aboutsummaryrefslogtreecommitdiffstats
path: root/src/mesa/state_tracker/st_copytex.c
blob: 4e0fd790d43a23af5bbcbdf794f4654a9f1d9831 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
/*
 * Copyright 2015 VMware, Inc.
 * All Rights Reserved.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included
 * in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
 * OTHER DEALINGS IN THE SOFTWARE.
 */

#include "main/mtypes.h"
#include "main/buffers.h"
#include "main/errors.h"
#include "main/fbobject.h"
#include "main/get.h"
#include "main/teximage.h"
#include "main/texparam.h"
#include "st_copytex.h"


/**
 * Copy a colorbuffer from the window system framebuffer (a window or
 * pbuffer) to a texture.
 * This is a helper used by the wglBindTexImageARB() function.
 *
 * \param srcBuffer  source buffer (GL_FRONT_LEFT, GL_BACK_LEFT, etc)
 * \param fbWidth  width of the source framebuffer
 * \param fbHeight  height of the source framebuffer
 * \param texTarget  which texture target to copy to (GL_TEXTURE_1D/2D/CUBE_MAP)
 * \param texLevel  which texture mipmap level to copy to
 * \param cubeFace  which cube face to copy to (in [0,5])
 * \param texFormat  what texture format to use, if texture doesn't exist
 */
void
st_copy_framebuffer_to_texture(GLenum srcBuffer,
                               GLint fbWidth, GLint fbHeight,
                               GLenum texTarget, GLint texLevel,
                               GLuint cubeFace, GLenum texFormat)
{
   GLint readFBOSave, readBufSave, width, height;

   assert(cubeFace < 6);

   /* Save current FBO / readbuffer */
   _mesa_GetIntegerv(GL_READ_FRAMEBUFFER_BINDING, &readFBOSave);
   _mesa_GetIntegerv(GL_READ_BUFFER, &readBufSave);

   /* Read from the winsys buffer */
   _mesa_BindFramebuffer(GL_READ_FRAMEBUFFER, 0);
   _mesa_ReadBuffer(srcBuffer);

   /* copy image from pbuffer to texture */
   switch (texTarget) {
   case GL_TEXTURE_1D:
      _mesa_GetTexLevelParameteriv(GL_TEXTURE_1D, texLevel,
                                   GL_TEXTURE_WIDTH, &width);
      if (width == fbWidth) {
         /* replace existing texture */
         _mesa_CopyTexSubImage1D(GL_TEXTURE_1D,
                                 texLevel,
                                 0,    /* xoffset */
                                 0, 0, /* x, y */
                                 fbWidth);
      } else {
         /* define initial texture */
         _mesa_CopyTexImage1D(GL_TEXTURE_1D,
                              texLevel,
                              texFormat,
                              0, 0, /* x, y */
                              fbWidth, 0);
      }
      break;
   case GL_TEXTURE_2D:
      _mesa_GetTexLevelParameteriv(GL_TEXTURE_2D, texLevel,
                                   GL_TEXTURE_WIDTH, &width);
      _mesa_GetTexLevelParameteriv(GL_TEXTURE_2D, texLevel,
                                   GL_TEXTURE_HEIGHT, &height);
      if (width == fbWidth && height == fbHeight) {
         /* replace existing texture */
         _mesa_CopyTexSubImage2D(GL_TEXTURE_2D,
                                 texLevel,
                                 0, 0, /* xoffset, yoffset */
                                 0, 0, /* x, y */
                                 fbWidth, fbHeight);
      } else {
         /* define initial texture */
         _mesa_CopyTexImage2D(GL_TEXTURE_2D,
                              texLevel,
                              texFormat,
                              0, 0, /* x, y */
                              fbWidth, fbHeight, 0);
      }
      break;
   case GL_TEXTURE_CUBE_MAP:
      {
         const GLenum target =
            GL_TEXTURE_CUBE_MAP_POSITIVE_X + cubeFace;
         _mesa_GetTexLevelParameteriv(target, texLevel,
                                      GL_TEXTURE_WIDTH, &width);
         _mesa_GetTexLevelParameteriv(target, texLevel,
                                      GL_TEXTURE_HEIGHT, &height);
         if (width == fbWidth && height == fbHeight) {
            /* replace existing texture */
            _mesa_CopyTexSubImage2D(target,
                                    texLevel,
                                    0, 0, /* xoffset, yoffset */
                                    0, 0, /* x, y */
                                    fbWidth, fbHeight);
         } else {
            /* define new texture */
            _mesa_CopyTexImage2D(target,
                                 texLevel,
                                 texFormat,
                                 0, 0, /* x, y */
                                 fbWidth, fbHeight, 0);
         }
      }
      break;
   default:
      _mesa_problem(NULL,
                    "unexpected target in st_copy_framebuffer_to_texture()\n");
   }

   /* restore readbuffer */
   _mesa_ReadBuffer(readBufSave);
   _mesa_BindFramebuffer(GL_READ_FRAMEBUFFER, readFBOSave);
}