aboutsummaryrefslogtreecommitdiffstats
path: root/src/mesa/drivers/dri/r300/r300_texstate.c
blob: 33673fa0b9c4b62c0437778d412205d51378862a (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
/*
Copyright (C) The Weather Channel, Inc.  2002.  All Rights Reserved.

The Weather Channel (TM) funded Tungsten Graphics to develop the
initial release of the Radeon 8500 driver under the XFree86 license.
This notice must be preserved.

Permission is hereby granted, free of charge, to any person obtaining
a copy of this software and associated documentation files (the
"Software"), to deal in the Software without restriction, including
without limitation the rights to use, copy, modify, merge, publish,
distribute, sublicense, and/or sell copies of the Software, and to
permit persons to whom the Software is furnished to do so, subject to
the following conditions:

The above copyright notice and this permission notice (including the
next paragraph) shall be included in all copies or substantial
portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

**************************************************************************/

/**
 * \file
 *
 * \author Keith Whitwell <keith@tungstengraphics.com>
 *
 * \todo Enable R300 texture tiling code?
 */

#include "main/glheader.h"
#include "main/imports.h"
#include "main/context.h"
#include "main/macros.h"
#include "main/texformat.h"
#include "main/teximage.h"
#include "main/texobj.h"
#include "main/enums.h"

#include "r300_context.h"
#include "r300_state.h"
#include "r300_ioctl.h"
#include "radeon_ioctl.h"
#include "r300_mipmap_tree.h"
#include "r300_tex.h"
#include "r300_reg.h"

#define VALID_FORMAT(f) ( ((f) <= MESA_FORMAT_RGBA_DXT5			\
			   || ((f) >= MESA_FORMAT_RGBA_FLOAT32 &&	\
			       (f) <= MESA_FORMAT_INTENSITY_FLOAT16))	\
			  && tx_table[f].flag )

#define _ASSIGN(entry, format)				\
	[ MESA_FORMAT_ ## entry ] = { format, 0, 1}

/*
 * Note that the _REV formats are the same as the non-REV formats.  This is
 * because the REV and non-REV formats are identical as a byte string, but
 * differ when accessed as 16-bit or 32-bit words depending on the endianness of
 * the host.  Since the textures are transferred to the R300 as a byte string
 * (i.e. without any byte-swapping), the R300 sees the REV and non-REV formats
 * identically.  -- paulus
 */

static const struct tx_table {
	GLuint format, filter, flag;
} tx_table[] = {
	/* *INDENT-OFF* */
#ifdef MESA_LITTLE_ENDIAN
	_ASSIGN(RGBA8888, R300_EASY_TX_FORMAT(Y, Z, W, X, W8Z8Y8X8)),
	_ASSIGN(RGBA8888_REV, R300_EASY_TX_FORMAT(Z, Y, X, W, W8Z8Y8X8)),
	_ASSIGN(ARGB8888, R300_EASY_TX_FORMAT(X, Y, Z, W, W8Z8Y8X8)),
	_ASSIGN(ARGB8888_REV, R300_EASY_TX_FORMAT(W, Z, Y, X, W8Z8Y8X8)),
#else
	_ASSIGN(RGBA8888, R300_EASY_TX_FORMAT(Z, Y, X, W, W8Z8Y8X8)),
	_ASSIGN(RGBA8888_REV, R300_EASY_TX_FORMAT(Y, Z, W, X, W8Z8Y8X8)),
	_ASSIGN(ARGB8888, R300_EASY_TX_FORMAT(W, Z, Y, X, W8Z8Y8X8)),
	_ASSIGN(ARGB8888_REV, R300_EASY_TX_FORMAT(X, Y, Z, W, W8Z8Y8X8)),
#endif
	_ASSIGN(RGB888, R300_EASY_TX_FORMAT(X, Y, Z, ONE, W8Z8Y8X8)),
	_ASSIGN(RGB565, R300_EASY_TX_FORMAT(X, Y, Z, ONE, Z5Y6X5)),
	_ASSIGN(RGB565_REV, R300_EASY_TX_FORMAT(X, Y, Z, ONE, Z5Y6X5)),
	_ASSIGN(ARGB4444, R300_EASY_TX_FORMAT(X, Y, Z, W, W4Z4Y4X4)),
	_ASSIGN(ARGB4444_REV, R300_EASY_TX_FORMAT(X, Y, Z, W, W4Z4Y4X4)),
	_ASSIGN(ARGB1555, R300_EASY_TX_FORMAT(X, Y, Z, W, W1Z5Y5X5)),
	_ASSIGN(ARGB1555_REV, R300_EASY_TX_FORMAT(X, Y, Z, W, W1Z5Y5X5)),
	_ASSIGN(AL88, R300_EASY_TX_FORMAT(X, X, X, Y, Y8X8)),
	_ASSIGN(AL88_REV, R300_EASY_TX_FORMAT(X, X, X, Y, Y8X8)),
	_ASSIGN(RGB332, R300_EASY_TX_FORMAT(X, Y, Z, ONE, Z3Y3X2)),
	_ASSIGN(A8, R300_EASY_TX_FORMAT(ZERO, ZERO, ZERO, X, X8)),
	_ASSIGN(L8, R300_EASY_TX_FORMAT(X, X, X, ONE, X8)),
	_ASSIGN(I8, R300_EASY_TX_FORMAT(X, X, X, X, X8)),
	_ASSIGN(CI8, R300_EASY_TX_FORMAT(X, X, X, X, X8)),
	_ASSIGN(YCBCR, R300_EASY_TX_FORMAT(X, Y, Z, ONE, G8R8_G8B8) | R300_TX_FORMAT_YUV_MODE),
	_ASSIGN(YCBCR_REV, R300_EASY_TX_FORMAT(X, Y, Z, ONE, G8R8_G8B8) | R300_TX_FORMAT_YUV_MODE),
	_ASSIGN(RGB_DXT1, R300_EASY_TX_FORMAT(X, Y, Z, ONE, DXT1)),
	_ASSIGN(RGBA_DXT1, R300_EASY_TX_FORMAT(X, Y, Z, W, DXT1)),
	_ASSIGN(RGBA_DXT3, R300_EASY_TX_FORMAT(X, Y, Z, W, DXT3)),
	_ASSIGN(RGBA_DXT5, R300_EASY_TX_FORMAT(Y, Z, W, X, DXT5)),
	_ASSIGN(RGBA_FLOAT32, R300_EASY_TX_FORMAT(Z, Y, X, W, FL_R32G32B32A32)),
	_ASSIGN(RGBA_FLOAT16, R300_EASY_TX_FORMAT(Z, Y, X, W, FL_R16G16B16A16)),
	_ASSIGN(RGB_FLOAT32, 0xffffffff),
	_ASSIGN(RGB_FLOAT16, 0xffffffff),
	_ASSIGN(ALPHA_FLOAT32, R300_EASY_TX_FORMAT(ZERO, ZERO, ZERO, X, FL_I32)),
	_ASSIGN(ALPHA_FLOAT16, R300_EASY_TX_FORMAT(ZERO, ZERO, ZERO, X, FL_I16)),
	_ASSIGN(LUMINANCE_FLOAT32, R300_EASY_TX_FORMAT(X, X, X, ONE, FL_I32)),
	_ASSIGN(LUMINANCE_FLOAT16, R300_EASY_TX_FORMAT(X, X, X, ONE, FL_I16)),
	_ASSIGN(LUMINANCE_ALPHA_FLOAT32, R300_EASY_TX_FORMAT(X, X, X, Y, FL_I32A32)),
	_ASSIGN(LUMINANCE_ALPHA_FLOAT16, R300_EASY_TX_FORMAT(X, X, X, Y, FL_I16A16)),
	_ASSIGN(INTENSITY_FLOAT32, R300_EASY_TX_FORMAT(X, X, X, X, FL_I32)),
	_ASSIGN(INTENSITY_FLOAT16, R300_EASY_TX_FORMAT(X, X, X, X, FL_I16)),
	_ASSIGN(Z16, R300_EASY_TX_FORMAT(X, X, X, X, X16)),
	_ASSIGN(Z24_S8, R300_EASY_TX_FORMAT(X, X, X, X, X24_Y8)),
	_ASSIGN(Z32, R300_EASY_TX_FORMAT(X, X, X, X, X32)),
	/* *INDENT-ON* */
};

#undef _ASSIGN

void r300SetDepthTexMode(struct gl_texture_object *tObj)
{
	static const GLuint formats[3][3] = {
		{
			R300_EASY_TX_FORMAT(X, X, X, ONE, X16),
			R300_EASY_TX_FORMAT(X, X, X, X, X16),
			R300_EASY_TX_FORMAT(ZERO, ZERO, ZERO, X, X16),
		},
		{
			R300_EASY_TX_FORMAT(X, X, X, ONE, X24_Y8),
			R300_EASY_TX_FORMAT(X, X, X, X, X24_Y8),
			R300_EASY_TX_FORMAT(ZERO, ZERO, ZERO, X, X24_Y8),
		},
		{
			R300_EASY_TX_FORMAT(X, X, X, ONE, X32),
			R300_EASY_TX_FORMAT(X, X, X, X, X32),
			R300_EASY_TX_FORMAT(ZERO, ZERO, ZERO, X, X32),
		},
	};
	const GLuint *format;
	r300TexObjPtr t;

	if (!tObj)
		return;

	t = r300_tex_obj(tObj);

	switch (tObj->Image[0][tObj->BaseLevel]->TexFormat->MesaFormat) {
	case MESA_FORMAT_Z16:
		format = formats[0];
		break;
	case MESA_FORMAT_Z24_S8:
		format = formats[1];
		break;
	case MESA_FORMAT_Z32:
		format = formats[2];
		break;
	default:
		/* Error...which should have already been caught by higher
		 * levels of Mesa.
		 */
		ASSERT(0);
		return;
	}

	switch (tObj->DepthMode) {
	case GL_LUMINANCE:
		t->format = format[0];
		break;
	case GL_INTENSITY:
		t->format = format[1];
		break;
	case GL_ALPHA:
		t->format = format[2];
		break;
	default:
		/* Error...which should have already been caught by higher
		 * levels of Mesa.
		 */
		ASSERT(0);
		return;
	}
}


/**
 * Compute the cached hardware register values for the given texture object.
 *
 * \param rmesa Context pointer
 * \param t the r300 texture object
 */
static void setup_hardware_state(r300ContextPtr rmesa, r300TexObj *t)
{
	const struct gl_texture_image *firstImage =
	    t->base.Image[0][t->mt->firstLevel];

	if (!t->image_override
	    && VALID_FORMAT(firstImage->TexFormat->MesaFormat)) {
		if (firstImage->TexFormat->BaseFormat == GL_DEPTH_COMPONENT) {
			r300SetDepthTexMode(&t->base);
		} else {
			t->format = tx_table[firstImage->TexFormat->MesaFormat].format;
		}

		t->filter |= tx_table[firstImage->TexFormat->MesaFormat].filter;
	} else if (!t->image_override) {
		_mesa_problem(NULL, "unexpected texture format in %s",
			      __FUNCTION__);
		return;
	}

	t->tile_bits = 0;

	if (t->base.Target == GL_TEXTURE_CUBE_MAP)
		t->format |= R300_TX_FORMAT_CUBIC_MAP;
	if (t->base.Target == GL_TEXTURE_3D)
		t->format |= R300_TX_FORMAT_3D;

	t->size = (((firstImage->Width - 1) << R300_TX_WIDTHMASK_SHIFT)
		| ((firstImage->Height - 1) << R300_TX_HEIGHTMASK_SHIFT))
		| ((t->mt->lastLevel - t->mt->firstLevel) << R300_TX_MAX_MIP_LEVEL_SHIFT);

	if (t->base.Target == GL_TEXTURE_RECTANGLE_NV) {
		unsigned int align = (64 / t->mt->bpp) - 1;
		t->size |= R300_TX_SIZE_TXPITCH_EN;
		if (!t->image_override)
			t->pitch_reg = ((firstImage->Width + align) & ~align) - 1;
	}

	if (rmesa->radeon.radeonScreen->chip_family >= CHIP_FAMILY_RV515) {
	    if (firstImage->Width > 2048)
		t->pitch_reg |= R500_TXWIDTH_BIT11;
	    if (firstImage->Height > 2048)
		t->pitch_reg |= R500_TXHEIGHT_BIT11;
	}
}


static void copy_rows(void* dst, GLuint dststride, const void* src, GLuint srcstride,
	GLuint numrows, GLuint rowsize)
{
	assert(rowsize <= dststride);
	assert(rowsize <= srcstride);

	if (rowsize == srcstride && rowsize == dststride) {
		memcpy(dst, src, numrows*rowsize);
	} else {
		GLuint i;
		for(i = 0; i < numrows; ++i) {
			memcpy(dst, src, rowsize);
			dst += dststride;
			src += srcstride;
		}
	}
}


/**
 * Ensure that the given image is stored in the given miptree from now on.
 */
static void migrate_image_to_miptree(r300_mipmap_tree *mt, r300_texture_image *image, int face, int level)
{
	r300_mipmap_level *dstlvl = &mt->levels[level - mt->firstLevel];
	unsigned char *dest;

	assert(image->mt != mt);
	assert(dstlvl->width == image->base.Width);
	assert(dstlvl->height == image->base.Height);
	assert(dstlvl->depth == image->base.Depth);

	radeon_bo_map(mt->bo, GL_TRUE);
	dest = mt->bo->ptr + dstlvl->faces[face].offset;

	if (image->mt) {
		/* Format etc. should match, so we really just need a memcpy().
		 * In fact, that memcpy() could be done by the hardware in many
		 * cases, provided that we have a proper memory manager.
		 */
		r300_mipmap_level *srclvl = &image->mt->levels[image->mtlevel];

		assert(srclvl->size == dstlvl->size);
		assert(srclvl->rowstride == dstlvl->rowstride);

		radeon_bo_map(image->mt->bo, GL_FALSE);
		memcpy(dest,
			image->mt->bo->ptr + srclvl->faces[face].offset,
			dstlvl->size);
		radeon_bo_unmap(image->mt->bo);

		r300_miptree_unreference(image->mt);
	} else {
		uint srcrowstride = image->base.Width * image->base.TexFormat->TexelBytes;

		if (mt->tilebits)
			WARN_ONCE("%s: tiling not supported yet", __FUNCTION__);

		copy_rows(dest, dstlvl->rowstride, image->base.Data, srcrowstride,
			image->base.Height * image->base.Depth, srcrowstride);

		_mesa_free_texmemory(image->base.Data);
		image->base.Data = 0;
	}

	radeon_bo_unmap(mt->bo);

	image->mt = mt;
	image->mtface = face;
	image->mtlevel = level;
	r300_miptree_reference(image->mt);
}


/**
 * Ensure the given texture is ready for rendering.
 *
 * Mostly this means populating the texture object's mipmap tree.
 */
static GLboolean r300_validate_texture(GLcontext * ctx, struct gl_texture_object *texObj)
{
	r300ContextPtr rmesa = R300_CONTEXT(ctx);
	r300TexObj *t = r300_tex_obj(texObj);
	r300_texture_image *baseimage = get_r300_texture_image(texObj->Image[0][texObj->BaseLevel]);
	int face, level;

	if (t->validated)
		return GL_TRUE;

	if (RADEON_DEBUG & DEBUG_TEXTURE)
		fprintf(stderr, "%s: Validating texture %p now\n", __FUNCTION__, texObj);

	if (baseimage->base.Border > 0)
		return GL_FALSE;

	/* Ensure a matching miptree exists.
	 *
	 * Differing mipmap trees can result when the app uses TexImage to
	 * change texture dimensions.
	 *
	 * Prefer to use base image's miptree if it
	 * exists, since that most likely contains more valid data (remember
	 * that the base level is usually significantly larger than the rest
	 * of the miptree, so cubemaps are the only possible exception).
	 */
	if (baseimage->mt &&
	    baseimage->mt != t->mt &&
	    r300_miptree_matches_texture(baseimage->mt, &t->base)) {
		r300_miptree_unreference(t->mt);
		t->mt = baseimage->mt;
		r300_miptree_reference(t->mt);
	} else if (t->mt && !r300_miptree_matches_texture(t->mt, &t->base)) {
		r300_miptree_unreference(t->mt);
		t->mt = 0;
	}

	if (!t->mt) {
		if (RADEON_DEBUG & DEBUG_TEXTURE)
			fprintf(stderr, " Allocate new miptree\n");
		r300_try_alloc_miptree(rmesa, t, &baseimage->base, 0, texObj->BaseLevel);
		if (!t->mt) {
			_mesa_problem(ctx, "r300_validate_texture failed to alloc miptree");
			return GL_FALSE;
		}
	}

	/* Ensure all images are stored in the single main miptree */
	for(face = 0; face < t->mt->faces; ++face) {
		for(level = t->mt->firstLevel; level <= t->mt->lastLevel; ++level) {
			r300_texture_image *image = get_r300_texture_image(texObj->Image[face][level]);
			if (RADEON_DEBUG & DEBUG_TEXTURE)
				fprintf(stderr, " face %i, level %i... ", face, level);
			if (t->mt == image->mt) {
				if (RADEON_DEBUG & DEBUG_TEXTURE)
					fprintf(stderr, "OK\n");
				continue;
			}

			if (RADEON_DEBUG & DEBUG_TEXTURE)
				fprintf(stderr, "migrating\n");
			migrate_image_to_miptree(t->mt, image, face, level);
		}
	}

	/* Configure the hardware registers (more precisely, the cached version
	 * of the hardware registers). */
	setup_hardware_state(rmesa, t);

	t->validated = GL_TRUE;
	return GL_TRUE;
}


/**
 * Ensure all enabled and complete textures are uploaded.
 */
void r300ValidateTextures(GLcontext * ctx)
{
	int i;

	for (i = 0; i < ctx->Const.MaxTextureImageUnits; ++i) {
		if (!ctx->Texture.Unit[i]._ReallyEnabled)
			continue;

		if (!r300_validate_texture(ctx, ctx->Texture.Unit[i]._Current)) {
			_mesa_warning(ctx,
				      "failed to validate texture for unit %d.\n",
				      i);
		}
	}
}

void r300SetTexOffset(__DRIcontext * pDRICtx, GLint texname,
		      unsigned long long offset, GLint depth, GLuint pitch)
{
	r300ContextPtr rmesa = pDRICtx->driverPrivate;
	struct gl_texture_object *tObj =
	    _mesa_lookup_texture(rmesa->radeon.glCtx, texname);
	r300TexObjPtr t = r300_tex_obj(tObj);
	uint32_t pitch_val;

	if (!tObj)
		return;

	t->image_override = GL_TRUE;

	if (!offset)
		return;

	t->override_offset = offset;
	t->pitch_reg &= (1 << 13) -1;
	pitch_val = pitch;

	switch (depth) {
	case 32:
		t->format = R300_EASY_TX_FORMAT(X, Y, Z, W, W8Z8Y8X8);
		t->filter |= tx_table[2].filter;
		pitch_val /= 4;
		break;
	case 24:
	default:
		t->format = R300_EASY_TX_FORMAT(X, Y, Z, ONE, W8Z8Y8X8);
		t->filter |= tx_table[4].filter;
		pitch_val /= 4;
		break;
	case 16:
		t->format = R300_EASY_TX_FORMAT(X, Y, Z, ONE, Z5Y6X5);
		t->filter |= tx_table[5].filter;
		pitch_val /= 2;
		break;
	}
	pitch_val--;

	t->pitch_reg |= pitch_val;
}