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#include "glheader.h"
#include "macros.h"
#include "enums.h"
#include "program.h"
#include "r300_context.h"
#include "nvvertprog.h"
static void r300BindProgram(GLcontext *ctx, GLenum target, struct program *prog)
{
r300ContextPtr rmesa = R300_CONTEXT(ctx);
struct r300_vertex_program *vp=(void *)prog;
switch(target){
case GL_VERTEX_PROGRAM_ARB:
//rmesa->current_vp = vp;
break;
default:
WARN_ONCE("Target not supported yet!\n");
break;
}
}
/* Mesa doesnt seem to have prototype for this */
struct program *
_mesa_init_ati_fragment_shader( GLcontext *ctx, struct ati_fragment_shader *prog,
GLenum target, GLuint id);
static struct program *r300NewProgram(GLcontext *ctx, GLenum target, GLuint id)
{
struct r300_vertex_program *vp;
struct fragment_program *fp;
struct ati_fragment_shader *afs;
switch(target){
case GL_VERTEX_PROGRAM_ARB:
vp=CALLOC_STRUCT(r300_vertex_program);
return _mesa_init_vertex_program(ctx, &vp->mesa_program, target, id);
case GL_FRAGMENT_PROGRAM_ARB:
fp=CALLOC_STRUCT(fragment_program);
return _mesa_init_fragment_program(ctx, fp, target, id);
case GL_FRAGMENT_PROGRAM_NV:
fp=CALLOC_STRUCT(fragment_program);
return _mesa_init_fragment_program(ctx, fp, target, id);
case GL_FRAGMENT_SHADER_ATI:
afs=CALLOC_STRUCT(ati_fragment_shader);
return _mesa_init_ati_fragment_shader(ctx, afs, target, id);
}
return NULL;
}
static void r300DeleteProgram(GLcontext *ctx, struct program *prog)
{
r300ContextPtr rmesa = R300_CONTEXT(ctx);
struct r300_vertex_program *vp=(void *)prog;
/*if(rmesa->current_vp == vp)
rmesa->current_vp = NULL;*/
_mesa_delete_program(ctx, prog);
}
void r300ProgramStringNotify(GLcontext *ctx, GLenum target,
struct program *prog)
{
struct r300_vertex_program *vp=(void *)prog;
switch(target) {
case GL_VERTEX_PROGRAM_ARB:
vp->translated=GL_FALSE;
translate_vertex_shader(vp);
//debug_vp(ctx, vp);
break;
case GL_FRAGMENT_PROGRAM_ARB:
break;
}
}
static GLboolean r300IsProgramNative(GLcontext *ctx, GLenum target, struct program *prog)
{
struct r300_vertex_program *vp=(void *)prog;
r300ContextPtr rmesa = R300_CONTEXT(ctx);
return 1;
}
void r300InitShaderFuncs(struct dd_function_table *functions)
{
functions->NewProgram=r300NewProgram;
functions->BindProgram=r300BindProgram;
functions->DeleteProgram=r300DeleteProgram;
functions->ProgramStringNotify=r300ProgramStringNotify;
functions->IsProgramNative=r300IsProgramNative;
}
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