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|
/*
* Copyright (C) 2008 Nicolai Haehnle.
* Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
*
* The Weather Channel (TM) funded Tungsten Graphics to develop the
* initial release of the Radeon 8500 driver under the XFree86 license.
* This notice must be preserved.
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial
* portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
*/
#include "main/glheader.h"
#include "main/imports.h"
#include "main/context.h"
#include "main/convolve.h"
#include "main/mipmap.h"
#include "main/texcompress.h"
#include "main/texformat.h"
#include "main/texstore.h"
#include "main/teximage.h"
#include "main/texobj.h"
#include "main/texgetimage.h"
#include "xmlpool.h" /* for symbolic values of enum-type options */
#include "radeon_common.h"
#include "radeon_mipmap_tree.h"
static void copy_rows(void* dst, GLuint dststride, const void* src, GLuint srcstride,
GLuint numrows, GLuint rowsize)
{
assert(rowsize <= dststride);
assert(rowsize <= srcstride);
if (rowsize == srcstride && rowsize == dststride) {
memcpy(dst, src, numrows*rowsize);
} else {
GLuint i;
for(i = 0; i < numrows; ++i) {
memcpy(dst, src, rowsize);
dst += dststride;
src += srcstride;
}
}
}
/* textures */
/**
* Allocate an empty texture image object.
*/
struct gl_texture_image *radeonNewTextureImage(GLcontext *ctx)
{
return CALLOC(sizeof(radeon_texture_image));
}
/**
* Free memory associated with this texture image.
*/
void radeonFreeTexImageData(GLcontext *ctx, struct gl_texture_image *timage)
{
radeon_texture_image* image = get_radeon_texture_image(timage);
if (image->mt) {
radeon_miptree_unreference(image->mt);
image->mt = 0;
assert(!image->base.Data);
} else {
_mesa_free_texture_image_data(ctx, timage);
}
if (image->bo) {
radeon_bo_unref(image->bo);
image->bo = NULL;
}
if (timage->Data) {
_mesa_free_texmemory(timage->Data);
timage->Data = NULL;
}
}
/* Set Data pointer and additional data for mapped texture image */
static void teximage_set_map_data(radeon_texture_image *image)
{
radeon_mipmap_level *lvl = &image->mt->levels[image->mtlevel];
image->base.Data = image->mt->bo->ptr + lvl->faces[image->mtface].offset;
image->base.RowStride = lvl->rowstride / image->mt->bpp;
}
/**
* Map a single texture image for glTexImage and friends.
*/
void radeon_teximage_map(radeon_texture_image *image, GLboolean write_enable)
{
if (image->mt) {
assert(!image->base.Data);
radeon_bo_map(image->mt->bo, write_enable);
teximage_set_map_data(image);
}
}
void radeon_teximage_unmap(radeon_texture_image *image)
{
if (image->mt) {
assert(image->base.Data);
image->base.Data = 0;
radeon_bo_unmap(image->mt->bo);
}
}
static void map_override(GLcontext *ctx, radeonTexObj *t)
{
radeon_texture_image *img = get_radeon_texture_image(t->base.Image[0][0]);
radeon_bo_map(t->bo, GL_FALSE);
img->base.Data = t->bo->ptr;
_mesa_set_fetch_functions(&img->base, 2);
}
static void unmap_override(GLcontext *ctx, radeonTexObj *t)
{
radeon_texture_image *img = get_radeon_texture_image(t->base.Image[0][0]);
radeon_bo_unmap(t->bo);
img->base.Data = NULL;
}
/**
* Map a validated texture for reading during software rendering.
*/
void radeonMapTexture(GLcontext *ctx, struct gl_texture_object *texObj)
{
radeonTexObj* t = radeon_tex_obj(texObj);
int face, level;
if (!radeon_validate_texture_miptree(ctx, texObj))
return;
/* for r100 3D sw fallbacks don't have mt */
if (t->image_override && t->bo)
map_override(ctx, t);
if (!t->mt)
return;
radeon_bo_map(t->mt->bo, GL_FALSE);
for(face = 0; face < t->mt->faces; ++face) {
for(level = t->mt->firstLevel; level <= t->mt->lastLevel; ++level)
teximage_set_map_data(get_radeon_texture_image(texObj->Image[face][level]));
}
}
void radeonUnmapTexture(GLcontext *ctx, struct gl_texture_object *texObj)
{
radeonTexObj* t = radeon_tex_obj(texObj);
int face, level;
if (t->image_override && t->bo)
unmap_override(ctx, t);
/* for r100 3D sw fallbacks don't have mt */
if (!t->mt)
return;
for(face = 0; face < t->mt->faces; ++face) {
for(level = t->mt->firstLevel; level <= t->mt->lastLevel; ++level)
texObj->Image[face][level]->Data = 0;
}
radeon_bo_unmap(t->mt->bo);
}
GLuint radeon_face_for_target(GLenum target)
{
switch (target) {
case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
return (GLuint) target - (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X;
default:
return 0;
}
}
/**
* Wraps Mesa's implementation to ensure that the base level image is mapped.
*
* This relies on internal details of _mesa_generate_mipmap, in particular
* the fact that the memory for recreated texture images is always freed.
*/
static void radeon_generate_mipmap(GLcontext *ctx, GLenum target,
struct gl_texture_object *texObj)
{
radeonTexObj* t = radeon_tex_obj(texObj);
GLuint nr_faces = (t->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
int i, face;
_mesa_generate_mipmap(ctx, target, texObj);
for (face = 0; face < nr_faces; face++) {
for (i = texObj->BaseLevel + 1; i < texObj->MaxLevel; i++) {
radeon_texture_image *image;
image = get_radeon_texture_image(texObj->Image[face][i]);
if (image == NULL)
break;
image->mtlevel = i;
image->mtface = face;
radeon_miptree_unreference(image->mt);
image->mt = NULL;
}
}
}
void radeonGenerateMipmap(GLcontext* ctx, GLenum target, struct gl_texture_object *texObj)
{
GLuint face = radeon_face_for_target(target);
radeon_texture_image *baseimage = get_radeon_texture_image(texObj->Image[face][texObj->BaseLevel]);
radeon_teximage_map(baseimage, GL_FALSE);
radeon_generate_mipmap(ctx, target, texObj);
radeon_teximage_unmap(baseimage);
}
/* try to find a format which will only need a memcopy */
static const struct gl_texture_format *radeonChoose8888TexFormat(radeonContextPtr rmesa,
GLenum srcFormat,
GLenum srcType, GLboolean fbo)
{
const GLuint ui = 1;
const GLubyte littleEndian = *((const GLubyte *)&ui);
/* r100 can only do this */
if (IS_R100_CLASS(rmesa->radeonScreen) || fbo)
return _dri_texformat_argb8888;
if ((srcFormat == GL_RGBA && srcType == GL_UNSIGNED_INT_8_8_8_8) ||
(srcFormat == GL_RGBA && srcType == GL_UNSIGNED_BYTE && !littleEndian) ||
(srcFormat == GL_ABGR_EXT && srcType == GL_UNSIGNED_INT_8_8_8_8_REV) ||
(srcFormat == GL_ABGR_EXT && srcType == GL_UNSIGNED_BYTE && littleEndian)) {
return &_mesa_texformat_rgba8888;
} else if ((srcFormat == GL_RGBA && srcType == GL_UNSIGNED_INT_8_8_8_8_REV) ||
(srcFormat == GL_RGBA && srcType == GL_UNSIGNED_BYTE && littleEndian) ||
(srcFormat == GL_ABGR_EXT && srcType == GL_UNSIGNED_INT_8_8_8_8) ||
(srcFormat == GL_ABGR_EXT && srcType == GL_UNSIGNED_BYTE && !littleEndian)) {
return &_mesa_texformat_rgba8888_rev;
} else if (IS_R200_CLASS(rmesa->radeonScreen)) {
return _dri_texformat_argb8888;
} else if (srcFormat == GL_BGRA && ((srcType == GL_UNSIGNED_BYTE && !littleEndian) ||
srcType == GL_UNSIGNED_INT_8_8_8_8)) {
return &_mesa_texformat_argb8888_rev;
} else if (srcFormat == GL_BGRA && ((srcType == GL_UNSIGNED_BYTE && littleEndian) ||
srcType == GL_UNSIGNED_INT_8_8_8_8_REV)) {
return &_mesa_texformat_argb8888;
} else
return _dri_texformat_argb8888;
}
const struct gl_texture_format *radeonChooseTextureFormat_mesa(GLcontext * ctx,
GLint internalFormat,
GLenum format,
GLenum type)
{
return radeonChooseTextureFormat(ctx, internalFormat, format,
type, 0);
}
const struct gl_texture_format *radeonChooseTextureFormat(GLcontext * ctx,
GLint internalFormat,
GLenum format,
GLenum type, GLboolean fbo)
{
radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
const GLboolean do32bpt =
(rmesa->texture_depth == DRI_CONF_TEXTURE_DEPTH_32);
const GLboolean force16bpt =
(rmesa->texture_depth == DRI_CONF_TEXTURE_DEPTH_FORCE_16);
(void)format;
#if 0
fprintf(stderr, "InternalFormat=%s(%d) type=%s format=%s\n",
_mesa_lookup_enum_by_nr(internalFormat), internalFormat,
_mesa_lookup_enum_by_nr(type), _mesa_lookup_enum_by_nr(format));
fprintf(stderr, "do32bpt=%d force16bpt=%d\n", do32bpt, force16bpt);
#endif
switch (internalFormat) {
case 4:
case GL_RGBA:
case GL_COMPRESSED_RGBA:
switch (type) {
case GL_UNSIGNED_INT_10_10_10_2:
case GL_UNSIGNED_INT_2_10_10_10_REV:
return do32bpt ? _dri_texformat_argb8888 :
_dri_texformat_argb1555;
case GL_UNSIGNED_SHORT_4_4_4_4:
case GL_UNSIGNED_SHORT_4_4_4_4_REV:
return _dri_texformat_argb4444;
case GL_UNSIGNED_SHORT_5_5_5_1:
case GL_UNSIGNED_SHORT_1_5_5_5_REV:
return _dri_texformat_argb1555;
default:
return do32bpt ? radeonChoose8888TexFormat(rmesa, format, type, fbo) :
_dri_texformat_argb4444;
}
case 3:
case GL_RGB:
case GL_COMPRESSED_RGB:
switch (type) {
case GL_UNSIGNED_SHORT_4_4_4_4:
case GL_UNSIGNED_SHORT_4_4_4_4_REV:
return _dri_texformat_argb4444;
case GL_UNSIGNED_SHORT_5_5_5_1:
case GL_UNSIGNED_SHORT_1_5_5_5_REV:
return _dri_texformat_argb1555;
case GL_UNSIGNED_SHORT_5_6_5:
case GL_UNSIGNED_SHORT_5_6_5_REV:
return _dri_texformat_rgb565;
default:
return do32bpt ? _dri_texformat_argb8888 :
_dri_texformat_rgb565;
}
case GL_RGBA8:
case GL_RGB10_A2:
case GL_RGBA12:
case GL_RGBA16:
return !force16bpt ?
radeonChoose8888TexFormat(rmesa, format, type, fbo) :
_dri_texformat_argb4444;
case GL_RGBA4:
case GL_RGBA2:
return _dri_texformat_argb4444;
case GL_RGB5_A1:
return _dri_texformat_argb1555;
case GL_RGB8:
case GL_RGB10:
case GL_RGB12:
case GL_RGB16:
return !force16bpt ? _dri_texformat_argb8888 :
_dri_texformat_rgb565;
case GL_RGB5:
case GL_RGB4:
case GL_R3_G3_B2:
return _dri_texformat_rgb565;
case GL_ALPHA:
case GL_ALPHA4:
case GL_ALPHA8:
case GL_ALPHA12:
case GL_ALPHA16:
case GL_COMPRESSED_ALPHA:
/* r200: can't use a8 format since interpreting hw I8 as a8 would result
in wrong rgb values (same as alpha value instead of 0). */
if (IS_R200_CLASS(rmesa->radeonScreen))
return _dri_texformat_al88;
else
return _dri_texformat_a8;
case 1:
case GL_LUMINANCE:
case GL_LUMINANCE4:
case GL_LUMINANCE8:
case GL_LUMINANCE12:
case GL_LUMINANCE16:
case GL_COMPRESSED_LUMINANCE:
return _dri_texformat_l8;
case 2:
case GL_LUMINANCE_ALPHA:
case GL_LUMINANCE4_ALPHA4:
case GL_LUMINANCE6_ALPHA2:
case GL_LUMINANCE8_ALPHA8:
case GL_LUMINANCE12_ALPHA4:
case GL_LUMINANCE12_ALPHA12:
case GL_LUMINANCE16_ALPHA16:
case GL_COMPRESSED_LUMINANCE_ALPHA:
return _dri_texformat_al88;
case GL_INTENSITY:
case GL_INTENSITY4:
case GL_INTENSITY8:
case GL_INTENSITY12:
case GL_INTENSITY16:
case GL_COMPRESSED_INTENSITY:
return _dri_texformat_i8;
case GL_YCBCR_MESA:
if (type == GL_UNSIGNED_SHORT_8_8_APPLE ||
type == GL_UNSIGNED_BYTE)
return &_mesa_texformat_ycbcr;
else
return &_mesa_texformat_ycbcr_rev;
case GL_RGB_S3TC:
case GL_RGB4_S3TC:
case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
return &_mesa_texformat_rgb_dxt1;
case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
return &_mesa_texformat_rgba_dxt1;
case GL_RGBA_S3TC:
case GL_RGBA4_S3TC:
case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
return &_mesa_texformat_rgba_dxt3;
case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
return &_mesa_texformat_rgba_dxt5;
case GL_ALPHA16F_ARB:
return &_mesa_texformat_alpha_float16;
case GL_ALPHA32F_ARB:
return &_mesa_texformat_alpha_float32;
case GL_LUMINANCE16F_ARB:
return &_mesa_texformat_luminance_float16;
case GL_LUMINANCE32F_ARB:
return &_mesa_texformat_luminance_float32;
case GL_LUMINANCE_ALPHA16F_ARB:
return &_mesa_texformat_luminance_alpha_float16;
case GL_LUMINANCE_ALPHA32F_ARB:
return &_mesa_texformat_luminance_alpha_float32;
case GL_INTENSITY16F_ARB:
return &_mesa_texformat_intensity_float16;
case GL_INTENSITY32F_ARB:
return &_mesa_texformat_intensity_float32;
case GL_RGB16F_ARB:
return &_mesa_texformat_rgba_float16;
case GL_RGB32F_ARB:
return &_mesa_texformat_rgba_float32;
case GL_RGBA16F_ARB:
return &_mesa_texformat_rgba_float16;
case GL_RGBA32F_ARB:
return &_mesa_texformat_rgba_float32;
case GL_DEPTH_COMPONENT:
case GL_DEPTH_COMPONENT16:
case GL_DEPTH_COMPONENT24:
case GL_DEPTH_COMPONENT32:
case GL_DEPTH_STENCIL_EXT:
case GL_DEPTH24_STENCIL8_EXT:
return &_mesa_texformat_s8_z24;
/* EXT_texture_sRGB */
case GL_SRGB:
case GL_SRGB8:
case GL_SRGB_ALPHA:
case GL_SRGB8_ALPHA8:
case GL_COMPRESSED_SRGB:
case GL_COMPRESSED_SRGB_ALPHA:
return &_mesa_texformat_srgba8;
case GL_SLUMINANCE:
case GL_SLUMINANCE8:
case GL_COMPRESSED_SLUMINANCE:
return &_mesa_texformat_sl8;
case GL_SLUMINANCE_ALPHA:
case GL_SLUMINANCE8_ALPHA8:
case GL_COMPRESSED_SLUMINANCE_ALPHA:
return &_mesa_texformat_sla8;
default:
_mesa_problem(ctx,
"unexpected internalFormat 0x%x in %s",
(int)internalFormat, __func__);
return NULL;
}
return NULL; /* never get here */
}
/**
* All glTexImage calls go through this function.
*/
static void radeon_teximage(
GLcontext *ctx, int dims,
GLenum target, GLint level,
GLint internalFormat,
GLint width, GLint height, GLint depth,
GLsizei imageSize,
GLenum format, GLenum type, const GLvoid * pixels,
const struct gl_pixelstore_attrib *packing,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage,
int compressed)
{
radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
radeonTexObj* t = radeon_tex_obj(texObj);
radeon_texture_image* image = get_radeon_texture_image(texImage);
GLuint dstRowStride;
GLint postConvWidth = width;
GLint postConvHeight = height;
GLuint texelBytes;
GLuint face = radeon_face_for_target(target);
radeon_firevertices(rmesa);
t->validated = GL_FALSE;
if (ctx->_ImageTransferState & IMAGE_CONVOLUTION_BIT) {
_mesa_adjust_image_for_convolution(ctx, dims, &postConvWidth,
&postConvHeight);
}
/* Choose and fill in the texture format for this image */
texImage->TexFormat = radeonChooseTextureFormat(ctx, internalFormat, format, type, 0);
_mesa_set_fetch_functions(texImage, dims);
if (_mesa_is_format_compressed(texImage->TexFormat->MesaFormat)) {
texelBytes = 0;
texImage->IsCompressed = GL_TRUE;
texImage->CompressedSize =
ctx->Driver.CompressedTextureSize(ctx, texImage->Width,
texImage->Height, texImage->Depth,
texImage->TexFormat->MesaFormat);
} else {
texImage->IsCompressed = GL_FALSE;
texImage->CompressedSize = 0;
texelBytes = _mesa_get_format_bytes(texImage->TexFormat->MesaFormat);
/* Minimum pitch of 32 bytes */
if (postConvWidth * texelBytes < 32) {
postConvWidth = 32 / texelBytes;
texImage->RowStride = postConvWidth;
}
if (!image->mt) {
assert(texImage->RowStride == postConvWidth);
}
}
/* Allocate memory for image */
radeonFreeTexImageData(ctx, texImage); /* Mesa core only clears texImage->Data but not image->mt */
if (t->mt &&
t->mt->firstLevel == level &&
t->mt->lastLevel == level &&
t->mt->target != GL_TEXTURE_CUBE_MAP_ARB &&
!radeon_miptree_matches_image(t->mt, texImage, face, level)) {
radeon_miptree_unreference(t->mt);
t->mt = NULL;
}
if (!t->mt)
radeon_try_alloc_miptree(rmesa, t, image, face, level);
if (t->mt && radeon_miptree_matches_image(t->mt, texImage, face, level)) {
radeon_mipmap_level *lvl;
image->mt = t->mt;
image->mtlevel = level - t->mt->firstLevel;
image->mtface = face;
radeon_miptree_reference(t->mt);
lvl = &image->mt->levels[image->mtlevel];
dstRowStride = lvl->rowstride;
} else {
int size;
if (texImage->IsCompressed) {
size = texImage->CompressedSize;
} else {
size = texImage->Width * texImage->Height * texImage->Depth * _mesa_get_format_bytes(texImage->TexFormat->MesaFormat);
}
texImage->Data = _mesa_alloc_texmemory(size);
}
/* Upload texture image; note that the spec allows pixels to be NULL */
if (compressed) {
pixels = _mesa_validate_pbo_compressed_teximage(
ctx, imageSize, pixels, packing, "glCompressedTexImage");
} else {
pixels = _mesa_validate_pbo_teximage(
ctx, dims, width, height, depth,
format, type, pixels, packing, "glTexImage");
}
if (pixels) {
radeon_teximage_map(image, GL_TRUE);
if (compressed) {
if (image->mt) {
uint32_t srcRowStride, bytesPerRow, rows;
srcRowStride = _mesa_compressed_row_stride(texImage->TexFormat->MesaFormat, width);
bytesPerRow = srcRowStride;
rows = (height + 3) / 4;
copy_rows(texImage->Data, image->mt->levels[level].rowstride,
pixels, srcRowStride, rows, bytesPerRow);
} else {
memcpy(texImage->Data, pixels, imageSize);
}
} else {
GLuint dstRowStride;
GLuint *dstImageOffsets;
if (image->mt) {
radeon_mipmap_level *lvl = &image->mt->levels[image->mtlevel];
dstRowStride = lvl->rowstride;
} else {
dstRowStride = texImage->Width * _mesa_get_format_bytes(texImage->TexFormat->MesaFormat);
}
if (dims == 3) {
int i;
dstImageOffsets = _mesa_malloc(depth * sizeof(GLuint)) ;
if (!dstImageOffsets)
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
for (i = 0; i < depth; ++i) {
dstImageOffsets[i] = dstRowStride/_mesa_get_format_bytes(texImage->TexFormat->MesaFormat) * height * i;
}
} else {
dstImageOffsets = texImage->ImageOffsets;
}
if (!_mesa_texstore(ctx, dims,
texImage->_BaseFormat,
texImage->TexFormat,
texImage->Data, 0, 0, 0, /* dstX/Y/Zoffset */
dstRowStride,
dstImageOffsets,
width, height, depth,
format, type, pixels, packing)) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
}
if (dims == 3)
_mesa_free(dstImageOffsets);
}
}
_mesa_unmap_teximage_pbo(ctx, packing);
if (pixels)
radeon_teximage_unmap(image);
}
void radeonTexImage1D(GLcontext * ctx, GLenum target, GLint level,
GLint internalFormat,
GLint width, GLint border,
GLenum format, GLenum type, const GLvoid * pixels,
const struct gl_pixelstore_attrib *packing,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage)
{
radeon_teximage(ctx, 1, target, level, internalFormat, width, 1, 1,
0, format, type, pixels, packing, texObj, texImage, 0);
}
void radeonTexImage2D(GLcontext * ctx, GLenum target, GLint level,
GLint internalFormat,
GLint width, GLint height, GLint border,
GLenum format, GLenum type, const GLvoid * pixels,
const struct gl_pixelstore_attrib *packing,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage)
{
radeon_teximage(ctx, 2, target, level, internalFormat, width, height, 1,
0, format, type, pixels, packing, texObj, texImage, 0);
}
void radeonCompressedTexImage2D(GLcontext * ctx, GLenum target,
GLint level, GLint internalFormat,
GLint width, GLint height, GLint border,
GLsizei imageSize, const GLvoid * data,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage)
{
radeon_teximage(ctx, 2, target, level, internalFormat, width, height, 1,
imageSize, 0, 0, data, &ctx->Unpack, texObj, texImage, 1);
}
void radeonTexImage3D(GLcontext * ctx, GLenum target, GLint level,
GLint internalFormat,
GLint width, GLint height, GLint depth,
GLint border,
GLenum format, GLenum type, const GLvoid * pixels,
const struct gl_pixelstore_attrib *packing,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage)
{
radeon_teximage(ctx, 3, target, level, internalFormat, width, height, depth,
0, format, type, pixels, packing, texObj, texImage, 0);
}
/**
* Update a subregion of the given texture image.
*/
static void radeon_texsubimage(GLcontext* ctx, int dims, GLenum target, int level,
GLint xoffset, GLint yoffset, GLint zoffset,
GLsizei width, GLsizei height, GLsizei depth,
GLsizei imageSize,
GLenum format, GLenum type,
const GLvoid * pixels,
const struct gl_pixelstore_attrib *packing,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage,
int compressed)
{
radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
radeonTexObj* t = radeon_tex_obj(texObj);
radeon_texture_image* image = get_radeon_texture_image(texImage);
radeon_firevertices(rmesa);
t->validated = GL_FALSE;
if (compressed) {
pixels = _mesa_validate_pbo_compressed_teximage(
ctx, imageSize, pixels, packing, "glCompressedTexImage");
} else {
pixels = _mesa_validate_pbo_teximage(ctx, dims,
width, height, depth, format, type, pixels, packing, "glTexSubImage1D");
}
if (pixels) {
GLint dstRowStride;
radeon_teximage_map(image, GL_TRUE);
if (image->mt) {
radeon_mipmap_level *lvl = &image->mt->levels[image->mtlevel];
dstRowStride = lvl->rowstride;
} else {
dstRowStride = texImage->RowStride * _mesa_get_format_bytes(texImage->TexFormat->MesaFormat);
}
if (compressed) {
uint32_t srcRowStride, bytesPerRow, rows;
GLubyte *img_start;
if (!image->mt) {
dstRowStride = _mesa_compressed_row_stride(texImage->TexFormat->MesaFormat, texImage->Width);
img_start = _mesa_compressed_image_address(xoffset, yoffset, 0,
texImage->TexFormat->MesaFormat,
texImage->Width, texImage->Data);
}
else {
uint32_t blocks_x = dstRowStride / (image->mt->bpp * 4);
img_start = texImage->Data + image->mt->bpp * 4 * (blocks_x * (yoffset / 4) + xoffset / 4);
}
srcRowStride = _mesa_compressed_row_stride(texImage->TexFormat->MesaFormat, width);
bytesPerRow = srcRowStride;
rows = (height + 3) / 4;
copy_rows(img_start, dstRowStride, pixels, srcRowStride, rows, bytesPerRow);
}
else {
if (!_mesa_texstore(ctx, dims, texImage->_BaseFormat,
texImage->TexFormat, texImage->Data,
xoffset, yoffset, zoffset,
dstRowStride,
texImage->ImageOffsets,
width, height, depth,
format, type, pixels, packing)) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage");
}
}
}
radeon_teximage_unmap(image);
_mesa_unmap_teximage_pbo(ctx, packing);
}
void radeonTexSubImage1D(GLcontext * ctx, GLenum target, GLint level,
GLint xoffset,
GLsizei width,
GLenum format, GLenum type,
const GLvoid * pixels,
const struct gl_pixelstore_attrib *packing,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage)
{
radeon_texsubimage(ctx, 1, target, level, xoffset, 0, 0, width, 1, 1, 0,
format, type, pixels, packing, texObj, texImage, 0);
}
void radeonTexSubImage2D(GLcontext * ctx, GLenum target, GLint level,
GLint xoffset, GLint yoffset,
GLsizei width, GLsizei height,
GLenum format, GLenum type,
const GLvoid * pixels,
const struct gl_pixelstore_attrib *packing,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage)
{
radeon_texsubimage(ctx, 2, target, level, xoffset, yoffset, 0, width, height, 1,
0, format, type, pixels, packing, texObj, texImage,
0);
}
void radeonCompressedTexSubImage2D(GLcontext * ctx, GLenum target,
GLint level, GLint xoffset,
GLint yoffset, GLsizei width,
GLsizei height, GLenum format,
GLsizei imageSize, const GLvoid * data,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage)
{
radeon_texsubimage(ctx, 2, target, level, xoffset, yoffset, 0, width, height, 1,
imageSize, format, 0, data, &ctx->Unpack, texObj, texImage, 1);
}
void radeonTexSubImage3D(GLcontext * ctx, GLenum target, GLint level,
GLint xoffset, GLint yoffset, GLint zoffset,
GLsizei width, GLsizei height, GLsizei depth,
GLenum format, GLenum type,
const GLvoid * pixels,
const struct gl_pixelstore_attrib *packing,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage)
{
radeon_texsubimage(ctx, 3, target, level, xoffset, yoffset, zoffset, width, height, depth, 0,
format, type, pixels, packing, texObj, texImage, 0);
}
/**
* Ensure that the given image is stored in the given miptree from now on.
*/
static void migrate_image_to_miptree(radeon_mipmap_tree *mt, radeon_texture_image *image, int face, int level)
{
radeon_mipmap_level *dstlvl = &mt->levels[level - mt->firstLevel];
unsigned char *dest;
assert(image->mt != mt);
assert(dstlvl->width == image->base.Width);
assert(dstlvl->height == image->base.Height);
assert(dstlvl->depth == image->base.Depth);
radeon_bo_map(mt->bo, GL_TRUE);
dest = mt->bo->ptr + dstlvl->faces[face].offset;
if (image->mt) {
/* Format etc. should match, so we really just need a memcpy().
* In fact, that memcpy() could be done by the hardware in many
* cases, provided that we have a proper memory manager.
*/
radeon_mipmap_level *srclvl = &image->mt->levels[image->mtlevel-image->mt->firstLevel];
assert(srclvl->size == dstlvl->size);
assert(srclvl->rowstride == dstlvl->rowstride);
radeon_bo_map(image->mt->bo, GL_FALSE);
memcpy(dest,
image->mt->bo->ptr + srclvl->faces[face].offset,
dstlvl->size);
radeon_bo_unmap(image->mt->bo);
radeon_miptree_unreference(image->mt);
} else {
uint32_t srcrowstride;
uint32_t height;
/* need to confirm this value is correct */
if (mt->compressed) {
height = (image->base.Height + 3) / 4;
srcrowstride = _mesa_compressed_row_stride(image->base.TexFormat->MesaFormat, image->base.Width);
} else {
height = image->base.Height * image->base.Depth;
srcrowstride = image->base.Width * _mesa_get_format_bytes(image->base.TexFormat->MesaFormat);
}
// if (mt->tilebits)
// WARN_ONCE("%s: tiling not supported yet", __FUNCTION__);
copy_rows(dest, dstlvl->rowstride, image->base.Data, srcrowstride,
height, srcrowstride);
_mesa_free_texmemory(image->base.Data);
image->base.Data = 0;
}
radeon_bo_unmap(mt->bo);
image->mt = mt;
image->mtface = face;
image->mtlevel = level;
radeon_miptree_reference(image->mt);
}
int radeon_validate_texture_miptree(GLcontext * ctx, struct gl_texture_object *texObj)
{
radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
radeonTexObj *t = radeon_tex_obj(texObj);
radeon_texture_image *baseimage = get_radeon_texture_image(texObj->Image[0][texObj->BaseLevel]);
int face, level;
if (t->validated || t->image_override)
return GL_TRUE;
if (RADEON_DEBUG & RADEON_TEXTURE)
fprintf(stderr, "%s: Validating texture %p now\n", __FUNCTION__, texObj);
if (baseimage->base.Border > 0)
return GL_FALSE;
/* Ensure a matching miptree exists.
*
* Differing mipmap trees can result when the app uses TexImage to
* change texture dimensions.
*
* Prefer to use base image's miptree if it
* exists, since that most likely contains more valid data (remember
* that the base level is usually significantly larger than the rest
* of the miptree, so cubemaps are the only possible exception).
*/
if (baseimage->mt &&
baseimage->mt != t->mt &&
radeon_miptree_matches_texture(baseimage->mt, &t->base)) {
radeon_miptree_unreference(t->mt);
t->mt = baseimage->mt;
radeon_miptree_reference(t->mt);
} else if (t->mt && !radeon_miptree_matches_texture(t->mt, &t->base)) {
radeon_miptree_unreference(t->mt);
t->mt = 0;
}
if (!t->mt) {
if (RADEON_DEBUG & RADEON_TEXTURE)
fprintf(stderr, " Allocate new miptree\n");
radeon_try_alloc_miptree(rmesa, t, baseimage, 0, texObj->BaseLevel);
if (!t->mt) {
_mesa_problem(ctx, "radeon_validate_texture failed to alloc miptree");
return GL_FALSE;
}
}
/* Ensure all images are stored in the single main miptree */
for(face = 0; face < t->mt->faces; ++face) {
for(level = t->mt->firstLevel; level <= t->mt->lastLevel; ++level) {
radeon_texture_image *image = get_radeon_texture_image(texObj->Image[face][level]);
if (RADEON_DEBUG & RADEON_TEXTURE)
fprintf(stderr, " face %i, level %i... %p vs %p ", face, level, t->mt, image->mt);
if (t->mt == image->mt) {
if (RADEON_DEBUG & RADEON_TEXTURE)
fprintf(stderr, "OK\n");
continue;
}
if (RADEON_DEBUG & RADEON_TEXTURE)
fprintf(stderr, "migrating\n");
migrate_image_to_miptree(t->mt, image, face, level);
}
}
return GL_TRUE;
}
/**
* Need to map texture image into memory before copying image data,
* then unmap it.
*/
static void
radeon_get_tex_image(GLcontext * ctx, GLenum target, GLint level,
GLenum format, GLenum type, GLvoid * pixels,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage, int compressed)
{
radeon_texture_image *image = get_radeon_texture_image(texImage);
if (image->mt) {
/* Map the texture image read-only */
radeon_teximage_map(image, GL_FALSE);
} else {
/* Image hasn't been uploaded to a miptree yet */
assert(image->base.Data);
}
if (compressed) {
/* FIXME: this can't work for small textures (mips) which
use different hw stride */
_mesa_get_compressed_teximage(ctx, target, level, pixels,
texObj, texImage);
} else {
_mesa_get_teximage(ctx, target, level, format, type, pixels,
texObj, texImage);
}
if (image->mt) {
radeon_teximage_unmap(image);
}
}
void
radeonGetTexImage(GLcontext * ctx, GLenum target, GLint level,
GLenum format, GLenum type, GLvoid * pixels,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage)
{
radeon_get_tex_image(ctx, target, level, format, type, pixels,
texObj, texImage, 0);
}
void
radeonGetCompressedTexImage(GLcontext *ctx, GLenum target, GLint level,
GLvoid *pixels,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage)
{
radeon_get_tex_image(ctx, target, level, 0, 0, pixels,
texObj, texImage, 1);
}
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