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/*
* Copyright 1998-2003 VIA Technologies, Inc. All Rights Reserved.
* Copyright 2001-2003 S3 Graphics, Inc. All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sub license,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* VIA, S3 GRAPHICS, AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#include "mtypes.h"
#include "savagedd.h"
#include "savagespan.h"
#include "savageioctl.h"
#include "savage_bci.h"
#include "savage_3d_reg.h"
#include "swrast/swrast.h"
#define DBG 0
#define LOCAL_VARS \
savageContextPtr imesa = SAVAGE_CONTEXT(ctx); \
driRenderbuffer *drb = (driRenderbuffer *) rb; \
__DRIdrawablePrivate *const dPriv = drb->dPriv; \
GLuint cpp = drb->cpp; \
GLuint pitch = drb->pitch; \
GLuint height = dPriv->h; \
GLubyte *buf = drb->Base.Data + dPriv->x * cpp + dPriv->y * pitch; \
GLuint p; \
(void) p
#define LOCAL_DEPTH_VARS \
savageContextPtr imesa = SAVAGE_CONTEXT(ctx); \
driRenderbuffer *drb = (driRenderbuffer *) rb; \
__DRIdrawablePrivate *const dPriv = drb->dPriv; \
GLuint zpp = drb->cpp; \
GLuint pitch = drb->pitch; \
GLuint height = dPriv->h; \
GLubyte *buf = drb->Base.Data + dPriv->x * zpp + dPriv->y * pitch;
#define LOCAL_STENCIL_VARS LOCAL_DEPTH_VARS
#define Y_FLIP(_y) (height - _y - 1)
#define HW_LOCK()
#define HW_UNLOCK()
#define HW_WRITE_LOCK()
#define HW_READ_LOCK()
/* 16 bit, 565 rgb color spanline and pixel functions
*/
#define SPANTMP_PIXEL_FMT GL_RGB
#define SPANTMP_PIXEL_TYPE GL_UNSIGNED_SHORT_5_6_5
#define TAG(x) savage##x##_565
#define TAG2(x,y) savage##x##_565##y
#include "spantmp2.h"
/* 32 bit, 8888 ARGB color spanline and pixel functions
*/
#define SPANTMP_PIXEL_FMT GL_BGRA
#define SPANTMP_PIXEL_TYPE GL_UNSIGNED_INT_8_8_8_8_REV
#define TAG(x) savage##x##_8888
#define TAG2(x,y) savage##x##_8888##y
#include "spantmp2.h"
#undef HW_WRITE_LOCK
#define HW_WRITE_LOCK()
#undef HW_READ_LOCK
#define HW_READ_LOCK()
/* 16 bit integer depthbuffer functions
* Depth range is reversed. See also savageCalcViewport.
*/
#define WRITE_DEPTH( _x, _y, d ) \
*(GLushort *)(buf + ((_x)<<1) + (_y)*pitch) = 0xFFFF - d
#define READ_DEPTH( d, _x, _y ) \
d = 0xFFFF - *(GLushort *)(buf + ((_x)<<1) + (_y)*pitch)
#define TAG(x) savage##x##_z16
#include "depthtmp.h"
/* 16 bit float depthbuffer functions
*/
#define WRITE_DEPTH( _x, _y, d ) \
*(GLushort *)(buf + ((_x)<<1) + (_y)*pitch) = \
savageEncodeFloat16( 1.0 - (GLfloat)d/65535.0 )
#define READ_DEPTH( d, _x, _y ) \
d = 65535 - \
savageDecodeFloat16( *(GLushort *)(buf + ((_x)<<1) + (_y)*pitch) ) * \
65535.0
#define TAG(x) savage##x##_z16f
#include "depthtmp.h"
/* 8-bit stencil /24-bit integer depth depthbuffer functions.
* Depth range is reversed. See also savageCalcViewport.
*/
#define WRITE_DEPTH( _x, _y, d ) do { \
GLuint tmp = *(GLuint *)(buf + ((_x)<<2) + (_y)*pitch); \
tmp &= 0xFF000000; \
tmp |= 0x00FFFFFF - d; \
*(GLuint *)(buf + (_x<<2) + _y*pitch) = tmp; \
} while(0)
#define READ_DEPTH( d, _x, _y ) \
d = 0x00FFFFFF - (*(GLuint *)(buf + ((_x)<<2) + (_y)*pitch) & 0x00FFFFFF)
#define TAG(x) savage##x##_s8_z24
#include "depthtmp.h"
/* 24 bit float depthbuffer functions
*/
#define WRITE_DEPTH( _x, _y, d ) do { \
GLuint tmp = *(GLuint *)(buf + ((_x)<<2) + (_y)*pitch); \
tmp &= 0xFF000000; \
tmp |= savageEncodeFloat24( 1.0 - (GLfloat)d/16777215.0 ); \
*(GLuint *)(buf + (_x<<2) + _y*pitch) = tmp; \
} while(0)
#define READ_DEPTH( d, _x, _y ) \
d = 16777215 - savageDecodeFloat24( \
*(GLuint *)(buf + ((_x)<<2) + (_y)*pitch) & 0x00FFFFFF) \
* 16777215.0
#define TAG(x) savage##x##_s8_z24f
#include "depthtmp.h"
#define WRITE_STENCIL( _x, _y, d ) do { \
GLuint tmp = *(GLuint *)(buf + ((_x)<<2) + (_y)*pitch); \
tmp &= 0x00FFFFFF; \
tmp |= (((GLuint)d)<<24) & 0xFF000000; \
*(GLuint *)(buf + ((_x)<<2) + (_y)*pitch) = tmp; \
} while(0)
#define READ_STENCIL( d, _x, _y ) \
d = (GLstencil)((*(GLuint *)(buf + ((_x)<<2) + (_y)*pitch) & 0xFF000000) >> 24)
#define TAG(x) savage##x##_s8_z24
#include "stenciltmp.h"
/*
* Wrappers around _swrast_Copy/Draw/ReadPixels that make sure all
* primitives are flushed and the hardware is idle before accessing
* the frame buffer.
*/
static void
savageCopyPixels( GLcontext *ctx,
GLint srcx, GLint srcy, GLsizei width, GLsizei height,
GLint destx, GLint desty,
GLenum type )
{
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
FLUSH_BATCH(imesa);
WAIT_IDLE_EMPTY(imesa);
_swrast_CopyPixels(ctx, srcx, srcy, width, height, destx, desty, type);
}
static void
savageDrawPixels( GLcontext *ctx,
GLint x, GLint y,
GLsizei width, GLsizei height,
GLenum format, GLenum type,
const struct gl_pixelstore_attrib *packing,
const GLvoid *pixels )
{
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
FLUSH_BATCH(imesa);
WAIT_IDLE_EMPTY(imesa);
_swrast_DrawPixels(ctx, x, y, width, height, format, type, packing, pixels);
}
static void
savageReadPixels( GLcontext *ctx,
GLint x, GLint y, GLsizei width, GLsizei height,
GLenum format, GLenum type,
const struct gl_pixelstore_attrib *packing,
GLvoid *pixels )
{
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
FLUSH_BATCH(imesa);
WAIT_IDLE_EMPTY(imesa);
_swrast_ReadPixels(ctx, x, y, width, height, format, type, packing, pixels);
}
/*
* Make sure the hardware is idle when span-rendering.
*/
static void savageSpanRenderStart( GLcontext *ctx )
{
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
FLUSH_BATCH(imesa);
WAIT_IDLE_EMPTY(imesa);
}
void savageDDInitSpanFuncs( GLcontext *ctx )
{
struct swrast_device_driver *swdd = _swrast_GetDeviceDriverReference(ctx);
swdd->SpanRenderStart = savageSpanRenderStart;
/* XXX these should probably be plugged in elsewhere */
ctx->Driver.CopyPixels = savageCopyPixels;
ctx->Driver.DrawPixels = savageDrawPixels;
ctx->Driver.ReadPixels = savageReadPixels;
}
/**
* Plug in the Get/Put routines for the given driRenderbuffer.
*/
void
savageSetSpanFunctions(driRenderbuffer *drb, const GLvisual *vis,
GLboolean float_depth)
{
if (drb->Base.InternalFormat == GL_RGBA) {
if (vis->redBits == 5 && vis->greenBits == 6 && vis->blueBits == 5) {
savageInitPointers_565(&drb->Base);
}
else {
savageInitPointers_8888(&drb->Base);
}
}
else if (drb->Base.InternalFormat == GL_DEPTH_COMPONENT16) {
if (float_depth) {
savageInitDepthPointers_z16f(&drb->Base);
}
else {
savageInitDepthPointers_z16(&drb->Base);
}
}
else if (drb->Base.InternalFormat == GL_DEPTH_COMPONENT24) {
if (float_depth) {
savageInitDepthPointers_s8_z24f(&drb->Base);
}
else {
savageInitDepthPointers_s8_z24(&drb->Base);
}
}
else if (drb->Base.InternalFormat == GL_STENCIL_INDEX8_EXT) {
savageInitStencilPointers_s8_z24(&drb->Base);
}
}
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