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#ifndef __SHADER_COMMON_H__
#define __SHADER_COMMON_H__
#include "mtypes.h"
typedef struct _nvsFunc nvsFunc;
#define NVS_MAX_TEMPS 32
#define NVS_MAX_ATTRIBS 16
#define NVS_MAX_CONSTS 256
#define NVS_MAX_ADDRESS 2
#define NVS_MAX_INSNS 4096
typedef struct {
enum {
NVS_INSTRUCTION,
} type;
int position;
} nvsFragmentHeader;
typedef struct _nvs_fragment_list {
struct _nvs_fragment_list *prev;
struct _nvs_fragment_list *next;
nvsFragmentHeader *fragment;
} nvsFragmentList;
typedef struct _nouveauShader {
union {
struct gl_vertex_program vp;
struct gl_fragment_program fp;
} mesa;
GLcontext *ctx;
nvsFunc *func;
/* State of the final program */
GLboolean translated;
GLboolean on_hardware;
unsigned int *program;
unsigned int program_size;
unsigned int program_alloc_size;
unsigned int program_start_id;
unsigned int program_current;
unsigned int inputs_read;
unsigned int outputs_written;
int inst_count;
struct {
GLfloat *source_val; /* NULL if invariant */
float val[4];
/* Hardware-specific tracking, currently only nv30_fragprog
* makes use of it.
*/
int *hw_index;
int hw_index_cnt;
} params[NVS_MAX_CONSTS];
struct {
int last_use;
} temps[NVS_MAX_TEMPS];
/* Pass-private data */
void *pass_rec;
nvsFragmentList *list_head;
nvsFragmentList *list_tail;
} nouveauShader, *nvsPtr;
typedef enum {
NVS_FILE_NONE,
NVS_FILE_TEMP,
NVS_FILE_ATTRIB,
NVS_FILE_CONST,
NVS_FILE_RESULT,
NVS_FILE_ADDRESS,
NVS_FILE_UNKNOWN
} nvsRegFile;
typedef enum {
NVS_OP_UNKNOWN = 0,
NVS_OP_NOP,
NVS_OP_ABS, NVS_OP_ADD, NVS_OP_ARA, NVS_OP_ARL, NVS_OP_ARR,
NVS_OP_BRA, NVS_OP_BRK,
NVS_OP_CAL, NVS_OP_CMP, NVS_OP_COS,
NVS_OP_DDX, NVS_OP_DDY, NVS_OP_DIV, NVS_OP_DP2, NVS_OP_DP2A, NVS_OP_DP3,
NVS_OP_DP4, NVS_OP_DPH, NVS_OP_DST,
NVS_OP_EX2, NVS_OP_EXP,
NVS_OP_FLR, NVS_OP_FRC,
NVS_OP_IF,
NVS_OP_KIL,
NVS_OP_LG2, NVS_OP_LIT, NVS_OP_LOG, NVS_OP_LOOP, NVS_OP_LRP,
NVS_OP_MAD, NVS_OP_MAX, NVS_OP_MIN, NVS_OP_MOV, NVS_OP_MUL,
NVS_OP_NRM,
NVS_OP_PK2H, NVS_OP_PK2US, NVS_OP_PK4B, NVS_OP_PK4UB, NVS_OP_POW,
NVS_OP_POPA, NVS_OP_PUSHA,
NVS_OP_RCC, NVS_OP_RCP, NVS_OP_REP, NVS_OP_RET, NVS_OP_RFL, NVS_OP_RSQ,
NVS_OP_SCS, NVS_OP_SEQ, NVS_OP_SFL, NVS_OP_SGE, NVS_OP_SGT, NVS_OP_SIN,
NVS_OP_SLE, NVS_OP_SLT, NVS_OP_SNE, NVS_OP_SSG, NVS_OP_STR, NVS_OP_SUB,
NVS_OP_SWZ,
NVS_OP_TEX, NVS_OP_TXB, NVS_OP_TXD, NVS_OP_TXL, NVS_OP_TXP,
NVS_OP_UP2H, NVS_OP_UP2US, NVS_OP_UP4B, NVS_OP_UP4UB,
NVS_OP_X2D, NVS_OP_XPD,
NVS_OP_EMUL
} nvsOpcode;
typedef enum {
NVS_PREC_FLOAT32,
NVS_PREC_FLOAT16,
NVS_PREC_FIXED12,
NVS_PREC_UNKNOWN
} nvsPrecision;
typedef enum {
NVS_SWZ_X = 0,
NVS_SWZ_Y = 1,
NVS_SWZ_Z = 2,
NVS_SWZ_W = 3
} nvsSwzComp;
typedef enum {
NVS_FR_POSITION,
NVS_FR_WEIGHT,
NVS_FR_NORMAL,
NVS_FR_COL0,
NVS_FR_COL1,
NVS_FR_BFC0,
NVS_FR_BFC1,
NVS_FR_FOGCOORD,
NVS_FR_POINTSZ,
NVS_FR_TEXCOORD0,
NVS_FR_TEXCOORD1,
NVS_FR_TEXCOORD2,
NVS_FR_TEXCOORD3,
NVS_FR_TEXCOORD4,
NVS_FR_TEXCOORD5,
NVS_FR_TEXCOORD6,
NVS_FR_TEXCOORD7,
NVS_FR_FRAGDATA0,
NVS_FR_FRAGDATA1,
NVS_FR_FRAGDATA2,
NVS_FR_FRAGDATA3,
NVS_FR_CLIP0,
NVS_FR_CLIP1,
NVS_FR_CLIP2,
NVS_FR_CLIP3,
NVS_FR_CLIP4,
NVS_FR_CLIP5,
NVS_FR_CLIP6,
NVS_FR_FACING,
NVS_FR_UNKNOWN
} nvsFixedReg;
typedef enum {
NVS_COND_FL, NVS_COND_LT, NVS_COND_EQ, NVS_COND_LE, NVS_COND_GT,
NVS_COND_NE, NVS_COND_GE, NVS_COND_TR, NVS_COND_UN,
NVS_COND_UNKNOWN
} nvsCond;
typedef struct {
nvsRegFile file;
unsigned int index;
unsigned int indexed;
unsigned int addr_reg;
nvsSwzComp addr_comp;
nvsSwzComp swizzle[4];
int negate;
int abs;
} nvsRegister;
static const nvsRegister nvr_unused = {
.file = NVS_FILE_ATTRIB,
.index = 0,
.indexed = 0,
.addr_reg = 0,
.addr_comp = NVS_SWZ_X,
.swizzle = {NVS_SWZ_X, NVS_SWZ_Y, NVS_SWZ_Z, NVS_SWZ_W},
.negate = 0,
.abs = 0,
};
typedef enum {
NVS_TEX_TARGET_1D,
NVS_TEX_TARGET_2D,
NVS_TEX_TARGET_3D,
NVS_TEX_TARGET_CUBE,
NVS_TEX_TARGET_RECT,
NVS_TEX_TARGET_UNKNOWN = 0
} nvsTexTarget;
typedef struct {
nvsFragmentHeader header;
nvsOpcode op;
unsigned int saturate;
nvsRegister dest;
unsigned int mask;
nvsRegister src[3];
unsigned int tex_unit;
nvsTexTarget tex_target;
nvsCond cond;
nvsSwzComp cond_swizzle[4];
int cond_reg;
int cond_test;
int cond_update;
} nvsInstruction;
#define SMASK_X (1<<0)
#define SMASK_Y (1<<1)
#define SMASK_Z (1<<2)
#define SMASK_W (1<<3)
#define SMASK_ALL (SMASK_X|SMASK_Y|SMASK_Z|SMASK_W)
#define SPOS_ADDRESS 3
struct _op_xlat {
unsigned int NV;
nvsOpcode SOP;
int srcpos[3];
};
#define MOD_OPCODE(t,hw,sop,s0,s1,s2) do { \
t[hw].NV = hw; \
t[hw].SOP = sop; \
t[hw].srcpos[0] = s0; \
t[hw].srcpos[1] = s1; \
t[hw].srcpos[2] = s2; \
} while(0)
extern unsigned int NVVP_TX_VOP_COUNT;
extern unsigned int NVVP_TX_NVS_OP_COUNT;
extern struct _op_xlat NVVP_TX_VOP[];
extern struct _op_xlat NVVP_TX_SOP[];
extern unsigned int NVFP_TX_AOP_COUNT;
extern unsigned int NVFP_TX_BOP_COUNT;
extern struct _op_xlat NVFP_TX_AOP[];
extern struct _op_xlat NVFP_TX_BOP[];
#define SCAP_SRC_ABS (1<<0)
struct _nvsFunc {
unsigned int MaxInst;
unsigned int MaxAttrib;
unsigned int MaxTemp;
unsigned int MaxAddress;
unsigned int MaxConst;
unsigned int caps;
unsigned int *inst;
void (*UploadToHW) (GLcontext *, nouveauShader *);
void (*UpdateConst) (GLcontext *, nouveauShader *, int);
struct _op_xlat*(*GetOPTXRec) (nvsFunc *, int merged);
struct _op_xlat*(*GetOPTXFromSOP) (nvsOpcode, int *id);
void (*InitInstruction) (nvsFunc *);
int (*SupportsOpcode) (nvsFunc *, nvsOpcode);
void (*SetOpcode) (nvsFunc *, unsigned int opcode,
int slot);
void (*SetCCUpdate) (nvsFunc *);
void (*SetCondition) (nvsFunc *, int on, nvsCond, int reg,
nvsSwzComp *swizzle);
void (*SetResult) (nvsFunc *, nvsRegister *,
unsigned int mask, int slot);
void (*SetSource) (nvsFunc *, nvsRegister *, int pos);
void (*SetTexImageUnit) (nvsFunc *, int unit);
void (*SetSaturate) (nvsFunc *);
void (*SetLastInst) (nvsFunc *);
int (*HasMergedInst) (nvsFunc *);
int (*IsLastInst) (nvsFunc *);
int (*GetOffsetNext) (nvsFunc *);
int (*GetOpcodeSlot) (nvsFunc *, int merged);
unsigned int (*GetOpcodeHW) (nvsFunc *, int slot);
nvsOpcode (*GetOpcode) (nvsFunc *, int merged);
nvsPrecision (*GetPrecision) (nvsFunc *);
int (*GetSaturate) (nvsFunc *);
nvsRegFile (*GetDestFile) (nvsFunc *, int merged);
unsigned int (*GetDestID) (nvsFunc *, int merged);
unsigned int (*GetDestMask) (nvsFunc *, int merged);
unsigned int (*GetSourceHW) (nvsFunc *, int merged, int pos);
nvsRegFile (*GetSourceFile) (nvsFunc *, int merged, int pos);
int (*GetSourceID) (nvsFunc *, int merged, int pos);
int (*GetTexImageUnit) (nvsFunc *);
int (*GetSourceNegate) (nvsFunc *, int merged, int pos);
int (*GetSourceAbs) (nvsFunc *, int merged, int pos);
void (*GetSourceSwizzle) (nvsFunc *, int merged, int pos,
nvsSwzComp *swz);
int (*GetSourceIndexed) (nvsFunc *, int merged, int pos);
void (*GetSourceConstVal) (nvsFunc *, int merged, int pos,
float *val);
int (*GetSourceScale) (nvsFunc *, int merged, int pos);
int (*GetRelAddressRegID) (nvsFunc *);
nvsSwzComp (*GetRelAddressSwizzle) (nvsFunc *);
int (*SupportsConditional) (nvsFunc *);
int (*GetConditionUpdate) (nvsFunc *);
int (*GetConditionTest) (nvsFunc *);
nvsCond (*GetCondition) (nvsFunc *);
void (*GetCondRegSwizzle) (nvsFunc *, nvsSwzComp *swz);
int (*GetCondRegID) (nvsFunc *);
int (*GetBranch) (nvsFunc *);
int (*GetBranchElse) (nvsFunc *);
int (*GetBranchEnd) (nvsFunc *);
int (*GetLoopCount) (nvsFunc *);
int (*GetLoopInitial) (nvsFunc *);
int (*GetLoopIncrement) (nvsFunc *);
};
static inline nvsRegister
nvsNegate(nvsRegister reg)
{
reg.negate = !reg.negate;
return reg;
}
static inline nvsRegister
nvsAbs(nvsRegister reg)
{
reg.abs = 1;
return reg;
}
static inline nvsRegister
nvsSwizzle(nvsRegister reg, nvsSwzComp x, nvsSwzComp y,
nvsSwzComp z, nvsSwzComp w)
{
nvsSwzComp sc[4] = { x, y, z, w };
nvsSwzComp oc[4];
int i;
for (i=0;i<4;i++)
oc[i] = reg.swizzle[i];
for (i=0;i<4;i++)
reg.swizzle[i] = oc[sc[i]];
return reg;
}
extern GLboolean nvsUpdateShader(GLcontext *ctx, nouveauShader *nvs);
extern void nvsDisasmHWShader(nvsPtr);
extern void NV20VPInitShaderFuncs(nvsFunc *);
extern void NV30VPInitShaderFuncs(nvsFunc *);
extern void NV40VPInitShaderFuncs(nvsFunc *);
extern void NV30FPInitShaderFuncs(nvsFunc *);
extern void NV40FPInitShaderFuncs(nvsFunc *);
extern void nouveauShaderInitFuncs(GLcontext *ctx);
extern GLboolean nouveau_shader_pass0_arb(GLcontext *ctx, nouveauShader *nvs);
extern GLboolean nouveau_shader_pass0_slang(GLcontext *ctx, nouveauShader *nvs);
extern GLboolean nouveau_shader_pass1(nvsPtr nvs);
extern GLboolean nouveau_shader_pass2(nvsPtr nvs);
#endif
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