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/**************************************************************************
*
* Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#ifndef INTELCONTEXT_INC
#define INTELCONTEXT_INC
#include "mtypes.h"
#include "drm.h"
#include "mm.h"
#include "texmem.h"
#include "intel_screen.h"
#include "i915_drm.h"
#include "i830_common.h"
struct pipe_context;
struct pipe_region;
struct intel_context;
struct _DriBufferObject;
#define INTEL_MAX_FIXUP 64
struct intel_context
{
GLcontext ctx; /* the parent class */
struct pipe_context *pipe;
GLint refcount;
struct _DriFenceObject *last_swap_fence;
struct _DriFenceObject *first_swap_fence;
struct intel_batchbuffer *batch;
GLboolean locked;
char *prevLockFile;
int prevLockLine;
/* These refer to the current drawing buffer:
*/
GLuint numClipRects; /**< cliprects for drawing */
drm_clip_rect_t *pClipRects;
drm_clip_rect_t fboRect; /**< cliprect for rendering */
GLuint irqsEmitted;
drm_i915_irq_wait_t iw;
drm_context_t hHWContext;
drmLock *driHwLock;
int driFd;
__DRIdrawablePrivate *driDrawable;
__DRIscreenPrivate *driScreen;
intelScreenPrivate *intelScreen;
drmI830Sarea *sarea;
GLuint lastStamp;
/**
* Configuration cache
*/
driOptionCache optionCache;
};
/* These are functions now:
*/
void LOCK_HARDWARE( struct intel_context *intel );
void UNLOCK_HARDWARE( struct intel_context *intel );
extern char *__progname;
/* Will become a call into state_tracker:
*/
#define INTEL_FIREVERTICES(intel)
/* ================================================================
* Debugging:
*/
#define DO_DEBUG 0
#if DO_DEBUG
extern int INTEL_DEBUG;
#else
#define INTEL_DEBUG 0
#endif
#define DEBUG_TEXTURE 0x1
#define DEBUG_STATE 0x2
#define DEBUG_IOCTL 0x4
#define DEBUG_BLIT 0x8
#define DEBUG_MIPTREE 0x10
#define DEBUG_FALLBACKS 0x20
#define DEBUG_VERBOSE 0x40
#define DEBUG_BATCH 0x80
#define DEBUG_PIXEL 0x100
#define DEBUG_BUFMGR 0x200
#define DEBUG_REGION 0x400
#define DEBUG_FBO 0x800
#define DEBUG_LOCK 0x1000
#define DBG(...) do { if (INTEL_DEBUG & FILE_DEBUG_FLAG) _mesa_printf(__VA_ARGS__); } while(0)
#define PCI_CHIP_845_G 0x2562
#define PCI_CHIP_I830_M 0x3577
#define PCI_CHIP_I855_GM 0x3582
#define PCI_CHIP_I865_G 0x2572
#define PCI_CHIP_I915_G 0x2582
#define PCI_CHIP_I915_GM 0x2592
#define PCI_CHIP_I945_G 0x2772
#define PCI_CHIP_I945_GM 0x27A2
#define PCI_CHIP_I945_GME 0x27AE
#define PCI_CHIP_G33_G 0x29C2
#define PCI_CHIP_Q35_G 0x29B2
#define PCI_CHIP_Q33_G 0x29D2
/* ================================================================
* intel_context.c:
*/
extern void intelGetLock(struct intel_context *intel, GLuint flags);
extern void intelFinish(GLcontext * ctx);
extern void intelFlush(GLcontext * ctx);
#define FALLBACK( ctx, bit, mode )
/*======================================================================
* Inline conversion functions.
* These are better-typed than the macros used previously:
*/
static INLINE struct intel_context *
intel_context(GLcontext * ctx)
{
return (struct intel_context *) ctx;
}
extern struct intel_renderbuffer *intel_renderbuffer(struct gl_renderbuffer
*rb);
extern void intel_init_region_functions(struct pipe_context *pipe);
#endif
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