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/*
* Copyright © 2017 Timothy Arceri
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#ifndef ST_SHADER_CACHE_H
#define ST_SHADER_CACHE_H
#include "st_context.h"
#include "compiler/blob.h"
#include "main/mtypes.h"
#include "pipe/p_state.h"
#include "util/disk_cache.h"
#include "util/mesa-sha1.h"
#ifdef __cplusplus
extern "C" {
#endif
void
st_get_program_binary_driver_sha1(struct gl_context *ctx, uint8_t *sha1);
void
st_serialise_tgsi_program(struct gl_context *ctx, struct gl_program *prog);
void
st_serialise_tgsi_program_binary(struct gl_context *ctx,
struct gl_shader_program *shProg,
struct gl_program *prog);
void
st_deserialise_tgsi_program(struct gl_context *ctx,
struct gl_shader_program *shProg,
struct gl_program *prog);
void
st_serialise_nir_program(struct gl_context *ctx, struct gl_program *prog);
void
st_serialise_nir_program_binary(struct gl_context *ctx,
struct gl_shader_program *shProg,
struct gl_program *prog);
void
st_deserialise_nir_program(struct gl_context *ctx,
struct gl_shader_program *shProg,
struct gl_program *prog);
bool
st_load_ir_from_disk_cache(struct gl_context *ctx,
struct gl_shader_program *prog,
bool nir);
void
st_store_ir_in_disk_cache(struct st_context *st, struct gl_program *prog,
bool nir);
#ifdef __cplusplus
}
#endif
#endif
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