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path: root/src/mesa/state_tracker/st_atom.c
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/**************************************************************************
 * 
 * Copyright 2003 VMware, Inc.
 * All Rights Reserved.
 * 
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the
 * "Software"), to deal in the Software without restriction, including
 * without limitation the rights to use, copy, modify, merge, publish,
 * distribute, sub license, and/or sell copies of the Software, and to
 * permit persons to whom the Software is furnished to do so, subject to
 * the following conditions:
 * 
 * The above copyright notice and this permission notice (including the
 * next paragraph) shall be included in all copies or substantial portions
 * of the Software.
 * 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 * 
 **************************************************************************/


#include <stdio.h>
#include "main/glheader.h"
#include "main/context.h"

#include "pipe/p_defines.h"
#include "st_context.h"
#include "st_atom.h"
#include "st_program.h"
#include "st_manager.h"


/**
 * This is used to initialize st->render_atoms[].
 */
static const struct st_tracked_state *render_atoms[] =
{
   &st_update_depth_stencil_alpha,
   &st_update_clip,

   &st_update_fp,
   &st_update_gp,
   &st_update_tep,
   &st_update_tcp,
   &st_update_vp,

   &st_update_rasterizer,
   &st_update_polygon_stipple,
   &st_update_viewport,
   &st_update_scissor,
   &st_update_blend,
   &st_update_vertex_texture,
   &st_update_fragment_texture,
   &st_update_geometry_texture,
   &st_update_tessctrl_texture,
   &st_update_tesseval_texture,
   &st_update_sampler, /* depends on update_*_texture for swizzle */
   &st_bind_vs_images,
   &st_bind_tcs_images,
   &st_bind_tes_images,
   &st_bind_gs_images,
   &st_bind_fs_images,
   &st_update_framebuffer, /* depends on update_*_texture and bind_*_images */
   &st_update_msaa,
   &st_update_sample_shading,
   &st_update_vs_constants,
   &st_update_tcs_constants,
   &st_update_tes_constants,
   &st_update_gs_constants,
   &st_update_fs_constants,
   &st_bind_vs_ubos,
   &st_bind_tcs_ubos,
   &st_bind_tes_ubos,
   &st_bind_fs_ubos,
   &st_bind_gs_ubos,
   &st_bind_vs_atomics,
   &st_bind_tcs_atomics,
   &st_bind_tes_atomics,
   &st_bind_fs_atomics,
   &st_bind_gs_atomics,
   &st_bind_vs_ssbos,
   &st_bind_tcs_ssbos,
   &st_bind_tes_ssbos,
   &st_bind_fs_ssbos,
   &st_bind_gs_ssbos,
   &st_update_pixel_transfer,
   &st_update_tess,

   /* this must be done after the vertex program update */
   &st_update_array
};


/**
 * This is used to initialize st->compute_atoms[].
 */
static const struct st_tracked_state *compute_atoms[] =
{
   &st_update_cp,
   &st_update_compute_texture,
   &st_update_sampler, /* depends on update_compute_texture for swizzle */
   &st_update_cs_constants,
   &st_bind_cs_ubos,
   &st_bind_cs_atomics,
   &st_bind_cs_ssbos,
   &st_bind_cs_images,
};


void st_init_atoms( struct st_context *st )
{
   /* no-op */
}


void st_destroy_atoms( struct st_context *st )
{
   /* no-op */
}



static bool
check_state(const struct st_state_flags *a, const struct st_state_flags *b)
{
   return (a->mesa & b->mesa) || (a->st & b->st);
}


static void
accumulate_state(struct st_state_flags *a, const struct st_state_flags *b)
{
   a->mesa |= b->mesa;
   a->st |= b->st;
}


static void
xor_states(struct st_state_flags *result,
           const struct st_state_flags *a,
           const struct st_state_flags *b)
{
   result->mesa = a->mesa ^ b->mesa;
   result->st = a->st ^ b->st;
}


/* Too complex to figure out, just check every time:
 */
static void check_program_state( struct st_context *st )
{
   struct gl_context *ctx = st->ctx;

   if (ctx->VertexProgram._Current != &st->vp->Base)
      st->dirty.st |= ST_NEW_VERTEX_PROGRAM;

   if (ctx->FragmentProgram._Current != &st->fp->Base)
      st->dirty.st |= ST_NEW_FRAGMENT_PROGRAM;

   if (ctx->GeometryProgram._Current != &st->gp->Base)
      st->dirty.st |= ST_NEW_GEOMETRY_PROGRAM;
}

static void check_attrib_edgeflag(struct st_context *st)
{
   const struct gl_client_array **arrays = st->ctx->Array._DrawArrays;
   GLboolean vertdata_edgeflags, edgeflag_culls_prims, edgeflags_enabled;

   if (!arrays)
      return;

   edgeflags_enabled = st->ctx->Polygon.FrontMode != GL_FILL ||
                       st->ctx->Polygon.BackMode != GL_FILL;

   vertdata_edgeflags = edgeflags_enabled &&
                        arrays[VERT_ATTRIB_EDGEFLAG]->StrideB != 0;
   if (vertdata_edgeflags != st->vertdata_edgeflags) {
      st->vertdata_edgeflags = vertdata_edgeflags;
      st->dirty.st |= ST_NEW_VERTEX_PROGRAM;
   }

   edgeflag_culls_prims = edgeflags_enabled && !vertdata_edgeflags &&
                          !st->ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG][0];
   if (edgeflag_culls_prims != st->edgeflag_culls_prims) {
      st->edgeflag_culls_prims = edgeflag_culls_prims;
      st->dirty.st |= ST_NEW_RASTERIZER;
   }
}


/***********************************************************************
 * Update all derived state:
 */

void st_validate_state( struct st_context *st, enum st_pipeline pipeline )
{
   const struct st_tracked_state **atoms;
   struct st_state_flags *state;
   GLuint num_atoms;
   GLuint i;

   /* Get pipeline state. */
   switch (pipeline) {
    case ST_PIPELINE_RENDER:
      atoms     = render_atoms;
      num_atoms = ARRAY_SIZE(render_atoms);
      state     = &st->dirty;
      break;
   case ST_PIPELINE_COMPUTE:
      atoms     = compute_atoms;
      num_atoms = ARRAY_SIZE(compute_atoms);
      state     = &st->dirty_cp;
      break;
   default:
      unreachable("Invalid pipeline specified");
   }

   /* Get Mesa driver state. */
   st->dirty.st |= st->ctx->NewDriverState;
   st->dirty_cp.st |= st->ctx->NewDriverState;
   st->ctx->NewDriverState = 0;

   if (pipeline == ST_PIPELINE_RENDER) {
      check_attrib_edgeflag(st);

      check_program_state(st);

      st_manager_validate_framebuffers(st);
   }

   if (state->st == 0 && state->mesa == 0)
      return;

   /*printf("%s %x/%x\n", __func__, state->mesa, state->st);*/

#ifdef DEBUG
   if (1) {
#else
   if (0) {
#endif
      /* Debug version which enforces various sanity checks on the
       * state flags which are generated and checked to help ensure
       * state atoms are ordered correctly in the list.
       */
      struct st_state_flags examined, prev;      
      memset(&examined, 0, sizeof(examined));
      prev = *state;

      for (i = 0; i < num_atoms; i++) {
	 const struct st_tracked_state *atom = atoms[i];
	 struct st_state_flags generated;
	 
	 /*printf("atom %s %x/%x\n", atom->name, atom->dirty.mesa, atom->dirty.st);*/

	 if (!(atom->dirty.mesa || atom->dirty.st) ||
	     !atom->update) {
	    printf("malformed atom %s\n", atom->name);
	    assert(0);
	 }

	 if (check_state(state, &atom->dirty)) {
	    atoms[i]->update( st );
	    /*printf("after: %x\n", atom->dirty.mesa);*/
	 }

	 accumulate_state(&examined, &atom->dirty);

	 /* generated = (prev ^ state)
	  * if (examined & generated)
	  *     fail;
	  */
	 xor_states(&generated, &prev, state);
	 assert(!check_state(&examined, &generated));
	 prev = *state;
      }
      /*printf("\n");*/

   }
   else {
      for (i = 0; i < num_atoms; i++) {
	 if (check_state(state, &atoms[i]->dirty))
	    atoms[i]->update( st );
      }
   }

   memset(state, 0, sizeof(*state));
}