1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
|
/* $XFree86$ */ /* -*- mode: c; c-basic-offset: 3 -*- */
/*
* Copyright 1999, 2000 ATI Technologies Inc. and Precision Insight, Inc.,
* Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* ATI, PRECISION INSIGHT AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/*
* Authors:
* Gareth Hughes <gareth@valinux.com>
* Leif Delgass <ldelgass@retinalburn.net>
* Jos� Fonseca <j_r_fonseca@yahoo.co.uk>
*/
#include "mach64_context.h"
#include "mach64_state.h"
#include "mach64_ioctl.h"
#include "mach64_vb.h"
#include "mach64_tris.h"
#include "mach64_tex.h"
#include "context.h"
#include "macros.h"
#include "simple_list.h"
#include "texformat.h"
#include "imports.h"
/* Destroy hardware state associated with texture `t'.
*/
void mach64DestroyTexObj( mach64ContextPtr mmesa, mach64TexObjPtr t )
{
#if ENABLE_PERF_BOXES
/* Bump the performace counter */
if (mmesa)
mmesa->c_textureSwaps++;
#endif
if ( !t ) return;
#if 0
if ( t->tObj && t->memBlock && mmesa ) {
/* not a placeholder, so release from global LRU if necessary */
int heap = t->heap;
drmTextureRegion *list = mmesa->sarea->texList[heap];
int log2sz = mmesa->mach64Screen->logTexGranularity[heap];
int start = t->memBlock->ofs >> log2sz;
int end = (t->memBlock->ofs + t->memBlock->size - 1) >> log2sz;
int i;
mmesa->lastTexAge[heap] = ++mmesa->sarea->texAge[heap];
/* Update the global LRU */
for ( i = start ; i <= end ; i++ ) {
/* do we own this block? */
if (list[i].in_use == mmesa->hHWContext) {
list[i].in_use = 0;
list[i].age = mmesa->lastTexAge[heap];
/* remove_from_list(i) */
list[(GLuint)list[i].next].prev = list[i].prev;
list[(GLuint)list[i].prev].next = list[i].next;
}
}
}
#endif
if ( t->memBlock ) {
mmFreeMem( t->memBlock );
t->memBlock = NULL;
}
if ( t->tObj ) {
t->tObj->DriverData = NULL;
}
if ( t->bound && mmesa )
mmesa->CurrentTexObj[t->bound-1] = NULL;
remove_from_list( t );
FREE( t );
}
/* Keep track of swapped out texture objects.
*/
void mach64SwapOutTexObj( mach64ContextPtr mmesa,
mach64TexObjPtr t )
{
#if ENABLE_PERF_BOXES
/* Bump the performace counter */
if (mmesa)
mmesa->c_textureSwaps++;
#endif
#if 0
if ( t->tObj && t->memBlock && mmesa ) {
/* not a placeholder, so release from global LRU if necessary */
int heap = t->heap;
drmTextureRegion *list = mmesa->sarea->texList[heap];
int log2sz = mmesa->mach64Screen->logTexGranularity[heap];
int start = t->memBlock->ofs >> log2sz;
int end = (t->memBlock->ofs + t->memBlock->size - 1) >> log2sz;
int i;
mmesa->lastTexAge[heap] = ++mmesa->sarea->texAge[heap];
/* Update the global LRU */
for ( i = start ; i <= end ; i++ ) {
/* do we own this block? */
if (list[i].in_use == mmesa->hHWContext) {
list[i].in_use = 0;
list[i].age = mmesa->lastTexAge[heap];
/* remove_from_list(i) */
list[(GLuint)list[i].next].prev = list[i].prev;
list[(GLuint)list[i].prev].next = list[i].next;
}
}
}
#endif
if ( t->memBlock ) {
mmFreeMem( t->memBlock );
t->memBlock = NULL;
}
t->dirty = ~0;
move_to_tail( &mmesa->SwappedOut, t );
}
/* Print out debugging information about texture LRU.
*/
void mach64PrintLocalLRU( mach64ContextPtr mmesa, int heap )
{
mach64TexObjPtr t;
int sz = 1 << (mmesa->mach64Screen->logTexGranularity[heap]);
fprintf( stderr, "\nLocal LRU, heap %d:\n", heap );
foreach( t, &mmesa->TexObjList[heap] ) {
if ( !t->tObj ) {
fprintf( stderr, "Placeholder %d at 0x%x sz 0x%x\n",
t->memBlock->ofs / sz,
t->memBlock->ofs,
t->memBlock->size );
} else {
fprintf( stderr, "Texture (bound %d) at 0x%x sz 0x%x\n",
t->bound,
t->memBlock->ofs,
t->memBlock->size );
}
}
fprintf( stderr, "\n" );
}
void mach64PrintGlobalLRU( mach64ContextPtr mmesa, int heap )
{
drmTextureRegion *list = mmesa->sarea->texList[heap];
int i, j;
fprintf( stderr, "\nGlobal LRU, heap %d list %p:\n", heap, list );
for ( i = 0, j = MACH64_NR_TEX_REGIONS ; i < MACH64_NR_TEX_REGIONS ; i++ ) {
fprintf( stderr, "list[%d] age %d in_use %d next %d prev %d\n",
j, list[j].age, list[j].in_use, list[j].next, list[j].prev );
j = list[j].next;
if ( j == MACH64_NR_TEX_REGIONS ) break;
}
if ( j != MACH64_NR_TEX_REGIONS ) {
fprintf( stderr, "Loop detected in global LRU\n" );
for ( i = 0 ; i < MACH64_NR_TEX_REGIONS ; i++ ) {
fprintf( stderr, "list[%d] age %d in_use %d next %d prev %d\n",
i, list[i].age, list[i].in_use, list[i].next, list[i].prev );
}
}
fprintf( stderr, "\n" );
}
/* Reset the global texture LRU.
*/
/* NOTE: This function is only called while holding the hardware lock */
static void mach64ResetGlobalLRU( mach64ContextPtr mmesa, int heap )
{
drmTextureRegion *list = mmesa->sarea->texList[heap];
int sz = 1 << mmesa->mach64Screen->logTexGranularity[heap];
int i;
/* (Re)initialize the global circular LRU list. The last element in
* the array (MACH64_NR_TEX_REGIONS) is the sentinal. Keeping it at
* the end of the array allows it to be addressed rationally when
* looking up objects at a particular location in texture memory.
*/
for ( i = 0 ; (i+1) * sz <= mmesa->mach64Screen->texSize[heap] ; i++ ) {
list[i].prev = i-1;
list[i].next = i+1;
list[i].age = 0;
list[i].in_use = 0;
}
i--;
list[0].prev = MACH64_NR_TEX_REGIONS;
list[i].prev = i-1;
list[i].next = MACH64_NR_TEX_REGIONS;
list[MACH64_NR_TEX_REGIONS].prev = i;
list[MACH64_NR_TEX_REGIONS].next = 0;
mmesa->sarea->texAge[heap] = 0;
}
/* Update the local and global texture LRUs.
*/
/* NOTE: This function is only called while holding the hardware lock */
void mach64UpdateTexLRU( mach64ContextPtr mmesa,
mach64TexObjPtr t )
{
int heap = t->heap;
drmTextureRegion *list = mmesa->sarea->texList[heap];
int log2sz = mmesa->mach64Screen->logTexGranularity[heap];
int start = t->memBlock->ofs >> log2sz;
int end = (t->memBlock->ofs + t->memBlock->size - 1) >> log2sz;
int i;
mmesa->lastTexAge[heap] = ++mmesa->sarea->texAge[heap];
if ( !t->memBlock ) {
fprintf( stderr, "no memblock\n\n" );
return;
}
/* Update our local LRU */
move_to_head( &mmesa->TexObjList[heap], t );
/* Update the global LRU */
for ( i = start ; i <= end ; i++ ) {
list[i].in_use = mmesa->hHWContext;
list[i].age = mmesa->lastTexAge[heap];
#if 0
/* if this is the last region, it's not in the list */
if ( !(i*(1<<log2sz) > mmesa->mach64Screen->texSize[heap] ) ) {
#endif
/* remove_from_list(i) */
list[(GLuint)list[i].next].prev = list[i].prev;
list[(GLuint)list[i].prev].next = list[i].next;
#if 0
}
#endif
/* insert_at_head(list, i) */
list[i].prev = MACH64_NR_TEX_REGIONS;
list[i].next = list[MACH64_NR_TEX_REGIONS].next;
list[(GLuint)list[MACH64_NR_TEX_REGIONS].next].prev = i;
list[MACH64_NR_TEX_REGIONS].next = i;
}
if ( MACH64_DEBUG & DEBUG_VERBOSE_LRU ) {
mach64PrintGlobalLRU( mmesa, t->heap );
mach64PrintLocalLRU( mmesa, t->heap );
}
}
/* Update our notion of what textures have been changed since we last
* held the lock. This pertains to both our local textures and the
* textures belonging to other clients. Keep track of other client's
* textures by pushing a placeholder texture onto the LRU list -- these
* are denoted by (tObj == NULL).
*/
/* NOTE: This function is only called while holding the hardware lock */
static void mach64TexturesGone( mach64ContextPtr mmesa, int heap,
int offset, int size, int in_use )
{
mach64TexObjPtr t, tmp;
foreach_s ( t, tmp, &mmesa->TexObjList[heap] ) {
if ( t->memBlock->ofs >= offset + size ||
t->memBlock->ofs + t->memBlock->size <= offset )
continue;
/* It overlaps - kick it out. Need to hold onto the currently
* bound objects, however.
*/
if ( t->bound ) {
mach64SwapOutTexObj( mmesa, t );
} else {
mach64DestroyTexObj( mmesa, t );
}
}
if ( in_use > 0 && in_use != mmesa->hHWContext ) {
t = (mach64TexObjPtr) CALLOC( sizeof(*t) );
if (!t) return;
t->memBlock = mmAllocMem( mmesa->texHeap[heap], size, 0, offset );
if ( !t->memBlock ) {
fprintf( stderr, "Couldn't alloc placeholder sz %x ofs %x\n",
(int)size, (int)offset );
mmDumpMemInfo( mmesa->texHeap[heap] );
return;
}
insert_at_head( &mmesa->TexObjList[heap], t );
}
}
/* Update our client's shared texture state. If another client has
* modified a region in which we have textures, then we need to figure
* out which of our textures has been removed, and update our global
* LRU.
*/
void mach64AgeTextures( mach64ContextPtr mmesa, int heap )
{
ATISAREAPrivPtr sarea = mmesa->sarea;
if ( sarea->texAge[heap] != mmesa->lastTexAge[heap] ) {
int sz = 1 << mmesa->mach64Screen->logTexGranularity[heap];
int nr = 0;
int idx;
/* Have to go right round from the back to ensure stuff ends up
* LRU in our local list... Fix with a cursor pointer.
*/
for ( idx = sarea->texList[heap][MACH64_NR_TEX_REGIONS].prev ;
idx != MACH64_NR_TEX_REGIONS && nr < MACH64_NR_TEX_REGIONS ;
idx = sarea->texList[heap][idx].prev, nr++ )
{
/* If switching texturing schemes, then the SAREA might not
* have been properly cleared, so we need to reset the
* global texture LRU.
*/
if ( idx * sz > mmesa->mach64Screen->texSize[heap] ) {
nr = MACH64_NR_TEX_REGIONS;
break;
}
if ( sarea->texList[heap][idx].age > mmesa->lastTexAge[heap] ) {
mach64TexturesGone( mmesa, heap, idx * sz, sz,
sarea->texList[heap][idx].in_use );
}
}
/* If switching texturing schemes, then the SAREA might not
* have been properly cleared, so we need to reset the
* global texture LRU.
*/
if ( nr == MACH64_NR_TEX_REGIONS ) {
mach64TexturesGone( mmesa, heap, 0,
mmesa->mach64Screen->texSize[heap], 0 );
mach64ResetGlobalLRU( mmesa, heap );
}
if ( 0 ) {
mach64PrintGlobalLRU( mmesa, heap );
mach64PrintLocalLRU( mmesa, heap );
}
mmesa->dirty |= (MACH64_UPLOAD_CONTEXT |
MACH64_UPLOAD_TEX0IMAGE |
MACH64_UPLOAD_TEX1IMAGE);
mmesa->lastTexAge[heap] = sarea->texAge[heap];
}
}
/* Upload the texture image associated with texture `t' at level `level'
* at the address relative to `start'.
*/
static void mach64UploadAGPSubImage( mach64ContextPtr mmesa,
mach64TexObjPtr t, int level,
int x, int y, int width, int height )
{
mach64ScreenRec *mach64Screen = mmesa->mach64Screen;
struct gl_texture_image *image;
int texelsPerDword = 0;
int dwords;
/* Ensure we have a valid texture to upload */
if ( ( level < 0 ) || ( level > mmesa->glCtx->Const.MaxTextureLevels ) )
return;
image = t->tObj->Image[0][level];
if ( !image )
return;
switch ( image->TexFormat->TexelBytes ) {
case 1: texelsPerDword = 4; break;
case 2: texelsPerDword = 2; break;
case 4: texelsPerDword = 1; break;
}
#if 1
/* FIXME: The subimage index calcs are wrong... */
x = 0;
y = 0;
width = image->Width;
height = image->Height;
#endif
dwords = width * height / texelsPerDword;
#if ENABLE_PERF_BOXES
/* Bump the performance counter */
mmesa->c_agpTextureBytes += (dwords << 2);
#endif
if ( MACH64_DEBUG & DEBUG_VERBOSE_API ) {
fprintf( stderr, "mach64UploadSubImage: %d,%d of %d,%d at %d,%d\n",
width, height, image->Width, image->Height, x, y );
fprintf( stderr, " blit ofs: 0x%07x pitch: 0x%x dwords: %d\n",
(GLuint)t->offset, (GLint)width, dwords );
mmDumpMemInfo( mmesa->texHeap[t->heap] );
}
assert(image->Data);
{
CARD32 *dst = (CARD32 *)((char *)mach64Screen->agpTextures.map + t->memBlock->ofs);
const GLubyte *src = (const GLubyte *) image->Data +
(y * image->Width + x) * image->TexFormat->TexelBytes;
const GLuint bytes = width * height * image->TexFormat->TexelBytes;
memcpy(dst, src, bytes);
}
}
/* Upload the texture image associated with texture `t' at level `level'
* at the address relative to `start'.
*/
static void mach64UploadLocalSubImage( mach64ContextPtr mmesa,
mach64TexObjPtr t, int level,
int x, int y, int width, int height )
{
struct gl_texture_image *image;
int texelsPerDword = 0;
int imageWidth, imageHeight;
int remaining, rows;
int format, dwords;
const int maxdwords = (MACH64_BUFFER_MAX_DWORDS - (MACH64_HOSTDATA_BLIT_OFFSET / 4));
CARD32 pitch, offset;
int i;
/* Ensure we have a valid texture to upload */
if ( ( level < 0 ) || ( level > mmesa->glCtx->Const.MaxTextureLevels ) )
return;
image = t->tObj->Image[0][level];
if ( !image )
return;
switch ( image->TexFormat->TexelBytes ) {
case 1: texelsPerDword = 4; break;
case 2: texelsPerDword = 2; break;
case 4: texelsPerDword = 1; break;
}
#if 1
/* FIXME: The subimage index calcs are wrong... */
x = 0;
y = 0;
width = image->Width;
height = image->Height;
#endif
imageWidth = image->Width;
imageHeight = image->Height;
format = t->textureFormat;
/* The texel upload routines have a minimum width, so force the size
* if needed.
*/
if ( imageWidth < texelsPerDword ) {
int factor;
factor = texelsPerDword / imageWidth;
imageWidth = texelsPerDword;
imageHeight /= factor;
if ( imageHeight == 0 ) {
/* In this case, the texel converter will actually walk a
* texel or two off the end of the image, but normal malloc
* alignment should prevent it from ever causing a fault.
*/
imageHeight = 1;
}
}
/* We can't upload to a pitch less than 64 texels so we will need to
* linearly upload all modified rows for textures smaller than this.
* This makes the x/y/width/height different for the blitter and the
* texture walker.
*/
if ( imageWidth >= 64 ) {
/* The texture walker and the blitter look identical */
pitch = imageWidth >> 3;
} else {
int factor;
int y2;
int start, end;
start = (y * imageWidth) & ~63;
end = (y + height) * imageWidth;
if ( end - start < 64 ) {
/* Handle the case where the total number of texels
* uploaded is < 64.
*/
x = 0;
y = start / 64;
width = end - start;
height = 1;
} else {
/* Upload some number of full 64 texel blit rows */
factor = 64 / imageWidth;
y2 = y + height - 1;
y /= factor;
y2 /= factor;
x = 0;
width = 64;
height = y2 - y + 1;
}
/* Fixed pitch of 64 */
pitch = 8;
}
dwords = width * height / texelsPerDword;
offset = t->offset;
#if ENABLE_PERF_BOXES
/* Bump the performance counter */
mmesa->c_textureBytes += (dwords << 2);
#endif
if ( MACH64_DEBUG & DEBUG_VERBOSE_API ) {
fprintf( stderr, "mach64UploadSubImage: %d,%d of %d,%d at %d,%d\n",
width, height, image->Width, image->Height, x, y );
fprintf( stderr, " blit ofs: 0x%07x pitch: 0x%x dwords: %d\n",
(GLuint)offset, (GLint)width, dwords );
mmDumpMemInfo( mmesa->texHeap[t->heap] );
}
/* Subdivide the texture if required (account for the registers added by the drm) */
if ( dwords <= maxdwords ) {
rows = height;
} else {
rows = (maxdwords * texelsPerDword) / (2 * width);
}
for ( i = 0, remaining = height ;
remaining > 0 ;
remaining -= rows, y += rows, i++ )
{
drmBufPtr buffer;
CARD32 *dst;
height = MIN2(remaining, rows);
/* Grab the dma buffer for the texture blit */
buffer = mach64GetBufferLocked( mmesa );
dst = (CARD32 *)((char *)buffer->address + MACH64_HOSTDATA_BLIT_OFFSET);
assert(image->Data);
{
const GLubyte *src = (const GLubyte *) image->Data +
(y * image->Width + x) * image->TexFormat->TexelBytes;
const GLuint bytes = width * height * image->TexFormat->TexelBytes;
memcpy(dst, src, bytes);
}
mach64FireBlitLocked( mmesa, buffer, offset, pitch, format,
x, y, width, height );
}
mmesa->new_state |= MACH64_NEW_CONTEXT;
mmesa->dirty |= MACH64_UPLOAD_CONTEXT | MACH64_UPLOAD_MISC;
}
/* Upload the texture images associated with texture `t'. This might
* require removing our own and/or other client's texture objects to
* make room for these images.
*/
void mach64UploadTexImages( mach64ContextPtr mmesa, mach64TexObjPtr t )
{
GLint heap;
if ( MACH64_DEBUG & DEBUG_VERBOSE_API ) {
fprintf( stderr, "%s( %p, %p )\n",
__FUNCTION__, mmesa->glCtx, t );
}
assert(t);
assert(t->tObj);
/* Choose the heap appropriately */
heap = MACH64_CARD_HEAP;
if ( !mmesa->mach64Screen->IsPCI &&
t->size > mmesa->mach64Screen->texSize[heap] ) {
heap = MACH64_AGP_HEAP;
}
/* Do we need to eject LRU texture objects? */
if ( !t->memBlock ) {
t->heap = heap;
/* Allocate a memory block on a 64-byte boundary */
t->memBlock = mmAllocMem( mmesa->texHeap[heap], t->size, 6, 0 );
/* Try AGP before kicking anything out of local mem */
if ( !mmesa->mach64Screen->IsPCI && !t->memBlock && heap == MACH64_CARD_HEAP ) {
t->memBlock = mmAllocMem( mmesa->texHeap[MACH64_AGP_HEAP],
t->size, 6, 0 );
if ( t->memBlock )
heap = t->heap = MACH64_AGP_HEAP;
}
/* Kick out textures until the requested texture fits */
while ( !t->memBlock ) {
if ( mmesa->TexObjList[heap].prev->bound ) {
fprintf( stderr,
"mach64UploadTexImages: ran into bound texture\n" );
return;
}
if ( mmesa->TexObjList[heap].prev == &mmesa->TexObjList[heap] ) {
if ( mmesa->mach64Screen->IsPCI ) {
fprintf( stderr, "%s: upload texture failure on "
"local texture heaps, sz=%d\n", __FUNCTION__,
t->size );
return;
} else if ( heap == MACH64_CARD_HEAP ) {
heap = t->heap = MACH64_AGP_HEAP;
continue;
} else {
int i;
fprintf( stderr, "%s: upload texture failure on "
"%sAGP texture heaps, sz=%d\n", __FUNCTION__,
mmesa->firstTexHeap == MACH64_CARD_HEAP ? "both local and " : "",
t->size );
for ( i = mmesa->firstTexHeap ; i < mmesa->lastTexHeap ; i++ ) {
mach64PrintLocalLRU( mmesa, i );
mmDumpMemInfo( mmesa->texHeap[i] );
}
exit(-1);
return;
}
}
mach64SwapOutTexObj( mmesa, mmesa->TexObjList[heap].prev );
t->memBlock = mmAllocMem( mmesa->texHeap[heap], t->size, 6, 0 );
}
/* Set the base offset of the texture image */
t->offset = mmesa->mach64Screen->texOffset[heap] + t->memBlock->ofs;
/* Force loading the new state into the hardware */
mmesa->dirty |= (MACH64_UPLOAD_SCALE_3D_CNTL |
MACH64_UPLOAD_TEXTURE);
}
/* Let the world know we've used this memory recently */
mach64UpdateTexLRU( mmesa, t );
/* Upload any images that are new */
if ( t->dirty ) {
if (t->heap == MACH64_AGP_HEAP) {
/* Need to make sure any vertex buffers in the queue complete */
mach64WaitForIdleLocked( mmesa );
mach64UploadAGPSubImage( mmesa, t, t->tObj->BaseLevel, 0, 0,
t->tObj->Image[0][t->tObj->BaseLevel]->Width,
t->tObj->Image[0][t->tObj->BaseLevel]->Height );
} else {
mach64UploadLocalSubImage( mmesa, t, t->tObj->BaseLevel, 0, 0,
t->tObj->Image[0][t->tObj->BaseLevel]->Width,
t->tObj->Image[0][t->tObj->BaseLevel]->Height );
}
mmesa->setup.tex_cntl |= MACH64_TEX_CACHE_FLUSH;
}
mmesa->dirty |= MACH64_UPLOAD_TEXTURE;
t->dirty = 0;
}
/* The mach64 needs to have both primary and secondary textures in either
* local or AGP memory, so we need a "buddy system" to make sure that allocation
* succeeds or fails for both textures.
* FIXME: This needs to be optimized better.
*/
void mach64UploadMultiTexImages( mach64ContextPtr mmesa,
mach64TexObjPtr t0,
mach64TexObjPtr t1 )
{
GLint heap;
if ( MACH64_DEBUG & DEBUG_VERBOSE_API ) {
fprintf( stderr, "%s( %p, %p %p )\n",
__FUNCTION__, mmesa->glCtx, t0, t1 );
}
assert(t0 && t1);
assert(t0->tObj && t1->tObj);
/* Choose the heap appropriately */
heap = MACH64_CARD_HEAP;
if ( !mmesa->mach64Screen->IsPCI &&
((t0->size + t1->size) > mmesa->mach64Screen->texSize[heap]) ) {
heap = MACH64_AGP_HEAP;
}
/* Do we need to eject LRU texture objects? */
if ( !t0->memBlock || !t1->memBlock || t0->heap != t1->heap ) {
/* FIXME: starting from scratch for now to keep it simple */
if ( t0->memBlock ) {
mach64SwapOutTexObj( mmesa, t0 );
}
if ( t1->memBlock ) {
mach64SwapOutTexObj( mmesa, t1 );
}
t0->heap = t1->heap = heap;
/* Allocate a memory block on a 64-byte boundary */
t0->memBlock = mmAllocMem( mmesa->texHeap[heap], t0->size, 6, 0 );
if ( t0->memBlock ) {
t1->memBlock = mmAllocMem( mmesa->texHeap[heap], t1->size, 6, 0 );
if ( !t1->memBlock ) {
mmFreeMem( t0->memBlock );
t0->memBlock = NULL;
}
}
/* Try AGP before kicking anything out of local mem */
if ( (!t0->memBlock || !t1->memBlock) && heap == MACH64_CARD_HEAP ) {
t0->memBlock = mmAllocMem( mmesa->texHeap[MACH64_AGP_HEAP], t0->size, 6, 0 );
if ( t0->memBlock ) {
t1->memBlock = mmAllocMem( mmesa->texHeap[MACH64_AGP_HEAP], t1->size, 6, 0 );
if ( !t1->memBlock ) {
mmFreeMem( t0->memBlock );
t0->memBlock = NULL;
}
}
if ( t0->memBlock && t1->memBlock )
heap = t0->heap = t1->heap = MACH64_AGP_HEAP;
}
/* Kick out textures until the requested texture fits */
while ( !t0->memBlock || !t1->memBlock ) {
if ( mmesa->TexObjList[heap].prev->bound ) {
fprintf( stderr,
"%s: ran into bound texture\n", __FUNCTION__ );
return;
}
if ( mmesa->TexObjList[heap].prev == &mmesa->TexObjList[heap] ) {
if ( mmesa->mach64Screen->IsPCI ) {
fprintf( stderr, "%s: upload texture failure on local "
"texture heaps, tex0 sz=%d tex1 sz=%d\n", __FUNCTION__,
t0->size, t1->size );
return;
} else if ( heap == MACH64_CARD_HEAP ) {
/* If only one allocation succeeded, start over again in AGP */
if (t0->memBlock) {
mmFreeMem( t0->memBlock );
t0->memBlock = NULL;
}
if (t1->memBlock) {
mmFreeMem( t1->memBlock );
t1->memBlock = NULL;
}
heap = t0->heap = t1->heap = MACH64_AGP_HEAP;
continue;
} else {
int i;
fprintf( stderr, "%s: upload texture failure on %s"
"AGP texture heaps, tex0 sz=%d tex1 sz=%d\n", __FUNCTION__,
mmesa->firstTexHeap == MACH64_CARD_HEAP ? "both local and " : "",
t0->size, t1->size );
for ( i = mmesa->firstTexHeap ; i < mmesa->lastTexHeap ; i++ ) {
mach64PrintLocalLRU( mmesa, i );
mmDumpMemInfo( mmesa->texHeap[i] );
}
exit(-1);
return;
}
}
mach64SwapOutTexObj( mmesa, mmesa->TexObjList[heap].prev );
if (!t0->memBlock)
t0->memBlock = mmAllocMem( mmesa->texHeap[heap], t0->size, 6, 0 );
if (!t1->memBlock)
t1->memBlock = mmAllocMem( mmesa->texHeap[heap], t1->size, 6, 0 );
}
/* Set the base offset of the texture image */
t0->offset = mmesa->mach64Screen->texOffset[heap] + t0->memBlock->ofs;
t1->offset = mmesa->mach64Screen->texOffset[heap] + t1->memBlock->ofs;
/* Force loading the new state into the hardware */
mmesa->dirty |= (MACH64_UPLOAD_SCALE_3D_CNTL |
MACH64_UPLOAD_TEXTURE);
}
/* Let the world know we've used this memory recently */
mach64UpdateTexLRU( mmesa, t0 );
mach64UpdateTexLRU( mmesa, t1 );
/* Upload any images that are new */
if ( t0->dirty ) {
if (t0->heap == MACH64_AGP_HEAP) {
/* Need to make sure any vertex buffers in the queue complete */
mach64WaitForIdleLocked( mmesa );
mach64UploadAGPSubImage( mmesa, t0, t0->tObj->BaseLevel, 0, 0,
t0->tObj->Image[0][t0->tObj->BaseLevel]->Width,
t0->tObj->Image[0][t0->tObj->BaseLevel]->Height );
} else {
mach64UploadLocalSubImage( mmesa, t0, t0->tObj->BaseLevel, 0, 0,
t0->tObj->Image[0][t0->tObj->BaseLevel]->Width,
t0->tObj->Image[0][t0->tObj->BaseLevel]->Height );
}
mmesa->setup.tex_cntl |= MACH64_TEX_CACHE_FLUSH;
}
if ( t1->dirty ) {
if (t1->heap == MACH64_AGP_HEAP) {
/* Need to make sure any vertex buffers in the queue complete */
mach64WaitForIdleLocked( mmesa );
mach64UploadAGPSubImage( mmesa, t1, t1->tObj->BaseLevel, 0, 0,
t1->tObj->Image[0][t1->tObj->BaseLevel]->Width,
t1->tObj->Image[0][t1->tObj->BaseLevel]->Height );
} else {
mach64UploadLocalSubImage( mmesa, t1, t1->tObj->BaseLevel, 0, 0,
t1->tObj->Image[0][t1->tObj->BaseLevel]->Width,
t1->tObj->Image[0][t1->tObj->BaseLevel]->Height );
}
mmesa->setup.tex_cntl |= MACH64_TEX_CACHE_FLUSH;
}
mmesa->dirty |= MACH64_UPLOAD_TEXTURE;
t0->dirty = 0;
t1->dirty = 0;
}
|