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/*
* Mesa 3-D graphics library
* Version: 6.5
*
* Copyright (C) 2005-2006 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#if !defined SLANG_STORAGE_H
#define SLANG_STORAGE_H
#include "slang_compile.h"
#if defined __cplusplus
extern "C" {
#endif
/*
* Program variable data storage is kept completely transparent to the front-end compiler. It is
* up to the back-end how the data is actually allocated. The slang_storage_type enum
* provides the basic information about how the memory is interpreted. This abstract piece
* of memory is called a data slot. A data slot of a particular type has a fixed size.
*
* For now, only the three basic types are supported, that is bool, int and float. Other built-in
* types like vector or matrix can easily be decomposed into a series of basic types.
*/
typedef enum slang_storage_type_
{
slang_stor_aggregate,
slang_stor_bool,
slang_stor_int,
slang_stor_float
} slang_storage_type;
/*
* The slang_storage_array structure groups data slots of the same type into an array. This
* array has a fixed length. Arrays are required to have a size equal to the sum of sizes of its
* elements. They are also required to support indirect addressing. That is, if B references
* first data slot in the array, S is the size of the data slot and I is the integral index that
* is not known at compile time, B+I*S references I-th data slot.
*
* This structure is also used to break down built-in data types that are not supported directly.
* Vectors, like vec3, are constructed from arrays of their basic types. Matrices are formed of
* an array of column vectors, which are in turn processed as other vectors.
*/
typedef struct slang_storage_array_
{
slang_storage_type type;
struct slang_storage_aggregate_ *aggregate; /* slang_stor_aggregate */
GLuint length;
} slang_storage_array;
GLboolean slang_storage_array_construct (slang_storage_array *);
GLvoid slang_storage_array_destruct (slang_storage_array *);
/*
* The slang_storage_aggregate structure relaxes the indirect addressing requirement for
* slang_storage_array structure. Aggregates are always accessed statically - its member
* addresses are well-known at compile time. For example, user-defined types are implemented as
* aggregates. Aggregates can collect data of a different type.
*/
typedef struct slang_storage_aggregate_
{
slang_storage_array *arrays;
GLuint count;
} slang_storage_aggregate;
GLboolean slang_storage_aggregate_construct (slang_storage_aggregate *);
GLvoid slang_storage_aggregate_destruct (slang_storage_aggregate *);
GLboolean _slang_aggregate_variable (slang_storage_aggregate *, struct slang_type_specifier_ *,
struct slang_operation_ *, struct slang_function_scope_ *, slang_struct_scope *,
slang_variable_scope *, struct slang_machine_ *, struct slang_assembly_file_ *,
slang_atom_pool *);
/*
* Returns total size (in machine units) of the given aggregate.
* Returns 0 on error.
*/
GLuint _slang_sizeof_aggregate (const slang_storage_aggregate *);
/*
* Converts structured aggregate to a flat one, with arrays of generic type being
* one-element long.
* Returns GL_TRUE on success.
* Returns GL_FALSE otherwise.
*/
GLboolean _slang_flatten_aggregate (slang_storage_aggregate *, const slang_storage_aggregate *);
#ifdef __cplusplus
}
#endif
#endif
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