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path: root/src/mesa/drivers/dri/nouveau/nouveau_texture.c
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/*
 * Copyright (C) 2009 Francisco Jerez.
 * All Rights Reserved.
 *
 * Permission is hereby granted, free of charge, to any person obtaining
 * a copy of this software and associated documentation files (the
 * "Software"), to deal in the Software without restriction, including
 * without limitation the rights to use, copy, modify, merge, publish,
 * distribute, sublicense, and/or sell copies of the Software, and to
 * permit persons to whom the Software is furnished to do so, subject to
 * the following conditions:
 *
 * The above copyright notice and this permission notice (including the
 * next paragraph) shall be included in all copies or substantial
 * portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
 * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
 * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
 * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
 * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 *
 */

#include "nouveau_driver.h"
#include "nouveau_context.h"
#include "nouveau_texture.h"
#include "nouveau_fbo.h"
#include "nouveau_util.h"

#include "main/pbo.h"
#include "main/texobj.h"
#include "main/texstore.h"
#include "main/texformat.h"
#include "main/texcompress.h"
#include "main/texgetimage.h"
#include "main/mipmap.h"
#include "main/teximage.h"
#include "drivers/common/meta.h"
#include "swrast/s_texfetch.h"

static struct gl_texture_object *
nouveau_texture_new(struct gl_context *ctx, GLuint name, GLenum target)
{
	struct nouveau_texture *nt = CALLOC_STRUCT(nouveau_texture);

	_mesa_initialize_texture_object(ctx, &nt->base, name, target);

	return &nt->base;
}

static void
nouveau_texture_free(struct gl_context *ctx, struct gl_texture_object *t)
{
	struct nouveau_texture *nt = to_nouveau_texture(t);
	int i;

	for (i = 0; i < MAX_TEXTURE_LEVELS; i++)
		nouveau_surface_ref(NULL, &nt->surfaces[i]);

	_mesa_delete_texture_object(ctx, t);
}

static struct gl_texture_image *
nouveau_teximage_new(struct gl_context *ctx)
{
	struct nouveau_teximage *nti = CALLOC_STRUCT(nouveau_teximage);

	return &nti->base.Base;
}

static void
nouveau_teximage_free(struct gl_context *ctx, struct gl_texture_image *ti)
{
	struct nouveau_teximage *nti = to_nouveau_teximage(ti);

	nouveau_surface_ref(NULL, &nti->surface);
}

static void
nouveau_map_texture_image(struct gl_context *ctx,
			  struct gl_texture_image *ti,
			  GLuint slice,
			  GLuint x, GLuint y, GLuint w, GLuint h,
			  GLbitfield mode,
			  GLubyte **map,
			  GLint *stride)
{
	struct nouveau_teximage *nti = to_nouveau_teximage(ti);
	struct nouveau_surface *s = &nti->surface;
	struct nouveau_surface *st = &nti->transfer.surface;
	struct nouveau_client *client = context_client(ctx);

	/* Nouveau has no support for 3D or cubemap textures. */
	assert(slice == 0);

	if (s->bo) {
		if (!(mode & GL_MAP_READ_BIT) &&
		    nouveau_pushbuf_refd(context_push(ctx), s->bo)) {
			unsigned size;
			/*
			 * Heuristic: use a bounce buffer to pipeline
			 * teximage transfers.
			 */
			st->layout = LINEAR;
			st->format = s->format;
			st->cpp = s->cpp;
			st->width = w;
			st->height = h;
			st->pitch = s->pitch;
			nti->transfer.x = x;
			nti->transfer.y = y;

			size = get_format_blocksy(st->format, h) * st->pitch;
			*map = nouveau_get_scratch(ctx, size,
					  &st->bo, &st->offset);
			*stride = st->pitch;
		} else {
			int ret, flags = 0;

			if (mode & GL_MAP_READ_BIT)
				flags |= NOUVEAU_BO_RD;
			if (mode & GL_MAP_WRITE_BIT)
				flags |= NOUVEAU_BO_WR;

			if (!s->bo->map) {
				ret = nouveau_bo_map(s->bo, flags, client);
				assert(!ret);
			}

			*map = s->bo->map +
				get_format_blocksy(s->format, y) * s->pitch +
				get_format_blocksx(s->format, x) * s->cpp;
			*stride = s->pitch;
		}
	} else {
		*map = nti->base.Buffer +
			get_format_blocksy(s->format, y) * s->pitch +
			get_format_blocksx(s->format, x) * s->cpp;
		*stride = s->pitch;
	}
}

static void
nouveau_unmap_texture_image(struct gl_context *ctx, struct gl_texture_image *ti,
			    GLuint slice)
{
	struct nouveau_teximage *nti = to_nouveau_teximage(ti);
	struct nouveau_surface *s = &nti->surface;
	struct nouveau_surface *st = &nti->transfer.surface;

	if (st->bo) {
		context_drv(ctx)->surface_copy(ctx, s, st, nti->transfer.x,
					       nti->transfer.y, 0, 0,
					       st->width, st->height);
		nouveau_surface_ref(NULL, st);

	}
}

static mesa_format
nouveau_choose_tex_format(struct gl_context *ctx, GLenum target,
                          GLint internalFormat,
			  GLenum srcFormat, GLenum srcType)
{
	switch (internalFormat) {
	case 4:
	case GL_RGBA:
	case GL_RGBA2:
	case GL_RGBA4:
	case GL_RGBA8:
	case GL_RGBA12:
	case GL_RGBA16:
	case GL_RGB10_A2:
	case GL_COMPRESSED_RGBA:
		return MESA_FORMAT_B8G8R8A8_UNORM;
	case GL_RGB5_A1:
		return MESA_FORMAT_B5G5R5A1_UNORM;

	case GL_RGB:
	case GL_RGB8:
	case GL_RGB10:
	case GL_RGB12:
	case GL_RGB16:
	case GL_COMPRESSED_RGB:
		return MESA_FORMAT_B8G8R8X8_UNORM;
	case 3:
	case GL_R3_G3_B2:
	case GL_RGB4:
	case GL_RGB5:
		return MESA_FORMAT_B5G6R5_UNORM;

	case 2:
	case GL_LUMINANCE_ALPHA:
	case GL_LUMINANCE4_ALPHA4:
	case GL_LUMINANCE6_ALPHA2:
	case GL_LUMINANCE12_ALPHA4:
	case GL_LUMINANCE12_ALPHA12:
	case GL_LUMINANCE16_ALPHA16:
	case GL_LUMINANCE8_ALPHA8:
	case GL_COMPRESSED_LUMINANCE_ALPHA:
		return MESA_FORMAT_B8G8R8A8_UNORM;

	case 1:
	case GL_LUMINANCE:
	case GL_LUMINANCE4:
	case GL_LUMINANCE12:
	case GL_LUMINANCE16:
	case GL_LUMINANCE8:
	case GL_COMPRESSED_LUMINANCE:
		return MESA_FORMAT_L_UNORM8;

	case GL_ALPHA:
	case GL_ALPHA4:
	case GL_ALPHA12:
	case GL_ALPHA16:
	case GL_ALPHA8:
	case GL_COMPRESSED_ALPHA:
		return MESA_FORMAT_A_UNORM8;

	case GL_INTENSITY:
	case GL_INTENSITY4:
	case GL_INTENSITY12:
	case GL_INTENSITY16:
	case GL_INTENSITY8:
	case GL_COMPRESSED_INTENSITY:
		return MESA_FORMAT_I_UNORM8;

	case GL_RGB_S3TC:
	case GL_RGB4_S3TC:
	case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
		return MESA_FORMAT_RGB_DXT1;

	case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
		return MESA_FORMAT_RGBA_DXT1;

	case GL_RGBA_S3TC:
	case GL_RGBA4_S3TC:
	case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
		return MESA_FORMAT_RGBA_DXT3;

	case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
		return MESA_FORMAT_RGBA_DXT5;

	default:
		assert(0);
	}
}

static GLboolean
teximage_fits(struct gl_texture_object *t, int level)
{
	struct nouveau_surface *s = &to_nouveau_texture(t)->surfaces[level];
	struct gl_texture_image *ti = t->Image[0][level];

	if (!ti || !to_nouveau_teximage(ti)->surface.bo)
		return GL_FALSE;

	if (level == t->BaseLevel && (s->offset & 0x7f))
		return GL_FALSE;

	return t->Target == GL_TEXTURE_RECTANGLE ||
		(s->bo && s->format == ti->TexFormat &&
		 s->width == ti->Width && s->height == ti->Height);
}

static GLboolean
validate_teximage(struct gl_context *ctx, struct gl_texture_object *t,
		  int level, int x, int y, int z,
		  int width, int height, int depth)
{
	struct gl_texture_image *ti = t->Image[0][level];

	if (teximage_fits(t, level)) {
		struct nouveau_surface *ss = to_nouveau_texture(t)->surfaces;
		struct nouveau_surface *s = &to_nouveau_teximage(ti)->surface;

		if (t->Target == GL_TEXTURE_RECTANGLE)
			nouveau_surface_ref(s, &ss[level]);
		else
			context_drv(ctx)->surface_copy(ctx, &ss[level], s,
						       x, y, x, y,
						       width, height);

		return GL_TRUE;
	}

	return GL_FALSE;
}

static int
get_last_level(struct gl_texture_object *t)
{
	struct gl_texture_image *base = t->Image[0][t->BaseLevel];

	if (t->Sampler.MinFilter == GL_NEAREST ||
	    t->Sampler.MinFilter == GL_LINEAR || !base)
		return t->BaseLevel;
	else
		return MIN2(t->BaseLevel + base->MaxNumLevels - 1, t->MaxLevel);
}

static void
relayout_texture(struct gl_context *ctx, struct gl_texture_object *t)
{
	struct gl_texture_image *base = t->Image[0][t->BaseLevel];

	if (base && t->Target != GL_TEXTURE_RECTANGLE) {
		struct nouveau_surface *ss = to_nouveau_texture(t)->surfaces;
		struct nouveau_surface *s = &to_nouveau_teximage(base)->surface;
		int i, ret, last = get_last_level(t);
		enum nouveau_surface_layout layout =
			(_mesa_is_format_compressed(s->format) ? LINEAR : SWIZZLED);
		unsigned size, pitch, offset = 0,
			width = s->width,
			height = s->height;

		/* Deallocate the old storage. */
		for (i = 0; i < MAX_TEXTURE_LEVELS; i++)
			nouveau_bo_ref(NULL, &ss[i].bo);

		/* Relayout the mipmap tree. */
		for (i = t->BaseLevel; i <= last; i++) {
			pitch = _mesa_format_row_stride(s->format, width);
			size = get_format_blocksy(s->format, height) * pitch;

			/* Images larger than 16B have to be aligned. */
			if (size > 16)
				offset = align(offset, 64);

			ss[i] = (struct nouveau_surface) {
				.offset = offset,
				.layout = layout,
				.format = s->format,
				.width = width,
				.height = height,
				.cpp = s->cpp,
				.pitch = pitch,
			};

			offset += size;
			width = minify(width, 1);
			height = minify(height, 1);
		}

		if (t->BaseLevel <= last) {
			/* Get new storage. */
			size = align(offset, 64);
			assert(size);

			ret = nouveau_bo_new(context_dev(ctx), NOUVEAU_BO_MAP |
					     NOUVEAU_BO_GART | NOUVEAU_BO_VRAM,
					     0, size, NULL, &ss[last].bo);
			assert(!ret);

			for (i = t->BaseLevel; i < last; i++)
				nouveau_bo_ref(ss[last].bo, &ss[i].bo);
		}
	}
}

GLboolean
nouveau_texture_validate(struct gl_context *ctx, struct gl_texture_object *t)
{
	struct nouveau_texture *nt = to_nouveau_texture(t);
	int i, last = get_last_level(t);

	if (!teximage_fits(t, t->BaseLevel) ||
	    !teximage_fits(t, last))
		return GL_FALSE;

	if (nt->dirty) {
		nt->dirty = GL_FALSE;

		/* Copy the teximages to the actual miptree. */
		for (i = t->BaseLevel; i <= last; i++) {
			struct nouveau_surface *s = &nt->surfaces[i];

			validate_teximage(ctx, t, i, 0, 0, 0,
					  s->width, s->height, 1);
		}

		PUSH_KICK(context_push(ctx));
	}

	return GL_TRUE;
}

void
nouveau_texture_reallocate(struct gl_context *ctx, struct gl_texture_object *t)
{
	if (!teximage_fits(t, t->BaseLevel) ||
	    !teximage_fits(t, get_last_level(t))) {
		texture_dirty(t);
		relayout_texture(ctx, t);
		nouveau_texture_validate(ctx, t);
	}
}

static unsigned
get_teximage_placement(struct gl_texture_image *ti)
{
	if (ti->TexFormat == MESA_FORMAT_A_UNORM8 ||
	    ti->TexFormat == MESA_FORMAT_L_UNORM8 ||
	    ti->TexFormat == MESA_FORMAT_I_UNORM8)
		/* 1 cpp formats will have to be swizzled by the CPU,
		 * so leave them in system RAM for now. */
		return NOUVEAU_BO_MAP;
	else
		return NOUVEAU_BO_GART | NOUVEAU_BO_MAP;
}

static void
nouveau_compressed_copy(struct gl_context *ctx, GLint dims,
			struct gl_texture_image *ti,
			GLsizei width, GLsizei height, GLsizei depth,
			const GLvoid *src, GLvoid *dst, int row_stride)
{
	struct compressed_pixelstore store;
	int i;

	_mesa_compute_compressed_pixelstore(dims, ti->TexFormat,
					    width, height, depth,
					    &ctx->Unpack, &store);

	src += store.SkipBytes;

	assert(store.CopySlices == 1);

	/* copy rows of blocks */
	for (i = 0; i < store.CopyRowsPerSlice; i++) {
		memcpy(dst, src, store.CopyBytesPerRow);
		dst += row_stride;
		src += store.TotalBytesPerRow;
	}
}

static void
nouveau_teximage(struct gl_context *ctx, GLint dims,
		 struct gl_texture_image *ti,
		 GLsizei imageSize,
		 GLenum format, GLenum type, const GLvoid *pixels,
		 const struct gl_pixelstore_attrib *packing,
		 GLboolean compressed)
{
	struct gl_texture_object *t = ti->TexObject;
	const GLuint level = ti->Level;
	struct nouveau_surface *s = &to_nouveau_teximage(ti)->surface;
	struct nouveau_teximage *nti = to_nouveau_teximage(ti);
	int ret;
	GLuint depth = compressed ? 1 : ti->Depth;

	/* Allocate a new bo for the image. */
	nouveau_surface_alloc(ctx, s, LINEAR, get_teximage_placement(ti),
			      ti->TexFormat, ti->Width, ti->Height);
	nti->base.RowStride = s->pitch / s->cpp;

	if (compressed)
		pixels = _mesa_validate_pbo_compressed_teximage(ctx,
			dims, imageSize,
			pixels, packing, "glCompressedTexImage");
	else
		pixels = _mesa_validate_pbo_teximage(ctx,
			dims, ti->Width, ti->Height, depth, format, type,
			pixels, packing, "glTexImage");

	if (pixels) {
		GLubyte *map;
		int row_stride;

		/* Store the pixel data. */
		nouveau_map_texture_image(ctx, ti, 0,
					  0, 0, ti->Width, ti->Height,
					  GL_MAP_WRITE_BIT,
					  &map, &row_stride);

		if (compressed) {
			nouveau_compressed_copy(ctx, dims, ti,
						ti->Width, ti->Height, depth,
						pixels, map, row_stride);
		} else {
			ret = _mesa_texstore(ctx, dims, ti->_BaseFormat,
					     ti->TexFormat,
					     row_stride,
					     &map,
					     ti->Width, ti->Height, depth,
					     format, type, pixels, packing);
			assert(ret);
		}

		nouveau_unmap_texture_image(ctx, ti, 0);
		_mesa_unmap_teximage_pbo(ctx, packing);

		if (!validate_teximage(ctx, t, level, 0, 0, 0,
				       ti->Width, ti->Height, depth))
			/* It doesn't fit, mark it as dirty. */
			texture_dirty(t);
	}

	if (level == t->BaseLevel) {
		if (!teximage_fits(t, level))
			relayout_texture(ctx, t);
		nouveau_texture_validate(ctx, t);
	}

	context_dirty_i(ctx, TEX_OBJ, ctx->Texture.CurrentUnit);
	context_dirty_i(ctx, TEX_ENV, ctx->Texture.CurrentUnit);
}


static void
nouveau_teximage_123d(struct gl_context *ctx, GLuint dims,
                      struct gl_texture_image *ti,
                      GLenum format, GLenum type, const GLvoid *pixels,
                      const struct gl_pixelstore_attrib *packing)
{
	nouveau_teximage(ctx, dims, ti, 0, format, type, pixels,
			 packing, GL_FALSE);
}

static void
nouveau_compressed_teximage(struct gl_context *ctx, GLuint dims,
		    struct gl_texture_image *ti,
		    GLsizei imageSize, const GLvoid *data)
{
	nouveau_teximage(ctx, 2, ti, imageSize, 0, 0, data,
			 &ctx->Unpack, GL_TRUE);
}

static GLboolean
nouveau_teximage_alloc(struct gl_context *ctx, struct gl_texture_image *ti)
{
	nouveau_teximage(ctx, 3, ti, 0, 0, 0, NULL,
			 &ctx->DefaultPacking,
			 _mesa_is_format_compressed(ti->TexFormat));
	return GL_TRUE;
}

static void
nouveau_texsubimage(struct gl_context *ctx, GLint dims,
		    struct gl_texture_image *ti,
		    GLint xoffset, GLint yoffset, GLint zoffset,
		    GLint width, GLint height, GLint depth,
		    GLsizei imageSize,
		    GLenum format, GLenum type, const void *pixels,
		    const struct gl_pixelstore_attrib *packing,
		    GLboolean compressed)
{
	int ret;

	if (compressed)
		pixels = _mesa_validate_pbo_compressed_teximage(ctx,
				dims, imageSize,
				pixels, packing, "glCompressedTexSubImage");
	else
		pixels = _mesa_validate_pbo_teximage(ctx,
				dims, width, height, depth, format, type,
				pixels, packing, "glTexSubImage");

	if (pixels) {
		GLubyte *map;
		int row_stride;

		nouveau_map_texture_image(ctx, ti, 0,
					  xoffset, yoffset, width, height,
					  GL_MAP_WRITE_BIT, &map, &row_stride);

		if (compressed) {
			nouveau_compressed_copy(ctx, dims, ti,
						width, height, depth,
						pixels, map, row_stride);
		} else {
			ret = _mesa_texstore(ctx, dims, ti->_BaseFormat,
					     ti->TexFormat,
					     row_stride, &map,
					     width, height, depth,
					     format, type, pixels, packing);
			assert(ret);
		}

		nouveau_unmap_texture_image(ctx, ti, 0);
		_mesa_unmap_teximage_pbo(ctx, packing);
	}

	if (!to_nouveau_texture(ti->TexObject)->dirty)
		validate_teximage(ctx, ti->TexObject, ti->Level,
				  xoffset, yoffset, zoffset,
				  width, height, depth);
}

static void
nouveau_texsubimage_123d(struct gl_context *ctx, GLuint dims,
                         struct gl_texture_image *ti,
                         GLint xoffset, GLint yoffset, GLint zoffset,
                         GLint width, GLint height, GLint depth,
                         GLenum format, GLenum type, const void *pixels,
                         const struct gl_pixelstore_attrib *packing)
{
	nouveau_texsubimage(ctx, dims, ti, xoffset, yoffset, zoffset,
			    width, height, depth, 0, format, type, pixels,
			    packing, GL_FALSE);
}

static void
nouveau_compressed_texsubimage(struct gl_context *ctx, GLuint dims,
		       struct gl_texture_image *ti,
		       GLint xoffset, GLint yoffset, GLint zoffset,
		       GLsizei width, GLint height, GLint depth,
		       GLenum format,
		       GLint imageSize, const void *data)
{
	nouveau_texsubimage(ctx, dims, ti, xoffset, yoffset, zoffset,
			  width, height, depth, imageSize, format, 0, data,
			  &ctx->Unpack, GL_TRUE);
}

static void
nouveau_bind_texture(struct gl_context *ctx, GLuint texUnit,
                     GLenum target, struct gl_texture_object *t)
{
	context_dirty_i(ctx, TEX_OBJ, texUnit);
	context_dirty_i(ctx, TEX_ENV, texUnit);
}

static mesa_format
get_texbuffer_format(struct gl_renderbuffer *rb, GLint format)
{
	struct nouveau_surface *s = &to_nouveau_renderbuffer(rb)->surface;

	if (s->cpp < 4)
		return s->format;
	else if (format == __DRI_TEXTURE_FORMAT_RGBA)
		return MESA_FORMAT_B8G8R8A8_UNORM;
	else
		return MESA_FORMAT_B8G8R8X8_UNORM;
}

void
nouveau_set_texbuffer(__DRIcontext *dri_ctx,
		      GLint target, GLint format,
		      __DRIdrawable *draw)
{
	struct nouveau_context *nctx = dri_ctx->driverPrivate;
	struct gl_context *ctx = &nctx->base;
	struct gl_framebuffer *fb = draw->driverPrivate;
	struct gl_renderbuffer *rb =
		fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer;
	struct gl_texture_object *t = _mesa_get_current_tex_object(ctx, target);
	struct gl_texture_image *ti;
	struct nouveau_teximage *nti;
	struct nouveau_surface *s;

	_mesa_lock_texture(ctx, t);
	ti = _mesa_get_tex_image(ctx, t, target, 0);
	nti = to_nouveau_teximage(ti);
	s = &to_nouveau_teximage(ti)->surface;

	/* Update the texture surface with the given drawable. */
	nouveau_update_renderbuffers(dri_ctx, draw);
	nouveau_surface_ref(&to_nouveau_renderbuffer(rb)->surface, s);

        s->format = get_texbuffer_format(rb, format);

	/* Update the image fields. */
	_mesa_init_teximage_fields(ctx, ti, s->width, s->height,
				   1, 0, s->cpp, s->format);
	nti->base.RowStride = s->pitch / s->cpp;

	/* Try to validate it. */
	if (!validate_teximage(ctx, t, 0, 0, 0, 0, s->width, s->height, 1))
		nouveau_texture_reallocate(ctx, t);

	context_dirty_i(ctx, TEX_OBJ, ctx->Texture.CurrentUnit);
	context_dirty_i(ctx, TEX_ENV, ctx->Texture.CurrentUnit);

	_mesa_unlock_texture(ctx, t);
}

void
nouveau_texture_functions_init(struct dd_function_table *functions)
{
	functions->NewTextureObject = nouveau_texture_new;
	functions->DeleteTexture = nouveau_texture_free;
	functions->NewTextureImage = nouveau_teximage_new;
	functions->FreeTextureImageBuffer = nouveau_teximage_free;
	functions->AllocTextureImageBuffer = nouveau_teximage_alloc;
	functions->ChooseTextureFormat = nouveau_choose_tex_format;
	functions->TexImage = nouveau_teximage_123d;
	functions->TexSubImage = nouveau_texsubimage_123d;
	functions->CompressedTexImage = nouveau_compressed_teximage;
	functions->CompressedTexSubImage = nouveau_compressed_texsubimage;
	functions->BindTexture = nouveau_bind_texture;
	functions->MapTextureImage = nouveau_map_texture_image;
	functions->UnmapTextureImage = nouveau_unmap_texture_image;
}