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/**************************************************************************
*
* Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#include <windows.h>
#include "pipe/p_screen.h"
#include "pipe/p_context.h"
#include "state_tracker/st_context.h"
#include "state_tracker/st_public.h"
#include "stw_winsys.h"
#include "stw_device.h"
#include "stw_framebuffer.h"
#include "stw_wgl.h"
WINGDIAPI BOOL APIENTRY
wglSwapBuffers(
HDC hdc )
{
struct stw_framebuffer *fb;
struct pipe_surface *surf;
fb = framebuffer_from_hdc( hdc );
if (fb == NULL)
return FALSE;
/* If we're swapping the buffer associated with the current context
* we have to flush any pending rendering commands first.
*/
st_notify_swapbuffers( fb->stfb );
st_get_framebuffer_surface( fb->stfb, ST_SURFACE_BACK_LEFT, &surf );
stw_dev->stw_winsys->flush_frontbuffer(stw_dev->screen,
surf,
hdc );
return TRUE;
}
WINGDIAPI BOOL APIENTRY
wglSwapLayerBuffers(
HDC hdc,
UINT fuPlanes )
{
(void) hdc;
(void) fuPlanes;
return FALSE;
}
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