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/**************************************************************************
*
* Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
/**
* @file intel_buffer_objects.c
*
* This provides core GL buffer object functionality.
*/
#include "main/imports.h"
#include "main/mtypes.h"
#include "main/macros.h"
#include "main/bufferobj.h"
#include "brw_context.h"
#include "intel_blit.h"
#include "intel_buffer_objects.h"
#include "intel_batchbuffer.h"
static GLboolean
intel_bufferobj_unmap(struct gl_context * ctx, struct gl_buffer_object *obj);
/** Allocates a new drm_intel_bo to store the data for the buffer object. */
static void
intel_bufferobj_alloc_buffer(struct brw_context *brw,
struct intel_buffer_object *intel_obj)
{
intel_obj->buffer = drm_intel_bo_alloc(brw->bufmgr, "bufferobj",
intel_obj->Base.Size, 64);
/* the buffer might be bound as a uniform buffer, need to update it
*/
brw->state.dirty.brw |= BRW_NEW_UNIFORM_BUFFER;
}
static void
release_buffer(struct intel_buffer_object *intel_obj)
{
drm_intel_bo_unreference(intel_obj->buffer);
intel_obj->buffer = NULL;
intel_obj->offset = 0;
}
/**
* The NewBufferObject() driver hook.
*
* Allocates a new intel_buffer_object structure and initializes it.
*
* There is some duplication between mesa's bufferobjects and our
* bufmgr buffers. Both have an integer handle and a hashtable to
* lookup an opaque structure. It would be nice if the handles and
* internal structure where somehow shared.
*/
static struct gl_buffer_object *
intel_bufferobj_alloc(struct gl_context * ctx, GLuint name, GLenum target)
{
struct intel_buffer_object *obj = CALLOC_STRUCT(intel_buffer_object);
_mesa_initialize_buffer_object(ctx, &obj->Base, name, target);
obj->buffer = NULL;
return &obj->Base;
}
/**
* The DeleteBuffer() driver hook.
*
* Deletes a single OpenGL buffer object. Used by glDeleteBuffers().
*/
static void
intel_bufferobj_free(struct gl_context * ctx, struct gl_buffer_object *obj)
{
struct intel_buffer_object *intel_obj = intel_buffer_object(obj);
assert(intel_obj);
/* Buffer objects are automatically unmapped when deleting according
* to the spec, but Mesa doesn't do UnmapBuffer for us at context destroy
* (though it does if you call glDeleteBuffers)
*/
if (obj->Pointer)
intel_bufferobj_unmap(ctx, obj);
drm_intel_bo_unreference(intel_obj->buffer);
free(intel_obj);
}
/**
* The BufferData() driver hook.
*
* Implements glBufferData(), which recreates a buffer object's data store
* and populates it with the given data, if present.
*
* Any data that was previously stored in the buffer object is lost.
*
* \return true for success, false if out of memory
*/
static GLboolean
intel_bufferobj_data(struct gl_context * ctx,
GLenum target,
GLsizeiptrARB size,
const GLvoid * data,
GLenum usage, struct gl_buffer_object *obj)
{
struct brw_context *brw = brw_context(ctx);
struct intel_buffer_object *intel_obj = intel_buffer_object(obj);
/* Part of the ABI, but this function doesn't use it.
*/
(void) target;
intel_obj->Base.Size = size;
intel_obj->Base.Usage = usage;
assert(!obj->Pointer); /* Mesa should have unmapped it */
if (intel_obj->buffer != NULL)
release_buffer(intel_obj);
if (size != 0) {
intel_bufferobj_alloc_buffer(brw, intel_obj);
if (!intel_obj->buffer)
return false;
if (data != NULL)
drm_intel_bo_subdata(intel_obj->buffer, 0, size, data);
}
return true;
}
/**
* The BufferSubData() driver hook.
*
* Implements glBufferSubData(), which replaces a portion of the data in a
* buffer object.
*
* If the data range specified by (size + offset) extends beyond the end of
* the buffer or if data is NULL, no copy is performed.
*/
static void
intel_bufferobj_subdata(struct gl_context * ctx,
GLintptrARB offset,
GLsizeiptrARB size,
const GLvoid * data, struct gl_buffer_object *obj)
{
struct brw_context *brw = brw_context(ctx);
struct intel_buffer_object *intel_obj = intel_buffer_object(obj);
bool busy;
if (size == 0)
return;
assert(intel_obj);
busy =
drm_intel_bo_busy(intel_obj->buffer) ||
drm_intel_bo_references(brw->batch.bo, intel_obj->buffer);
if (busy) {
if (size == intel_obj->Base.Size) {
/* Replace the current busy bo with fresh data. */
drm_intel_bo_unreference(intel_obj->buffer);
intel_bufferobj_alloc_buffer(brw, intel_obj);
drm_intel_bo_subdata(intel_obj->buffer, 0, size, data);
} else {
perf_debug("Using a blit copy to avoid stalling on %ldb "
"glBufferSubData() to a busy buffer object.\n",
(long)size);
drm_intel_bo *temp_bo =
drm_intel_bo_alloc(brw->bufmgr, "subdata temp", size, 64);
drm_intel_bo_subdata(temp_bo, 0, size, data);
intel_emit_linear_blit(brw,
intel_obj->buffer, offset,
temp_bo, 0,
size);
drm_intel_bo_unreference(temp_bo);
}
} else {
drm_intel_bo_subdata(intel_obj->buffer, offset, size, data);
}
}
/**
* The GetBufferSubData() driver hook.
*
* Implements glGetBufferSubData(), which copies a subrange of a buffer
* object into user memory.
*/
static void
intel_bufferobj_get_subdata(struct gl_context * ctx,
GLintptrARB offset,
GLsizeiptrARB size,
GLvoid * data, struct gl_buffer_object *obj)
{
struct intel_buffer_object *intel_obj = intel_buffer_object(obj);
struct brw_context *brw = brw_context(ctx);
assert(intel_obj);
if (drm_intel_bo_references(brw->batch.bo, intel_obj->buffer)) {
intel_batchbuffer_flush(brw);
}
drm_intel_bo_get_subdata(intel_obj->buffer, offset, size, data);
}
/**
* The MapBufferRange() driver hook.
*
* This implements both glMapBufferRange() and glMapBuffer().
*
* The goal of this extension is to allow apps to accumulate their rendering
* at the same time as they accumulate their buffer object. Without it,
* you'd end up blocking on execution of rendering every time you mapped
* the buffer to put new data in.
*
* We support it in 3 ways: If unsynchronized, then don't bother
* flushing the batchbuffer before mapping the buffer, which can save blocking
* in many cases. If we would still block, and they allow the whole buffer
* to be invalidated, then just allocate a new buffer to replace the old one.
* If not, and we'd block, and they allow the subrange of the buffer to be
* invalidated, then we can make a new little BO, let them write into that,
* and blit it into the real BO at unmap time.
*/
static void *
intel_bufferobj_map_range(struct gl_context * ctx,
GLintptr offset, GLsizeiptr length,
GLbitfield access, struct gl_buffer_object *obj)
{
struct brw_context *brw = brw_context(ctx);
struct intel_buffer_object *intel_obj = intel_buffer_object(obj);
assert(intel_obj);
/* _mesa_MapBufferRange (GL entrypoint) sets these, but the vbo module also
* internally uses our functions directly.
*/
obj->Offset = offset;
obj->Length = length;
obj->AccessFlags = access;
if (intel_obj->buffer == NULL) {
obj->Pointer = NULL;
return NULL;
}
/* If the access is synchronized (like a normal buffer mapping), then get
* things flushed out so the later mapping syncs appropriately through GEM.
* If the user doesn't care about existing buffer contents and mapping would
* cause us to block, then throw out the old buffer.
*
* If they set INVALIDATE_BUFFER, we can pitch the current contents to
* achieve the required synchronization.
*/
if (!(access & GL_MAP_UNSYNCHRONIZED_BIT)) {
if (drm_intel_bo_references(brw->batch.bo, intel_obj->buffer)) {
if (access & GL_MAP_INVALIDATE_BUFFER_BIT) {
drm_intel_bo_unreference(intel_obj->buffer);
intel_bufferobj_alloc_buffer(brw, intel_obj);
} else {
perf_debug("Stalling on the GPU for mapping a busy buffer "
"object\n");
intel_flush(ctx);
}
} else if (drm_intel_bo_busy(intel_obj->buffer) &&
(access & GL_MAP_INVALIDATE_BUFFER_BIT)) {
drm_intel_bo_unreference(intel_obj->buffer);
intel_bufferobj_alloc_buffer(brw, intel_obj);
}
}
/* If the user is mapping a range of an active buffer object but
* doesn't require the current contents of that range, make a new
* BO, and we'll copy what they put in there out at unmap or
* FlushRange time.
*/
if ((access & GL_MAP_INVALIDATE_RANGE_BIT) &&
drm_intel_bo_busy(intel_obj->buffer)) {
if (access & GL_MAP_FLUSH_EXPLICIT_BIT) {
intel_obj->range_map_buffer = malloc(length);
obj->Pointer = intel_obj->range_map_buffer;
} else {
intel_obj->range_map_bo = drm_intel_bo_alloc(brw->bufmgr,
"range map",
length, 64);
if (!(access & GL_MAP_READ_BIT)) {
drm_intel_gem_bo_map_gtt(intel_obj->range_map_bo);
} else {
drm_intel_bo_map(intel_obj->range_map_bo,
(access & GL_MAP_WRITE_BIT) != 0);
}
obj->Pointer = intel_obj->range_map_bo->virtual;
}
return obj->Pointer;
}
if (access & GL_MAP_UNSYNCHRONIZED_BIT)
drm_intel_gem_bo_map_unsynchronized(intel_obj->buffer);
else if (!(access & GL_MAP_READ_BIT)) {
drm_intel_gem_bo_map_gtt(intel_obj->buffer);
} else {
drm_intel_bo_map(intel_obj->buffer, (access & GL_MAP_WRITE_BIT) != 0);
}
obj->Pointer = intel_obj->buffer->virtual + offset;
return obj->Pointer;
}
/**
* The FlushMappedBufferRange() driver hook.
*
* Implements glFlushMappedBufferRange(), which signifies that modifications
* have been made to a range of a mapped buffer, and it should be flushed.
*
* This is only used for buffers mapped with GL_MAP_FLUSH_EXPLICIT_BIT.
*
* Ideally we'd use a BO to avoid taking up cache space for the temporary
* data, but FlushMappedBufferRange may be followed by further writes to
* the pointer, so we would have to re-map after emitting our blit, which
* would defeat the point.
*/
static void
intel_bufferobj_flush_mapped_range(struct gl_context *ctx,
GLintptr offset, GLsizeiptr length,
struct gl_buffer_object *obj)
{
struct brw_context *brw = brw_context(ctx);
struct intel_buffer_object *intel_obj = intel_buffer_object(obj);
drm_intel_bo *temp_bo;
/* Unless we're in the range map using a temporary system buffer,
* there's no work to do.
*/
if (intel_obj->range_map_buffer == NULL)
return;
if (length == 0)
return;
temp_bo = drm_intel_bo_alloc(brw->bufmgr, "range map flush", length, 64);
drm_intel_bo_subdata(temp_bo, 0, length, intel_obj->range_map_buffer);
intel_emit_linear_blit(brw,
intel_obj->buffer, obj->Offset + offset,
temp_bo, 0,
length);
drm_intel_bo_unreference(temp_bo);
}
/**
* The UnmapBuffer() driver hook.
*
* Implements glUnmapBuffer().
*/
static GLboolean
intel_bufferobj_unmap(struct gl_context * ctx, struct gl_buffer_object *obj)
{
struct brw_context *brw = brw_context(ctx);
struct intel_buffer_object *intel_obj = intel_buffer_object(obj);
assert(intel_obj);
assert(obj->Pointer);
if (intel_obj->range_map_buffer != NULL) {
/* Since we've emitted some blits to buffers that will (likely) be used
* in rendering operations in other cache domains in this batch, emit a
* flush. Once again, we wish for a domain tracker in libdrm to cover
* usage inside of a batchbuffer.
*/
intel_batchbuffer_emit_mi_flush(brw);
free(intel_obj->range_map_buffer);
intel_obj->range_map_buffer = NULL;
} else if (intel_obj->range_map_bo != NULL) {
drm_intel_bo_unmap(intel_obj->range_map_bo);
intel_emit_linear_blit(brw,
intel_obj->buffer, obj->Offset,
intel_obj->range_map_bo, 0,
obj->Length);
/* Since we've emitted some blits to buffers that will (likely) be used
* in rendering operations in other cache domains in this batch, emit a
* flush. Once again, we wish for a domain tracker in libdrm to cover
* usage inside of a batchbuffer.
*/
intel_batchbuffer_emit_mi_flush(brw);
drm_intel_bo_unreference(intel_obj->range_map_bo);
intel_obj->range_map_bo = NULL;
} else if (intel_obj->buffer != NULL) {
drm_intel_bo_unmap(intel_obj->buffer);
}
obj->Pointer = NULL;
obj->Offset = 0;
obj->Length = 0;
return true;
}
drm_intel_bo *
intel_bufferobj_buffer(struct brw_context *brw,
struct intel_buffer_object *intel_obj,
GLuint flag)
{
if (intel_obj->buffer == NULL)
intel_bufferobj_alloc_buffer(brw, intel_obj);
return intel_obj->buffer;
}
drm_intel_bo *
intel_bufferobj_source(struct brw_context *brw,
struct intel_buffer_object *intel_obj,
GLuint align, GLuint *offset)
{
*offset = intel_obj->offset;
return intel_obj->buffer;
}
/**
* The CopyBufferSubData() driver hook.
*
* Implements glCopyBufferSubData(), which copies a portion of one buffer
* object's data to another. Independent source and destination offsets
* are allowed.
*/
static void
intel_bufferobj_copy_subdata(struct gl_context *ctx,
struct gl_buffer_object *src,
struct gl_buffer_object *dst,
GLintptr read_offset, GLintptr write_offset,
GLsizeiptr size)
{
struct brw_context *brw = brw_context(ctx);
struct intel_buffer_object *intel_src = intel_buffer_object(src);
struct intel_buffer_object *intel_dst = intel_buffer_object(dst);
drm_intel_bo *src_bo, *dst_bo;
GLuint src_offset;
if (size == 0)
return;
dst_bo = intel_bufferobj_buffer(brw, intel_dst, INTEL_WRITE_PART);
src_bo = intel_bufferobj_source(brw, intel_src, 64, &src_offset);
intel_emit_linear_blit(brw,
dst_bo, write_offset,
src_bo, read_offset + src_offset, size);
/* Since we've emitted some blits to buffers that will (likely) be used
* in rendering operations in other cache domains in this batch, emit a
* flush. Once again, we wish for a domain tracker in libdrm to cover
* usage inside of a batchbuffer.
*/
intel_batchbuffer_emit_mi_flush(brw);
}
void
intelInitBufferObjectFuncs(struct dd_function_table *functions)
{
functions->NewBufferObject = intel_bufferobj_alloc;
functions->DeleteBuffer = intel_bufferobj_free;
functions->BufferData = intel_bufferobj_data;
functions->BufferSubData = intel_bufferobj_subdata;
functions->GetBufferSubData = intel_bufferobj_get_subdata;
functions->MapBufferRange = intel_bufferobj_map_range;
functions->FlushMappedBufferRange = intel_bufferobj_flush_mapped_range;
functions->UnmapBuffer = intel_bufferobj_unmap;
functions->CopyBufferSubData = intel_bufferobj_copy_subdata;
}
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