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path: root/src/mesa/drivers/dri/nouveau/nv10_state_fb.c
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/*
 * Copyright (C) 2009 Francisco Jerez.
 * All Rights Reserved.
 *
 * Permission is hereby granted, free of charge, to any person obtaining
 * a copy of this software and associated documentation files (the
 * "Software"), to deal in the Software without restriction, including
 * without limitation the rights to use, copy, modify, merge, publish,
 * distribute, sublicense, and/or sell copies of the Software, and to
 * permit persons to whom the Software is furnished to do so, subject to
 * the following conditions:
 *
 * The above copyright notice and this permission notice (including the
 * next paragraph) shall be included in all copies or substantial
 * portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
 * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
 * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
 * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
 * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 *
 */

#include "nouveau_driver.h"
#include "nouveau_context.h"
#include "nouveau_fbo.h"
#include "nouveau_class.h"
#include "nouveau_util.h"
#include "nv10_driver.h"

static inline unsigned
get_rt_format(gl_format format)
{
	switch (format) {
	case MESA_FORMAT_XRGB8888:
		return 0x05;
	case MESA_FORMAT_ARGB8888:
		return 0x08;
	case MESA_FORMAT_RGB565:
		return 0x03;
	case MESA_FORMAT_Z16:
		return 0x10;
	case MESA_FORMAT_Z24_S8:
		return 0x0;
	default:
		assert(0);
	}
}

static void
setup_lma_buffer(GLcontext *ctx)
{
	struct nouveau_channel *chan = context_chan(ctx);
	struct nouveau_grobj *celsius = context_eng3d(ctx);
	struct nouveau_bo_context *bctx = context_bctx(ctx, LMA_DEPTH);
	struct gl_framebuffer *fb = ctx->DrawBuffer;
	struct nouveau_framebuffer *nfb = to_nouveau_framebuffer(fb);
	unsigned pitch = align(fb->Width, 128),
		height = align(fb->Height, 2),
		size = pitch * height;

	if (!nfb->lma_bo || nfb->lma_bo->size != size) {
		nouveau_bo_ref(NULL, &nfb->lma_bo);
		nouveau_bo_new(context_dev(ctx), NOUVEAU_BO_VRAM, 0, size,
			       &nfb->lma_bo);
	}

	nouveau_bo_markl(bctx, celsius, NV17TCL_LMA_DEPTH_BUFFER_OFFSET,
			 nfb->lma_bo, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR);

	WAIT_RING(chan, 9);
	BEGIN_RING(chan, celsius, NV17TCL_LMA_DEPTH_WINDOW_X, 4);
	OUT_RINGf(chan, - 1792);
	OUT_RINGf(chan, - 2304 + fb->Height);
	OUT_RINGf(chan, fb->_DepthMaxF / 2);
	OUT_RINGf(chan, 0);

	BEGIN_RING(chan, celsius, NV17TCL_LMA_DEPTH_BUFFER_PITCH, 1);
	OUT_RING(chan, pitch);

	BEGIN_RING(chan, celsius, NV17TCL_LMA_DEPTH_ENABLE, 1);
	OUT_RING(chan, 1);
}

void
nv10_emit_framebuffer(GLcontext *ctx, int emit)
{
	struct nouveau_channel *chan = context_chan(ctx);
	struct nouveau_grobj *celsius = context_eng3d(ctx);
	struct nouveau_bo_context *bctx = context_bctx(ctx, FRAMEBUFFER);
	struct gl_framebuffer *fb = ctx->DrawBuffer;
	struct nouveau_surface *s;
	unsigned rt_format = NV10TCL_RT_FORMAT_TYPE_LINEAR;
	unsigned rt_pitch = 0, zeta_pitch = 0;
	unsigned bo_flags = NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR;

	if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT)
		return;

	/* At least nv11 seems to get sad if we don't do this before
	 * swapping RTs.*/
	if (context_chipset(ctx) < 0x17) {
		int i;

		for (i = 0; i < 6; i++) {
			BEGIN_RING(chan, celsius, NV10TCL_NOP, 1);
			OUT_RING(chan, 0);
		}
	}

	/* Render target */
	if (fb->_ColorDrawBuffers[0]) {
		s = &to_nouveau_renderbuffer(
			fb->_ColorDrawBuffers[0])->surface;

		rt_format |= get_rt_format(s->format);
		zeta_pitch = rt_pitch = s->pitch;

		nouveau_bo_markl(bctx, celsius, NV10TCL_COLOR_OFFSET,
				 s->bo, 0, bo_flags);
	}

	/* depth/stencil */
	if (fb->_DepthBuffer) {
		s = &to_nouveau_renderbuffer(
			fb->_DepthBuffer->Wrapped)->surface;

		rt_format |= get_rt_format(s->format);
		zeta_pitch = s->pitch;

		nouveau_bo_markl(bctx, celsius, NV10TCL_ZETA_OFFSET,
				 s->bo, 0, bo_flags);

		if (context_chipset(ctx) >= 0x17)
			setup_lma_buffer(ctx);
	}

	BEGIN_RING(chan, celsius, NV10TCL_RT_FORMAT, 2);
	OUT_RING(chan, rt_format);
	OUT_RING(chan, zeta_pitch << 16 | rt_pitch);

	context_dirty(ctx, VIEWPORT);
	context_dirty(ctx, SCISSOR);
}

void
nv10_emit_render_mode(GLcontext *ctx, int emit)
{
}

void
nv10_emit_scissor(GLcontext *ctx, int emit)
{
	struct nouveau_channel *chan = context_chan(ctx);
	struct nouveau_grobj *celsius = context_eng3d(ctx);
	int x, y, w, h;

	get_scissors(ctx->DrawBuffer, &x, &y, &w, &h);

	BEGIN_RING(chan, celsius, NV10TCL_RT_HORIZ, 2);
	OUT_RING(chan, w << 16 | x);
	OUT_RING(chan, h << 16 | y);
}

void
nv10_emit_viewport(GLcontext *ctx, int emit)
{
	struct nouveau_channel *chan = context_chan(ctx);
	struct nouveau_grobj *celsius = context_eng3d(ctx);
	struct gl_framebuffer *fb = ctx->DrawBuffer;
	float a[4] = {};

	get_viewport_translate(ctx, a);
	a[0] -= 2048;
	a[1] -= 2048;

	BEGIN_RING(chan, celsius, NV10TCL_VIEWPORT_TRANSLATE_X, 4);
	OUT_RINGp(chan, a, 4);

	BEGIN_RING(chan, celsius, NV10TCL_VIEWPORT_CLIP_HORIZ(0), 1);
	OUT_RING(chan, (fb->Width - 1) << 16 | 0x08000800);
	BEGIN_RING(chan, celsius, NV10TCL_VIEWPORT_CLIP_VERT(0), 1);
	OUT_RING(chan, (fb->Height - 1) << 16 | 0x08000800);

	context_dirty(ctx, PROJECTION);
}