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#include "main/glheader.h"
#include "main/macros.h"
#include "main/mfeatures.h"
#include "main/mtypes.h"
#include "main/enums.h"
#include "main/bufferobj.h"
#include "main/context.h"
#include "main/formats.h"
#include "main/pbo.h"
#include "main/renderbuffer.h"
#include "main/texcompress.h"
#include "main/texgetimage.h"
#include "main/texobj.h"
#include "main/teximage.h"
#include "main/texstore.h"
#include "intel_context.h"
#include "intel_mipmap_tree.h"
#include "intel_buffer_objects.h"
#include "intel_batchbuffer.h"
#include "intel_tex.h"
#include "intel_blit.h"
#include "intel_fbo.h"
#include "intel_span.h"
#define FILE_DEBUG_FLAG DEBUG_TEXTURE
/* Work back from the specified level of the image to the baselevel and create a
* miptree of that size.
*/
struct intel_mipmap_tree *
intel_miptree_create_for_teximage(struct intel_context *intel,
struct intel_texture_object *intelObj,
struct intel_texture_image *intelImage,
bool expect_accelerated_upload)
{
GLuint firstLevel;
GLuint lastLevel;
int width, height, depth;
GLuint i;
intel_miptree_get_dimensions_for_image(&intelImage->base.Base,
&width, &height, &depth);
DBG("%s\n", __FUNCTION__);
if (intelImage->base.Base.Level > intelObj->base.BaseLevel &&
(width == 1 ||
(intelObj->base.Target != GL_TEXTURE_1D && height == 1) ||
(intelObj->base.Target == GL_TEXTURE_3D && depth == 1))) {
/* For this combination, we're at some lower mipmap level and
* some important dimension is 1. We can't extrapolate up to a
* likely base level width/height/depth for a full mipmap stack
* from this info, so just allocate this one level.
*/
firstLevel = intelImage->base.Base.Level;
lastLevel = intelImage->base.Base.Level;
} else {
/* If this image disrespects BaseLevel, allocate from level zero.
* Usually BaseLevel == 0, so it's unlikely to happen.
*/
if (intelImage->base.Base.Level < intelObj->base.BaseLevel)
firstLevel = 0;
else
firstLevel = intelObj->base.BaseLevel;
/* Figure out image dimensions at start level. */
for (i = intelImage->base.Base.Level; i > firstLevel; i--) {
width <<= 1;
if (height != 1)
height <<= 1;
if (depth != 1)
depth <<= 1;
}
/* Guess a reasonable value for lastLevel. This is probably going
* to be wrong fairly often and might mean that we have to look at
* resizable buffers, or require that buffers implement lazy
* pagetable arrangements.
*/
if ((intelObj->base.Sampler.MinFilter == GL_NEAREST ||
intelObj->base.Sampler.MinFilter == GL_LINEAR) &&
intelImage->base.Base.Level == firstLevel &&
(intel->gen < 4 || firstLevel == 0)) {
lastLevel = firstLevel;
} else {
lastLevel = firstLevel + _mesa_logbase2(MAX2(MAX2(width, height), depth));
}
}
return intel_miptree_create(intel,
intelObj->base.Target,
intelImage->base.Base.TexFormat,
firstLevel,
lastLevel,
width,
height,
depth,
expect_accelerated_upload);
}
/* There are actually quite a few combinations this will work for,
* more than what I've listed here.
*/
static bool
check_pbo_format(GLenum format, GLenum type,
gl_format mesa_format)
{
switch (mesa_format) {
case MESA_FORMAT_ARGB8888:
return (format == GL_BGRA && (type == GL_UNSIGNED_BYTE ||
type == GL_UNSIGNED_INT_8_8_8_8_REV));
case MESA_FORMAT_RGB565:
return (format == GL_RGB && type == GL_UNSIGNED_SHORT_5_6_5);
case MESA_FORMAT_L8:
return (format == GL_LUMINANCE && type == GL_UNSIGNED_BYTE);
case MESA_FORMAT_YCBCR:
return (type == GL_UNSIGNED_SHORT_8_8_MESA || type == GL_UNSIGNED_BYTE);
default:
return false;
}
}
/* XXX: Do this for TexSubImage also:
*/
static bool
try_pbo_upload(struct gl_context *ctx,
struct gl_texture_image *image,
const struct gl_pixelstore_attrib *unpack,
GLenum format, GLenum type,
GLint width, GLint height, const void *pixels)
{
struct intel_texture_image *intelImage = intel_texture_image(image);
struct intel_context *intel = intel_context(ctx);
struct intel_buffer_object *pbo = intel_buffer_object(unpack->BufferObj);
GLuint src_offset, src_stride;
GLuint dst_x, dst_y, dst_stride;
drm_intel_bo *dst_buffer, *src_buffer;
if (!_mesa_is_bufferobj(unpack->BufferObj))
return false;
DBG("trying pbo upload\n");
if (intel->ctx._ImageTransferState ||
unpack->SkipPixels || unpack->SkipRows) {
DBG("%s: image transfer\n", __FUNCTION__);
return false;
}
if (!check_pbo_format(format, type, intelImage->base.Base.TexFormat)) {
DBG("%s: format mismatch (upload to %s with format 0x%x, type 0x%x)\n",
__FUNCTION__, _mesa_get_format_name(intelImage->base.Base.TexFormat),
format, type);
return false;
}
ctx->Driver.AllocTextureImageBuffer(ctx, image, image->TexFormat,
width, height, 1);
if (!intelImage->mt) {
DBG("%s: no miptree\n", __FUNCTION__);
return false;
}
dst_buffer = intelImage->mt->region->bo;
src_buffer = intel_bufferobj_source(intel, pbo, 64, &src_offset);
/* note: potential 64-bit ptr to 32-bit int cast */
src_offset += (GLuint) (unsigned long) pixels;
if (unpack->RowLength > 0)
src_stride = unpack->RowLength;
else
src_stride = width;
intel_miptree_get_image_offset(intelImage->mt, intelImage->base.Base.Level,
intelImage->base.Base.Face, 0,
&dst_x, &dst_y);
dst_stride = intelImage->mt->region->pitch;
if (!intelEmitCopyBlit(intel,
intelImage->mt->cpp,
src_stride, src_buffer,
src_offset, false,
dst_stride, dst_buffer, 0,
intelImage->mt->region->tiling,
0, 0, dst_x, dst_y, width, height,
GL_COPY)) {
DBG("%s: blit failed\n", __FUNCTION__);
return false;
}
DBG("%s: success\n", __FUNCTION__);
return true;
}
/**
* \param scatter Scatter if true. Gather if false.
*
* \see intel_tex_image_x8z24_scatter
* \see intel_tex_image_x8z24_gather
*/
static void
intel_tex_image_s8z24_scattergather(struct intel_context *intel,
struct intel_texture_image *intel_image,
bool scatter)
{
struct gl_context *ctx = &intel->ctx;
struct gl_renderbuffer *depth_rb = intel_image->depth_rb;
struct gl_renderbuffer *stencil_rb = intel_image->stencil_rb;
int w, h, d;
intel_miptree_get_dimensions_for_image(&intel_image->base.Base, &w, &h, &d);
assert(d == 1); /* FINISHME */
uint32_t depth_row[w];
uint8_t stencil_row[w];
intel_renderbuffer_map(intel, depth_rb);
intel_renderbuffer_map(intel, stencil_rb);
if (scatter) {
for (int y = 0; y < h; ++y) {
depth_rb->GetRow(ctx, depth_rb, w, 0, y, depth_row);
for (int x = 0; x < w; ++x) {
stencil_row[x] = depth_row[x] >> 24;
}
stencil_rb->PutRow(ctx, stencil_rb, w, 0, y, stencil_row, NULL);
}
} else { /* gather */
for (int y = 0; y < h; ++y) {
depth_rb->GetRow(ctx, depth_rb, w, 0, y, depth_row);
stencil_rb->GetRow(ctx, stencil_rb, w, 0, y, stencil_row);
for (int x = 0; x < w; ++x) {
uint32_t s8_x24 = stencil_row[x] << 24;
uint32_t x8_z24 = depth_row[x] & 0x00ffffff;
depth_row[x] = s8_x24 | x8_z24;
}
depth_rb->PutRow(ctx, depth_rb, w, 0, y, depth_row, NULL);
}
}
intel_renderbuffer_unmap(intel, depth_rb);
intel_renderbuffer_unmap(intel, stencil_rb);
}
/**
* Copy the x8 bits from intel_image->depth_rb to intel_image->stencil_rb.
*/
void
intel_tex_image_s8z24_scatter(struct intel_context *intel,
struct intel_texture_image *intel_image)
{
intel_tex_image_s8z24_scattergather(intel, intel_image, true);
}
/**
* Copy the data in intel_image->stencil_rb to the x8 bits in
* intel_image->depth_rb.
*/
void
intel_tex_image_s8z24_gather(struct intel_context *intel,
struct intel_texture_image *intel_image)
{
intel_tex_image_s8z24_scattergather(intel, intel_image, false);
}
bool
intel_tex_image_s8z24_create_renderbuffers(struct intel_context *intel,
struct intel_texture_image *image)
{
struct gl_context *ctx = &intel->ctx;
bool ok = true;
int width, height, depth;
struct gl_renderbuffer *drb;
struct gl_renderbuffer *srb;
struct intel_renderbuffer *idrb;
struct intel_renderbuffer *isrb;
intel_miptree_get_dimensions_for_image(&image->base.Base,
&width, &height, &depth);
assert(depth == 1); /* FINISHME */
assert(intel->has_separate_stencil);
assert(image->base.Base.TexFormat == MESA_FORMAT_S8_Z24);
assert(image->mt != NULL);
drb = intel_create_wrapped_renderbuffer(ctx, width, height,
MESA_FORMAT_X8_Z24);
srb = intel_create_wrapped_renderbuffer(ctx, width, height,
MESA_FORMAT_S8);
if (!drb || !srb) {
if (drb) {
drb->Delete(drb);
}
if (srb) {
srb->Delete(srb);
}
return false;
}
idrb = intel_renderbuffer(drb);
isrb = intel_renderbuffer(srb);
intel_region_reference(&idrb->region, image->mt->region);
ok = intel_alloc_renderbuffer_storage(ctx, srb, GL_STENCIL_INDEX8,
width, height);
if (!ok) {
drb->Delete(drb);
srb->Delete(srb);
return false;
}
intel_renderbuffer_set_draw_offset(idrb, image, 0);
intel_renderbuffer_set_draw_offset(isrb, image, 0);
_mesa_reference_renderbuffer(&image->depth_rb, drb);
_mesa_reference_renderbuffer(&image->stencil_rb, srb);
return true;
}
static void
intelTexImage(struct gl_context * ctx,
GLint dims,
GLenum target, GLint level,
GLint internalFormat,
GLint width, GLint height, GLint depth,
GLenum format, GLenum type, const void *pixels,
const struct gl_pixelstore_attrib *unpack,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage, GLsizei imageSize)
{
DBG("%s target %s level %d %dx%dx%d\n", __FUNCTION__,
_mesa_lookup_enum_by_nr(target), level, width, height, depth);
/* Attempt to use the blitter for PBO image uploads.
*/
if (dims <= 2 &&
try_pbo_upload(ctx, texImage, unpack, format, type,
width, height, pixels)) {
return;
}
DBG("%s: upload image %dx%dx%d pixels %p\n",
__FUNCTION__, width, height, depth, pixels);
_mesa_store_teximage3d(ctx, target, level, internalFormat,
width, height, depth, 0,
format, type, pixels,
unpack, texObj, texImage);
}
static void
intelTexImage3D(struct gl_context * ctx,
GLenum target, GLint level,
GLint internalFormat,
GLint width, GLint height, GLint depth,
GLint border,
GLenum format, GLenum type, const void *pixels,
const struct gl_pixelstore_attrib *unpack,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage)
{
intelTexImage(ctx, 3, target, level,
internalFormat, width, height, depth,
format, type, pixels, unpack, texObj, texImage, 0);
}
static void
intelTexImage2D(struct gl_context * ctx,
GLenum target, GLint level,
GLint internalFormat,
GLint width, GLint height, GLint border,
GLenum format, GLenum type, const void *pixels,
const struct gl_pixelstore_attrib *unpack,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage)
{
intelTexImage(ctx, 2, target, level,
internalFormat, width, height, 1,
format, type, pixels, unpack, texObj, texImage, 0);
}
static void
intelTexImage1D(struct gl_context * ctx,
GLenum target, GLint level,
GLint internalFormat,
GLint width, GLint border,
GLenum format, GLenum type, const void *pixels,
const struct gl_pixelstore_attrib *unpack,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage)
{
intelTexImage(ctx, 1, target, level,
internalFormat, width, 1, 1,
format, type, pixels, unpack, texObj, texImage, 0);
}
/**
* Binds a region to a texture image, like it was uploaded by glTexImage2D().
*
* Used for GLX_EXT_texture_from_pixmap and EGL image extensions,
*/
static void
intel_set_texture_image_region(struct gl_context *ctx,
struct gl_texture_image *image,
struct intel_region *region,
GLenum target,
GLenum internalFormat,
gl_format format)
{
struct intel_context *intel = intel_context(ctx);
struct intel_texture_image *intel_image = intel_texture_image(image);
_mesa_init_teximage_fields(&intel->ctx, target, image,
region->width, region->height, 1,
0, internalFormat, format);
ctx->Driver.FreeTextureImageBuffer(ctx, image);
intel_image->mt = intel_miptree_create_for_region(intel, target,
image->TexFormat,
region);
if (intel_image->mt == NULL)
return;
intel_image->base.RowStride = region->pitch;
}
void
intelSetTexBuffer2(__DRIcontext *pDRICtx, GLint target,
GLint texture_format,
__DRIdrawable *dPriv)
{
struct gl_framebuffer *fb = dPriv->driverPrivate;
struct intel_context *intel = pDRICtx->driverPrivate;
struct gl_context *ctx = &intel->ctx;
struct intel_texture_object *intelObj;
struct intel_renderbuffer *rb;
struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
int level = 0, internalFormat;
gl_format texFormat;
texObj = _mesa_get_current_tex_object(ctx, target);
intelObj = intel_texture_object(texObj);
if (!intelObj)
return;
if (dPriv->lastStamp != dPriv->dri2.stamp ||
!pDRICtx->driScreenPriv->dri2.useInvalidate)
intel_update_renderbuffers(pDRICtx, dPriv);
rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
/* If the region isn't set, then intel_update_renderbuffers was unable
* to get the buffers for the drawable.
*/
if (rb->region == NULL)
return;
if (texture_format == __DRI_TEXTURE_FORMAT_RGB) {
internalFormat = GL_RGB;
texFormat = MESA_FORMAT_XRGB8888;
}
else {
internalFormat = GL_RGBA;
texFormat = MESA_FORMAT_ARGB8888;
}
_mesa_lock_texture(&intel->ctx, texObj);
texImage = _mesa_get_tex_image(ctx, texObj, target, level);
intel_set_texture_image_region(ctx, texImage, rb->region, target,
internalFormat, texFormat);
_mesa_unlock_texture(&intel->ctx, texObj);
}
void
intelSetTexBuffer(__DRIcontext *pDRICtx, GLint target, __DRIdrawable *dPriv)
{
/* The old interface didn't have the format argument, so copy our
* implementation's behavior at the time.
*/
intelSetTexBuffer2(pDRICtx, target, __DRI_TEXTURE_FORMAT_RGBA, dPriv);
}
#if FEATURE_OES_EGL_image
static void
intel_image_target_texture_2d(struct gl_context *ctx, GLenum target,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage,
GLeglImageOES image_handle)
{
struct intel_context *intel = intel_context(ctx);
__DRIscreen *screen;
__DRIimage *image;
screen = intel->intelScreen->driScrnPriv;
image = screen->dri2.image->lookupEGLImage(screen, image_handle,
screen->loaderPrivate);
if (image == NULL)
return;
intel_set_texture_image_region(ctx, texImage, image->region,
target, image->internal_format, image->format);
}
#endif
void
intelInitTextureImageFuncs(struct dd_function_table *functions)
{
functions->TexImage1D = intelTexImage1D;
functions->TexImage2D = intelTexImage2D;
functions->TexImage3D = intelTexImage3D;
#if FEATURE_OES_EGL_image
functions->EGLImageTargetTexture2D = intel_image_target_texture_2d;
#endif
}
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