extern HIDDEN void __indirect_glMultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r);
extern HIDDEN void __indirect_glMultiTexCoord3dvARB(GLenum target, const GLdouble * v);
extern HIDDEN void __indirect_glMultiTexCoord3fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r);
extern HIDDEN void __indirect_glMultiTexCoord3fvARB(GLenum target, const GLfloat * v);
extern HIDDEN void __indirect_glMultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r);
extern HIDDEN void __indirect_glMultiTexCoord3ivARB(GLenum target, const GLint * v);
extern HIDDEN void __indirect_glMultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, GLshort r);
extern HIDDEN void __indirect_glMultiTexCoord3svARB(GLenum target, const GLshort * v);
extern HIDDEN void __indirect_glMultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
extern HIDDEN void __indirect_glMultiTexCoord4dvARB(GLenum target, const GLdouble * v);
extern HIDDEN void __indirect_glMultiTexCoord4fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
extern HIDDEN void __indirect_glMultiTexCoord4fvARB(GLenum target, const GLfloat * v);
extern HIDDEN void __indirect_glMultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, GLint q);
extern HIDDEN void __indirect_glMultiTexCoord4ivARB(GLenum target, const GLint * v);
extern HIDDEN void __indirect_glMultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
extern HIDDEN void __indirect_glMultiTexCoord4svARB(GLenum target, const GLshort * v);
extern HIDDEN void __indirect_glLoadTransposeMatrixfARB(const GLfloat * m);
extern HIDDEN void __indirect_glLoadTransposeMatrixdARB(const GLdouble * m);
extern HIDDEN void __indirect_glMultTransposeMatrixfARB(const GLfloat * m);
extern HIDDEN void __indirect_glMultTransposeMatrixdARB(const GLdouble * m);
extern HIDDEN void __indirect_glSampleCoverageARB(GLclampf value, GLboolean invert);
extern HIDDEN void __indirect_glDrawBuffersARB(GLsizei n, const GLenum * bufs);
extern HIDDEN GLboolean __indirect_glAreTexturesResidentEXT(GLsizei n, const GLuint * textures, GLboolean * residences);
extern HIDDEN void __indirect_glGenTexturesEXT(GLsizei n, GLuint * textures);
extern HIDDEN GLboolean __indirect_glIsTextureEXT(GLuint texture);
extern HIDDEN void __indirect_glSampleMaskSGIS(GLclampf value, GLboolean invert);
extern HIDDEN void __indirect_glSamplePatternSGIS(GLenum pattern);
extern HIDDEN void __indirect_glColorPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer);
extern HIDDEN void __indirect_glEdgeFlagPointerEXT(GLsizei stride, GLsizei count, const GLboolean * pointer);
extern HIDDEN void __indirect_glIndexPointerEXT(GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer);
extern HIDDEN void __indirect_glNormalPointerEXT(GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer);
extern HIDDEN void __indirect_glTexCoordPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer);
extern HIDDEN void __indirect_glVertexPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer);
extern HIDDEN void __indirect_glPointParameterfEXT(GLenum pname, GLfloat param);
extern HIDDEN void __indirect_glPointParameterfvEXT(GLenum pname, const GLfloat * params);
extern HIDDEN void __indirect_glWindowPos2dMESA(GLdouble x, GLdouble y);
extern HIDDEN void __indirect_glWindowPos2dvMESA(const GLdouble * v);
extern HIDDEN void __indirect_glWindowPos2fMESA(GLfloat x, GLfloat y);
extern HIDDEN void __indirect_glWindowPos2fvMESA(const GLfloat * v);
extern HIDDEN void __indirect_glWindowPos2iMESA(GLint x, GLint y);
extern HIDDEN void __indirect_glWindowPos2ivMESA(const GLint * v);
extern HIDDEN void __indirect_glWindowPos2sMESA(GLshort x, GLshort y);
extern HIDDEN void __indirect_glWindowPos2svMESA(const GLshort * v);
extern HIDDEN void __indirect_glWindowPos3dMESA(GLdouble x, GLdouble y, GLdouble z);
extern HIDDEN void __indirect_glWindowPos3dvMESA(const GLdouble * v);
extern HIDDEN void __indirect_glWindowPos3fMESA(GLfloat x, GLfloat y, GLfloat z);
extern HIDDEN void __indirect_glWindowPos3fvMESA(const GLfloat * v);
extern HIDDEN void __indirect_glWindowPos3iMESA(GLint x, GLint y, GLint z);
extern HIDDEN void __indirect_glWindowPos3ivMESA(const GLint * v);
extern HIDDEN void __indirect_glWindowPos3sMESA(GLshort x, GLshort y, GLshort z);
extern HIDDEN void __indirect_glWindowPos3svMESA(const GLshort * v);
extern HIDDEN void __indirect_glBlendFuncSeparateEXT(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
extern HIDDEN void __indirect_glFogCoordfEXT(GLfloat coord);
extern HIDDEN void __indirect_glFogCoordfvEXT(const GLfloat * coord);
extern HIDDEN void __indirect_glFogCoorddEXT(GLdouble coord);
extern HIDDEN void __indirect_glFogCoorddvEXT(const GLdouble * coord);
extern HIDDEN void __indirect_glFogCoordPointerEXT(GLenum type, GLsizei stride, const GLvoid * pointer);
extern HIDDEN void __indirect_glCompressedTexImage3DARB(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data);
extern HIDDEN void __indirect_glCompressedTexImage2DARB(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data);
extern HIDDEN void __indirect_glCompressedTexImage1DARB(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data);
extern HIDDEN void __indirect_glCompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data);
extern HIDDEN void __indirect_glCompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data);
extern HIDDEN void __indirect_glCompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data);
extern HIDDEN void __indirect_glGetCompressedTexImageARB(GLenum target, GLint level, GLvoid * img);
extern HIDDEN void __indirect_glSecondaryColor3bEXT(GLbyte red, GLbyte green, GLbyte blue);
extern HIDDEN void __indirect_glSecondaryColor3bvEXT(const GLbyte * v);
extern HIDDEN void __indirect_glSecondaryColor3dEXT(GLdouble red, GLdouble green, GLdouble blue);
extern HIDDEN void __indirect_glSecondaryColor3dvEXT(const GLdouble * v);
extern HIDDEN void __indirect_glSecondaryColor3fEXT(GLfloat red, GLfloat green, GLfloat blue);
extern HIDDEN void __indirect_glSecondaryColor3fvEXT(const GLfloat * v);
extern HIDDEN void __indirect_glSecondaryColor3iEXT(GLint red, GLint green, GLint blue);
extern HIDDEN void __indirect_glSecondaryColor3ivEXT(const GLint * v);
extern HIDDEN void __indirect_glSecondaryColor3sEXT(GLshort red, GLshort green, GLshort blue);
extern HIDDEN void __indirect_glSecondaryColor3svEXT(const GLshort * v);
extern HIDDEN void __indirect_glSecondaryColor3ubEXT(GLubyte red, GLubyte green, GLubyte blue);
extern HIDDEN void __indirect_glSecondaryColor3ubvEXT(const GLubyte * v);
extern HIDDEN void __indirect_glSecondaryColor3uiEXT(GLuint red, GLuint green, GLuint blue);
extern HIDDEN void __indirect_glSecondaryColor3uivEXT(const GLuint * v);
extern HIDDEN void __indirect_glSecondaryColor3usEXT(GLushort red, GLushort green, GLushort blue);
extern HIDDEN void __indirect_glSecondaryColor3usvEXT(const GLushort * v);
extern HIDDEN void __indirect_glSecondaryColorPointerEXT(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
extern HIDDEN GLboolean __indirect_glAreProgramsResidentNV(GLsizei n, const GLuint * ids, GLboolean * residences);
extern HIDDEN void __indirect_glBindProgramNV(GLenum target, GLuint program);
extern HIDDEN void __indirect_glDeleteProgramsNV(GLsizei n, const GLuint * programs);
extern HIDDEN void __indirect_glExecuteProgramNV(GLenum target, GLuint id, const GLfloat * params);
extern HIDDEN void __indirect_glGenProgramsNV(GLsizei n, GLuint * programs);
extern HIDDEN void __indirect_glGetProgramParameterdvNV(GLenum target, GLuint index, GLenum pname, GLdouble * params);
extern HIDDEN void __indirect_glGetProgramParameterfvNV(GLenum target, GLuint index, GLenum pname, GLfloat * params);
extern HIDDEN void __indirect_glGetProgramivNV(GLuint id, GLenum pname, GLint * params);
extern HIDDEN void __indirect_glGetProgramStringNV(GLuint id, GLenum pname, GLubyte * program);
extern HIDDEN void __indirect_glGetTrackMatrixivNV(GLenum target, GLuint address, GLenum pname, GLint * params);
extern HIDDEN void __indirect_glGetVertexAttribdvARB(GLuint index, GLenum pname, GLdouble * params);
extern HIDDEN void __indirect_glGetVertexAttribfvARB(GLuint index, GLenum pname, GLfloat * params);
extern HIDDEN void __indirect_glGetVertexAttribivARB(GLuint index, GLenum pname, GLint * params);
extern HIDDEN void __indirect_glGetVertexAttribPointervNV(GLuint index, GLenum pname, GLvoid ** params);
extern HIDDEN GLboolean __indirect_glIsProgramNV(GLuint program);
extern HIDDEN void __indirect_glLoadProgramNV(GLenum target, GLuint id, GLsizei len, const GLubyte * program);
extern HIDDEN void __indirect_glProgramParameter4dNV(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
extern HIDDEN void __indirect_glProgramParameter4dvNV(GLenum target, GLuint index, const GLdouble * params);
extern HIDDEN void __indirect_glProgramParameter4fNV(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
extern HIDDEN void __indirect_glProgramParameter4fvNV(GLenum target, GLuint index, const GLfloat * params);
extern HIDDEN void __indirect_glProgramParameters4dvNV(GLenum target, GLuint index, GLuint num, const GLdouble * params);
extern HIDDEN void __indirect_glProgramParameters4fvNV(GLenum target, GLuint index, GLuint num, const GLfloat * params);
extern HIDDEN void __indirect_glRequestResidentProgramsNV(GLsizei n, const GLuint * ids);
extern HIDDEN void __indirect_glTrackMatrixNV(GLenum target, GLuint address, GLenum matrix, GLenum transform);
extern HIDDEN void __indirect_glVertexAttribPointerNV(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
extern HIDDEN void __indirect_glVertexAttrib1dARB(GLuint index, GLdouble x);
extern HIDDEN void __indirect_glVertexAttrib1dvARB(GLuint index, const GLdouble * v);
extern HIDDEN void __indirect_glVertexAttrib1fARB(GLuint index, GLfloat x);
extern HIDDEN void __indirect_glVertexAttrib1fvARB(GLuint index, const GLfloat * v);
extern HIDDEN void __indirect_glVertexAttrib1sARB(GLuint index, GLshort x);
extern HIDDEN void __indirect_glVertexAttrib1svARB(GLuint index, const GLshort * v);
extern HIDDEN void __indirect_glVertexAttrib2dARB(GLuint index, GLdouble x, GLdouble y);
extern HIDDEN void __indirect_glVertexAttrib2dvARB(GLuint index, const GLdouble * v);
extern HIDDEN void __indirect_glVertexAttrib2fARB(GLuint index, GLfloat x, GLfloat y);
extern HIDDEN void __indirect_glVertexAttrib2fvARB(GLuint index, const GLfloat * v);
extern HIDDEN void __indirect_glVertexAttrib2sARB(GLuint index, GLshort x, GLshort y);
extern HIDDEN void __indirect_glVertexAttrib2svARB(GLuint index, const GLshort * v);
extern HIDDEN void __indirect_glVertexAttrib3dARB(GLuint index, GLdouble x, GLdouble y, GLdouble z);
extern HIDDEN void __indirect_glVertexAttrib3dvARB(GLuint index, const GLdouble * v);