aboutsummaryrefslogtreecommitdiffstats
path: root/src/mesa/drivers/dri/savage/savagespan.h
blob: 53a7f8b97c8679a62960735e93cfe8fda807c4d6 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
/*
 * Copyright 1998-2003 VIA Technologies, Inc. All Rights Reserved.
 * Copyright 2001-2003 S3 Graphics, Inc. All Rights Reserved.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sub license,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice (including the
 * next paragraph) shall be included in all copies or substantial portions
 * of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
 * VIA, S3 GRAPHICS, AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
 * DEALINGS IN THE SOFTWARE.
 */

#ifndef _SAVAGE_SPAN_H
#define _SAVAGE_SPAN_H

#include "drirenderbuffer.h"


extern void savageDDInitSpanFuncs( GLcontext *ctx );

extern void
savageSetSpanFunctions(driRenderbuffer *rb, const GLvisual *vis,
                       GLboolean float_depth);


/*
 * Savage 16-bit float depth format with zExpOffset=16:
 *   4 bit unsigned exponent, 12 bit mantissa
 *
 * The meaning of the mantissa is different from IEEE floatint point
 * formats. The same number can't be encoded with different exponents.
 * So no bits are wasted.
 *
 * exponent | range encoded by mantissa | accuracy or mantissa
 * ---------+---------------------------+---------------------
 *       15 | 2^-1 .. 1                 | 2^-13
 *       14 | 2^-2 .. 2^-1              | 2^-14
 *       13 | 2^-3 .. 2^-2              | 2^-15
 *      ... | ...                       |
 *        2 | 2^-14 .. 2^-13            | 2^-27
 *        1 | 2^-15 .. 2^-14            | 2^-27
 *        0 | 2^-16 .. 2^-15            | 2^-28
 *
 * Note that there is no encoding for numbers < 2^-16.
 */
static INLINE GLuint savageEncodeFloat16( GLdouble x )
{
    GLint r = (GLint)(x * 0x10000000);
    GLint exp = 0;
    if (r < 0x1000)
	return 0;
    while (r - 0x1000 > 0x0fff) {
	r >>= 1;
	exp++;
    }
    return exp > 0xf ? 0xffff : (r - 0x1000) | (exp << 12);
}
static INLINE GLdouble savageDecodeFloat16( GLuint x )
{
    static const GLdouble pow2[16] = {
	1.0/(1<<28), 1.0/(1<<27), 1.0/(1<<26), 1.0/(1<<25),
	1.0/(1<<24), 1.0/(1<<23), 1.0/(1<<22), 1.0/(1<<21),
	1.0/(1<<20), 1.0/(1<<19), 1.0/(1<<18), 1.0/(1<<17),
	1.0/(1<<16), 1.0/(1<<15), 1.0/(1<<14), 1.0/(1<<13)
    };
    static const GLdouble bias[16] = {
	1.0/(1<<16), 1.0/(1<<15), 1.0/(1<<14), 1.0/(1<<13),
	1.0/(1<<12), 1.0/(1<<11), 1.0/(1<<10), 1.0/(1<< 9),
	1.0/(1<< 8), 1.0/(1<< 7), 1.0/(1<< 6), 1.0/(1<< 5),
	1.0/(1<< 4), 1.0/(1<< 3), 1.0/(1<< 2), 1.0/(1<< 1)
    };
    GLuint mant = x & 0x0fff;
    GLuint exp = (x >> 12) & 0xf;
    return bias[exp] + pow2[exp]*mant;
}

/*
 * Savage 24-bit float depth format with zExpOffset=32:
 *   5 bit unsigned exponent, 19 bit mantissa
 *
 * Details analogous to the 16-bit format.
 */
static INLINE GLuint savageEncodeFloat24( GLdouble x )
{
    int64_t r = (int64_t)(x * ((int64_t)1 << (19+32)));
    GLint exp = 0;
    if (r < 0x80000)
	return 0;
    while (r - 0x80000 > 0x7ffff) {
	r >>= 1;
	exp++;
    }
    return exp > 0x1f ? 0xffffff : (r - 0x80000) | (exp << 19);
}
#define _1 (int64_t)1
static INLINE GLdouble savageDecodeFloat24( GLuint x )
{
    static const GLdouble pow2[32] = {
	1.0/(_1<<51), 1.0/(_1<<50), 1.0/(_1<<49), 1.0/(_1<<48),
	1.0/(_1<<47), 1.0/(_1<<46), 1.0/(_1<<45), 1.0/(_1<<44),
	1.0/(_1<<43), 1.0/(_1<<42), 1.0/(_1<<41), 1.0/(_1<<40),
	1.0/(_1<<39), 1.0/(_1<<38), 1.0/(_1<<37), 1.0/(_1<<36),
	1.0/(_1<<35), 1.0/(_1<<34), 1.0/(_1<<33), 1.0/(_1<<32),
	1.0/(_1<<31), 1.0/(_1<<30), 1.0/(_1<<29), 1.0/(_1<<28),
	1.0/(_1<<27), 1.0/(_1<<26), 1.0/(_1<<25), 1.0/(_1<<24),
	1.0/(_1<<23), 1.0/(_1<<22), 1.0/(_1<<21), 1.0/(_1<<20)
    };
    static const GLdouble bias[32] = {
	1.0/(_1<<32), 1.0/(_1<<31), 1.0/(_1<<30), 1.0/(_1<<29),
	1.0/(_1<<28), 1.0/(_1<<27), 1.0/(_1<<26), 1.0/(_1<<25),
	1.0/(_1<<24), 1.0/(_1<<23), 1.0/(_1<<22), 1.0/(_1<<21),
	1.0/(_1<<20), 1.0/(_1<<19), 1.0/(_1<<18), 1.0/(_1<<17),
	1.0/(_1<<16), 1.0/(_1<<15), 1.0/(_1<<14), 1.0/(_1<<13),
	1.0/(_1<<12), 1.0/(_1<<11), 1.0/(_1<<10), 1.0/(_1<< 9),
	1.0/(_1<< 8), 1.0/(_1<< 7), 1.0/(_1<< 6), 1.0/(_1<< 5),
	1.0/(_1<< 4), 1.0/(_1<< 3), 1.0/(_1<< 2), 1.0/(_1<< 1)
    };
    GLuint mant = x & 0x7ffff;
    GLuint exp = (x >> 19) & 0x1f;
    return bias[exp] + pow2[exp]*mant;
}
#undef _1


#endif