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/*
* Mesa 3-D graphics library
*
* Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*/
/**
* \file context.h
* Mesa context and visual-related functions.
*
* There are three large Mesa data types/classes which are meant to be
* used by device drivers:
* - struct gl_context: this contains the Mesa rendering state
* - struct gl_config: this describes the color buffer (RGB vs. ci), whether
* or not there's a depth buffer, stencil buffer, etc.
* - struct gl_framebuffer: contains pointers to the depth buffer, stencil
* buffer, accum buffer and alpha buffers.
*
* These types should be encapsulated by corresponding device driver
* data types. See xmesa.h and xmesaP.h for an example.
*
* In OOP terms, struct gl_context, struct gl_config, and struct gl_framebuffer
* are base classes which the device driver must derive from.
*
* The following functions create and destroy these data types.
*/
#ifndef CONTEXT_H
#define CONTEXT_H
#include "errors.h"
#include "imports.h"
#include "extensions.h"
#include "mtypes.h"
#include "vbo/vbo.h"
#ifdef __cplusplus
extern "C" {
#endif
struct _glapi_table;
/** \name Visual-related functions */
/*@{*/
extern struct gl_config *
_mesa_create_visual( GLboolean dbFlag,
GLboolean stereoFlag,
GLint redBits,
GLint greenBits,
GLint blueBits,
GLint alphaBits,
GLint depthBits,
GLint stencilBits,
GLint accumRedBits,
GLint accumGreenBits,
GLint accumBlueBits,
GLint accumAlphaBits,
GLuint numSamples );
extern GLboolean
_mesa_initialize_visual( struct gl_config *v,
GLboolean dbFlag,
GLboolean stereoFlag,
GLint redBits,
GLint greenBits,
GLint blueBits,
GLint alphaBits,
GLint depthBits,
GLint stencilBits,
GLint accumRedBits,
GLint accumGreenBits,
GLint accumBlueBits,
GLint accumAlphaBits,
GLuint numSamples );
extern void
_mesa_destroy_visual( struct gl_config *vis );
/*@}*/
/** \name Context-related functions */
/*@{*/
extern GLboolean
_mesa_initialize_context( struct gl_context *ctx,
gl_api api,
const struct gl_config *visual,
struct gl_context *share_list,
const struct dd_function_table *driverFunctions);
extern void
_mesa_free_context_data(struct gl_context *ctx, bool destroy_compiler_types);
extern void
_mesa_destroy_context( struct gl_context *ctx );
extern void
_mesa_copy_context(const struct gl_context *src, struct gl_context *dst, GLuint mask);
extern GLboolean
_mesa_make_current( struct gl_context *ctx, struct gl_framebuffer *drawBuffer,
struct gl_framebuffer *readBuffer );
extern GLboolean
_mesa_share_state(struct gl_context *ctx, struct gl_context *ctxToShare);
extern struct gl_context *
_mesa_get_current_context(void);
/*@}*/
extern void
_mesa_init_constants(struct gl_constants *consts, gl_api api);
extern void
_mesa_notifySwapBuffers(struct gl_context *gc);
extern struct _glapi_table *
_mesa_get_dispatch(struct gl_context *ctx);
extern void
_mesa_set_context_lost_dispatch(struct gl_context *ctx);
/** \name Miscellaneous */
/*@{*/
extern void
_mesa_flush(struct gl_context *ctx);
extern void GLAPIENTRY
_mesa_Finish( void );
extern void GLAPIENTRY
_mesa_Flush( void );
/*@}*/
/**
* Are we currently between glBegin and glEnd?
* During execution, not display list compilation.
*/
static inline GLboolean
_mesa_inside_begin_end(const struct gl_context *ctx)
{
return ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END;
}
/**
* Are we currently between glBegin and glEnd in a display list?
*/
static inline GLboolean
_mesa_inside_dlist_begin_end(const struct gl_context *ctx)
{
return ctx->Driver.CurrentSavePrimitive <= PRIM_MAX;
}
/**
* \name Macros for flushing buffered rendering commands before state changes,
* checking if inside glBegin/glEnd, etc.
*/
/*@{*/
/**
* Flush vertices.
*
* \param ctx GL context.
* \param newstate new state.
*
* Checks if dd_function_table::NeedFlush is marked to flush stored vertices,
* and calls dd_function_table::FlushVertices if so. Marks
* __struct gl_contextRec::NewState with \p newstate.
*/
#define FLUSH_VERTICES(ctx, newstate) \
do { \
if (MESA_VERBOSE & VERBOSE_STATE) \
_mesa_debug(ctx, "FLUSH_VERTICES in %s\n", __func__); \
if (ctx->Driver.NeedFlush & FLUSH_STORED_VERTICES) \
vbo_exec_FlushVertices(ctx, FLUSH_STORED_VERTICES); \
ctx->NewState |= newstate; \
} while (0)
/**
* Flush current state.
*
* \param ctx GL context.
* \param newstate new state.
*
* Checks if dd_function_table::NeedFlush is marked to flush current state,
* and calls dd_function_table::FlushVertices if so. Marks
* __struct gl_contextRec::NewState with \p newstate.
*/
#define FLUSH_CURRENT(ctx, newstate) \
do { \
if (MESA_VERBOSE & VERBOSE_STATE) \
_mesa_debug(ctx, "FLUSH_CURRENT in %s\n", __func__); \
if (ctx->Driver.NeedFlush & FLUSH_UPDATE_CURRENT) \
vbo_exec_FlushVertices(ctx, FLUSH_UPDATE_CURRENT); \
ctx->NewState |= newstate; \
} while (0)
/**
* Flush vertices.
*
* \param ctx GL context.
*
* Checks if dd_function_table::NeedFlush is marked to flush stored vertices
* or current state and calls dd_function_table::FlushVertices if so.
*/
#define FLUSH_FOR_DRAW(ctx) \
do { \
if (MESA_VERBOSE & VERBOSE_STATE) \
_mesa_debug(ctx, "FLUSH_FOR_DRAW in %s\n", __func__); \
if (ctx->Driver.NeedFlush) \
vbo_exec_FlushVertices(ctx, ctx->Driver.NeedFlush); \
} while (0)
/**
* Macro to assert that the API call was made outside the
* glBegin()/glEnd() pair, with return value.
*
* \param ctx GL context.
* \param retval value to return in case the assertion fails.
*/
#define ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, retval) \
do { \
if (_mesa_inside_begin_end(ctx)) { \
_mesa_error(ctx, GL_INVALID_OPERATION, "Inside glBegin/glEnd"); \
return retval; \
} \
} while (0)
/**
* Macro to assert that the API call was made outside the
* glBegin()/glEnd() pair.
*
* \param ctx GL context.
*/
#define ASSERT_OUTSIDE_BEGIN_END(ctx) \
do { \
if (_mesa_inside_begin_end(ctx)) { \
_mesa_error(ctx, GL_INVALID_OPERATION, "Inside glBegin/glEnd"); \
return; \
} \
} while (0)
/*@}*/
/**
* Checks if the context is for Desktop GL (Compatibility or Core)
*/
static inline bool
_mesa_is_desktop_gl(const struct gl_context *ctx)
{
return ctx->API == API_OPENGL_COMPAT || ctx->API == API_OPENGL_CORE;
}
/**
* Checks if the context is for any GLES version
*/
static inline bool
_mesa_is_gles(const struct gl_context *ctx)
{
return ctx->API == API_OPENGLES || ctx->API == API_OPENGLES2;
}
/**
* Checks if the context is for GLES 3.0 or later
*/
static inline bool
_mesa_is_gles3(const struct gl_context *ctx)
{
return ctx->API == API_OPENGLES2 && ctx->Version >= 30;
}
/**
* Checks if the context is for GLES 3.1 or later
*/
static inline bool
_mesa_is_gles31(const struct gl_context *ctx)
{
return ctx->API == API_OPENGLES2 && ctx->Version >= 31;
}
/**
* Checks if the context is for GLES 3.2 or later
*/
static inline bool
_mesa_is_gles32(const struct gl_context *ctx)
{
return ctx->API == API_OPENGLES2 && ctx->Version >= 32;
}
static inline bool
_mesa_is_no_error_enabled(const struct gl_context *ctx)
{
return ctx->Const.ContextFlags & GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR;
}
static inline bool
_mesa_has_integer_textures(const struct gl_context *ctx)
{
return _mesa_has_EXT_texture_integer(ctx) || _mesa_is_gles3(ctx);
}
static inline bool
_mesa_has_half_float_textures(const struct gl_context *ctx)
{
return _mesa_has_ARB_texture_float(ctx) ||
_mesa_has_OES_texture_half_float(ctx) || _mesa_is_gles3(ctx);
}
static inline bool
_mesa_has_float_textures(const struct gl_context *ctx)
{
return _mesa_has_ARB_texture_float(ctx) ||
_mesa_has_OES_texture_float(ctx) || _mesa_is_gles3(ctx);
}
static inline bool
_mesa_has_texture_rgb10_a2ui(const struct gl_context *ctx)
{
return _mesa_has_ARB_texture_rgb10_a2ui(ctx) || _mesa_is_gles3(ctx);
}
static inline bool
_mesa_has_float_depth_buffer(const struct gl_context *ctx)
{
return _mesa_has_ARB_depth_buffer_float(ctx) || _mesa_is_gles3(ctx);
}
static inline bool
_mesa_has_packed_float(const struct gl_context *ctx)
{
return _mesa_has_EXT_packed_float(ctx) || _mesa_is_gles3(ctx);
}
static inline bool
_mesa_has_rg_textures(const struct gl_context *ctx)
{
return _mesa_has_ARB_texture_rg(ctx) || _mesa_has_EXT_texture_rg(ctx) ||
_mesa_is_gles3(ctx);
}
static inline bool
_mesa_has_texture_shared_exponent(const struct gl_context *ctx)
{
return _mesa_has_EXT_texture_shared_exponent(ctx) || _mesa_is_gles3(ctx);
}
static inline bool
_mesa_has_texture_type_2_10_10_10_REV(const struct gl_context *ctx)
{
return _mesa_is_desktop_gl(ctx) ||
_mesa_has_EXT_texture_type_2_10_10_10_REV(ctx);
}
/**
* Checks if the context supports geometry shaders.
*/
static inline bool
_mesa_has_geometry_shaders(const struct gl_context *ctx)
{
return _mesa_has_OES_geometry_shader(ctx) ||
(_mesa_is_desktop_gl(ctx) && ctx->Version >= 32);
}
/**
* Checks if the context supports compute shaders.
*/
static inline bool
_mesa_has_compute_shaders(const struct gl_context *ctx)
{
return _mesa_has_ARB_compute_shader(ctx) ||
(ctx->API == API_OPENGLES2 && ctx->Version >= 31);
}
/**
* Checks if the context supports tessellation.
*/
static inline bool
_mesa_has_tessellation(const struct gl_context *ctx)
{
/* _mesa_has_EXT_tessellation_shader(ctx) is redundant with the OES
* check, so don't bother calling it.
*/
return _mesa_has_OES_tessellation_shader(ctx) ||
_mesa_has_ARB_tessellation_shader(ctx);
}
static inline bool
_mesa_has_texture_cube_map_array(const struct gl_context *ctx)
{
return _mesa_has_ARB_texture_cube_map_array(ctx) ||
_mesa_has_OES_texture_cube_map_array(ctx);
}
static inline bool
_mesa_has_texture_view(const struct gl_context *ctx)
{
return _mesa_has_ARB_texture_view(ctx) ||
_mesa_has_OES_texture_view(ctx);
}
#ifdef __cplusplus
}
#endif
#endif /* CONTEXT_H */
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