aboutsummaryrefslogtreecommitdiffstats
path: root/src/mesa/state_tracker/st_atom_array.c
blob: 0b5909ba11aab484ae33e1ecbcdca155743c998a (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331

/**************************************************************************
 *
 * Copyright 2007 VMware, Inc.
 * Copyright 2012 Marek Olšák <maraeo@gmail.com>
 * All Rights Reserved.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the
 * "Software"), to deal in the Software without restriction, including
 * without limitation the rights to use, copy, modify, merge, publish,
 * distribute, sub license, and/or sell copies of the Software, and to
 * permit persons to whom the Software is furnished to do so, subject to
 * the following conditions:
 *
 * The above copyright notice and this permission notice (including the
 * next paragraph) shall be included in all copies or substantial portions
 * of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
 * IN NO EVENT SHALL AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR
 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 *
 **************************************************************************/

/*
 * This converts the VBO's vertex attribute/array information into
 * Gallium vertex state and binds it.
 *
 * Authors:
 *   Keith Whitwell <keithw@vmware.com>
 *   Marek Olšák <maraeo@gmail.com>
 */

#include "st_context.h"
#include "st_atom.h"
#include "st_cb_bufferobjects.h"
#include "st_draw.h"
#include "st_program.h"

#include "cso_cache/cso_context.h"
#include "util/u_math.h"
#include "util/u_upload_mgr.h"
#include "main/bufferobj.h"
#include "main/glformats.h"
#include "main/varray.h"
#include "main/arrayobj.h"

static void set_velement(struct pipe_vertex_element *velement,
                          int src_offset, int format,
                          int instance_divisor, int vbo_index)
{
   velement->src_offset = src_offset;
   velement->src_format = format;
   velement->instance_divisor = instance_divisor;
   velement->vertex_buffer_index = vbo_index;
   assert(velement->src_format);
}

static void init_velement_64bit(const struct st_vertex_program *vp,
                                struct pipe_vertex_element *velements,
                                const struct gl_vertex_format *vformat,
                                int src_offset, int instance_divisor,
                                int vbo_index, int idx)
{
   const GLubyte nr_components = vformat->Size;
   int lower_format;

   if (nr_components < 2)
      lower_format = PIPE_FORMAT_R32G32_UINT;
   else
      lower_format = PIPE_FORMAT_R32G32B32A32_UINT;

   set_velement(&velements[idx], src_offset,
                lower_format, instance_divisor, vbo_index);
   idx++;

   if (idx < vp->num_inputs &&
       vp->index_to_input[idx] == ST_DOUBLE_ATTRIB_PLACEHOLDER) {
      if (nr_components >= 3) {
         if (nr_components == 3)
            lower_format = PIPE_FORMAT_R32G32_UINT;
         else
            lower_format = PIPE_FORMAT_R32G32B32A32_UINT;

         set_velement(&velements[idx], src_offset + 4 * sizeof(float),
                      lower_format, instance_divisor, vbo_index);
      } else {
         /* The values here are undefined. Fill in some conservative
          * dummy values.
          */
         set_velement(&velements[idx], src_offset, PIPE_FORMAT_R32G32_UINT,
                      instance_divisor, vbo_index);
      }
   }
}

/* Always inline the non-64bit element code, so that the compiler can see
 * that velements is on the stack.
 */
static void ALWAYS_INLINE
init_velement(const struct st_vertex_program *vp,
              struct pipe_vertex_element *velements,
              const struct gl_vertex_format *vformat,
              int src_offset, int instance_divisor,
              int vbo_index, int idx)
{
   if (!vformat->Doubles) {
      velements[idx].src_offset = src_offset;
      velements[idx].src_format = vformat->_PipeFormat;
      velements[idx].instance_divisor = instance_divisor;
      velements[idx].vertex_buffer_index = vbo_index;
      assert(velements[idx].src_format);
      return;
   }

   init_velement_64bit(vp, velements, vformat, src_offset, instance_divisor,
                       vbo_index, idx);
}

/* ALWAYS_INLINE helps the compiler realize that most of the parameters are
 * on the stack.
 */
void
#ifndef _MSC_VER /* MSVC doesn't like inlining public functions */
ALWAYS_INLINE
#endif
st_setup_arrays(struct st_context *st,
                const struct st_vertex_program *vp,
                const struct st_common_variant *vp_variant,
                struct cso_velems_state *velements,
                struct pipe_vertex_buffer *vbuffer, unsigned *num_vbuffers,
                bool *has_user_vertex_buffers)
{
   struct gl_context *ctx = st->ctx;
   const struct gl_vertex_array_object *vao = ctx->Array._DrawVAO;
   const GLbitfield inputs_read = vp_variant->vert_attrib_mask;
   const ubyte *input_to_index = vp->input_to_index;

   /* Process attribute array data. */
   GLbitfield mask = inputs_read & _mesa_draw_array_bits(ctx);
   GLbitfield userbuf_attribs = inputs_read & _mesa_draw_user_array_bits(ctx);

   *has_user_vertex_buffers = userbuf_attribs != 0;
   st->draw_needs_minmax_index =
      (userbuf_attribs & ~_mesa_draw_nonzero_divisor_bits(ctx)) != 0;

   while (mask) {
      /* The attribute index to start pulling a binding */
      const gl_vert_attrib i = ffs(mask) - 1;
      const struct gl_vertex_buffer_binding *const binding
         = _mesa_draw_buffer_binding(vao, i);
      const unsigned bufidx = (*num_vbuffers)++;

      if (binding->BufferObj) {
         /* Set the binding */
         struct st_buffer_object *stobj = st_buffer_object(binding->BufferObj);

         vbuffer[bufidx].buffer.resource = stobj ? stobj->buffer : NULL;
         vbuffer[bufidx].is_user_buffer = false;
         vbuffer[bufidx].buffer_offset = _mesa_draw_binding_offset(binding);
      } else {
         /* Set the binding */
         const void *ptr = (const void *)_mesa_draw_binding_offset(binding);
         vbuffer[bufidx].buffer.user = ptr;
         vbuffer[bufidx].is_user_buffer = true;
         vbuffer[bufidx].buffer_offset = 0;
      }
      vbuffer[bufidx].stride = binding->Stride; /* in bytes */

      const GLbitfield boundmask = _mesa_draw_bound_attrib_bits(binding);
      GLbitfield attrmask = mask & boundmask;
      /* Mark the those attributes as processed */
      mask &= ~boundmask;
      /* We can assume that we have array for the binding */
      assert(attrmask);
      /* Walk attributes belonging to the binding */
      do {
         const gl_vert_attrib attr = u_bit_scan(&attrmask);
         const struct gl_array_attributes *const attrib
            = _mesa_draw_array_attrib(vao, attr);
         const GLuint off = _mesa_draw_attributes_relative_offset(attrib);
         init_velement(vp, velements->velems, &attrib->Format, off,
                       binding->InstanceDivisor, bufidx,
                       input_to_index[attr]);
      } while (attrmask);
   }
}

/* ALWAYS_INLINE helps the compiler realize that most of the parameters are
 * on the stack.
 *
 * Return the index of the vertex buffer where current attribs have been
 * uploaded.
 */
static int ALWAYS_INLINE
st_setup_current(struct st_context *st,
                 const struct st_vertex_program *vp,
                 const struct st_common_variant *vp_variant,
                 struct cso_velems_state *velements,
                 struct pipe_vertex_buffer *vbuffer, unsigned *num_vbuffers)
{
   struct gl_context *ctx = st->ctx;
   const GLbitfield inputs_read = vp_variant->vert_attrib_mask;

   /* Process values that should have better been uniforms in the application */
   GLbitfield curmask = inputs_read & _mesa_draw_current_bits(ctx);
   if (curmask) {
      const ubyte *input_to_index = vp->input_to_index;
      /* For each attribute, upload the maximum possible size. */
      GLubyte data[VERT_ATTRIB_MAX * sizeof(GLdouble) * 4];
      GLubyte *cursor = data;
      const unsigned bufidx = (*num_vbuffers)++;
      unsigned max_alignment = 1;

      do {
         const gl_vert_attrib attr = u_bit_scan(&curmask);
         const struct gl_array_attributes *const attrib
            = _mesa_draw_current_attrib(ctx, attr);
         const unsigned size = attrib->Format._ElementSize;
         const unsigned alignment = util_next_power_of_two(size);
         max_alignment = MAX2(max_alignment, alignment);
         memcpy(cursor, attrib->Ptr, size);
         if (alignment != size)
            memset(cursor + size, 0, alignment - size);

         init_velement(vp, velements->velems, &attrib->Format, cursor - data,
                       0, bufidx, input_to_index[attr]);

         cursor += alignment;
      } while (curmask);

      vbuffer[bufidx].is_user_buffer = false;
      vbuffer[bufidx].buffer.resource = NULL;
      /* vbuffer[bufidx].buffer_offset is set below */
      vbuffer[bufidx].stride = 0;

      /* Use const_uploader for zero-stride vertex attributes, because
       * it may use a better memory placement than stream_uploader.
       * The reason is that zero-stride attributes can be fetched many
       * times (thousands of times), so a better placement is going to
       * perform better.
       */
      struct u_upload_mgr *uploader = st->can_bind_const_buffer_as_vertex ?
                                      st->pipe->const_uploader :
                                      st->pipe->stream_uploader;
      u_upload_data(uploader,
                    0, cursor - data, max_alignment, data,
                    &vbuffer[bufidx].buffer_offset,
                    &vbuffer[bufidx].buffer.resource);
      /* Always unmap. The uploader might use explicit flushes. */
      u_upload_unmap(uploader);
      return bufidx;
   }
   return -1;
}

void
st_setup_current_user(struct st_context *st,
                      const struct st_vertex_program *vp,
                      const struct st_common_variant *vp_variant,
                      struct cso_velems_state *velements,
                      struct pipe_vertex_buffer *vbuffer, unsigned *num_vbuffers)
{
   struct gl_context *ctx = st->ctx;
   const GLbitfield inputs_read = vp_variant->vert_attrib_mask;
   const ubyte *input_to_index = vp->input_to_index;

   /* Process values that should have better been uniforms in the application */
   GLbitfield curmask = inputs_read & _mesa_draw_current_bits(ctx);
   /* For each attribute, make an own user buffer binding. */
   while (curmask) {
      const gl_vert_attrib attr = u_bit_scan(&curmask);
      const struct gl_array_attributes *const attrib
         = _mesa_draw_current_attrib(ctx, attr);
      const unsigned bufidx = (*num_vbuffers)++;

      init_velement(vp, velements->velems, &attrib->Format, 0, 0,
                    bufidx, input_to_index[attr]);

      vbuffer[bufidx].is_user_buffer = true;
      vbuffer[bufidx].buffer.user = attrib->Ptr;
      vbuffer[bufidx].buffer_offset = 0;
      vbuffer[bufidx].stride = 0;
   }
}

void
st_update_array(struct st_context *st)
{
   /* vertex program validation must be done before this */
   /* _NEW_PROGRAM, ST_NEW_VS_STATE */
   const struct st_vertex_program *vp = (struct st_vertex_program *)st->vp;
   const struct st_common_variant *vp_variant = st->vp_variant;

   struct pipe_vertex_buffer vbuffer[PIPE_MAX_ATTRIBS];
   unsigned num_vbuffers = 0;
   struct cso_velems_state velements;
   bool uses_user_vertex_buffers;

   /* ST_NEW_VERTEX_ARRAYS alias ctx->DriverFlags.NewArray */
   /* Setup arrays */
   st_setup_arrays(st, vp, vp_variant, &velements, vbuffer, &num_vbuffers,
                   &uses_user_vertex_buffers);

   /* _NEW_CURRENT_ATTRIB */
   /* Setup zero-stride attribs. */
   int current_attrib_buffer =
      st_setup_current(st, vp, vp_variant, &velements, vbuffer, &num_vbuffers);

   velements.count = vp->num_inputs + vp_variant->key.passthrough_edgeflags;

   /* Set vertex buffers and elements. */
   struct cso_context *cso = st->cso_context;
   unsigned unbind_trailing_vbuffers =
      st->last_num_vbuffers > num_vbuffers ?
         st->last_num_vbuffers - num_vbuffers : 0;
   cso_set_vertex_buffers_and_elements(cso, &velements,
                                       num_vbuffers,
                                       unbind_trailing_vbuffers,
                                       vbuffer, uses_user_vertex_buffers);
   st->last_num_vbuffers = num_vbuffers;

   /* Unreference uploaded current attrib buffer. */
   if (current_attrib_buffer >= 0)
      pipe_resource_reference(&vbuffer[current_attrib_buffer].buffer.resource, NULL);
}