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/*
* Mesa 3-D graphics library
* Version: 6.5
*
* Copyright (C) 2004-2006 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef SHADER_API_H
#define SHADER_API_H
#include "glheader.h"
#include "mtypes.h"
/**
* Internal functions
*/
extern void
_mesa_init_shader_state(GLcontext * ctx);
extern struct gl_shader_program *
_mesa_new_shader_program(GLcontext *ctx, GLuint name);
extern void
_mesa_free_shader_program_data(GLcontext *ctx,
struct gl_shader_program *shProg);
extern void
_mesa_delete_shader_program(GLcontext *ctx, struct gl_shader_program *shProg);
extern struct gl_shader_program *
_mesa_lookup_shader_program(GLcontext *ctx, GLuint name);
extern struct gl_shader *
_mesa_new_shader(GLcontext *ctx, GLuint name, GLenum type);
extern struct gl_shader *
_mesa_lookup_shader(GLcontext *ctx, GLuint name);
/**
* API/Driver functions
*/
extern void
_mesa_attach_shader(GLcontext *ctx, GLuint program, GLuint shader);
extern void
_mesa_bind_attrib_location(GLcontext *ctx, GLuint program, GLuint index,
const GLchar *name);
extern void
_mesa_compile_shader(GLcontext *ctx, GLuint shaderObj);
extern GLuint
_mesa_create_shader(GLcontext *ctx, GLenum type);
extern GLuint
_mesa_create_program(GLcontext *ctx);
extern void
_mesa_delete_program2(GLcontext *ctx, GLuint name);
extern void
_mesa_delete_shader(GLcontext *ctx, GLuint shader);
extern void
_mesa_detach_shader(GLcontext *ctx, GLuint program, GLuint shader);
extern void
_mesa_get_active_attrib(GLcontext *ctx, GLuint program, GLuint index,
GLsizei maxLength, GLsizei *length, GLint *size,
GLenum *type, GLchar *name);
extern void
_mesa_get_active_uniform(GLcontext *ctx, GLuint program, GLuint index,
GLsizei maxLength, GLsizei *length, GLint *size,
GLenum *type, GLchar *name);
extern void
_mesa_get_attached_shaders(GLcontext *ctx, GLuint program, GLsizei maxCount,
GLsizei *count, GLuint *obj);
extern GLint
_mesa_get_attrib_location(GLcontext *ctx, GLuint program,
const GLchar *name);
extern GLuint
_mesa_get_handle(GLcontext *ctx, GLenum pname);
extern void
_mesa_get_programiv(GLcontext *ctx, GLuint program,
GLenum pname, GLint *params);
extern void
_mesa_get_program_info_log(GLcontext *ctx, GLuint program, GLsizei bufSize,
GLsizei *length, GLchar *infoLog);
extern void
_mesa_get_shaderiv(GLcontext *ctx, GLuint shader, GLenum pname, GLint *params);
extern void
_mesa_get_shader_info_log(GLcontext *ctx, GLuint shader, GLsizei bufSize,
GLsizei *length, GLchar *infoLog);
extern void
_mesa_get_shader_source(GLcontext *ctx, GLuint shader, GLsizei maxLength,
GLsizei *length, GLchar *sourceOut);
extern void
_mesa_get_uniformfv(GLcontext *ctx, GLuint program, GLint location,
GLfloat *params);
extern GLint
_mesa_get_uniform_location(GLcontext *ctx, GLuint program, const GLchar *name);
extern GLboolean
_mesa_is_program(GLcontext *ctx, GLuint name);
extern GLboolean
_mesa_is_shader(GLcontext *ctx, GLuint name);
extern void
_mesa_link_program(GLcontext *ctx, GLuint program);
extern void
_mesa_shader_source(GLcontext *ctx, GLuint shader, const GLchar *source);
extern void
_mesa_uniform(GLcontext *ctx, GLint location, GLsizei count,
const GLvoid *values, GLenum type);
void
_mesa_uniform_matrix(GLcontext *ctx, GLint cols, GLint rows,
GLenum matrixType, GLint location, GLsizei count,
GLboolean transpose, const GLfloat *values);
extern void
_mesa_use_program(GLcontext *ctx, GLuint program);
extern void
_mesa_validate_program(GLcontext *ctx, GLuint program);
#endif /* SHADER_API_H */
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