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/**************************************************************************
*
* Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#define CMD_MI (0x0 << 29)
#define CMD_2D (0x2 << 29)
#define CMD_3D (0x3 << 29)
#define MI_NOOP (CMD_MI | 0)
#define MI_BATCH_BUFFER_END (CMD_MI | 0xA << 23)
#define MI_FLUSH (CMD_MI | (4 << 23))
#define FLUSH_MAP_CACHE (1 << 0)
#define INHIBIT_FLUSH_RENDER_CACHE (1 << 2)
/* Stalls command execution waiting for the given events to have occurred. */
#define MI_WAIT_FOR_EVENT (CMD_MI | (0x3 << 23))
#define MI_WAIT_FOR_PLANE_B_FLIP (1<<6)
#define MI_WAIT_FOR_PLANE_A_FLIP (1<<2)
/* p189 */
#define _3DSTATE_LOAD_STATE_IMMEDIATE_1 (CMD_3D | (0x1d<<24) | (0x04<<16))
#define I1_LOAD_S(n) (1<<(4+n))
#define _3DSTATE_DRAWRECT_INFO (CMD_3D | (0x1d<<24) | (0x80<<16) | 0x3)
#define _3DSTATE_DRAWRECT_INFO_I965 (CMD_3D | (3 << 27) | (1 << 24) | 0x2)
/** @{
*
* PIPE_CONTROL operation, a combination MI_FLUSH and register write with
* additional flushing control.
*/
#define _3DSTATE_PIPE_CONTROL (CMD_3D | (3 << 27) | (2 << 24) | 2)
#define PIPE_CONTROL_NO_WRITE (0 << 14)
#define PIPE_CONTROL_WRITE_IMMEDIATE (1 << 14)
#define PIPE_CONTROL_WRITE_DEPTH_COUNT (2 << 14)
#define PIPE_CONTROL_WRITE_TIMESTAMP (3 << 14)
#define PIPE_CONTROL_DEPTH_STALL (1 << 13)
#define PIPE_CONTROL_WRITE_FLUSH (1 << 12)
#define PIPE_CONTROL_INSTRUCTION_FLUSH (1 << 11)
#define PIPE_CONTROL_INTERRUPT_ENABLE (1 << 8)
#define PIPE_CONTROL_PPGTT_WRITE (0 << 2)
#define PIPE_CONTROL_GLOBAL_GTT_WRITE (1 << 2)
/** @} */
/** @{
* 915 definitions
*
* 915 documents say that bits 31:28 and 1 are "undefined, must be zero."
*/
#define S0_VB_OFFSET_MASK 0x0ffffffc
#define S0_AUTO_CACHE_INV_DISABLE (1<<0)
/** @} */
/** @{
* 830 definitions
*/
#define S0_VB_OFFSET_MASK_830 0xffffff80
#define S0_VB_PITCH_SHIFT_830 1
#define S0_VB_ENABLE_830 (1<<0)
/** @} */
#define S1_VERTEX_WIDTH_SHIFT 24
#define S1_VERTEX_WIDTH_MASK (0x3f<<24)
#define S1_VERTEX_PITCH_SHIFT 16
#define S1_VERTEX_PITCH_MASK (0x3f<<16)
#define TEXCOORDFMT_2D 0x0
#define TEXCOORDFMT_3D 0x1
#define TEXCOORDFMT_4D 0x2
#define TEXCOORDFMT_1D 0x3
#define TEXCOORDFMT_2D_16 0x4
#define TEXCOORDFMT_4D_16 0x5
#define TEXCOORDFMT_NOT_PRESENT 0xf
#define S2_TEXCOORD_FMT0_MASK 0xf
#define S2_TEXCOORD_FMT1_SHIFT 4
#define S2_TEXCOORD_FMT(unit, type) ((type)<<(unit*4))
#define S2_TEXCOORD_NONE (~0)
#define S2_TEX_COUNT_SHIFT_830 12
#define S2_VERTEX_1_WIDTH_SHIFT_830 0
#define S2_VERTEX_0_WIDTH_SHIFT_830 6
/* S3 not interesting */
#define S4_POINT_WIDTH_SHIFT 23
#define S4_POINT_WIDTH_MASK (0x1ff<<23)
#define S4_LINE_WIDTH_SHIFT 19
#define S4_LINE_WIDTH_ONE (0x2<<19)
#define S4_LINE_WIDTH_MASK (0xf<<19)
#define S4_FLATSHADE_ALPHA (1<<18)
#define S4_FLATSHADE_FOG (1<<17)
#define S4_FLATSHADE_SPECULAR (1<<16)
#define S4_FLATSHADE_COLOR (1<<15)
#define S4_CULLMODE_BOTH (0<<13)
#define S4_CULLMODE_NONE (1<<13)
#define S4_CULLMODE_CW (2<<13)
#define S4_CULLMODE_CCW (3<<13)
#define S4_CULLMODE_MASK (3<<13)
#define S4_VFMT_POINT_WIDTH (1<<12)
#define S4_VFMT_SPEC_FOG (1<<11)
#define S4_VFMT_COLOR (1<<10)
#define S4_VFMT_DEPTH_OFFSET (1<<9)
#define S4_VFMT_XYZ (1<<6)
#define S4_VFMT_XYZW (2<<6)
#define S4_VFMT_XY (3<<6)
#define S4_VFMT_XYW (4<<6)
#define S4_VFMT_XYZW_MASK (7<<6)
#define S4_FORCE_DEFAULT_DIFFUSE (1<<5)
#define S4_FORCE_DEFAULT_SPECULAR (1<<4)
#define S4_LOCAL_DEPTH_OFFSET_ENABLE (1<<3)
#define S4_VFMT_FOG_PARAM (1<<2)
#define S4_SPRITE_POINT_ENABLE (1<<1)
#define S4_LINE_ANTIALIAS_ENABLE (1<<0)
#define S4_VFMT_MASK (S4_VFMT_POINT_WIDTH | \
S4_VFMT_SPEC_FOG | \
S4_VFMT_COLOR | \
S4_VFMT_DEPTH_OFFSET | \
S4_VFMT_XYZW_MASK | \
S4_VFMT_FOG_PARAM)
#define S5_WRITEDISABLE_ALPHA (1<<31)
#define S5_WRITEDISABLE_RED (1<<30)
#define S5_WRITEDISABLE_GREEN (1<<29)
#define S5_WRITEDISABLE_BLUE (1<<28)
#define S5_WRITEDISABLE_MASK (0xf<<28)
#define S5_FORCE_DEFAULT_POINT_SIZE (1<<27)
#define S5_LAST_PIXEL_ENABLE (1<<26)
#define S5_GLOBAL_DEPTH_OFFSET_ENABLE (1<<25)
#define S5_FOG_ENABLE (1<<24)
#define S5_STENCIL_REF_SHIFT 16
#define S5_STENCIL_REF_MASK (0xff<<16)
#define S5_STENCIL_TEST_FUNC_SHIFT 13
#define S5_STENCIL_TEST_FUNC_MASK (0x7<<13)
#define S5_STENCIL_FAIL_SHIFT 10
#define S5_STENCIL_FAIL_MASK (0x7<<10)
#define S5_STENCIL_PASS_Z_FAIL_SHIFT 7
#define S5_STENCIL_PASS_Z_FAIL_MASK (0x7<<7)
#define S5_STENCIL_PASS_Z_PASS_SHIFT 4
#define S5_STENCIL_PASS_Z_PASS_MASK (0x7<<4)
#define S5_STENCIL_WRITE_ENABLE (1<<3)
#define S5_STENCIL_TEST_ENABLE (1<<2)
#define S5_COLOR_DITHER_ENABLE (1<<1)
#define S5_LOGICOP_ENABLE (1<<0)
#define S6_ALPHA_TEST_ENABLE (1<<31)
#define S6_ALPHA_TEST_FUNC_SHIFT 28
#define S6_ALPHA_TEST_FUNC_MASK (0x7<<28)
#define S6_ALPHA_REF_SHIFT 20
#define S6_ALPHA_REF_MASK (0xff<<20)
#define S6_DEPTH_TEST_ENABLE (1<<19)
#define S6_DEPTH_TEST_FUNC_SHIFT 16
#define S6_DEPTH_TEST_FUNC_MASK (0x7<<16)
#define S6_CBUF_BLEND_ENABLE (1<<15)
#define S6_CBUF_BLEND_FUNC_SHIFT 12
#define S6_CBUF_BLEND_FUNC_MASK (0x7<<12)
#define S6_CBUF_SRC_BLEND_FACT_SHIFT 8
#define S6_CBUF_SRC_BLEND_FACT_MASK (0xf<<8)
#define S6_CBUF_DST_BLEND_FACT_SHIFT 4
#define S6_CBUF_DST_BLEND_FACT_MASK (0xf<<4)
#define S6_DEPTH_WRITE_ENABLE (1<<3)
#define S6_COLOR_WRITE_ENABLE (1<<2)
#define S6_TRISTRIP_PV_SHIFT 0
#define S6_TRISTRIP_PV_MASK (0x3<<0)
#define S7_DEPTH_OFFSET_CONST_MASK ~0
/* p143 */
#define _3DSTATE_BUF_INFO_CMD (CMD_3D | (0x1d<<24) | (0x8e<<16) | 1)
/* Dword 1 */
#define BUF_3D_ID_COLOR_BACK (0x3<<24)
#define BUF_3D_ID_DEPTH (0x7<<24)
#define BUF_3D_USE_FENCE (1<<23)
#define BUF_3D_TILED_SURFACE (1<<22)
#define BUF_3D_TILE_WALK_X 0
#define BUF_3D_TILE_WALK_Y (1<<21)
#define BUF_3D_PITCH(x) (((x)/4)<<2)
/* Dword 2 */
#define BUF_3D_ADDR(x) ((x) & ~0x3)
/* Primitive dispatch on 830-945 */
#define _3DPRIMITIVE (CMD_3D | (0x1f << 24))
#define PRIM_INDIRECT (1<<23)
#define PRIM_INLINE (0<<23)
#define PRIM_INDIRECT_SEQUENTIAL (0<<17)
#define PRIM_INDIRECT_ELTS (1<<17)
#define PRIM3D_TRILIST (0x0<<18)
#define PRIM3D_TRISTRIP (0x1<<18)
#define PRIM3D_TRISTRIP_RVRSE (0x2<<18)
#define PRIM3D_TRIFAN (0x3<<18)
#define PRIM3D_POLY (0x4<<18)
#define PRIM3D_LINELIST (0x5<<18)
#define PRIM3D_LINESTRIP (0x6<<18)
#define PRIM3D_RECTLIST (0x7<<18)
#define PRIM3D_POINTLIST (0x8<<18)
#define PRIM3D_DIB (0x9<<18)
#define PRIM3D_MASK (0x1f<<18)
#define XY_SETUP_BLT_CMD (CMD_2D | (0x01 << 22) | 6)
#define XY_COLOR_BLT_CMD (CMD_2D | (0x50 << 22) | 4)
#define XY_SRC_COPY_BLT_CMD (CMD_2D | (0x53 << 22) | 6)
#define XY_TEXT_IMMEDIATE_BLIT_CMD (CMD_2D | (0x31 << 22))
# define XY_TEXT_BYTE_PACKED (1 << 16)
/* BR00 */
#define XY_BLT_WRITE_ALPHA (1 << 21)
#define XY_BLT_WRITE_RGB (1 << 20)
#define XY_SRC_TILED (1 << 15)
#define XY_DST_TILED (1 << 11)
/* BR13 */
#define BR13_565 (0x1 << 24)
#define BR13_8888 (0x3 << 24)
#define FENCE_LINEAR 0
#define FENCE_XMAJOR 1
#define FENCE_YMAJOR 2
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