aboutsummaryrefslogtreecommitdiffstats
path: root/src/mesa/pipe/draw/draw_vertex_shader.c
blob: fe4f124dd2f0f3e59b914bb015a8faad05f1475d (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
/**************************************************************************
 * 
 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
 * All Rights Reserved.
 * 
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the
 * "Software"), to deal in the Software without restriction, including
 * without limitation the rights to use, copy, modify, merge, publish,
 * distribute, sub license, and/or sell copies of the Software, and to
 * permit persons to whom the Software is furnished to do so, subject to
 * the following conditions:
 * 
 * The above copyright notice and this permission notice (including the
 * next paragraph) shall be included in all copies or substantial portions
 * of the Software.
 * 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 * 
 **************************************************************************/

 /*
  * Authors:
  *   Keith Whitwell <keith@tungstengraphics.com>
  *   Brian Paul
  */

#include "pipe/p_util.h"
#include "draw_private.h"
#include "draw_context.h"
#include "draw_vertex.h"

#include "pipe/tgsi/exec/tgsi_core.h"

static INLINE unsigned
compute_clipmask(float cx, float cy, float cz, float cw)
{
   unsigned mask = 0;

   if (-cx + cw < 0) mask |= CLIP_RIGHT_BIT;
   if ( cx + cw < 0) mask |= CLIP_LEFT_BIT;
   if (-cy + cw < 0) mask |= CLIP_TOP_BIT;
   if ( cy + cw < 0) mask |= CLIP_BOTTOM_BIT;
   if (-cz + cw < 0) mask |= CLIP_FAR_BIT;
   if ( cz + cw < 0) mask |= CLIP_NEAR_BIT;

   return mask;
}




#if !defined(XSTDCALL) 
#if defined(WIN32)
#define XSTDCALL __stdcall
#else
#define XSTDCALL
#endif
#endif

#if defined(USE_X86_ASM) || defined(SLANG_X86)
typedef void (XSTDCALL *sse2_function)(
   const struct tgsi_exec_vector *input,
   struct tgsi_exec_vector *output,
   float (*constant)[4],
   struct tgsi_exec_vector *temporary );
#endif

/**
 * Transform vertices with the current vertex program/shader
 * Up to four vertices can be shaded at a time.
 * \param vbuffer  the input vertex data
 * \param elts  indexes of four input vertices
 * \param count  number of vertices to shade [1..4]
 * \param vOut  array of pointers to four output vertices
 */
static void
run_vertex_program(struct draw_context *draw,
                   unsigned elts[4], unsigned count,
                   struct vertex_header *vOut[])
{
   struct tgsi_exec_machine machine;
   unsigned int j;

   ALIGN16_DECL(struct tgsi_exec_vector, inputs, PIPE_ATTRIB_MAX);
   ALIGN16_DECL(struct tgsi_exec_vector, outputs, PIPE_ATTRIB_MAX);
   const float *scale = draw->viewport.scale;
   const float *trans = draw->viewport.translate;

   assert(count <= 4);
   assert(draw->vertex_shader.output_semantic_name[0]
          == TGSI_SEMANTIC_POSITION);

#ifdef DEBUG
   memset( &machine, 0, sizeof( machine ) );
#endif

   /* init machine state */
   tgsi_exec_machine_init(&machine,
                          draw->vertex_shader.tokens,
                          PIPE_MAX_SAMPLERS,
                          NULL /*samplers*/ );

   /* Consts does not require 16 byte alignment. */
   machine.Consts = (float (*)[4]) draw->mapped_constants;

   machine.Inputs = ALIGN16_ASSIGN(inputs);
   machine.Outputs = ALIGN16_ASSIGN(outputs);

   draw_vertex_fetch( draw, &machine, elts, count );

   /* run shader */
   if( draw->vertex_shader.executable != NULL ) {
#if defined(USE_X86_ASM) || defined(SLANG_X86)
      sse2_function func = (sse2_function) draw->vertex_shader.executable;
      func(
         machine.Inputs,
         machine.Outputs,
         machine.Consts,
         machine.Temps );
#else
      assert( 0 );
#endif
   }
   else {
      tgsi_exec_machine_run( &machine );
   }


   /* store machine results */
   for (j = 0; j < count; j++) {
      unsigned slot;
      float x, y, z, w;

      /* Handle attr[0] (position) specially: */
      x = vOut[j]->clip[0] = machine.Outputs[0].xyzw[0].f[j];
      y = vOut[j]->clip[1] = machine.Outputs[0].xyzw[1].f[j];
      z = vOut[j]->clip[2] = machine.Outputs[0].xyzw[2].f[j];
      w = vOut[j]->clip[3] = machine.Outputs[0].xyzw[3].f[j];

      vOut[j]->clipmask = compute_clipmask(x, y, z, w) | draw->user_clipmask;
      vOut[j]->edgeflag = 1;

      /* divide by w */
      w = 1.0f / w;
      x *= w;
      y *= w;
      z *= w;

      /* Viewport mapping */
      vOut[j]->data[0][0] = x * scale[0] + trans[0];
      vOut[j]->data[0][1] = y * scale[1] + trans[1];
      vOut[j]->data[0][2] = z * scale[2] + trans[2];
      vOut[j]->data[0][3] = w;

      /* Remaining attributes are packed into sequential post-transform
       * vertex attrib slots.
       * Skip 0 since we just did it above.
       * Subtract two because of the VERTEX_HEADER, CLIP_POS attribs.
       */
      for (slot = 1; slot < draw->vertex_info.num_attribs - 2; slot++) {
         vOut[j]->data[slot][0] = machine.Outputs[slot].xyzw[0].f[j];
         vOut[j]->data[slot][1] = machine.Outputs[slot].xyzw[1].f[j];
         vOut[j]->data[slot][2] = machine.Outputs[slot].xyzw[2].f[j];
         vOut[j]->data[slot][3] = machine.Outputs[slot].xyzw[3].f[j];
         /*
         printf("output %d: %f %f %f %f\n", slot,
                vOut[j]->data[slot][0],
                vOut[j]->data[slot][1],
                vOut[j]->data[slot][2],
                vOut[j]->data[slot][3]);
         */
      }
   } /* loop over vertices */
}


/**
 * Called by the draw module when the vertx cache needs to be flushed.
 * This involves running the vertex shader.
 */
void draw_vertex_shader_queue_flush( struct draw_context *draw )
{
   unsigned i, j;

//   fprintf(stderr, " q(%d) ", draw->vs.queue_nr );

   /* run vertex shader on vertex cache entries, four per invokation */
   for (i = 0; i < draw->vs.queue_nr; i += 4) {
      struct vertex_header *dests[4];
      unsigned elts[4];
      int n;

      for (j = 0; j < 4; j++) {
         elts[j] = draw->vs.queue[i + j].elt;
         dests[j] = draw->vs.queue[i + j].dest;
      }

      n = MIN2(4, draw->vs.queue_nr - i);
      assert(n > 0);
      assert(n <= 4);

      run_vertex_program(draw, elts, n, dests);
   }

   draw->vs.queue_nr = 0;
}