aboutsummaryrefslogtreecommitdiffstats
path: root/src/mesa/shader/slang/slang_compile_struct.c
blob: e6c38730d7d7e889c448d7c689af18ae458576af (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
/*
 * Mesa 3-D graphics library
 * Version:  6.5.3
 *
 * Copyright (C) 2005-2007  Brian Paul   All Rights Reserved.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included
 * in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 */

/**
 * \file slang_compile_struct.c
 * slang front-end compiler
 * \author Michal Krol
 */

#include "main/imports.h"
#include "slang_mem.h"
#include "slang_compile.h"


GLvoid
_slang_struct_scope_ctr(slang_struct_scope * self)
{
   self->structs = NULL;
   self->num_structs = 0;
   self->outer_scope = NULL;
}

void
slang_struct_scope_destruct(slang_struct_scope * scope)
{
   GLuint i;

   for (i = 0; i < scope->num_structs; i++)
      slang_struct_destruct(scope->structs + i);
   _slang_free(scope->structs);
   /* do not free scope->outer_scope */
}

int
slang_struct_scope_copy(slang_struct_scope * x, const slang_struct_scope * y)
{
   slang_struct_scope z;
   GLuint i;

   _slang_struct_scope_ctr(&z);
   z.structs = (slang_struct *)
      _slang_alloc(y->num_structs * sizeof(slang_struct));
   if (z.structs == NULL) {
      slang_struct_scope_destruct(&z);
      return 0;
   }
   for (z.num_structs = 0; z.num_structs < y->num_structs; z.num_structs++)
      if (!slang_struct_construct(&z.structs[z.num_structs])) {
         slang_struct_scope_destruct(&z);
         return 0;
      }
   for (i = 0; i < z.num_structs; i++)
      if (!slang_struct_copy(&z.structs[i], &y->structs[i])) {
         slang_struct_scope_destruct(&z);
         return 0;
      }
   z.outer_scope = y->outer_scope;
   slang_struct_scope_destruct(x);
   *x = z;
   return 1;
}

slang_struct *
slang_struct_scope_find(slang_struct_scope * stru, slang_atom a_name,
                        int all_scopes)
{
   GLuint i;

   for (i = 0; i < stru->num_structs; i++)
      if (a_name == stru->structs[i].a_name)
         return &stru->structs[i];
   if (all_scopes && stru->outer_scope != NULL)
      return slang_struct_scope_find(stru->outer_scope, a_name, 1);
   return NULL;
}

/* slang_struct */

int
slang_struct_construct(slang_struct * stru)
{
   stru->a_name = SLANG_ATOM_NULL;
   stru->fields = (slang_variable_scope *)
      _slang_alloc(sizeof(slang_variable_scope));
   if (stru->fields == NULL)
      return 0;
   _slang_variable_scope_ctr(stru->fields);

   stru->structs =
      (slang_struct_scope *) _slang_alloc(sizeof(slang_struct_scope));
   if (stru->structs == NULL) {
      slang_variable_scope_destruct(stru->fields);
      _slang_free(stru->fields);
      return 0;
   }
   _slang_struct_scope_ctr(stru->structs);
   stru->constructor = NULL;
   return 1;
}

void
slang_struct_destruct(slang_struct * stru)
{
   slang_variable_scope_destruct(stru->fields);
   _slang_free(stru->fields);
   slang_struct_scope_destruct(stru->structs);
   _slang_free(stru->structs);
}

int
slang_struct_copy(slang_struct * x, const slang_struct * y)
{
   slang_struct z;

   if (!slang_struct_construct(&z))
      return 0;
   z.a_name = y->a_name;
   if (!slang_variable_scope_copy(z.fields, y->fields)) {
      slang_struct_destruct(&z);
      return 0;
   }
   if (!slang_struct_scope_copy(z.structs, y->structs)) {
      slang_struct_destruct(&z);
      return 0;
   }
   slang_struct_destruct(x);
   *x = z;
   return 1;
}

int
slang_struct_equal(const slang_struct * x, const slang_struct * y)
{
   GLuint i;

   if (x->fields->num_variables != y->fields->num_variables)
      return 0;

   for (i = 0; i < x->fields->num_variables; i++) {
      const slang_variable *varx = x->fields->variables[i];
      const slang_variable *vary = y->fields->variables[i];

      if (varx->a_name != vary->a_name)
         return 0;
      if (!slang_type_specifier_equal(&varx->type.specifier,
                                      &vary->type.specifier))
         return 0;
      if (varx->type.specifier.type == SLANG_SPEC_ARRAY)
         if (varx->array_len != vary->array_len)
            return GL_FALSE;
   }
   return 1;
}