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|
#include "main/macros.h"
#include "main/mtypes.h"
#include "main/enums.h"
#include "main/bufferobj.h"
#include "main/context.h"
#include "main/formats.h"
#include "main/glformats.h"
#include "main/image.h"
#include "main/pbo.h"
#include "main/renderbuffer.h"
#include "main/texcompress.h"
#include "main/texgetimage.h"
#include "main/texobj.h"
#include "main/teximage.h"
#include "main/texstore.h"
#include "main/glthread.h"
#include "drivers/common/meta.h"
#include "intel_mipmap_tree.h"
#include "intel_buffer_objects.h"
#include "intel_batchbuffer.h"
#include "intel_tex.h"
#include "intel_fbo.h"
#include "intel_image.h"
#include "brw_context.h"
#include "brw_blorp.h"
#define FILE_DEBUG_FLAG DEBUG_TEXTURE
/* Make sure one doesn't end up shrinking base level zero unnecessarily.
* Determining the base level dimension by shifting higher level dimension
* ends up in off-by-one value in case base level has NPOT size (for example,
* 293 != 146 << 1).
* Choose the original base level dimension when shifted dimensions agree.
* Otherwise assume real resize is intended and use the new shifted value.
*/
static unsigned
get_base_dim(unsigned old_base_dim, unsigned new_level_dim, unsigned level)
{
const unsigned old_level_dim = old_base_dim >> level;
const unsigned new_base_dim = new_level_dim << level;
return old_level_dim == new_level_dim ? old_base_dim : new_base_dim;
}
/* Work back from the specified level of the image to the baselevel and create a
* miptree of that size.
*/
struct intel_mipmap_tree *
intel_miptree_create_for_teximage(struct brw_context *brw,
struct intel_texture_object *intelObj,
struct intel_texture_image *intelImage,
enum intel_miptree_create_flags flags)
{
GLuint lastLevel;
int width, height, depth;
unsigned old_width = 0, old_height = 0, old_depth = 0;
const struct intel_mipmap_tree *old_mt = intelObj->mt;
const unsigned level = intelImage->base.Base.Level;
intel_get_image_dims(&intelImage->base.Base, &width, &height, &depth);
if (old_mt) {
old_width = old_mt->surf.logical_level0_px.width;
old_height = old_mt->surf.logical_level0_px.height;
old_depth = old_mt->surf.dim == ISL_SURF_DIM_3D ?
old_mt->surf.logical_level0_px.depth :
old_mt->surf.logical_level0_px.array_len;
}
DBG("%s\n", __func__);
/* Figure out image dimensions at start level. */
switch(intelObj->base.Target) {
case GL_TEXTURE_2D_MULTISAMPLE:
case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
case GL_TEXTURE_RECTANGLE:
case GL_TEXTURE_EXTERNAL_OES:
assert(level == 0);
break;
case GL_TEXTURE_3D:
depth = old_mt ? get_base_dim(old_depth, depth, level) :
depth << level;
/* Fall through */
case GL_TEXTURE_2D:
case GL_TEXTURE_2D_ARRAY:
case GL_TEXTURE_CUBE_MAP:
case GL_TEXTURE_CUBE_MAP_ARRAY:
height = old_mt ? get_base_dim(old_height, height, level) :
height << level;
/* Fall through */
case GL_TEXTURE_1D:
case GL_TEXTURE_1D_ARRAY:
width = old_mt ? get_base_dim(old_width, width, level) :
width << level;
break;
default:
unreachable("Unexpected target");
}
/* Guess a reasonable value for lastLevel. This is probably going
* to be wrong fairly often and might mean that we have to look at
* resizable buffers, or require that buffers implement lazy
* pagetable arrangements.
*/
if ((intelObj->base.Sampler.MinFilter == GL_NEAREST ||
intelObj->base.Sampler.MinFilter == GL_LINEAR) &&
intelImage->base.Base.Level == 0 &&
!intelObj->base.GenerateMipmap) {
lastLevel = 0;
} else {
lastLevel = _mesa_get_tex_max_num_levels(intelObj->base.Target,
width, height, depth) - 1;
}
return intel_miptree_create(brw,
intelObj->base.Target,
intelImage->base.Base.TexFormat,
0,
lastLevel,
width,
height,
depth,
MAX2(intelImage->base.Base.NumSamples, 1),
flags);
}
static bool
intel_texsubimage_blorp(struct brw_context *brw, GLuint dims,
struct gl_texture_image *tex_image,
unsigned x, unsigned y, unsigned z,
unsigned width, unsigned height, unsigned depth,
GLenum format, GLenum type, const void *pixels,
const struct gl_pixelstore_attrib *packing)
{
struct intel_texture_image *intel_image = intel_texture_image(tex_image);
const unsigned mt_level = tex_image->Level + tex_image->TexObject->MinLevel;
const unsigned mt_z = tex_image->TexObject->MinLayer + tex_image->Face + z;
/* The blorp path can't understand crazy format hackery */
if (_mesa_base_tex_format(&brw->ctx, tex_image->InternalFormat) !=
_mesa_get_format_base_format(tex_image->TexFormat))
return false;
return brw_blorp_upload_miptree(brw, intel_image->mt, tex_image->TexFormat,
mt_level, x, y, mt_z, width, height, depth,
tex_image->TexObject->Target, format, type,
pixels, packing);
}
/**
* \brief A fast path for glTexImage and glTexSubImage.
*
* This fast path is taken when the texture format is BGRA, RGBA,
* A or L and when the texture memory is X- or Y-tiled. It uploads
* the texture data by mapping the texture memory without a GTT fence, thus
* acquiring a tiled view of the memory, and then copying sucessive
* spans within each tile.
*
* This is a performance win over the conventional texture upload path because
* it avoids the performance penalty of writing through the write-combine
* buffer. In the conventional texture upload path,
* texstore.c:store_texsubimage(), the texture memory is mapped through a GTT
* fence, thus acquiring a linear view of the memory, then each row in the
* image is memcpy'd. In this fast path, we replace each row's copy with
* a sequence of copies over each linear span in tile.
*
* One use case is Google Chrome's paint rectangles. Chrome (as
* of version 21) renders each page as a tiling of 256x256 GL_BGRA textures.
* Each page's content is initially uploaded with glTexImage2D and damaged
* regions are updated with glTexSubImage2D. On some workloads, the
* performance gain of this fastpath on Sandybridge is over 5x.
*/
static bool
intel_texsubimage_tiled_memcpy(struct gl_context * ctx,
GLuint dims,
struct gl_texture_image *texImage,
GLint xoffset, GLint yoffset, GLint zoffset,
GLsizei width, GLsizei height, GLsizei depth,
GLenum format, GLenum type,
const GLvoid *pixels,
const struct gl_pixelstore_attrib *packing)
{
struct brw_context *brw = brw_context(ctx);
const struct gen_device_info *devinfo = &brw->screen->devinfo;
struct intel_texture_image *image = intel_texture_image(texImage);
int src_pitch;
/* The miptree's buffer. */
struct brw_bo *bo;
uint32_t cpp;
isl_memcpy_type copy_type;
/* This fastpath is restricted to specific texture types:
* a 2D BGRA, RGBA, L8 or A8 texture. It could be generalized to support
* more types.
*
* FINISHME: The restrictions below on packing alignment and packing row
* length are likely unneeded now because we calculate the source stride
* with _mesa_image_row_stride. However, before removing the restrictions
* we need tests.
*/
if (!devinfo->has_llc ||
!(type == GL_UNSIGNED_BYTE || type == GL_UNSIGNED_INT_8_8_8_8_REV) ||
!(texImage->TexObject->Target == GL_TEXTURE_2D ||
texImage->TexObject->Target == GL_TEXTURE_RECTANGLE) ||
pixels == NULL ||
_mesa_is_bufferobj(packing->BufferObj) ||
packing->Alignment > 4 ||
packing->SkipPixels > 0 ||
packing->SkipRows > 0 ||
(packing->RowLength != 0 && packing->RowLength != width) ||
packing->SwapBytes ||
packing->LsbFirst ||
packing->Invert)
return false;
/* Only a simple blit, no scale, bias or other mapping. */
if (ctx->_ImageTransferState)
return false;
copy_type = intel_miptree_get_memcpy_type(texImage->TexFormat, format, type,
&cpp);
if (copy_type == ISL_MEMCPY_INVALID)
return false;
/* If this is a nontrivial texture view, let another path handle it instead. */
if (texImage->TexObject->MinLayer)
return false;
if (!image->mt ||
(image->mt->surf.tiling != ISL_TILING_X &&
image->mt->surf.tiling != ISL_TILING_Y0)) {
/* The algorithm is written only for X- or Y-tiled memory. */
return false;
}
/* linear_to_tiled() assumes that if the object is swizzled, it is using
* I915_BIT6_SWIZZLE_9_10 for X and I915_BIT6_SWIZZLE_9 for Y. This is only
* true on gen5 and above.
*
* The killer on top is that some gen4 have an L-shaped swizzle mode, where
* parts of the memory aren't swizzled at all. Userspace just can't handle
* that.
*/
if (devinfo->gen < 5 && brw->has_swizzling)
return false;
int level = texImage->Level + texImage->TexObject->MinLevel;
/* Since we are going to write raw data to the miptree, we need to resolve
* any pending fast color clears before we start.
*/
assert(image->mt->surf.logical_level0_px.depth == 1);
assert(image->mt->surf.logical_level0_px.array_len == 1);
intel_miptree_access_raw(brw, image->mt, level, 0, true);
bo = image->mt->bo;
if (brw_batch_references(&brw->batch, bo)) {
perf_debug("Flushing before mapping a referenced bo.\n");
intel_batchbuffer_flush(brw);
}
void *map = brw_bo_map(brw, bo, MAP_WRITE | MAP_RAW);
if (map == NULL) {
DBG("%s: failed to map bo\n", __func__);
return false;
}
src_pitch = _mesa_image_row_stride(packing, width, format, type);
/* We postponed printing this message until having committed to executing
* the function.
*/
DBG("%s: level=%d offset=(%d,%d) (w,h)=(%d,%d) format=0x%x type=0x%x "
"mesa_format=0x%x tiling=%d "
"packing=(alignment=%d row_length=%d skip_pixels=%d skip_rows=%d) ",
__func__, texImage->Level, xoffset, yoffset, width, height,
format, type, texImage->TexFormat, image->mt->surf.tiling,
packing->Alignment, packing->RowLength, packing->SkipPixels,
packing->SkipRows);
/* Adjust x and y offset based on miplevel */
unsigned level_x, level_y;
intel_miptree_get_image_offset(image->mt, level, 0, &level_x, &level_y);
xoffset += level_x;
yoffset += level_y;
isl_memcpy_linear_to_tiled(
xoffset * cpp, (xoffset + width) * cpp,
yoffset, yoffset + height,
map,
pixels,
image->mt->surf.row_pitch_B, src_pitch,
brw->has_swizzling,
image->mt->surf.tiling,
copy_type
);
brw_bo_unmap(bo);
return true;
}
static void
intel_upload_tex(struct gl_context * ctx,
GLuint dims,
struct gl_texture_image *texImage,
GLint xoffset, GLint yoffset, GLint zoffset,
GLsizei width, GLsizei height, GLsizei depth,
GLenum format, GLenum type,
const GLvoid * pixels,
const struct gl_pixelstore_attrib *packing)
{
struct brw_context *brw = brw_context(ctx);
struct intel_mipmap_tree *mt = intel_texture_image(texImage)->mt;
bool ok;
/* Check that there is actually data to store. */
if (pixels == NULL && !_mesa_is_bufferobj(packing->BufferObj))
return;
bool tex_busy = mt && brw_bo_busy(mt->bo);
if (_mesa_is_bufferobj(packing->BufferObj) || tex_busy ||
mt->aux_usage == ISL_AUX_USAGE_CCS_E) {
ok = intel_texsubimage_blorp(brw, dims, texImage,
xoffset, yoffset, zoffset,
width, height, depth, format, type,
pixels, packing);
if (ok)
return;
}
ok = intel_texsubimage_tiled_memcpy(ctx, dims, texImage,
xoffset, yoffset, zoffset,
width, height, depth,
format, type, pixels, packing);
if (ok)
return;
_mesa_store_texsubimage(ctx, dims, texImage,
xoffset, yoffset, zoffset,
width, height, depth,
format, type, pixels, packing);
}
static void
intelTexImage(struct gl_context * ctx,
GLuint dims,
struct gl_texture_image *texImage,
GLenum format, GLenum type, const void *pixels,
const struct gl_pixelstore_attrib *unpack)
{
DBG("%s mesa_format %s target %s format %s type %s level %d %dx%dx%d\n",
__func__, _mesa_get_format_name(texImage->TexFormat),
_mesa_enum_to_string(texImage->TexObject->Target),
_mesa_enum_to_string(format), _mesa_enum_to_string(type),
texImage->Level, texImage->Width, texImage->Height, texImage->Depth);
/* Allocate storage for texture data. */
if (!ctx->Driver.AllocTextureImageBuffer(ctx, texImage)) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage%uD", dims);
return;
}
assert(intel_texture_image(texImage)->mt);
intel_upload_tex(ctx, dims, texImage, 0, 0, 0,
texImage->Width, texImage->Height, texImage->Depth,
format, type, pixels, unpack);
}
static void
intelTexSubImage(struct gl_context * ctx,
GLuint dims,
struct gl_texture_image *texImage,
GLint xoffset, GLint yoffset, GLint zoffset,
GLsizei width, GLsizei height, GLsizei depth,
GLenum format, GLenum type,
const GLvoid * pixels,
const struct gl_pixelstore_attrib *packing)
{
DBG("%s mesa_format %s target %s format %s type %s level %d %dx%dx%d\n",
__func__, _mesa_get_format_name(texImage->TexFormat),
_mesa_enum_to_string(texImage->TexObject->Target),
_mesa_enum_to_string(format), _mesa_enum_to_string(type),
texImage->Level, texImage->Width, texImage->Height, texImage->Depth);
intel_upload_tex(ctx, dims, texImage, xoffset, yoffset, zoffset,
width, height, depth, format, type, pixels, packing);
}
static void
intel_set_texture_image_mt(struct brw_context *brw,
struct gl_texture_image *image,
GLenum internal_format,
mesa_format format,
struct intel_mipmap_tree *mt)
{
struct gl_texture_object *texobj = image->TexObject;
struct intel_texture_object *intel_texobj = intel_texture_object(texobj);
struct intel_texture_image *intel_image = intel_texture_image(image);
_mesa_init_teximage_fields(&brw->ctx, image,
mt->surf.logical_level0_px.width,
mt->surf.logical_level0_px.height, 1,
0, internal_format, format);
brw->ctx.Driver.FreeTextureImageBuffer(&brw->ctx, image);
intel_texobj->needs_validate = true;
intel_image->base.RowStride = mt->surf.row_pitch_B / mt->cpp;
assert(mt->surf.row_pitch_B % mt->cpp == 0);
intel_miptree_reference(&intel_image->mt, mt);
/* Immediately validate the image to the object. */
intel_miptree_reference(&intel_texobj->mt, mt);
}
void
intelSetTexBuffer2(__DRIcontext *pDRICtx, GLint target,
GLint texture_format,
__DRIdrawable *dPriv)
{
struct gl_framebuffer *fb = dPriv->driverPrivate;
struct brw_context *brw = pDRICtx->driverPrivate;
struct gl_context *ctx = &brw->ctx;
struct intel_renderbuffer *rb;
struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
mesa_format texFormat = MESA_FORMAT_NONE;
GLenum internal_format = 0;
_mesa_glthread_finish(ctx);
texObj = _mesa_get_current_tex_object(ctx, target);
if (!texObj)
return;
if (dPriv->lastStamp != dPriv->dri2.stamp ||
!pDRICtx->driScreenPriv->dri2.useInvalidate)
intel_update_renderbuffers(pDRICtx, dPriv);
rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
/* If the miptree isn't set, then intel_update_renderbuffers was unable
* to get the BO for the drawable from the window system.
*/
if (!rb || !rb->mt)
return;
/* Neither the EGL and GLX texture_from_pixmap specs say anything about
* sRGB. They are both from a time where sRGB was considered an extra
* encoding step you did as part of rendering/blending and not a format.
* Even though we have concept of sRGB visuals, X has classically assumed
* that your data is just bits and sRGB rendering is entirely a client-side
* rendering construct. The assumption is that the result of BindTexImage
* is a texture with a linear format even if it was rendered with sRGB
* encoding enabled.
*/
texFormat = _mesa_get_srgb_format_linear(intel_rb_format(rb));
if (rb->mt->cpp == 4) {
/* The extra texture_format parameter indicates whether the alpha
* channel should be respected or ignored. If we set internal_format to
* GL_RGB, the texture handling code is smart enough to swap the format
* or apply a swizzle if the underlying format is RGBA so we don't need
* to stomp it to RGBX or anything like that.
*/
if (texture_format == __DRI_TEXTURE_FORMAT_RGB)
internal_format = GL_RGB;
else
internal_format = GL_RGBA;
} else if (rb->mt->cpp == 2) {
internal_format = GL_RGB;
}
intel_miptree_finish_external(brw, rb->mt);
_mesa_lock_texture(&brw->ctx, texObj);
texImage = _mesa_get_tex_image(ctx, texObj, target, 0);
intel_set_texture_image_mt(brw, texImage, internal_format,
texFormat, rb->mt);
_mesa_unlock_texture(&brw->ctx, texObj);
}
void
intelReleaseTexBuffer(__DRIcontext *pDRICtx, GLint target,
__DRIdrawable *dPriv)
{
struct brw_context *brw = pDRICtx->driverPrivate;
struct gl_context *ctx = &brw->ctx;
struct gl_texture_object *tex_obj;
struct intel_texture_object *intel_tex;
tex_obj = _mesa_get_current_tex_object(ctx, target);
if (!tex_obj)
return;
_mesa_lock_texture(&brw->ctx, tex_obj);
intel_tex = intel_texture_object(tex_obj);
if (!intel_tex->mt) {
_mesa_unlock_texture(&brw->ctx, tex_obj);
return;
}
/* The intel_miptree_prepare_external below as well as the finish_external
* above in intelSetTexBuffer2 *should* do nothing. The BindTexImage call
* from both GLX and EGL has TexImage2D and not TexSubImage2D semantics so
* the texture is not immutable. This means that the user cannot create a
* texture view of the image with a different format. Since the only three
* formats available when using BindTexImage are all UNORM, we can never
* end up with an sRGB format being used for texturing and so we shouldn't
* get any format-related resolves when texturing from it.
*
* While very unlikely, it is possible that the client could use the bound
* texture with GL_ARB_image_load_store. In that case, we'll do a resolve
* but that's not actually a problem as it just means that we lose
* compression on this texture until the next time it's used as a render
* target.
*
* The only other way we could end up with an unexpected aux usage would be
* if we rendered to the image from the same context as we have it bound as
* a texture between BindTexImage and ReleaseTexImage. However, the spec
* clearly calls this case out and says you shouldn't do that. It doesn't
* explicitly prevent binding the texture to a framebuffer but it says the
* results of trying to render to it while bound are undefined.
*
* Just to keep everything safe and sane, we do a prepare_external but it
* should be a no-op in almost all cases. On the off chance that someone
* ever triggers this, we should at least warn them.
*/
if (intel_tex->mt->aux_buf &&
intel_miptree_get_aux_state(intel_tex->mt, 0, 0) !=
isl_drm_modifier_get_default_aux_state(intel_tex->mt->drm_modifier)) {
_mesa_warning(ctx, "Aux state changed between BindTexImage and "
"ReleaseTexImage. Most likely someone tried to draw "
"to the pixmap bound in BindTexImage or used it with "
"image_load_store.");
}
intel_miptree_prepare_external(brw, intel_tex->mt);
_mesa_unlock_texture(&brw->ctx, tex_obj);
}
static GLboolean
intel_bind_renderbuffer_tex_image(struct gl_context *ctx,
struct gl_renderbuffer *rb,
struct gl_texture_image *image)
{
struct intel_renderbuffer *irb = intel_renderbuffer(rb);
struct intel_texture_image *intel_image = intel_texture_image(image);
struct gl_texture_object *texobj = image->TexObject;
struct intel_texture_object *intel_texobj = intel_texture_object(texobj);
/* We can only handle RB allocated with AllocRenderbufferStorage, or
* window-system renderbuffers.
*/
assert(!rb->TexImage);
if (!irb->mt)
return false;
_mesa_lock_texture(ctx, texobj);
_mesa_init_teximage_fields(ctx, image,
rb->Width, rb->Height, 1,
0, rb->InternalFormat, rb->Format);
image->NumSamples = rb->NumSamples;
intel_miptree_reference(&intel_image->mt, irb->mt);
/* Immediately validate the image to the object. */
intel_miptree_reference(&intel_texobj->mt, intel_image->mt);
intel_texobj->needs_validate = true;
_mesa_unlock_texture(ctx, texobj);
return true;
}
void
intelSetTexBuffer(__DRIcontext *pDRICtx, GLint target, __DRIdrawable *dPriv)
{
/* The old interface didn't have the format argument, so copy our
* implementation's behavior at the time.
*/
intelSetTexBuffer2(pDRICtx, target, __DRI_TEXTURE_FORMAT_RGBA, dPriv);
}
static void
intel_image_target_texture_2d(struct gl_context *ctx, GLenum target,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage,
GLeglImageOES image_handle)
{
struct brw_context *brw = brw_context(ctx);
struct intel_mipmap_tree *mt;
__DRIscreen *dri_screen = brw->screen->driScrnPriv;
__DRIimage *image;
image = dri_screen->dri2.image->lookupEGLImage(dri_screen, image_handle,
dri_screen->loaderPrivate);
if (image == NULL)
return;
/* Disallow depth/stencil textures: we don't have a way to pass the
* separate stencil miptree of a GL_DEPTH_STENCIL texture through.
*/
if (image->has_depthstencil) {
_mesa_error(ctx, GL_INVALID_OPERATION, __func__);
return;
}
mt = intel_miptree_create_for_dri_image(brw, image, target, image->format,
false);
if (mt == NULL)
return;
struct intel_texture_object *intel_texobj = intel_texture_object(texObj);
intel_texobj->planar_format = image->planar_format;
const GLenum internal_format =
image->internal_format != 0 ?
image->internal_format : _mesa_get_format_base_format(mt->format);
intel_set_texture_image_mt(brw, texImage, internal_format, mt->format, mt);
intel_miptree_release(&mt);
}
static bool
intel_gettexsubimage_blorp(struct brw_context *brw,
struct gl_texture_image *tex_image,
unsigned x, unsigned y, unsigned z,
unsigned width, unsigned height, unsigned depth,
GLenum format, GLenum type, const void *pixels,
const struct gl_pixelstore_attrib *packing)
{
struct intel_texture_image *intel_image = intel_texture_image(tex_image);
const unsigned mt_level = tex_image->Level + tex_image->TexObject->MinLevel;
const unsigned mt_z = tex_image->TexObject->MinLayer + tex_image->Face + z;
/* The blorp path can't understand crazy format hackery */
if (_mesa_base_tex_format(&brw->ctx, tex_image->InternalFormat) !=
_mesa_get_format_base_format(tex_image->TexFormat))
return false;
return brw_blorp_download_miptree(brw, intel_image->mt,
tex_image->TexFormat, SWIZZLE_XYZW,
mt_level, x, y, mt_z,
width, height, depth,
tex_image->TexObject->Target,
format, type, false, pixels, packing);
}
/**
* \brief A fast path for glGetTexImage.
*
* \see intel_readpixels_tiled_memcpy()
*/
static bool
intel_gettexsubimage_tiled_memcpy(struct gl_context *ctx,
struct gl_texture_image *texImage,
GLint xoffset, GLint yoffset,
GLsizei width, GLsizei height,
GLenum format, GLenum type,
GLvoid *pixels,
const struct gl_pixelstore_attrib *packing)
{
struct brw_context *brw = brw_context(ctx);
const struct gen_device_info *devinfo = &brw->screen->devinfo;
struct intel_texture_image *image = intel_texture_image(texImage);
int dst_pitch;
/* The miptree's buffer. */
struct brw_bo *bo;
uint32_t cpp;
isl_memcpy_type copy_type;
/* This fastpath is restricted to specific texture types:
* a 2D BGRA, RGBA, L8 or A8 texture. It could be generalized to support
* more types.
*
* FINISHME: The restrictions below on packing alignment and packing row
* length are likely unneeded now because we calculate the destination stride
* with _mesa_image_row_stride. However, before removing the restrictions
* we need tests.
*/
if (!devinfo->has_llc ||
!(type == GL_UNSIGNED_BYTE || type == GL_UNSIGNED_INT_8_8_8_8_REV) ||
!(texImage->TexObject->Target == GL_TEXTURE_2D ||
texImage->TexObject->Target == GL_TEXTURE_RECTANGLE) ||
pixels == NULL ||
_mesa_is_bufferobj(packing->BufferObj) ||
packing->Alignment > 4 ||
packing->SkipPixels > 0 ||
packing->SkipRows > 0 ||
(packing->RowLength != 0 && packing->RowLength != width) ||
packing->SwapBytes ||
packing->LsbFirst ||
packing->Invert)
return false;
/* We can't handle copying from RGBX or BGRX because the tiled_memcpy
* function doesn't set the last channel to 1. Note this checks BaseFormat
* rather than TexFormat in case the RGBX format is being simulated with an
* RGBA format.
*/
if (texImage->_BaseFormat == GL_RGB)
return false;
copy_type = intel_miptree_get_memcpy_type(texImage->TexFormat, format, type,
&cpp);
if (copy_type == ISL_MEMCPY_INVALID)
return false;
/* If this is a nontrivial texture view, let another path handle it instead. */
if (texImage->TexObject->MinLayer)
return false;
if (!image->mt ||
(image->mt->surf.tiling != ISL_TILING_X &&
image->mt->surf.tiling != ISL_TILING_Y0)) {
/* The algorithm is written only for X- or Y-tiled memory. */
return false;
}
/* tiled_to_linear() assumes that if the object is swizzled, it is using
* I915_BIT6_SWIZZLE_9_10 for X and I915_BIT6_SWIZZLE_9 for Y. This is only
* true on gen5 and above.
*
* The killer on top is that some gen4 have an L-shaped swizzle mode, where
* parts of the memory aren't swizzled at all. Userspace just can't handle
* that.
*/
if (devinfo->gen < 5 && brw->has_swizzling)
return false;
int level = texImage->Level + texImage->TexObject->MinLevel;
/* Since we are going to write raw data to the miptree, we need to resolve
* any pending fast color clears before we start.
*/
assert(image->mt->surf.logical_level0_px.depth == 1);
assert(image->mt->surf.logical_level0_px.array_len == 1);
intel_miptree_access_raw(brw, image->mt, level, 0, true);
bo = image->mt->bo;
if (brw_batch_references(&brw->batch, bo)) {
perf_debug("Flushing before mapping a referenced bo.\n");
intel_batchbuffer_flush(brw);
}
void *map = brw_bo_map(brw, bo, MAP_READ | MAP_RAW);
if (map == NULL) {
DBG("%s: failed to map bo\n", __func__);
return false;
}
dst_pitch = _mesa_image_row_stride(packing, width, format, type);
DBG("%s: level=%d x,y=(%d,%d) (w,h)=(%d,%d) format=0x%x type=0x%x "
"mesa_format=0x%x tiling=%d "
"packing=(alignment=%d row_length=%d skip_pixels=%d skip_rows=%d)\n",
__func__, texImage->Level, xoffset, yoffset, width, height,
format, type, texImage->TexFormat, image->mt->surf.tiling,
packing->Alignment, packing->RowLength, packing->SkipPixels,
packing->SkipRows);
/* Adjust x and y offset based on miplevel */
unsigned level_x, level_y;
intel_miptree_get_image_offset(image->mt, level, 0, &level_x, &level_y);
xoffset += level_x;
yoffset += level_y;
isl_memcpy_tiled_to_linear(
xoffset * cpp, (xoffset + width) * cpp,
yoffset, yoffset + height,
pixels,
map,
dst_pitch, image->mt->surf.row_pitch_B,
brw->has_swizzling,
image->mt->surf.tiling,
copy_type
);
brw_bo_unmap(bo);
return true;
}
static void
intel_get_tex_sub_image(struct gl_context *ctx,
GLint xoffset, GLint yoffset, GLint zoffset,
GLsizei width, GLsizei height, GLint depth,
GLenum format, GLenum type, GLvoid *pixels,
struct gl_texture_image *texImage)
{
struct brw_context *brw = brw_context(ctx);
bool ok;
DBG("%s\n", __func__);
if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
if (intel_gettexsubimage_blorp(brw, texImage,
xoffset, yoffset, zoffset,
width, height, depth, format, type,
pixels, &ctx->Pack))
return;
perf_debug("%s: fallback to CPU mapping in PBO case\n", __func__);
}
ok = intel_gettexsubimage_tiled_memcpy(ctx, texImage, xoffset, yoffset,
width, height,
format, type, pixels, &ctx->Pack);
if(ok)
return;
_mesa_meta_GetTexSubImage(ctx, xoffset, yoffset, zoffset,
width, height, depth,
format, type, pixels, texImage);
DBG("%s - DONE\n", __func__);
}
static void
flush_astc_denorms(struct gl_context *ctx, GLuint dims,
struct gl_texture_image *texImage,
GLint xoffset, GLint yoffset, GLint zoffset,
GLsizei width, GLsizei height, GLsizei depth)
{
struct compressed_pixelstore store;
_mesa_compute_compressed_pixelstore(dims, texImage->TexFormat,
width, height, depth,
&ctx->Unpack, &store);
for (int slice = 0; slice < store.CopySlices; slice++) {
/* Map dest texture buffer */
GLubyte *dstMap;
GLint dstRowStride;
ctx->Driver.MapTextureImage(ctx, texImage, slice + zoffset,
xoffset, yoffset, width, height,
GL_MAP_READ_BIT | GL_MAP_WRITE_BIT,
&dstMap, &dstRowStride);
if (!dstMap)
continue;
for (int i = 0; i < store.CopyRowsPerSlice; i++) {
/* An ASTC block is stored in little endian mode. The byte that
* contains bits 0..7 is stored at the lower address in memory.
*/
struct astc_void_extent {
uint16_t header : 12;
uint16_t dontcare[3];
uint16_t R;
uint16_t G;
uint16_t B;
uint16_t A;
} *blocks = (struct astc_void_extent*) dstMap;
/* Iterate over every copied block in the row */
for (int j = 0; j < store.CopyBytesPerRow / 16; j++) {
/* Check if the header matches that of an LDR void-extent block */
if (blocks[j].header == 0xDFC) {
/* Flush UNORM16 values that would be denormalized */
if (blocks[j].A < 4) blocks[j].A = 0;
if (blocks[j].B < 4) blocks[j].B = 0;
if (blocks[j].G < 4) blocks[j].G = 0;
if (blocks[j].R < 4) blocks[j].R = 0;
}
}
dstMap += dstRowStride;
}
ctx->Driver.UnmapTextureImage(ctx, texImage, slice + zoffset);
}
}
static void
intelCompressedTexSubImage(struct gl_context *ctx, GLuint dims,
struct gl_texture_image *texImage,
GLint xoffset, GLint yoffset, GLint zoffset,
GLsizei width, GLsizei height, GLsizei depth,
GLenum format,
GLsizei imageSize, const GLvoid *data)
{
/* Upload the compressed data blocks */
_mesa_store_compressed_texsubimage(ctx, dims, texImage,
xoffset, yoffset, zoffset,
width, height, depth,
format, imageSize, data);
/* Fix up copied ASTC blocks if necessary */
GLenum gl_format = _mesa_compressed_format_to_glenum(ctx,
texImage->TexFormat);
bool is_linear_astc = _mesa_is_astc_format(gl_format) &&
!_mesa_is_srgb_format(gl_format);
struct brw_context *brw = (struct brw_context*) ctx;
const struct gen_device_info *devinfo = &brw->screen->devinfo;
if (devinfo->gen == 9 && !gen_device_info_is_9lp(devinfo) && is_linear_astc)
flush_astc_denorms(ctx, dims, texImage,
xoffset, yoffset, zoffset,
width, height, depth);
}
void
intelInitTextureImageFuncs(struct dd_function_table *functions)
{
functions->TexImage = intelTexImage;
functions->TexSubImage = intelTexSubImage;
functions->CompressedTexSubImage = intelCompressedTexSubImage;
functions->EGLImageTargetTexture2D = intel_image_target_texture_2d;
functions->BindRenderbufferTexImage = intel_bind_renderbuffer_tex_image;
functions->GetTexSubImage = intel_get_tex_sub_image;
}
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