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|
/*
* Copyright © 2017 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include <assert.h>
#include "common/gen_device_info.h"
#include "common/gen_sample_positions.h"
#include "genxml/gen_macros.h"
#include "main/bufferobj.h"
#include "main/context.h"
#include "main/enums.h"
#include "main/macros.h"
#include "brw_context.h"
#if GEN_GEN == 6
#include "brw_defines.h"
#endif
#include "brw_draw.h"
#include "brw_multisample_state.h"
#include "brw_state.h"
#include "brw_wm.h"
#include "brw_util.h"
#include "intel_batchbuffer.h"
#include "intel_buffer_objects.h"
#include "intel_fbo.h"
#include "main/enums.h"
#include "main/fbobject.h"
#include "main/framebuffer.h"
#include "main/glformats.h"
#include "main/shaderapi.h"
#include "main/stencil.h"
#include "main/transformfeedback.h"
#include "main/varray.h"
#include "main/viewport.h"
UNUSED static void *
emit_dwords(struct brw_context *brw, unsigned n)
{
intel_batchbuffer_begin(brw, n, RENDER_RING);
uint32_t *map = brw->batch.map_next;
brw->batch.map_next += n;
intel_batchbuffer_advance(brw);
return map;
}
struct brw_address {
struct brw_bo *bo;
uint32_t read_domains;
uint32_t write_domain;
uint32_t offset;
};
static uint64_t
emit_reloc(struct brw_context *brw,
void *location, struct brw_address address, uint32_t delta)
{
uint32_t offset = (char *) location - (char *) brw->batch.map;
return brw_emit_reloc(&brw->batch, offset, address.bo,
address.offset + delta,
address.read_domains,
address.write_domain);
}
#define __gen_address_type struct brw_address
#define __gen_user_data struct brw_context
static uint64_t
__gen_combine_address(struct brw_context *brw, void *location,
struct brw_address address, uint32_t delta)
{
if (address.bo == NULL) {
return address.offset + delta;
} else {
return emit_reloc(brw, location, address, delta);
}
}
static inline struct brw_address
render_bo(struct brw_bo *bo, uint32_t offset)
{
return (struct brw_address) {
.bo = bo,
.offset = offset,
.read_domains = I915_GEM_DOMAIN_RENDER,
.write_domain = I915_GEM_DOMAIN_RENDER,
};
}
static inline struct brw_address
render_ro_bo(struct brw_bo *bo, uint32_t offset)
{
return (struct brw_address) {
.bo = bo,
.offset = offset,
.read_domains = I915_GEM_DOMAIN_RENDER,
.write_domain = 0,
};
}
static inline struct brw_address
instruction_bo(struct brw_bo *bo, uint32_t offset)
{
return (struct brw_address) {
.bo = bo,
.offset = offset,
.read_domains = I915_GEM_DOMAIN_INSTRUCTION,
.write_domain = I915_GEM_DOMAIN_INSTRUCTION,
};
}
static inline struct brw_address
instruction_ro_bo(struct brw_bo *bo, uint32_t offset)
{
return (struct brw_address) {
.bo = bo,
.offset = offset,
.read_domains = I915_GEM_DOMAIN_INSTRUCTION,
.write_domain = 0,
};
}
static inline struct brw_address
vertex_bo(struct brw_bo *bo, uint32_t offset)
{
return (struct brw_address) {
.bo = bo,
.offset = offset,
.read_domains = I915_GEM_DOMAIN_VERTEX,
.write_domain = 0,
};
}
#include "genxml/genX_pack.h"
#define _brw_cmd_length(cmd) cmd ## _length
#define _brw_cmd_length_bias(cmd) cmd ## _length_bias
#define _brw_cmd_header(cmd) cmd ## _header
#define _brw_cmd_pack(cmd) cmd ## _pack
#define brw_batch_emit(brw, cmd, name) \
for (struct cmd name = { _brw_cmd_header(cmd) }, \
*_dst = emit_dwords(brw, _brw_cmd_length(cmd)); \
__builtin_expect(_dst != NULL, 1); \
_brw_cmd_pack(cmd)(brw, (void *)_dst, &name), \
_dst = NULL)
#define brw_batch_emitn(brw, cmd, n, ...) ({ \
uint32_t *_dw = emit_dwords(brw, n); \
struct cmd template = { \
_brw_cmd_header(cmd), \
.DWordLength = n - _brw_cmd_length_bias(cmd), \
__VA_ARGS__ \
}; \
_brw_cmd_pack(cmd)(brw, _dw, &template); \
_dw + 1; /* Array starts at dw[1] */ \
})
#define brw_state_emit(brw, cmd, align, offset, name) \
for (struct cmd name = { 0, }, \
*_dst = brw_state_batch(brw, _brw_cmd_length(cmd) * 4, \
align, offset); \
__builtin_expect(_dst != NULL, 1); \
_brw_cmd_pack(cmd)(brw, (void *)_dst, &name), \
_dst = NULL)
/**
* Polygon stipple packet
*/
static void
genX(upload_polygon_stipple)(struct brw_context *brw)
{
struct gl_context *ctx = &brw->ctx;
/* _NEW_POLYGON */
if (!ctx->Polygon.StippleFlag)
return;
brw_batch_emit(brw, GENX(3DSTATE_POLY_STIPPLE_PATTERN), poly) {
/* Polygon stipple is provided in OpenGL order, i.e. bottom
* row first. If we're rendering to a window (i.e. the
* default frame buffer object, 0), then we need to invert
* it to match our pixel layout. But if we're rendering
* to a FBO (i.e. any named frame buffer object), we *don't*
* need to invert - we already match the layout.
*/
if (_mesa_is_winsys_fbo(ctx->DrawBuffer)) {
for (unsigned i = 0; i < 32; i++)
poly.PatternRow[i] = ctx->PolygonStipple[31 - i]; /* invert */
} else {
for (unsigned i = 0; i < 32; i++)
poly.PatternRow[i] = ctx->PolygonStipple[i];
}
}
}
static const struct brw_tracked_state genX(polygon_stipple) = {
.dirty = {
.mesa = _NEW_POLYGON |
_NEW_POLYGONSTIPPLE,
.brw = BRW_NEW_CONTEXT,
},
.emit = genX(upload_polygon_stipple),
};
/**
* Polygon stipple offset packet
*/
static void
genX(upload_polygon_stipple_offset)(struct brw_context *brw)
{
struct gl_context *ctx = &brw->ctx;
/* _NEW_POLYGON */
if (!ctx->Polygon.StippleFlag)
return;
brw_batch_emit(brw, GENX(3DSTATE_POLY_STIPPLE_OFFSET), poly) {
/* _NEW_BUFFERS
*
* If we're drawing to a system window we have to invert the Y axis
* in order to match the OpenGL pixel coordinate system, and our
* offset must be matched to the window position. If we're drawing
* to a user-created FBO then our native pixel coordinate system
* works just fine, and there's no window system to worry about.
*/
if (_mesa_is_winsys_fbo(ctx->DrawBuffer)) {
poly.PolygonStippleYOffset =
(32 - (_mesa_geometric_height(ctx->DrawBuffer) & 31)) & 31;
}
}
}
static const struct brw_tracked_state genX(polygon_stipple_offset) = {
.dirty = {
.mesa = _NEW_BUFFERS |
_NEW_POLYGON,
.brw = BRW_NEW_CONTEXT,
},
.emit = genX(upload_polygon_stipple_offset),
};
/**
* Line stipple packet
*/
static void
genX(upload_line_stipple)(struct brw_context *brw)
{
struct gl_context *ctx = &brw->ctx;
if (!ctx->Line.StippleFlag)
return;
brw_batch_emit(brw, GENX(3DSTATE_LINE_STIPPLE), line) {
line.LineStipplePattern = ctx->Line.StipplePattern;
line.LineStippleInverseRepeatCount = 1.0f / ctx->Line.StippleFactor;
line.LineStippleRepeatCount = ctx->Line.StippleFactor;
}
}
static const struct brw_tracked_state genX(line_stipple) = {
.dirty = {
.mesa = _NEW_LINE,
.brw = BRW_NEW_CONTEXT,
},
.emit = genX(upload_line_stipple),
};
/* Constant single cliprect for framebuffer object or DRI2 drawing */
static void
genX(upload_drawing_rect)(struct brw_context *brw)
{
struct gl_context *ctx = &brw->ctx;
const struct gl_framebuffer *fb = ctx->DrawBuffer;
const unsigned int fb_width = _mesa_geometric_width(fb);
const unsigned int fb_height = _mesa_geometric_height(fb);
brw_batch_emit(brw, GENX(3DSTATE_DRAWING_RECTANGLE), rect) {
rect.ClippedDrawingRectangleXMax = fb_width - 1;
rect.ClippedDrawingRectangleYMax = fb_height - 1;
}
}
static const struct brw_tracked_state genX(drawing_rect) = {
.dirty = {
.mesa = _NEW_BUFFERS,
.brw = BRW_NEW_BLORP |
BRW_NEW_CONTEXT,
},
.emit = genX(upload_drawing_rect),
};
static uint32_t *
genX(emit_vertex_buffer_state)(struct brw_context *brw,
uint32_t *dw,
unsigned buffer_nr,
struct brw_bo *bo,
unsigned start_offset,
unsigned end_offset,
unsigned stride,
unsigned step_rate)
{
struct GENX(VERTEX_BUFFER_STATE) buf_state = {
.VertexBufferIndex = buffer_nr,
.BufferPitch = stride,
.BufferStartingAddress = vertex_bo(bo, start_offset),
#if GEN_GEN >= 8
.BufferSize = end_offset - start_offset,
#endif
#if GEN_GEN >= 7
.AddressModifyEnable = true,
#endif
#if GEN_GEN < 8
.BufferAccessType = step_rate ? INSTANCEDATA : VERTEXDATA,
.InstanceDataStepRate = step_rate,
#if GEN_GEN >= 5
.EndAddress = vertex_bo(bo, end_offset - 1),
#endif
#endif
#if GEN_GEN == 9
.VertexBufferMOCS = SKL_MOCS_WB,
#elif GEN_GEN == 8
.VertexBufferMOCS = BDW_MOCS_WB,
#elif GEN_GEN == 7
.VertexBufferMOCS = GEN7_MOCS_L3,
#endif
};
GENX(VERTEX_BUFFER_STATE_pack)(brw, dw, &buf_state);
return dw + GENX(VERTEX_BUFFER_STATE_length);
}
UNUSED static bool
is_passthru_format(uint32_t format)
{
switch (format) {
case ISL_FORMAT_R64_PASSTHRU:
case ISL_FORMAT_R64G64_PASSTHRU:
case ISL_FORMAT_R64G64B64_PASSTHRU:
case ISL_FORMAT_R64G64B64A64_PASSTHRU:
return true;
default:
return false;
}
}
UNUSED static int
uploads_needed(uint32_t format)
{
if (!is_passthru_format(format))
return 1;
switch (format) {
case ISL_FORMAT_R64_PASSTHRU:
case ISL_FORMAT_R64G64_PASSTHRU:
return 1;
case ISL_FORMAT_R64G64B64_PASSTHRU:
case ISL_FORMAT_R64G64B64A64_PASSTHRU:
return 2;
default:
unreachable("not reached");
}
}
/*
* Returns the format that we are finally going to use when upload a vertex
* element. It will only change if we are using *64*PASSTHRU formats, as for
* gen < 8 they need to be splitted on two *32*FLOAT formats.
*
* @upload points in which upload we are. Valid values are [0,1]
*/
static uint32_t
downsize_format_if_needed(uint32_t format,
int upload)
{
assert(upload == 0 || upload == 1);
if (!is_passthru_format(format))
return format;
switch (format) {
case ISL_FORMAT_R64_PASSTHRU:
return ISL_FORMAT_R32G32_FLOAT;
case ISL_FORMAT_R64G64_PASSTHRU:
return ISL_FORMAT_R32G32B32A32_FLOAT;
case ISL_FORMAT_R64G64B64_PASSTHRU:
return !upload ? ISL_FORMAT_R32G32B32A32_FLOAT
: ISL_FORMAT_R32G32_FLOAT;
case ISL_FORMAT_R64G64B64A64_PASSTHRU:
return ISL_FORMAT_R32G32B32A32_FLOAT;
default:
unreachable("not reached");
}
}
/*
* Returns the number of componentes associated with a format that is used on
* a 64 to 32 format split. See downsize_format()
*/
static int
upload_format_size(uint32_t upload_format)
{
switch (upload_format) {
case ISL_FORMAT_R32G32_FLOAT:
return 2;
case ISL_FORMAT_R32G32B32A32_FLOAT:
return 4;
default:
unreachable("not reached");
}
}
static void
genX(emit_vertices)(struct brw_context *brw)
{
uint32_t *dw;
brw_prepare_vertices(brw);
brw_prepare_shader_draw_parameters(brw);
#if GEN_GEN < 6
brw_emit_query_begin(brw);
#endif
const struct brw_vs_prog_data *vs_prog_data =
brw_vs_prog_data(brw->vs.base.prog_data);
#if GEN_GEN >= 8
struct gl_context *ctx = &brw->ctx;
const bool uses_edge_flag = (ctx->Polygon.FrontMode != GL_FILL ||
ctx->Polygon.BackMode != GL_FILL);
if (vs_prog_data->uses_vertexid || vs_prog_data->uses_instanceid) {
unsigned vue = brw->vb.nr_enabled;
/* The element for the edge flags must always be last, so we have to
* insert the SGVS before it in that case.
*/
if (uses_edge_flag) {
assert(vue > 0);
vue--;
}
WARN_ONCE(vue >= 33,
"Trying to insert VID/IID past 33rd vertex element, "
"need to reorder the vertex attrbutes.");
brw_batch_emit(brw, GENX(3DSTATE_VF_SGVS), vfs) {
if (vs_prog_data->uses_vertexid) {
vfs.VertexIDEnable = true;
vfs.VertexIDComponentNumber = 2;
vfs.VertexIDElementOffset = vue;
}
if (vs_prog_data->uses_instanceid) {
vfs.InstanceIDEnable = true;
vfs.InstanceIDComponentNumber = 3;
vfs.InstanceIDElementOffset = vue;
}
}
brw_batch_emit(brw, GENX(3DSTATE_VF_INSTANCING), vfi) {
vfi.InstancingEnable = true;
vfi.VertexElementIndex = vue;
}
} else {
brw_batch_emit(brw, GENX(3DSTATE_VF_SGVS), vfs);
}
/* Normally we don't need an element for the SGVS attribute because the
* 3DSTATE_VF_SGVS instruction lets you store the generated attribute in an
* element that is past the list in 3DSTATE_VERTEX_ELEMENTS. However if
* we're using draw parameters then we need an element for the those
* values. Additionally if there is an edge flag element then the SGVS
* can't be inserted past that so we need a dummy element to ensure that
* the edge flag is the last one.
*/
const bool needs_sgvs_element = (vs_prog_data->uses_basevertex ||
vs_prog_data->uses_baseinstance ||
((vs_prog_data->uses_instanceid ||
vs_prog_data->uses_vertexid)
&& uses_edge_flag));
#else
const bool needs_sgvs_element = (vs_prog_data->uses_basevertex ||
vs_prog_data->uses_baseinstance ||
vs_prog_data->uses_instanceid ||
vs_prog_data->uses_vertexid);
#endif
unsigned nr_elements =
brw->vb.nr_enabled + needs_sgvs_element + vs_prog_data->uses_drawid;
#if GEN_GEN < 8
/* If any of the formats of vb.enabled needs more that one upload, we need
* to add it to nr_elements
*/
for (unsigned i = 0; i < brw->vb.nr_enabled; i++) {
struct brw_vertex_element *input = brw->vb.enabled[i];
uint32_t format = brw_get_vertex_surface_type(brw, input->glarray);
if (uploads_needed(format) > 1)
nr_elements++;
}
#endif
/* If the VS doesn't read any inputs (calculating vertex position from
* a state variable for some reason, for example), emit a single pad
* VERTEX_ELEMENT struct and bail.
*
* The stale VB state stays in place, but they don't do anything unless
* a VE loads from them.
*/
if (nr_elements == 0) {
dw = brw_batch_emitn(brw, GENX(3DSTATE_VERTEX_ELEMENTS),
1 + GENX(VERTEX_ELEMENT_STATE_length));
struct GENX(VERTEX_ELEMENT_STATE) elem = {
.Valid = true,
.SourceElementFormat = ISL_FORMAT_R32G32B32A32_FLOAT,
.Component0Control = VFCOMP_STORE_0,
.Component1Control = VFCOMP_STORE_0,
.Component2Control = VFCOMP_STORE_0,
.Component3Control = VFCOMP_STORE_1_FP,
};
GENX(VERTEX_ELEMENT_STATE_pack)(brw, dw, &elem);
return;
}
/* Now emit 3DSTATE_VERTEX_BUFFERS and 3DSTATE_VERTEX_ELEMENTS packets. */
const bool uses_draw_params =
vs_prog_data->uses_basevertex ||
vs_prog_data->uses_baseinstance;
const unsigned nr_buffers = brw->vb.nr_buffers +
uses_draw_params + vs_prog_data->uses_drawid;
if (nr_buffers) {
assert(nr_buffers <= (GEN_GEN >= 6 ? 33 : 17));
dw = brw_batch_emitn(brw, GENX(3DSTATE_VERTEX_BUFFERS),
1 + GENX(VERTEX_BUFFER_STATE_length) * nr_buffers);
for (unsigned i = 0; i < brw->vb.nr_buffers; i++) {
const struct brw_vertex_buffer *buffer = &brw->vb.buffers[i];
/* Prior to Haswell and Bay Trail we have to use 4-component formats
* to fake 3-component ones. In particular, we do this for
* half-float and 8 and 16-bit integer formats. This means that the
* vertex element may poke over the end of the buffer by 2 bytes.
*/
const unsigned padding =
(GEN_GEN <= 7 && !brw->is_baytrail && !brw->is_haswell) * 2;
const unsigned end = buffer->offset + buffer->size + padding;
dw = genX(emit_vertex_buffer_state)(brw, dw, i, buffer->bo,
buffer->offset,
end,
buffer->stride,
buffer->step_rate);
}
if (uses_draw_params) {
dw = genX(emit_vertex_buffer_state)(brw, dw, brw->vb.nr_buffers,
brw->draw.draw_params_bo,
brw->draw.draw_params_offset,
brw->draw.draw_params_bo->size,
0 /* stride */,
0 /* step rate */);
}
if (vs_prog_data->uses_drawid) {
dw = genX(emit_vertex_buffer_state)(brw, dw, brw->vb.nr_buffers + 1,
brw->draw.draw_id_bo,
brw->draw.draw_id_offset,
brw->draw.draw_id_bo->size,
0 /* stride */,
0 /* step rate */);
}
}
/* The hardware allows one more VERTEX_ELEMENTS than VERTEX_BUFFERS,
* presumably for VertexID/InstanceID.
*/
#if GEN_GEN >= 6
assert(nr_elements <= 34);
const struct brw_vertex_element *gen6_edgeflag_input = NULL;
#else
assert(nr_elements <= 18);
#endif
dw = brw_batch_emitn(brw, GENX(3DSTATE_VERTEX_ELEMENTS),
1 + GENX(VERTEX_ELEMENT_STATE_length) * nr_elements);
unsigned i;
for (i = 0; i < brw->vb.nr_enabled; i++) {
const struct brw_vertex_element *input = brw->vb.enabled[i];
uint32_t format = brw_get_vertex_surface_type(brw, input->glarray);
uint32_t comp0 = VFCOMP_STORE_SRC;
uint32_t comp1 = VFCOMP_STORE_SRC;
uint32_t comp2 = VFCOMP_STORE_SRC;
uint32_t comp3 = VFCOMP_STORE_SRC;
const unsigned num_uploads = GEN_GEN < 8 ? uploads_needed(format) : 1;
#if GEN_GEN >= 8
/* From the BDW PRM, Volume 2d, page 588 (VERTEX_ELEMENT_STATE):
* "Any SourceElementFormat of *64*_PASSTHRU cannot be used with an
* element which has edge flag enabled."
*/
assert(!(is_passthru_format(format) && uses_edge_flag));
#endif
/* The gen4 driver expects edgeflag to come in as a float, and passes
* that float on to the tests in the clipper. Mesa's current vertex
* attribute value for EdgeFlag is stored as a float, which works out.
* glEdgeFlagPointer, on the other hand, gives us an unnormalized
* integer ubyte. Just rewrite that to convert to a float.
*
* Gen6+ passes edgeflag as sideband along with the vertex, instead
* of in the VUE. We have to upload it sideband as the last vertex
* element according to the B-Spec.
*/
#if GEN_GEN >= 6
if (input == &brw->vb.inputs[VERT_ATTRIB_EDGEFLAG]) {
gen6_edgeflag_input = input;
continue;
}
#endif
for (unsigned c = 0; c < num_uploads; c++) {
const uint32_t upload_format = GEN_GEN >= 8 ? format :
downsize_format_if_needed(format, c);
/* If we need more that one upload, the offset stride would be 128
* bits (16 bytes), as for previous uploads we are using the full
* entry. */
const unsigned offset = input->offset + c * 16;
const int size = (GEN_GEN < 8 && is_passthru_format(format)) ?
upload_format_size(upload_format) : input->glarray->Size;
switch (size) {
case 0: comp0 = VFCOMP_STORE_0;
case 1: comp1 = VFCOMP_STORE_0;
case 2: comp2 = VFCOMP_STORE_0;
case 3:
if (GEN_GEN >= 8 && input->glarray->Doubles) {
comp3 = VFCOMP_STORE_0;
} else if (input->glarray->Integer) {
comp3 = VFCOMP_STORE_1_INT;
} else {
comp3 = VFCOMP_STORE_1_FP;
}
break;
}
#if GEN_GEN >= 8
/* From the BDW PRM, Volume 2d, page 586 (VERTEX_ELEMENT_STATE):
*
* "When SourceElementFormat is set to one of the *64*_PASSTHRU
* formats, 64-bit components are stored in the URB without any
* conversion. In this case, vertex elements must be written as 128
* or 256 bits, with VFCOMP_STORE_0 being used to pad the output as
* required. E.g., if R64_PASSTHRU is used to copy a 64-bit Red
* component into the URB, Component 1 must be specified as
* VFCOMP_STORE_0 (with Components 2,3 set to VFCOMP_NOSTORE) in
* order to output a 128-bit vertex element, or Components 1-3 must
* be specified as VFCOMP_STORE_0 in order to output a 256-bit vertex
* element. Likewise, use of R64G64B64_PASSTHRU requires Component 3
* to be specified as VFCOMP_STORE_0 in order to output a 256-bit
* vertex element."
*/
if (input->glarray->Doubles && !input->is_dual_slot) {
/* Store vertex elements which correspond to double and dvec2 vertex
* shader inputs as 128-bit vertex elements, instead of 256-bits.
*/
comp2 = VFCOMP_NOSTORE;
comp3 = VFCOMP_NOSTORE;
}
#endif
struct GENX(VERTEX_ELEMENT_STATE) elem_state = {
.VertexBufferIndex = input->buffer,
.Valid = true,
.SourceElementFormat = upload_format,
.SourceElementOffset = offset,
.Component0Control = comp0,
.Component1Control = comp1,
.Component2Control = comp2,
.Component3Control = comp3,
#if GEN_GEN < 5
.DestinationElementOffset = i * 4,
#endif
};
GENX(VERTEX_ELEMENT_STATE_pack)(brw, dw, &elem_state);
dw += GENX(VERTEX_ELEMENT_STATE_length);
}
}
if (needs_sgvs_element) {
struct GENX(VERTEX_ELEMENT_STATE) elem_state = {
.Valid = true,
.Component0Control = VFCOMP_STORE_0,
.Component1Control = VFCOMP_STORE_0,
.Component2Control = VFCOMP_STORE_0,
.Component3Control = VFCOMP_STORE_0,
#if GEN_GEN < 5
.DestinationElementOffset = i * 4,
#endif
};
#if GEN_GEN >= 8
if (vs_prog_data->uses_basevertex ||
vs_prog_data->uses_baseinstance) {
elem_state.VertexBufferIndex = brw->vb.nr_buffers;
elem_state.SourceElementFormat = ISL_FORMAT_R32G32_UINT;
elem_state.Component0Control = VFCOMP_STORE_SRC;
elem_state.Component1Control = VFCOMP_STORE_SRC;
}
#else
elem_state.VertexBufferIndex = brw->vb.nr_buffers;
elem_state.SourceElementFormat = ISL_FORMAT_R32G32_UINT;
if (vs_prog_data->uses_basevertex)
elem_state.Component0Control = VFCOMP_STORE_SRC;
if (vs_prog_data->uses_baseinstance)
elem_state.Component1Control = VFCOMP_STORE_SRC;
if (vs_prog_data->uses_vertexid)
elem_state.Component2Control = VFCOMP_STORE_VID;
if (vs_prog_data->uses_instanceid)
elem_state.Component3Control = VFCOMP_STORE_IID;
#endif
GENX(VERTEX_ELEMENT_STATE_pack)(brw, dw, &elem_state);
dw += GENX(VERTEX_ELEMENT_STATE_length);
}
if (vs_prog_data->uses_drawid) {
struct GENX(VERTEX_ELEMENT_STATE) elem_state = {
.Valid = true,
.VertexBufferIndex = brw->vb.nr_buffers + 1,
.SourceElementFormat = ISL_FORMAT_R32_UINT,
.Component0Control = VFCOMP_STORE_SRC,
.Component1Control = VFCOMP_STORE_0,
.Component2Control = VFCOMP_STORE_0,
.Component3Control = VFCOMP_STORE_0,
#if GEN_GEN < 5
.DestinationElementOffset = i * 4,
#endif
};
GENX(VERTEX_ELEMENT_STATE_pack)(brw, dw, &elem_state);
dw += GENX(VERTEX_ELEMENT_STATE_length);
}
#if GEN_GEN >= 6
if (gen6_edgeflag_input) {
const uint32_t format =
brw_get_vertex_surface_type(brw, gen6_edgeflag_input->glarray);
struct GENX(VERTEX_ELEMENT_STATE) elem_state = {
.Valid = true,
.VertexBufferIndex = gen6_edgeflag_input->buffer,
.EdgeFlagEnable = true,
.SourceElementFormat = format,
.SourceElementOffset = gen6_edgeflag_input->offset,
.Component0Control = VFCOMP_STORE_SRC,
.Component1Control = VFCOMP_STORE_0,
.Component2Control = VFCOMP_STORE_0,
.Component3Control = VFCOMP_STORE_0,
};
GENX(VERTEX_ELEMENT_STATE_pack)(brw, dw, &elem_state);
dw += GENX(VERTEX_ELEMENT_STATE_length);
}
#endif
#if GEN_GEN >= 8
for (unsigned i = 0, j = 0; i < brw->vb.nr_enabled; i++) {
const struct brw_vertex_element *input = brw->vb.enabled[i];
const struct brw_vertex_buffer *buffer = &brw->vb.buffers[input->buffer];
unsigned element_index;
/* The edge flag element is reordered to be the last one in the code
* above so we need to compensate for that in the element indices used
* below.
*/
if (input == gen6_edgeflag_input)
element_index = nr_elements - 1;
else
element_index = j++;
brw_batch_emit(brw, GENX(3DSTATE_VF_INSTANCING), vfi) {
vfi.VertexElementIndex = element_index;
vfi.InstancingEnable = buffer->step_rate != 0;
vfi.InstanceDataStepRate = buffer->step_rate;
}
}
if (vs_prog_data->uses_drawid) {
const unsigned element = brw->vb.nr_enabled + needs_sgvs_element;
brw_batch_emit(brw, GENX(3DSTATE_VF_INSTANCING), vfi) {
vfi.VertexElementIndex = element;
}
}
#endif
}
static const struct brw_tracked_state genX(vertices) = {
.dirty = {
.mesa = _NEW_POLYGON,
.brw = BRW_NEW_BATCH |
BRW_NEW_BLORP |
BRW_NEW_VERTICES |
BRW_NEW_VS_PROG_DATA,
},
.emit = genX(emit_vertices),
};
static void
genX(emit_index_buffer)(struct brw_context *brw)
{
const struct _mesa_index_buffer *index_buffer = brw->ib.ib;
if (index_buffer == NULL)
return;
brw_batch_emit(brw, GENX(3DSTATE_INDEX_BUFFER), ib) {
#if GEN_GEN < 8 && !GEN_IS_HASWELL
ib.CutIndexEnable = brw->prim_restart.enable_cut_index;
#endif
ib.IndexFormat = brw_get_index_type(index_buffer->index_size);
ib.BufferStartingAddress = vertex_bo(brw->ib.bo, 0);
#if GEN_GEN >= 8
ib.IndexBufferMOCS = GEN_GEN >= 9 ? SKL_MOCS_WB : BDW_MOCS_WB;
ib.BufferSize = brw->ib.size;
#else
ib.BufferEndingAddress = vertex_bo(brw->ib.bo, brw->ib.size - 1);
#endif
}
}
static const struct brw_tracked_state genX(index_buffer) = {
.dirty = {
.mesa = 0,
.brw = BRW_NEW_BATCH |
BRW_NEW_BLORP |
BRW_NEW_INDEX_BUFFER,
},
.emit = genX(emit_index_buffer),
};
#if GEN_IS_HASWELL || GEN_GEN >= 8
static void
genX(upload_cut_index)(struct brw_context *brw)
{
const struct gl_context *ctx = &brw->ctx;
brw_batch_emit(brw, GENX(3DSTATE_VF), vf) {
if (ctx->Array._PrimitiveRestart && brw->ib.ib) {
vf.IndexedDrawCutIndexEnable = true;
vf.CutIndex = _mesa_primitive_restart_index(ctx, brw->ib.index_size);
}
}
}
const struct brw_tracked_state genX(cut_index) = {
.dirty = {
.mesa = _NEW_TRANSFORM,
.brw = BRW_NEW_INDEX_BUFFER,
},
.emit = genX(upload_cut_index),
};
#endif
#if GEN_GEN >= 6
/**
* Determine the appropriate attribute override value to store into the
* 3DSTATE_SF structure for a given fragment shader attribute. The attribute
* override value contains two pieces of information: the location of the
* attribute in the VUE (relative to urb_entry_read_offset, see below), and a
* flag indicating whether to "swizzle" the attribute based on the direction
* the triangle is facing.
*
* If an attribute is "swizzled", then the given VUE location is used for
* front-facing triangles, and the VUE location that immediately follows is
* used for back-facing triangles. We use this to implement the mapping from
* gl_FrontColor/gl_BackColor to gl_Color.
*
* urb_entry_read_offset is the offset into the VUE at which the SF unit is
* being instructed to begin reading attribute data. It can be set to a
* nonzero value to prevent the SF unit from wasting time reading elements of
* the VUE that are not needed by the fragment shader. It is measured in
* 256-bit increments.
*/
static void
genX(get_attr_override)(struct GENX(SF_OUTPUT_ATTRIBUTE_DETAIL) *attr,
const struct brw_vue_map *vue_map,
int urb_entry_read_offset, int fs_attr,
bool two_side_color, uint32_t *max_source_attr)
{
/* Find the VUE slot for this attribute. */
int slot = vue_map->varying_to_slot[fs_attr];
/* Viewport and Layer are stored in the VUE header. We need to override
* them to zero if earlier stages didn't write them, as GL requires that
* they read back as zero when not explicitly set.
*/
if (fs_attr == VARYING_SLOT_VIEWPORT || fs_attr == VARYING_SLOT_LAYER) {
attr->ComponentOverrideX = true;
attr->ComponentOverrideW = true;
attr->ConstantSource = CONST_0000;
if (!(vue_map->slots_valid & VARYING_BIT_LAYER))
attr->ComponentOverrideY = true;
if (!(vue_map->slots_valid & VARYING_BIT_VIEWPORT))
attr->ComponentOverrideZ = true;
return;
}
/* If there was only a back color written but not front, use back
* as the color instead of undefined
*/
if (slot == -1 && fs_attr == VARYING_SLOT_COL0)
slot = vue_map->varying_to_slot[VARYING_SLOT_BFC0];
if (slot == -1 && fs_attr == VARYING_SLOT_COL1)
slot = vue_map->varying_to_slot[VARYING_SLOT_BFC1];
if (slot == -1) {
/* This attribute does not exist in the VUE--that means that the vertex
* shader did not write to it. This means that either:
*
* (a) This attribute is a texture coordinate, and it is going to be
* replaced with point coordinates (as a consequence of a call to
* glTexEnvi(GL_POINT_SPRITE, GL_COORD_REPLACE, GL_TRUE)), so the
* hardware will ignore whatever attribute override we supply.
*
* (b) This attribute is read by the fragment shader but not written by
* the vertex shader, so its value is undefined. Therefore the
* attribute override we supply doesn't matter.
*
* (c) This attribute is gl_PrimitiveID, and it wasn't written by the
* previous shader stage.
*
* Note that we don't have to worry about the cases where the attribute
* is gl_PointCoord or is undergoing point sprite coordinate
* replacement, because in those cases, this function isn't called.
*
* In case (c), we need to program the attribute overrides so that the
* primitive ID will be stored in this slot. In every other case, the
* attribute override we supply doesn't matter. So just go ahead and
* program primitive ID in every case.
*/
attr->ComponentOverrideW = true;
attr->ComponentOverrideX = true;
attr->ComponentOverrideY = true;
attr->ComponentOverrideZ = true;
attr->ConstantSource = PRIM_ID;
return;
}
/* Compute the location of the attribute relative to urb_entry_read_offset.
* Each increment of urb_entry_read_offset represents a 256-bit value, so
* it counts for two 128-bit VUE slots.
*/
int source_attr = slot - 2 * urb_entry_read_offset;
assert(source_attr >= 0 && source_attr < 32);
/* If we are doing two-sided color, and the VUE slot following this one
* represents a back-facing color, then we need to instruct the SF unit to
* do back-facing swizzling.
*/
bool swizzling = two_side_color &&
((vue_map->slot_to_varying[slot] == VARYING_SLOT_COL0 &&
vue_map->slot_to_varying[slot+1] == VARYING_SLOT_BFC0) ||
(vue_map->slot_to_varying[slot] == VARYING_SLOT_COL1 &&
vue_map->slot_to_varying[slot+1] == VARYING_SLOT_BFC1));
/* Update max_source_attr. If swizzling, the SF will read this slot + 1. */
if (*max_source_attr < source_attr + swizzling)
*max_source_attr = source_attr + swizzling;
attr->SourceAttribute = source_attr;
if (swizzling)
attr->SwizzleSelect = INPUTATTR_FACING;
}
static void
genX(calculate_attr_overrides)(const struct brw_context *brw,
struct GENX(SF_OUTPUT_ATTRIBUTE_DETAIL) *attr_overrides,
uint32_t *point_sprite_enables,
uint32_t *urb_entry_read_length,
uint32_t *urb_entry_read_offset)
{
const struct gl_context *ctx = &brw->ctx;
/* _NEW_POINT */
const struct gl_point_attrib *point = &ctx->Point;
/* BRW_NEW_FS_PROG_DATA */
const struct brw_wm_prog_data *wm_prog_data =
brw_wm_prog_data(brw->wm.base.prog_data);
uint32_t max_source_attr = 0;
*point_sprite_enables = 0;
/* BRW_NEW_FRAGMENT_PROGRAM
*
* If the fragment shader reads VARYING_SLOT_LAYER, then we need to pass in
* the full vertex header. Otherwise, we can program the SF to start
* reading at an offset of 1 (2 varying slots) to skip unnecessary data:
* - VARYING_SLOT_PSIZ and BRW_VARYING_SLOT_NDC on gen4-5
* - VARYING_SLOT_{PSIZ,LAYER} and VARYING_SLOT_POS on gen6+
*/
bool fs_needs_vue_header = brw->fragment_program->info.inputs_read &
(VARYING_BIT_LAYER | VARYING_BIT_VIEWPORT);
*urb_entry_read_offset = fs_needs_vue_header ? 0 : 1;
/* From the Ivybridge PRM, Vol 2 Part 1, 3DSTATE_SBE,
* description of dw10 Point Sprite Texture Coordinate Enable:
*
* "This field must be programmed to zero when non-point primitives
* are rendered."
*
* The SandyBridge PRM doesn't explicitly say that point sprite enables
* must be programmed to zero when rendering non-point primitives, but
* the IvyBridge PRM does, and if we don't, we get garbage.
*
* This is not required on Haswell, as the hardware ignores this state
* when drawing non-points -- although we do still need to be careful to
* correctly set the attr overrides.
*
* _NEW_POLYGON
* BRW_NEW_PRIMITIVE | BRW_NEW_GS_PROG_DATA | BRW_NEW_TES_PROG_DATA
*/
bool drawing_points = brw_is_drawing_points(brw);
for (int attr = 0; attr < VARYING_SLOT_MAX; attr++) {
int input_index = wm_prog_data->urb_setup[attr];
if (input_index < 0)
continue;
/* _NEW_POINT */
bool point_sprite = false;
if (drawing_points) {
if (point->PointSprite &&
(attr >= VARYING_SLOT_TEX0 && attr <= VARYING_SLOT_TEX7) &&
(point->CoordReplace & (1u << (attr - VARYING_SLOT_TEX0)))) {
point_sprite = true;
}
if (attr == VARYING_SLOT_PNTC)
point_sprite = true;
if (point_sprite)
*point_sprite_enables |= (1 << input_index);
}
/* BRW_NEW_VUE_MAP_GEOM_OUT | _NEW_LIGHT | _NEW_PROGRAM */
struct GENX(SF_OUTPUT_ATTRIBUTE_DETAIL) attribute = { 0 };
if (!point_sprite) {
genX(get_attr_override)(&attribute,
&brw->vue_map_geom_out,
*urb_entry_read_offset, attr,
brw->ctx.VertexProgram._TwoSideEnabled,
&max_source_attr);
}
/* The hardware can only do the overrides on 16 overrides at a
* time, and the other up to 16 have to be lined up so that the
* input index = the output index. We'll need to do some
* tweaking to make sure that's the case.
*/
if (input_index < 16)
attr_overrides[input_index] = attribute;
else
assert(attribute.SourceAttribute == input_index);
}
/* From the Sandy Bridge PRM, Volume 2, Part 1, documentation for
* 3DSTATE_SF DWord 1 bits 15:11, "Vertex URB Entry Read Length":
*
* "This field should be set to the minimum length required to read the
* maximum source attribute. The maximum source attribute is indicated
* by the maximum value of the enabled Attribute # Source Attribute if
* Attribute Swizzle Enable is set, Number of Output Attributes-1 if
* enable is not set.
* read_length = ceiling((max_source_attr + 1) / 2)
*
* [errata] Corruption/Hang possible if length programmed larger than
* recommended"
*
* Similar text exists for Ivy Bridge.
*/
*urb_entry_read_length = DIV_ROUND_UP(max_source_attr + 1, 2);
}
#endif
/* ---------------------------------------------------------------------- */
#if GEN_GEN >= 6
static void
genX(upload_depth_stencil_state)(struct brw_context *brw)
{
struct gl_context *ctx = &brw->ctx;
/* _NEW_BUFFERS */
struct intel_renderbuffer *depth_irb =
intel_get_renderbuffer(ctx->DrawBuffer, BUFFER_DEPTH);
/* _NEW_DEPTH */
struct gl_depthbuffer_attrib *depth = &ctx->Depth;
/* _NEW_STENCIL */
struct gl_stencil_attrib *stencil = &ctx->Stencil;
const int b = stencil->_BackFace;
#if GEN_GEN >= 8
brw_batch_emit(brw, GENX(3DSTATE_WM_DEPTH_STENCIL), wmds) {
#else
uint32_t ds_offset;
brw_state_emit(brw, GENX(DEPTH_STENCIL_STATE), 64, &ds_offset, wmds) {
#endif
if (depth->Test && depth_irb) {
wmds.DepthTestEnable = true;
wmds.DepthBufferWriteEnable = brw_depth_writes_enabled(brw);
wmds.DepthTestFunction = intel_translate_compare_func(depth->Func);
}
if (stencil->_Enabled) {
wmds.StencilTestEnable = true;
wmds.StencilWriteMask = stencil->WriteMask[0] & 0xff;
wmds.StencilTestMask = stencil->ValueMask[0] & 0xff;
wmds.StencilTestFunction =
intel_translate_compare_func(stencil->Function[0]);
wmds.StencilFailOp =
intel_translate_stencil_op(stencil->FailFunc[0]);
wmds.StencilPassDepthPassOp =
intel_translate_stencil_op(stencil->ZPassFunc[0]);
wmds.StencilPassDepthFailOp =
intel_translate_stencil_op(stencil->ZFailFunc[0]);
wmds.StencilBufferWriteEnable = stencil->_WriteEnabled;
if (stencil->_TestTwoSide) {
wmds.DoubleSidedStencilEnable = true;
wmds.BackfaceStencilWriteMask = stencil->WriteMask[b] & 0xff;
wmds.BackfaceStencilTestMask = stencil->ValueMask[b] & 0xff;
wmds.BackfaceStencilTestFunction =
intel_translate_compare_func(stencil->Function[b]);
wmds.BackfaceStencilFailOp =
intel_translate_stencil_op(stencil->FailFunc[b]);
wmds.BackfaceStencilPassDepthPassOp =
intel_translate_stencil_op(stencil->ZPassFunc[b]);
wmds.BackfaceStencilPassDepthFailOp =
intel_translate_stencil_op(stencil->ZFailFunc[b]);
}
#if GEN_GEN >= 9
wmds.StencilReferenceValue = _mesa_get_stencil_ref(ctx, 0);
wmds.BackfaceStencilReferenceValue = _mesa_get_stencil_ref(ctx, b);
#endif
}
}
#if GEN_GEN == 6
brw_batch_emit(brw, GENX(3DSTATE_CC_STATE_POINTERS), ptr) {
ptr.PointertoDEPTH_STENCIL_STATE = ds_offset;
ptr.DEPTH_STENCIL_STATEChange = true;
}
#elif GEN_GEN == 7
brw_batch_emit(brw, GENX(3DSTATE_DEPTH_STENCIL_STATE_POINTERS), ptr) {
ptr.PointertoDEPTH_STENCIL_STATE = ds_offset;
}
#endif
}
static const struct brw_tracked_state genX(depth_stencil_state) = {
.dirty = {
.mesa = _NEW_BUFFERS |
_NEW_DEPTH |
_NEW_STENCIL,
.brw = BRW_NEW_BLORP |
(GEN_GEN >= 8 ? BRW_NEW_CONTEXT
: BRW_NEW_BATCH |
BRW_NEW_STATE_BASE_ADDRESS),
},
.emit = genX(upload_depth_stencil_state),
};
#endif
/* ---------------------------------------------------------------------- */
#if GEN_GEN >= 6
static void
genX(upload_clip_state)(struct brw_context *brw)
{
struct gl_context *ctx = &brw->ctx;
/* _NEW_BUFFERS */
struct gl_framebuffer *fb = ctx->DrawBuffer;
/* BRW_NEW_FS_PROG_DATA */
struct brw_wm_prog_data *wm_prog_data =
brw_wm_prog_data(brw->wm.base.prog_data);
brw_batch_emit(brw, GENX(3DSTATE_CLIP), clip) {
clip.StatisticsEnable = !brw->meta_in_progress;
if (wm_prog_data->barycentric_interp_modes &
BRW_BARYCENTRIC_NONPERSPECTIVE_BITS)
clip.NonPerspectiveBarycentricEnable = true;
#if GEN_GEN >= 7
clip.EarlyCullEnable = true;
#endif
#if GEN_GEN == 7
clip.FrontWinding = ctx->Polygon._FrontBit == _mesa_is_user_fbo(fb);
if (ctx->Polygon.CullFlag) {
switch (ctx->Polygon.CullFaceMode) {
case GL_FRONT:
clip.CullMode = CULLMODE_FRONT;
break;
case GL_BACK:
clip.CullMode = CULLMODE_BACK;
break;
case GL_FRONT_AND_BACK:
clip.CullMode = CULLMODE_BOTH;
break;
default:
unreachable("Should not get here: invalid CullFlag");
}
} else {
clip.CullMode = CULLMODE_NONE;
}
#endif
#if GEN_GEN < 8
clip.UserClipDistanceCullTestEnableBitmask =
brw_vue_prog_data(brw->vs.base.prog_data)->cull_distance_mask;
clip.ViewportZClipTestEnable = !ctx->Transform.DepthClamp;
#endif
/* _NEW_LIGHT */
if (ctx->Light.ProvokingVertex == GL_FIRST_VERTEX_CONVENTION) {
clip.TriangleStripListProvokingVertexSelect = 0;
clip.TriangleFanProvokingVertexSelect = 1;
clip.LineStripListProvokingVertexSelect = 0;
} else {
clip.TriangleStripListProvokingVertexSelect = 2;
clip.TriangleFanProvokingVertexSelect = 2;
clip.LineStripListProvokingVertexSelect = 1;
}
/* _NEW_TRANSFORM */
clip.UserClipDistanceClipTestEnableBitmask =
ctx->Transform.ClipPlanesEnabled;
#if GEN_GEN >= 8
clip.ForceUserClipDistanceClipTestEnableBitmask = true;
#endif
if (ctx->Transform.ClipDepthMode == GL_ZERO_TO_ONE)
clip.APIMode = APIMODE_D3D;
else
clip.APIMode = APIMODE_OGL;
clip.GuardbandClipTestEnable = true;
/* BRW_NEW_VIEWPORT_COUNT */
const unsigned viewport_count = brw->clip.viewport_count;
if (ctx->RasterDiscard) {
clip.ClipMode = CLIPMODE_REJECT_ALL;
#if GEN_GEN == 6
perf_debug("Rasterizer discard is currently implemented via the "
"clipper; having the GS not write primitives would "
"likely be faster.\n");
#endif
} else {
clip.ClipMode = CLIPMODE_NORMAL;
}
clip.ClipEnable = brw->primitive != _3DPRIM_RECTLIST;
/* _NEW_POLYGON,
* BRW_NEW_GEOMETRY_PROGRAM | BRW_NEW_TES_PROG_DATA | BRW_NEW_PRIMITIVE
*/
if (!brw_is_drawing_points(brw) && !brw_is_drawing_lines(brw))
clip.ViewportXYClipTestEnable = true;
clip.MinimumPointWidth = 0.125;
clip.MaximumPointWidth = 255.875;
clip.MaximumVPIndex = viewport_count - 1;
if (_mesa_geometric_layers(fb) == 0)
clip.ForceZeroRTAIndexEnable = true;
}
}
static const struct brw_tracked_state genX(clip_state) = {
.dirty = {
.mesa = _NEW_BUFFERS |
_NEW_LIGHT |
_NEW_POLYGON |
_NEW_TRANSFORM,
.brw = BRW_NEW_BLORP |
BRW_NEW_CONTEXT |
BRW_NEW_FS_PROG_DATA |
BRW_NEW_GS_PROG_DATA |
BRW_NEW_VS_PROG_DATA |
BRW_NEW_META_IN_PROGRESS |
BRW_NEW_PRIMITIVE |
BRW_NEW_RASTERIZER_DISCARD |
BRW_NEW_TES_PROG_DATA |
BRW_NEW_VIEWPORT_COUNT,
},
.emit = genX(upload_clip_state),
};
#endif
/* ---------------------------------------------------------------------- */
#if GEN_GEN >= 6
static void
genX(upload_sf)(struct brw_context *brw)
{
struct gl_context *ctx = &brw->ctx;
float point_size;
#if GEN_GEN <= 7
/* _NEW_BUFFERS */
bool render_to_fbo = _mesa_is_user_fbo(ctx->DrawBuffer);
const bool multisampled_fbo = _mesa_geometric_samples(ctx->DrawBuffer) > 1;
#endif
brw_batch_emit(brw, GENX(3DSTATE_SF), sf) {
sf.StatisticsEnable = true;
sf.ViewportTransformEnable = true;
#if GEN_GEN == 7
/* _NEW_BUFFERS */
sf.DepthBufferSurfaceFormat = brw_depthbuffer_format(brw);
#endif
#if GEN_GEN <= 7
/* _NEW_POLYGON */
sf.FrontWinding = ctx->Polygon._FrontBit == render_to_fbo;
sf.GlobalDepthOffsetEnableSolid = ctx->Polygon.OffsetFill;
sf.GlobalDepthOffsetEnableWireframe = ctx->Polygon.OffsetLine;
sf.GlobalDepthOffsetEnablePoint = ctx->Polygon.OffsetPoint;
switch (ctx->Polygon.FrontMode) {
case GL_FILL:
sf.FrontFaceFillMode = FILL_MODE_SOLID;
break;
case GL_LINE:
sf.FrontFaceFillMode = FILL_MODE_WIREFRAME;
break;
case GL_POINT:
sf.FrontFaceFillMode = FILL_MODE_POINT;
break;
default:
unreachable("not reached");
}
switch (ctx->Polygon.BackMode) {
case GL_FILL:
sf.BackFaceFillMode = FILL_MODE_SOLID;
break;
case GL_LINE:
sf.BackFaceFillMode = FILL_MODE_WIREFRAME;
break;
case GL_POINT:
sf.BackFaceFillMode = FILL_MODE_POINT;
break;
default:
unreachable("not reached");
}
sf.ScissorRectangleEnable = true;
if (ctx->Polygon.CullFlag) {
switch (ctx->Polygon.CullFaceMode) {
case GL_FRONT:
sf.CullMode = CULLMODE_FRONT;
break;
case GL_BACK:
sf.CullMode = CULLMODE_BACK;
break;
case GL_FRONT_AND_BACK:
sf.CullMode = CULLMODE_BOTH;
break;
default:
unreachable("not reached");
}
} else {
sf.CullMode = CULLMODE_NONE;
}
#if GEN_IS_HASWELL
sf.LineStippleEnable = ctx->Line.StippleFlag;
#endif
if (multisampled_fbo && ctx->Multisample.Enabled)
sf.MultisampleRasterizationMode = MSRASTMODE_ON_PATTERN;
sf.GlobalDepthOffsetConstant = ctx->Polygon.OffsetUnits * 2;
sf.GlobalDepthOffsetScale = ctx->Polygon.OffsetFactor;
sf.GlobalDepthOffsetClamp = ctx->Polygon.OffsetClamp;
#endif
/* _NEW_LINE */
#if GEN_GEN == 8
if (brw->is_cherryview)
sf.CHVLineWidth = brw_get_line_width(brw);
else
sf.LineWidth = brw_get_line_width(brw);
#else
sf.LineWidth = brw_get_line_width(brw);
#endif
if (ctx->Line.SmoothFlag) {
sf.LineEndCapAntialiasingRegionWidth = _10pixels;
#if GEN_GEN <= 7
sf.AntiAliasingEnable = true;
#endif
}
/* _NEW_POINT - Clamp to ARB_point_parameters user limits */
point_size = CLAMP(ctx->Point.Size, ctx->Point.MinSize, ctx->Point.MaxSize);
/* Clamp to the hardware limits */
sf.PointWidth = CLAMP(point_size, 0.125f, 255.875f);
/* _NEW_PROGRAM | _NEW_POINT, BRW_NEW_VUE_MAP_GEOM_OUT */
if (use_state_point_size(brw))
sf.PointWidthSource = State;
#if GEN_GEN >= 8
/* _NEW_POINT | _NEW_MULTISAMPLE */
if ((ctx->Point.SmoothFlag || _mesa_is_multisample_enabled(ctx)) &&
!ctx->Point.PointSprite)
sf.SmoothPointEnable = true;
#endif
sf.AALineDistanceMode = AALINEDISTANCE_TRUE;
/* _NEW_LIGHT */
if (ctx->Light.ProvokingVertex != GL_FIRST_VERTEX_CONVENTION) {
sf.TriangleStripListProvokingVertexSelect = 2;
sf.TriangleFanProvokingVertexSelect = 2;
sf.LineStripListProvokingVertexSelect = 1;
} else {
sf.TriangleFanProvokingVertexSelect = 1;
}
#if GEN_GEN == 6
/* BRW_NEW_FS_PROG_DATA */
const struct brw_wm_prog_data *wm_prog_data =
brw_wm_prog_data(brw->wm.base.prog_data);
sf.AttributeSwizzleEnable = true;
sf.NumberofSFOutputAttributes = wm_prog_data->num_varying_inputs;
/*
* Window coordinates in an FBO are inverted, which means point
* sprite origin must be inverted, too.
*/
if ((ctx->Point.SpriteOrigin == GL_LOWER_LEFT) != render_to_fbo) {
sf.PointSpriteTextureCoordinateOrigin = LOWERLEFT;
} else {
sf.PointSpriteTextureCoordinateOrigin = UPPERLEFT;
}
/* BRW_NEW_VUE_MAP_GEOM_OUT | BRW_NEW_FRAGMENT_PROGRAM |
* _NEW_POINT | _NEW_LIGHT | _NEW_PROGRAM | BRW_NEW_FS_PROG_DATA
*/
uint32_t urb_entry_read_length;
uint32_t urb_entry_read_offset;
uint32_t point_sprite_enables;
genX(calculate_attr_overrides)(brw, sf.Attribute, &point_sprite_enables,
&urb_entry_read_length,
&urb_entry_read_offset);
sf.VertexURBEntryReadLength = urb_entry_read_length;
sf.VertexURBEntryReadOffset = urb_entry_read_offset;
sf.PointSpriteTextureCoordinateEnable = point_sprite_enables;
sf.ConstantInterpolationEnable = wm_prog_data->flat_inputs;
#endif
}
}
static const struct brw_tracked_state genX(sf_state) = {
.dirty = {
.mesa = _NEW_LIGHT |
_NEW_LINE |
_NEW_MULTISAMPLE |
_NEW_POINT |
_NEW_PROGRAM |
(GEN_GEN <= 7 ? _NEW_BUFFERS | _NEW_POLYGON : 0),
.brw = BRW_NEW_BLORP |
BRW_NEW_CONTEXT |
BRW_NEW_VUE_MAP_GEOM_OUT |
(GEN_GEN <= 7 ? BRW_NEW_GS_PROG_DATA |
BRW_NEW_PRIMITIVE |
BRW_NEW_TES_PROG_DATA
: 0) |
(GEN_GEN == 6 ? BRW_NEW_FS_PROG_DATA |
BRW_NEW_FRAGMENT_PROGRAM
: 0),
},
.emit = genX(upload_sf),
};
#endif
/* ---------------------------------------------------------------------- */
#if GEN_GEN >= 6
static void
genX(upload_wm)(struct brw_context *brw)
{
struct gl_context *ctx = &brw->ctx;
/* BRW_NEW_FS_PROG_DATA */
const struct brw_wm_prog_data *wm_prog_data =
brw_wm_prog_data(brw->wm.base.prog_data);
UNUSED bool writes_depth =
wm_prog_data->computed_depth_mode != BRW_PSCDEPTH_OFF;
#if GEN_GEN < 7
const struct brw_stage_state *stage_state = &brw->wm.base;
const struct gen_device_info *devinfo = &brw->screen->devinfo;
/* We can't fold this into gen6_upload_wm_push_constants(), because
* according to the SNB PRM, vol 2 part 1 section 7.2.2
* (3DSTATE_CONSTANT_PS [DevSNB]):
*
* "[DevSNB]: This packet must be followed by WM_STATE."
*/
brw_batch_emit(brw, GENX(3DSTATE_CONSTANT_PS), wmcp) {
if (wm_prog_data->base.nr_params != 0) {
wmcp.Buffer0Valid = true;
/* Pointer to the WM constant buffer. Covered by the set of
* state flags from gen6_upload_wm_push_constants.
*/
wmcp.PointertoPSConstantBuffer0 = stage_state->push_const_offset;
wmcp.PSConstantBuffer0ReadLength = stage_state->push_const_size - 1;
}
}
#endif
brw_batch_emit(brw, GENX(3DSTATE_WM), wm) {
wm.StatisticsEnable = true;
wm.LineAntialiasingRegionWidth = _10pixels;
wm.LineEndCapAntialiasingRegionWidth = _05pixels;
#if GEN_GEN < 7
if (wm_prog_data->base.use_alt_mode)
wm.FloatingPointMode = Alternate;
wm.SamplerCount = DIV_ROUND_UP(stage_state->sampler_count, 4);
wm.BindingTableEntryCount = wm_prog_data->base.binding_table.size_bytes / 4;
wm.MaximumNumberofThreads = devinfo->max_wm_threads - 1;
wm._8PixelDispatchEnable = wm_prog_data->dispatch_8;
wm._16PixelDispatchEnable = wm_prog_data->dispatch_16;
wm.DispatchGRFStartRegisterForConstantSetupData0 =
wm_prog_data->base.dispatch_grf_start_reg;
wm.DispatchGRFStartRegisterForConstantSetupData2 =
wm_prog_data->dispatch_grf_start_reg_2;
wm.KernelStartPointer0 = stage_state->prog_offset;
wm.KernelStartPointer2 = stage_state->prog_offset +
wm_prog_data->prog_offset_2;
wm.DualSourceBlendEnable =
wm_prog_data->dual_src_blend && (ctx->Color.BlendEnabled & 1) &&
ctx->Color.Blend[0]._UsesDualSrc;
wm.oMaskPresenttoRenderTarget = wm_prog_data->uses_omask;
wm.NumberofSFOutputAttributes = wm_prog_data->num_varying_inputs;
/* From the SNB PRM, volume 2 part 1, page 281:
* "If the PS kernel does not need the Position XY Offsets
* to compute a Position XY value, then this field should be
* programmed to POSOFFSET_NONE."
*
* "SW Recommendation: If the PS kernel needs the Position Offsets
* to compute a Position XY value, this field should match Position
* ZW Interpolation Mode to ensure a consistent position.xyzw
* computation."
* We only require XY sample offsets. So, this recommendation doesn't
* look useful at the moment. We might need this in future.
*/
if (wm_prog_data->uses_pos_offset)
wm.PositionXYOffsetSelect = POSOFFSET_SAMPLE;
else
wm.PositionXYOffsetSelect = POSOFFSET_NONE;
if (wm_prog_data->base.total_scratch) {
wm.ScratchSpaceBasePointer =
render_bo(stage_state->scratch_bo,
ffs(stage_state->per_thread_scratch) - 11);
}
wm.PixelShaderComputedDepth = writes_depth;
#endif
wm.PointRasterizationRule = RASTRULE_UPPER_RIGHT;
/* _NEW_LINE */
wm.LineStippleEnable = ctx->Line.StippleFlag;
/* _NEW_POLYGON */
wm.PolygonStippleEnable = ctx->Polygon.StippleFlag;
wm.BarycentricInterpolationMode = wm_prog_data->barycentric_interp_modes;
#if GEN_GEN < 8
/* _NEW_BUFFERS */
const bool multisampled_fbo = _mesa_geometric_samples(ctx->DrawBuffer) > 1;
wm.PixelShaderUsesSourceDepth = wm_prog_data->uses_src_depth;
wm.PixelShaderUsesSourceW = wm_prog_data->uses_src_w;
if (wm_prog_data->uses_kill ||
_mesa_is_alpha_test_enabled(ctx) ||
_mesa_is_alpha_to_coverage_enabled(ctx) ||
wm_prog_data->uses_omask) {
wm.PixelShaderKillsPixel = true;
}
/* _NEW_BUFFERS | _NEW_COLOR */
if (brw_color_buffer_write_enabled(brw) || writes_depth ||
wm_prog_data->has_side_effects || wm.PixelShaderKillsPixel) {
wm.ThreadDispatchEnable = true;
}
if (multisampled_fbo) {
/* _NEW_MULTISAMPLE */
if (ctx->Multisample.Enabled)
wm.MultisampleRasterizationMode = MSRASTMODE_ON_PATTERN;
else
wm.MultisampleRasterizationMode = MSRASTMODE_OFF_PIXEL;
if (wm_prog_data->persample_dispatch)
wm.MultisampleDispatchMode = MSDISPMODE_PERSAMPLE;
else
wm.MultisampleDispatchMode = MSDISPMODE_PERPIXEL;
} else {
wm.MultisampleRasterizationMode = MSRASTMODE_OFF_PIXEL;
wm.MultisampleDispatchMode = MSDISPMODE_PERSAMPLE;
}
#if GEN_GEN >= 7
wm.PixelShaderComputedDepthMode = wm_prog_data->computed_depth_mode;
wm.PixelShaderUsesInputCoverageMask = wm_prog_data->uses_sample_mask;
#endif
/* The "UAV access enable" bits are unnecessary on HSW because they only
* seem to have an effect on the HW-assisted coherency mechanism which we
* don't need, and the rasterization-related UAV_ONLY flag and the
* DISPATCH_ENABLE bit can be set independently from it.
* C.f. gen8_upload_ps_extra().
*
* BRW_NEW_FRAGMENT_PROGRAM | BRW_NEW_FS_PROG_DATA | _NEW_BUFFERS |
* _NEW_COLOR
*/
#if GEN_IS_HASWELL
if (!(brw_color_buffer_write_enabled(brw) || writes_depth) &&
wm_prog_data->has_side_effects)
wm.PSUAVonly = ON;
#endif
#endif
#if GEN_GEN >= 7
/* BRW_NEW_FS_PROG_DATA */
if (wm_prog_data->early_fragment_tests)
wm.EarlyDepthStencilControl = EDSC_PREPS;
else if (wm_prog_data->has_side_effects)
wm.EarlyDepthStencilControl = EDSC_PSEXEC;
#endif
}
}
static const struct brw_tracked_state genX(wm_state) = {
.dirty = {
.mesa = _NEW_LINE |
_NEW_POLYGON |
(GEN_GEN < 8 ? _NEW_BUFFERS |
_NEW_COLOR |
_NEW_MULTISAMPLE :
0) |
(GEN_GEN < 7 ? _NEW_PROGRAM_CONSTANTS : 0),
.brw = BRW_NEW_BLORP |
BRW_NEW_FS_PROG_DATA |
(GEN_GEN < 7 ? BRW_NEW_BATCH : BRW_NEW_CONTEXT),
},
.emit = genX(upload_wm),
};
#endif
/* ---------------------------------------------------------------------- */
#if GEN_GEN == 4
static inline struct brw_address
KSP(struct brw_context *brw, uint32_t offset)
{
return instruction_bo(brw->cache.bo, offset);
}
#else
static inline uint32_t
KSP(struct brw_context *brw, uint32_t offset)
{
return offset;
}
#endif
#define INIT_THREAD_DISPATCH_FIELDS(pkt, prefix) \
pkt.KernelStartPointer = KSP(brw, stage_state->prog_offset); \
pkt.SamplerCount = \
DIV_ROUND_UP(CLAMP(stage_state->sampler_count, 0, 16), 4); \
pkt.BindingTableEntryCount = \
stage_prog_data->binding_table.size_bytes / 4; \
pkt.FloatingPointMode = stage_prog_data->use_alt_mode; \
\
if (stage_prog_data->total_scratch) { \
pkt.ScratchSpaceBasePointer = \
render_bo(stage_state->scratch_bo, 0); \
pkt.PerThreadScratchSpace = \
ffs(stage_state->per_thread_scratch) - 11; \
} \
\
pkt.DispatchGRFStartRegisterForURBData = \
stage_prog_data->dispatch_grf_start_reg; \
pkt.prefix##URBEntryReadLength = vue_prog_data->urb_read_length; \
pkt.prefix##URBEntryReadOffset = 0; \
\
pkt.StatisticsEnable = true; \
pkt.Enable = true;
static void
genX(upload_vs_state)(struct brw_context *brw)
{
UNUSED struct gl_context *ctx = &brw->ctx;
const struct gen_device_info *devinfo = &brw->screen->devinfo;
struct brw_stage_state *stage_state = &brw->vs.base;
/* BRW_NEW_VS_PROG_DATA */
const struct brw_vue_prog_data *vue_prog_data =
brw_vue_prog_data(brw->vs.base.prog_data);
const struct brw_stage_prog_data *stage_prog_data = &vue_prog_data->base;
assert(vue_prog_data->dispatch_mode == DISPATCH_MODE_SIMD8 ||
vue_prog_data->dispatch_mode == DISPATCH_MODE_4X2_DUAL_OBJECT);
#if GEN_GEN == 6
/* From the BSpec, 3D Pipeline > Geometry > Vertex Shader > State,
* 3DSTATE_VS, Dword 5.0 "VS Function Enable":
*
* [DevSNB] A pipeline flush must be programmed prior to a 3DSTATE_VS
* command that causes the VS Function Enable to toggle. Pipeline
* flush can be executed by sending a PIPE_CONTROL command with CS
* stall bit set and a post sync operation.
*
* We've already done such a flush at the start of state upload, so we
* don't need to do another one here.
*/
brw_batch_emit(brw, GENX(3DSTATE_CONSTANT_VS), cvs) {
if (stage_state->push_const_size != 0) {
cvs.Buffer0Valid = true;
cvs.PointertoVSConstantBuffer0 = stage_state->push_const_offset;
cvs.VSConstantBuffer0ReadLength = stage_state->push_const_size - 1;
}
}
#endif
if (GEN_GEN == 7 && devinfo->is_ivybridge)
gen7_emit_vs_workaround_flush(brw);
#if GEN_GEN >= 6
brw_batch_emit(brw, GENX(3DSTATE_VS), vs) {
#else
ctx->NewDriverState |= BRW_NEW_GEN4_UNIT_STATE;
brw_state_emit(brw, GENX(VS_STATE), 32, &stage_state->state_offset, vs) {
#endif
INIT_THREAD_DISPATCH_FIELDS(vs, Vertex);
vs.MaximumNumberofThreads = devinfo->max_vs_threads - 1;
#if GEN_GEN < 6
vs.GRFRegisterCount = DIV_ROUND_UP(vue_prog_data->total_grf, 16) - 1;
vs.ConstantURBEntryReadLength = stage_prog_data->curb_read_length;
vs.ConstantURBEntryReadOffset = brw->curbe.vs_start * 2;
vs.NumberofURBEntries = brw->urb.nr_vs_entries >> (GEN_GEN == 5 ? 2 : 0);
vs.URBEntryAllocationSize = brw->urb.vsize - 1;
vs.MaximumNumberofThreads =
CLAMP(brw->urb.nr_vs_entries / 2, 1, devinfo->max_vs_threads) - 1;
vs.StatisticsEnable = false;
vs.SamplerStatePointer =
instruction_ro_bo(brw->batch.bo, stage_state->sampler_offset);
#endif
#if GEN_GEN == 5
/* Force single program flow on Ironlake. We cannot reliably get
* all applications working without it. See:
* https://bugs.freedesktop.org/show_bug.cgi?id=29172
*
* The most notable and reliably failing application is the Humus
* demo "CelShading"
*/
vs.SingleProgramFlow = true;
vs.SamplerCount = 0; /* hardware requirement */
#endif
#if GEN_GEN >= 8
vs.SIMD8DispatchEnable =
vue_prog_data->dispatch_mode == DISPATCH_MODE_SIMD8;
vs.UserClipDistanceCullTestEnableBitmask =
vue_prog_data->cull_distance_mask;
#endif
}
#if GEN_GEN == 6
/* Based on my reading of the simulator, the VS constants don't get
* pulled into the VS FF unit until an appropriate pipeline flush
* happens, and instead the 3DSTATE_CONSTANT_VS packet just adds
* references to them into a little FIFO. The flushes are common,
* but don't reliably happen between this and a 3DPRIMITIVE, causing
* the primitive to use the wrong constants. Then the FIFO
* containing the constant setup gets added to again on the next
* constants change, and eventually when a flush does happen the
* unit is overwhelmed by constant changes and dies.
*
* To avoid this, send a PIPE_CONTROL down the line that will
* update the unit immediately loading the constants. The flush
* type bits here were those set by the STATE_BASE_ADDRESS whose
* move in a82a43e8d99e1715dd11c9c091b5ab734079b6a6 triggered the
* bug reports that led to this workaround, and may be more than
* what is strictly required to avoid the issue.
*/
brw_emit_pipe_control_flush(brw,
PIPE_CONTROL_DEPTH_STALL |
PIPE_CONTROL_INSTRUCTION_INVALIDATE |
PIPE_CONTROL_STATE_CACHE_INVALIDATE);
#endif
}
static const struct brw_tracked_state genX(vs_state) = {
.dirty = {
.mesa = (GEN_GEN == 6 ? (_NEW_PROGRAM_CONSTANTS | _NEW_TRANSFORM) : 0),
.brw = BRW_NEW_BATCH |
BRW_NEW_BLORP |
BRW_NEW_CONTEXT |
BRW_NEW_VS_PROG_DATA |
(GEN_GEN == 6 ? BRW_NEW_VERTEX_PROGRAM : 0) |
(GEN_GEN <= 5 ? BRW_NEW_PUSH_CONSTANT_ALLOCATION |
BRW_NEW_PROGRAM_CACHE |
BRW_NEW_SAMPLER_STATE_TABLE |
BRW_NEW_URB_FENCE
: 0),
},
.emit = genX(upload_vs_state),
};
/* ---------------------------------------------------------------------- */
static void
genX(upload_cc_viewport)(struct brw_context *brw)
{
struct gl_context *ctx = &brw->ctx;
/* BRW_NEW_VIEWPORT_COUNT */
const unsigned viewport_count = brw->clip.viewport_count;
struct GENX(CC_VIEWPORT) ccv;
uint32_t cc_vp_offset;
uint32_t *cc_map =
brw_state_batch(brw, 4 * GENX(CC_VIEWPORT_length) * viewport_count,
32, &cc_vp_offset);
for (unsigned i = 0; i < viewport_count; i++) {
/* _NEW_VIEWPORT | _NEW_TRANSFORM */
const struct gl_viewport_attrib *vp = &ctx->ViewportArray[i];
if (ctx->Transform.DepthClamp) {
ccv.MinimumDepth = MIN2(vp->Near, vp->Far);
ccv.MaximumDepth = MAX2(vp->Near, vp->Far);
} else {
ccv.MinimumDepth = 0.0;
ccv.MaximumDepth = 1.0;
}
GENX(CC_VIEWPORT_pack)(NULL, cc_map, &ccv);
cc_map += GENX(CC_VIEWPORT_length);
}
#if GEN_GEN >= 7
brw_batch_emit(brw, GENX(3DSTATE_VIEWPORT_STATE_POINTERS_CC), ptr) {
ptr.CCViewportPointer = cc_vp_offset;
}
#elif GEN_GEN == 6
brw_batch_emit(brw, GENX(3DSTATE_VIEWPORT_STATE_POINTERS), vp) {
vp.CCViewportStateChange = 1;
vp.PointertoCC_VIEWPORT = cc_vp_offset;
}
#else
brw->cc.vp_offset = cc_vp_offset;
ctx->NewDriverState |= BRW_NEW_CC_VP;
#endif
}
const struct brw_tracked_state genX(cc_vp) = {
.dirty = {
.mesa = _NEW_TRANSFORM |
_NEW_VIEWPORT,
.brw = BRW_NEW_BATCH |
BRW_NEW_BLORP |
BRW_NEW_VIEWPORT_COUNT,
},
.emit = genX(upload_cc_viewport)
};
/* ---------------------------------------------------------------------- */
static inline void
set_scissor_bits(const struct gl_context *ctx, int i,
bool render_to_fbo, unsigned fb_width, unsigned fb_height,
struct GENX(SCISSOR_RECT) *sc)
{
int bbox[4];
bbox[0] = MAX2(ctx->ViewportArray[i].X, 0);
bbox[1] = MIN2(bbox[0] + ctx->ViewportArray[i].Width, fb_width);
bbox[2] = MAX2(ctx->ViewportArray[i].Y, 0);
bbox[3] = MIN2(bbox[2] + ctx->ViewportArray[i].Height, fb_height);
_mesa_intersect_scissor_bounding_box(ctx, i, bbox);
if (bbox[0] == bbox[1] || bbox[2] == bbox[3]) {
/* If the scissor was out of bounds and got clamped to 0 width/height
* at the bounds, the subtraction of 1 from maximums could produce a
* negative number and thus not clip anything. Instead, just provide
* a min > max scissor inside the bounds, which produces the expected
* no rendering.
*/
sc->ScissorRectangleXMin = 1;
sc->ScissorRectangleXMax = 0;
sc->ScissorRectangleYMin = 1;
sc->ScissorRectangleYMax = 0;
} else if (render_to_fbo) {
/* texmemory: Y=0=bottom */
sc->ScissorRectangleXMin = bbox[0];
sc->ScissorRectangleXMax = bbox[1] - 1;
sc->ScissorRectangleYMin = bbox[2];
sc->ScissorRectangleYMax = bbox[3] - 1;
} else {
/* memory: Y=0=top */
sc->ScissorRectangleXMin = bbox[0];
sc->ScissorRectangleXMax = bbox[1] - 1;
sc->ScissorRectangleYMin = fb_height - bbox[3];
sc->ScissorRectangleYMax = fb_height - bbox[2] - 1;
}
}
#if GEN_GEN >= 6
static void
genX(upload_scissor_state)(struct brw_context *brw)
{
struct gl_context *ctx = &brw->ctx;
const bool render_to_fbo = _mesa_is_user_fbo(ctx->DrawBuffer);
struct GENX(SCISSOR_RECT) scissor;
uint32_t scissor_state_offset;
const unsigned int fb_width = _mesa_geometric_width(ctx->DrawBuffer);
const unsigned int fb_height = _mesa_geometric_height(ctx->DrawBuffer);
uint32_t *scissor_map;
/* BRW_NEW_VIEWPORT_COUNT */
const unsigned viewport_count = brw->clip.viewport_count;
scissor_map = brw_state_batch(
brw, GENX(SCISSOR_RECT_length) * sizeof(uint32_t) * viewport_count,
32, &scissor_state_offset);
/* _NEW_SCISSOR | _NEW_BUFFERS | _NEW_VIEWPORT */
/* The scissor only needs to handle the intersection of drawable and
* scissor rect. Clipping to the boundaries of static shared buffers
* for front/back/depth is covered by looping over cliprects in brw_draw.c.
*
* Note that the hardware's coordinates are inclusive, while Mesa's min is
* inclusive but max is exclusive.
*/
for (unsigned i = 0; i < viewport_count; i++) {
set_scissor_bits(ctx, i, render_to_fbo, fb_width, fb_height, &scissor);
GENX(SCISSOR_RECT_pack)(
NULL, scissor_map + i * GENX(SCISSOR_RECT_length), &scissor);
}
brw_batch_emit(brw, GENX(3DSTATE_SCISSOR_STATE_POINTERS), ptr) {
ptr.ScissorRectPointer = scissor_state_offset;
}
}
static const struct brw_tracked_state genX(scissor_state) = {
.dirty = {
.mesa = _NEW_BUFFERS |
_NEW_SCISSOR |
_NEW_VIEWPORT,
.brw = BRW_NEW_BATCH |
BRW_NEW_BLORP |
BRW_NEW_VIEWPORT_COUNT,
},
.emit = genX(upload_scissor_state),
};
#endif
/* ---------------------------------------------------------------------- */
static void
brw_calculate_guardband_size(uint32_t fb_width, uint32_t fb_height,
float m00, float m11, float m30, float m31,
float *xmin, float *xmax,
float *ymin, float *ymax)
{
/* According to the "Vertex X,Y Clamping and Quantization" section of the
* Strips and Fans documentation:
*
* "The vertex X and Y screen-space coordinates are also /clamped/ to the
* fixed-point "guardband" range supported by the rasterization hardware"
*
* and
*
* "In almost all circumstances, if an object’s vertices are actually
* modified by this clamping (i.e., had X or Y coordinates outside of
* the guardband extent the rendered object will not match the intended
* result. Therefore software should take steps to ensure that this does
* not happen - e.g., by clipping objects such that they do not exceed
* these limits after the Drawing Rectangle is applied."
*
* I believe the fundamental restriction is that the rasterizer (in
* the SF/WM stages) have a limit on the number of pixels that can be
* rasterized. We need to ensure any coordinates beyond the rasterizer
* limit are handled by the clipper. So effectively that limit becomes
* the clipper's guardband size.
*
* It goes on to say:
*
* "In addition, in order to be correctly rendered, objects must have a
* screenspace bounding box not exceeding 8K in the X or Y direction.
* This additional restriction must also be comprehended by software,
* i.e., enforced by use of clipping."
*
* This makes no sense. Gen7+ hardware supports 16K render targets,
* and you definitely need to be able to draw polygons that fill the
* surface. Our assumption is that the rasterizer was limited to 8K
* on Sandybridge, which only supports 8K surfaces, and it was actually
* increased to 16K on Ivybridge and later.
*
* So, limit the guardband to 16K on Gen7+ and 8K on Sandybridge.
*/
const float gb_size = GEN_GEN >= 7 ? 16384.0f : 8192.0f;
if (m00 != 0 && m11 != 0) {
/* First, we compute the screen-space render area */
const float ss_ra_xmin = MIN3( 0, m30 + m00, m30 - m00);
const float ss_ra_xmax = MAX3( fb_width, m30 + m00, m30 - m00);
const float ss_ra_ymin = MIN3( 0, m31 + m11, m31 - m11);
const float ss_ra_ymax = MAX3(fb_height, m31 + m11, m31 - m11);
/* We want the guardband to be centered on that */
const float ss_gb_xmin = (ss_ra_xmin + ss_ra_xmax) / 2 - gb_size;
const float ss_gb_xmax = (ss_ra_xmin + ss_ra_xmax) / 2 + gb_size;
const float ss_gb_ymin = (ss_ra_ymin + ss_ra_ymax) / 2 - gb_size;
const float ss_gb_ymax = (ss_ra_ymin + ss_ra_ymax) / 2 + gb_size;
/* Now we need it in native device coordinates */
const float ndc_gb_xmin = (ss_gb_xmin - m30) / m00;
const float ndc_gb_xmax = (ss_gb_xmax - m30) / m00;
const float ndc_gb_ymin = (ss_gb_ymin - m31) / m11;
const float ndc_gb_ymax = (ss_gb_ymax - m31) / m11;
/* Thanks to Y-flipping and ORIGIN_UPPER_LEFT, the Y coordinates may be
* flipped upside-down. X should be fine though.
*/
assert(ndc_gb_xmin <= ndc_gb_xmax);
*xmin = ndc_gb_xmin;
*xmax = ndc_gb_xmax;
*ymin = MIN2(ndc_gb_ymin, ndc_gb_ymax);
*ymax = MAX2(ndc_gb_ymin, ndc_gb_ymax);
} else {
/* The viewport scales to 0, so nothing will be rendered. */
*xmin = 0.0f;
*xmax = 0.0f;
*ymin = 0.0f;
*ymax = 0.0f;
}
}
static void
genX(upload_sf_clip_viewport)(struct brw_context *brw)
{
struct gl_context *ctx = &brw->ctx;
float y_scale, y_bias;
/* BRW_NEW_VIEWPORT_COUNT */
const unsigned viewport_count = brw->clip.viewport_count;
/* _NEW_BUFFERS */
const bool render_to_fbo = _mesa_is_user_fbo(ctx->DrawBuffer);
const uint32_t fb_width = (float)_mesa_geometric_width(ctx->DrawBuffer);
const uint32_t fb_height = (float)_mesa_geometric_height(ctx->DrawBuffer);
#if GEN_GEN >= 7
#define clv sfv
struct GENX(SF_CLIP_VIEWPORT) sfv;
uint32_t sf_clip_vp_offset;
uint32_t *sf_clip_map =
brw_state_batch(brw, GENX(SF_CLIP_VIEWPORT_length) * 4 * viewport_count,
64, &sf_clip_vp_offset);
#else
struct GENX(SF_VIEWPORT) sfv;
struct GENX(CLIP_VIEWPORT) clv;
uint32_t sf_vp_offset, clip_vp_offset;
uint32_t *sf_map =
brw_state_batch(brw, GENX(SF_VIEWPORT_length) * 4 * viewport_count,
32, &sf_vp_offset);
uint32_t *clip_map =
brw_state_batch(brw, GENX(CLIP_VIEWPORT_length) * 4 * viewport_count,
32, &clip_vp_offset);
#endif
/* _NEW_BUFFERS */
if (render_to_fbo) {
y_scale = 1.0;
y_bias = 0;
} else {
y_scale = -1.0;
y_bias = (float)fb_height;
}
for (unsigned i = 0; i < brw->clip.viewport_count; i++) {
/* _NEW_VIEWPORT: Guardband Clipping */
float scale[3], translate[3], gb_xmin, gb_xmax, gb_ymin, gb_ymax;
_mesa_get_viewport_xform(ctx, i, scale, translate);
sfv.ViewportMatrixElementm00 = scale[0];
sfv.ViewportMatrixElementm11 = scale[1] * y_scale,
sfv.ViewportMatrixElementm22 = scale[2],
sfv.ViewportMatrixElementm30 = translate[0],
sfv.ViewportMatrixElementm31 = translate[1] * y_scale + y_bias,
sfv.ViewportMatrixElementm32 = translate[2],
brw_calculate_guardband_size(fb_width, fb_height,
sfv.ViewportMatrixElementm00,
sfv.ViewportMatrixElementm11,
sfv.ViewportMatrixElementm30,
sfv.ViewportMatrixElementm31,
&gb_xmin, &gb_xmax, &gb_ymin, &gb_ymax);
clv.XMinClipGuardband = gb_xmin;
clv.XMaxClipGuardband = gb_xmax;
clv.YMinClipGuardband = gb_ymin;
clv.YMaxClipGuardband = gb_ymax;
#if GEN_GEN < 6
set_scissor_bits(ctx, i, render_to_fbo, fb_width, fb_height,
&sfv.ScissorRectangle);
#elif GEN_GEN >= 8
/* _NEW_VIEWPORT | _NEW_BUFFERS: Screen Space Viewport
* The hardware will take the intersection of the drawing rectangle,
* scissor rectangle, and the viewport extents. We don't need to be
* smart, and can therefore just program the viewport extents.
*/
const float viewport_Xmax =
ctx->ViewportArray[i].X + ctx->ViewportArray[i].Width;
const float viewport_Ymax =
ctx->ViewportArray[i].Y + ctx->ViewportArray[i].Height;
if (render_to_fbo) {
sfv.XMinViewPort = ctx->ViewportArray[i].X;
sfv.XMaxViewPort = viewport_Xmax - 1;
sfv.YMinViewPort = ctx->ViewportArray[i].Y;
sfv.YMaxViewPort = viewport_Ymax - 1;
} else {
sfv.XMinViewPort = ctx->ViewportArray[i].X;
sfv.XMaxViewPort = viewport_Xmax - 1;
sfv.YMinViewPort = fb_height - viewport_Ymax;
sfv.YMaxViewPort = fb_height - ctx->ViewportArray[i].Y - 1;
}
#endif
#if GEN_GEN >= 7
GENX(SF_CLIP_VIEWPORT_pack)(NULL, sf_clip_map, &sfv);
sf_clip_map += GENX(SF_CLIP_VIEWPORT_length);
#else
GENX(SF_VIEWPORT_pack)(NULL, sf_map, &sfv);
GENX(CLIP_VIEWPORT_pack)(NULL, clip_map, &clv);
sf_map += GENX(SF_VIEWPORT_length);
clip_map += GENX(CLIP_VIEWPORT_length);
#endif
}
#if GEN_GEN >= 7
brw_batch_emit(brw, GENX(3DSTATE_VIEWPORT_STATE_POINTERS_SF_CLIP), ptr) {
ptr.SFClipViewportPointer = sf_clip_vp_offset;
}
#elif GEN_GEN == 6
brw_batch_emit(brw, GENX(3DSTATE_VIEWPORT_STATE_POINTERS), vp) {
vp.SFViewportStateChange = 1;
vp.CLIPViewportStateChange = 1;
vp.PointertoCLIP_VIEWPORT = clip_vp_offset;
vp.PointertoSF_VIEWPORT = sf_vp_offset;
}
#else
brw->sf.vp_offset = sf_vp_offset;
brw->clip.vp_offset = clip_vp_offset;
brw->ctx.NewDriverState |= BRW_NEW_SF_VP | BRW_NEW_CLIP_VP;
#endif
}
static const struct brw_tracked_state genX(sf_clip_viewport) = {
.dirty = {
.mesa = _NEW_BUFFERS |
_NEW_VIEWPORT |
(GEN_GEN <= 5 ? _NEW_SCISSOR : 0),
.brw = BRW_NEW_BATCH |
BRW_NEW_BLORP |
BRW_NEW_VIEWPORT_COUNT,
},
.emit = genX(upload_sf_clip_viewport),
};
/* ---------------------------------------------------------------------- */
#if GEN_GEN >= 6
static void
genX(upload_gs_state)(struct brw_context *brw)
{
const struct gen_device_info *devinfo = &brw->screen->devinfo;
const struct brw_stage_state *stage_state = &brw->gs.base;
/* BRW_NEW_GEOMETRY_PROGRAM */
bool active = brw->geometry_program;
/* BRW_NEW_GS_PROG_DATA */
struct brw_stage_prog_data *stage_prog_data = stage_state->prog_data;
const struct brw_vue_prog_data *vue_prog_data =
brw_vue_prog_data(stage_prog_data);
#if GEN_GEN >= 7
const struct brw_gs_prog_data *gs_prog_data =
brw_gs_prog_data(stage_prog_data);
#endif
#if GEN_GEN < 7
brw_batch_emit(brw, GENX(3DSTATE_CONSTANT_GS), cgs) {
if (active && stage_state->push_const_size != 0) {
cgs.Buffer0Valid = true;
cgs.PointertoGSConstantBuffer0 = stage_state->push_const_offset;
cgs.GSConstantBuffer0ReadLength = stage_state->push_const_size - 1;
}
}
#endif
#if GEN_GEN == 7 && !GEN_IS_HASWELL
/**
* From Graphics BSpec: 3D-Media-GPGPU Engine > 3D Pipeline Stages >
* Geometry > Geometry Shader > State:
*
* "Note: Because of corruption in IVB:GT2, software needs to flush the
* whole fixed function pipeline when the GS enable changes value in
* the 3DSTATE_GS."
*
* The hardware architects have clarified that in this context "flush the
* whole fixed function pipeline" means to emit a PIPE_CONTROL with the "CS
* Stall" bit set.
*/
if (brw->gt == 2 && brw->gs.enabled != active)
gen7_emit_cs_stall_flush(brw);
#endif
if (active) {
brw_batch_emit(brw, GENX(3DSTATE_GS), gs) {
INIT_THREAD_DISPATCH_FIELDS(gs, Vertex);
#if GEN_GEN >= 7
gs.OutputVertexSize = gs_prog_data->output_vertex_size_hwords * 2 - 1;
gs.OutputTopology = gs_prog_data->output_topology;
gs.ControlDataHeaderSize =
gs_prog_data->control_data_header_size_hwords;
gs.InstanceControl = gs_prog_data->invocations - 1;
gs.DispatchMode = vue_prog_data->dispatch_mode;
gs.IncludePrimitiveID = gs_prog_data->include_primitive_id;
gs.ControlDataFormat = gs_prog_data->control_data_format;
#endif
/* Note: the meaning of the GEN7_GS_REORDER_TRAILING bit changes between
* Ivy Bridge and Haswell.
*
* On Ivy Bridge, setting this bit causes the vertices of a triangle
* strip to be delivered to the geometry shader in an order that does
* not strictly follow the OpenGL spec, but preserves triangle
* orientation. For example, if the vertices are (1, 2, 3, 4, 5), then
* the geometry shader sees triangles:
*
* (1, 2, 3), (2, 4, 3), (3, 4, 5)
*
* (Clearing the bit is even worse, because it fails to preserve
* orientation).
*
* Triangle strips with adjacency always ordered in a way that preserves
* triangle orientation but does not strictly follow the OpenGL spec,
* regardless of the setting of this bit.
*
* On Haswell, both triangle strips and triangle strips with adjacency
* are always ordered in a way that preserves triangle orientation.
* Setting this bit causes the ordering to strictly follow the OpenGL
* spec.
*
* So in either case we want to set the bit. Unfortunately on Ivy
* Bridge this will get the order close to correct but not perfect.
*/
gs.ReorderMode = TRAILING;
gs.MaximumNumberofThreads =
GEN_GEN == 8 ? (devinfo->max_gs_threads / 2 - 1)
: (devinfo->max_gs_threads - 1);
#if GEN_GEN < 7
gs.SOStatisticsEnable = true;
gs.RenderingEnabled = 1;
if (brw->geometry_program->info.has_transform_feedback_varyings)
gs.SVBIPayloadEnable = true;
/* GEN6_GS_SPF_MODE and GEN6_GS_VECTOR_MASK_ENABLE are enabled as it
* was previously done for gen6.
*
* TODO: test with both disabled to see if the HW is behaving
* as expected, like in gen7.
*/
gs.SingleProgramFlow = true;
gs.VectorMaskEnable = true;
#endif
#if GEN_GEN >= 8
gs.ExpectedVertexCount = gs_prog_data->vertices_in;
if (gs_prog_data->static_vertex_count != -1) {
gs.StaticOutput = true;
gs.StaticOutputVertexCount = gs_prog_data->static_vertex_count;
}
gs.IncludeVertexHandles = vue_prog_data->include_vue_handles;
gs.UserClipDistanceCullTestEnableBitmask =
vue_prog_data->cull_distance_mask;
const int urb_entry_write_offset = 1;
const uint32_t urb_entry_output_length =
DIV_ROUND_UP(vue_prog_data->vue_map.num_slots, 2) -
urb_entry_write_offset;
gs.VertexURBEntryOutputReadOffset = urb_entry_write_offset;
gs.VertexURBEntryOutputLength = MAX2(urb_entry_output_length, 1);
#endif
}
#if GEN_GEN < 7
} else if (brw->ff_gs.prog_active) {
/* In gen6, transform feedback for the VS stage is done with an ad-hoc GS
* program. This function provides the needed 3DSTATE_GS for this.
*/
upload_gs_state_for_tf(brw);
#endif
} else {
brw_batch_emit(brw, GENX(3DSTATE_GS), gs) {
gs.StatisticsEnable = true;
#if GEN_GEN < 7
gs.RenderingEnabled = true;
#endif
#if GEN_GEN < 8
gs.DispatchGRFStartRegisterForURBData = 1;
#if GEN_GEN >= 7
gs.IncludeVertexHandles = true;
#endif
#endif
}
}
#if GEN_GEN < 7
brw->gs.enabled = active;
#endif
}
static const struct brw_tracked_state genX(gs_state) = {
.dirty = {
.mesa = (GEN_GEN < 7 ? _NEW_PROGRAM_CONSTANTS : 0),
.brw = BRW_NEW_BATCH |
BRW_NEW_BLORP |
BRW_NEW_CONTEXT |
BRW_NEW_GEOMETRY_PROGRAM |
BRW_NEW_GS_PROG_DATA |
(GEN_GEN < 7 ? BRW_NEW_FF_GS_PROG_DATA : 0),
},
.emit = genX(upload_gs_state),
};
#endif
/* ---------------------------------------------------------------------- */
#define blend_factor(x) brw_translate_blend_factor(x)
#define blend_eqn(x) brw_translate_blend_equation(x)
#if GEN_GEN >= 6
static void
genX(upload_blend_state)(struct brw_context *brw)
{
struct gl_context *ctx = &brw->ctx;
int size;
/* We need at least one BLEND_STATE written, because we might do
* thread dispatch even if _NumColorDrawBuffers is 0 (for example
* for computed depth or alpha test), which will do an FB write
* with render target 0, which will reference BLEND_STATE[0] for
* alpha test enable.
*/
int nr_draw_buffers = ctx->DrawBuffer->_NumColorDrawBuffers;
if (nr_draw_buffers == 0 && ctx->Color.AlphaEnabled)
nr_draw_buffers = 1;
size = GENX(BLEND_STATE_ENTRY_length) * 4 * nr_draw_buffers;
#if GEN_GEN >= 8
size += GENX(BLEND_STATE_length) * 4;
#endif
uint32_t *blend_map;
blend_map = brw_state_batch(brw, size, 64, &brw->cc.blend_state_offset);
#if GEN_GEN >= 8
struct GENX(BLEND_STATE) blend = { 0 };
{
#else
for (int i = 0; i < nr_draw_buffers; i++) {
struct GENX(BLEND_STATE_ENTRY) entry = { 0 };
#define blend entry
#endif
/* OpenGL specification 3.3 (page 196), section 4.1.3 says:
* "If drawbuffer zero is not NONE and the buffer it references has an
* integer format, the SAMPLE_ALPHA_TO_COVERAGE and SAMPLE_ALPHA_TO_ONE
* operations are skipped."
*/
if (!(ctx->DrawBuffer->_IntegerBuffers & 0x1)) {
/* _NEW_MULTISAMPLE */
if (_mesa_is_multisample_enabled(ctx)) {
if (ctx->Multisample.SampleAlphaToCoverage) {
blend.AlphaToCoverageEnable = true;
blend.AlphaToCoverageDitherEnable = GEN_GEN >= 7;
}
if (ctx->Multisample.SampleAlphaToOne)
blend.AlphaToOneEnable = true;
}
/* _NEW_COLOR */
if (ctx->Color.AlphaEnabled) {
blend.AlphaTestEnable = true;
blend.AlphaTestFunction =
intel_translate_compare_func(ctx->Color.AlphaFunc);
}
if (ctx->Color.DitherFlag) {
blend.ColorDitherEnable = true;
}
}
#if GEN_GEN >= 8
for (int i = 0; i < nr_draw_buffers; i++) {
struct GENX(BLEND_STATE_ENTRY) entry = { 0 };
#else
{
#endif
/* _NEW_BUFFERS */
struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[i];
/* Used for implementing the following bit of GL_EXT_texture_integer:
* "Per-fragment operations that require floating-point color
* components, including multisample alpha operations, alpha test,
* blending, and dithering, have no effect when the corresponding
* colors are written to an integer color buffer."
*/
bool integer = ctx->DrawBuffer->_IntegerBuffers & (0x1 << i);
/* _NEW_COLOR */
if (ctx->Color.ColorLogicOpEnabled) {
GLenum rb_type = rb ? _mesa_get_format_datatype(rb->Format)
: GL_UNSIGNED_NORMALIZED;
WARN_ONCE(ctx->Color.LogicOp != GL_COPY &&
rb_type != GL_UNSIGNED_NORMALIZED &&
rb_type != GL_FLOAT, "Ignoring %s logic op on %s "
"renderbuffer\n",
_mesa_enum_to_string(ctx->Color.LogicOp),
_mesa_enum_to_string(rb_type));
if (GEN_GEN >= 8 || rb_type == GL_UNSIGNED_NORMALIZED) {
entry.LogicOpEnable = true;
entry.LogicOpFunction =
intel_translate_logic_op(ctx->Color.LogicOp);
}
} else if (ctx->Color.BlendEnabled & (1 << i) && !integer &&
!ctx->Color._AdvancedBlendMode) {
GLenum eqRGB = ctx->Color.Blend[i].EquationRGB;
GLenum eqA = ctx->Color.Blend[i].EquationA;
GLenum srcRGB = ctx->Color.Blend[i].SrcRGB;
GLenum dstRGB = ctx->Color.Blend[i].DstRGB;
GLenum srcA = ctx->Color.Blend[i].SrcA;
GLenum dstA = ctx->Color.Blend[i].DstA;
if (eqRGB == GL_MIN || eqRGB == GL_MAX)
srcRGB = dstRGB = GL_ONE;
if (eqA == GL_MIN || eqA == GL_MAX)
srcA = dstA = GL_ONE;
/* Due to hardware limitations, the destination may have information
* in an alpha channel even when the format specifies no alpha
* channel. In order to avoid getting any incorrect blending due to
* that alpha channel, coerce the blend factors to values that will
* not read the alpha channel, but will instead use the correct
* implicit value for alpha.
*/
if (rb && !_mesa_base_format_has_channel(rb->_BaseFormat,
GL_TEXTURE_ALPHA_TYPE)) {
srcRGB = brw_fix_xRGB_alpha(srcRGB);
srcA = brw_fix_xRGB_alpha(srcA);
dstRGB = brw_fix_xRGB_alpha(dstRGB);
dstA = brw_fix_xRGB_alpha(dstA);
}
entry.ColorBufferBlendEnable = true;
entry.DestinationBlendFactor = blend_factor(dstRGB);
entry.SourceBlendFactor = blend_factor(srcRGB);
entry.DestinationAlphaBlendFactor = blend_factor(dstA);
entry.SourceAlphaBlendFactor = blend_factor(srcA);
entry.ColorBlendFunction = blend_eqn(eqRGB);
entry.AlphaBlendFunction = blend_eqn(eqA);
if (srcA != srcRGB || dstA != dstRGB || eqA != eqRGB)
blend.IndependentAlphaBlendEnable = true;
}
/* See section 8.1.6 "Pre-Blend Color Clamping" of the
* SandyBridge PRM Volume 2 Part 1 for HW requirements.
*
* We do our ARB_color_buffer_float CLAMP_FRAGMENT_COLOR
* clamping in the fragment shader. For its clamping of
* blending, the spec says:
*
* "RESOLVED: For fixed-point color buffers, the inputs and
* the result of the blending equation are clamped. For
* floating-point color buffers, no clamping occurs."
*
* So, generally, we want clamping to the render target's range.
* And, good news, the hardware tables for both pre- and
* post-blend color clamping are either ignored, or any are
* allowed, or clamping is required but RT range clamping is a
* valid option.
*/
entry.PreBlendColorClampEnable = true;
entry.PostBlendColorClampEnable = true;
entry.ColorClampRange = COLORCLAMP_RTFORMAT;
entry.WriteDisableRed = !ctx->Color.ColorMask[i][0];
entry.WriteDisableGreen = !ctx->Color.ColorMask[i][1];
entry.WriteDisableBlue = !ctx->Color.ColorMask[i][2];
entry.WriteDisableAlpha = !ctx->Color.ColorMask[i][3];
/* From the BLEND_STATE docs, DWord 0, Bit 29 (AlphaToOne Enable):
* "If Dual Source Blending is enabled, this bit must be disabled."
*/
WARN_ONCE(ctx->Color.Blend[i]._UsesDualSrc &&
_mesa_is_multisample_enabled(ctx) &&
ctx->Multisample.SampleAlphaToOne,
"HW workaround: disabling alpha to one with dual src "
"blending\n");
if (ctx->Color.Blend[i]._UsesDualSrc)
blend.AlphaToOneEnable = false;
#if GEN_GEN >= 8
GENX(BLEND_STATE_ENTRY_pack)(NULL, &blend_map[1 + i * 2], &entry);
#else
GENX(BLEND_STATE_ENTRY_pack)(NULL, &blend_map[i * 2], &entry);
#endif
}
}
#if GEN_GEN >= 8
GENX(BLEND_STATE_pack)(NULL, blend_map, &blend);
#endif
#if GEN_GEN < 7
brw_batch_emit(brw, GENX(3DSTATE_CC_STATE_POINTERS), ptr) {
ptr.PointertoBLEND_STATE = brw->cc.blend_state_offset;
ptr.BLEND_STATEChange = true;
}
#else
brw_batch_emit(brw, GENX(3DSTATE_BLEND_STATE_POINTERS), ptr) {
ptr.BlendStatePointer = brw->cc.blend_state_offset;
#if GEN_GEN >= 8
ptr.BlendStatePointerValid = true;
#endif
}
#endif
}
static const struct brw_tracked_state genX(blend_state) = {
.dirty = {
.mesa = _NEW_BUFFERS |
_NEW_COLOR |
_NEW_MULTISAMPLE,
.brw = BRW_NEW_BATCH |
BRW_NEW_BLORP |
BRW_NEW_STATE_BASE_ADDRESS,
},
.emit = genX(upload_blend_state),
};
#endif
/* ---------------------------------------------------------------------- */
#if GEN_GEN >= 7
UNUSED static const uint32_t push_constant_opcodes[] = {
[MESA_SHADER_VERTEX] = 21,
[MESA_SHADER_TESS_CTRL] = 25, /* HS */
[MESA_SHADER_TESS_EVAL] = 26, /* DS */
[MESA_SHADER_GEOMETRY] = 22,
[MESA_SHADER_FRAGMENT] = 23,
[MESA_SHADER_COMPUTE] = 0,
};
static void
upload_constant_state(struct brw_context *brw,
struct brw_stage_state *stage_state,
bool active, uint32_t stage)
{
UNUSED uint32_t mocs = GEN_GEN < 8 ? GEN7_MOCS_L3 : 0;
active = active && stage_state->push_const_size != 0;
brw_batch_emit(brw, GENX(3DSTATE_CONSTANT_VS), pkt) {
pkt._3DCommandSubOpcode = push_constant_opcodes[stage];
if (active) {
#if GEN_GEN >= 8 || GEN_IS_HASWELL
pkt.ConstantBody.ConstantBuffer2ReadLength =
stage_state->push_const_size;
pkt.ConstantBody.PointerToConstantBuffer2 =
render_ro_bo(brw->curbe.curbe_bo, stage_state->push_const_offset);
#else
pkt.ConstantBody.ConstantBuffer0ReadLength =
stage_state->push_const_size;
pkt.ConstantBody.PointerToConstantBuffer0.offset =
stage_state->push_const_offset | mocs;
#endif
}
}
brw->ctx.NewDriverState |= GEN_GEN >= 9 ? BRW_NEW_SURFACES : 0;
}
#endif
#if GEN_GEN >= 6
static void
genX(upload_vs_push_constants)(struct brw_context *brw)
{
struct brw_stage_state *stage_state = &brw->vs.base;
/* _BRW_NEW_VERTEX_PROGRAM */
const struct brw_program *vp = brw_program_const(brw->vertex_program);
/* BRW_NEW_VS_PROG_DATA */
const struct brw_stage_prog_data *prog_data = brw->vs.base.prog_data;
_mesa_shader_write_subroutine_indices(&brw->ctx, MESA_SHADER_VERTEX);
gen6_upload_push_constants(brw, &vp->program, prog_data, stage_state);
#if GEN_GEN >= 7
if (GEN_GEN == 7 && !GEN_IS_HASWELL && !brw->is_baytrail)
gen7_emit_vs_workaround_flush(brw);
upload_constant_state(brw, stage_state, true /* active */,
MESA_SHADER_VERTEX);
#endif
}
static const struct brw_tracked_state genX(vs_push_constants) = {
.dirty = {
.mesa = _NEW_PROGRAM_CONSTANTS |
_NEW_TRANSFORM,
.brw = BRW_NEW_BATCH |
BRW_NEW_BLORP |
BRW_NEW_PUSH_CONSTANT_ALLOCATION |
BRW_NEW_VERTEX_PROGRAM |
BRW_NEW_VS_PROG_DATA,
},
.emit = genX(upload_vs_push_constants),
};
static void
genX(upload_gs_push_constants)(struct brw_context *brw)
{
struct brw_stage_state *stage_state = &brw->gs.base;
/* BRW_NEW_GEOMETRY_PROGRAM */
const struct brw_program *gp = brw_program_const(brw->geometry_program);
if (gp) {
/* BRW_NEW_GS_PROG_DATA */
struct brw_stage_prog_data *prog_data = brw->gs.base.prog_data;
_mesa_shader_write_subroutine_indices(&brw->ctx, MESA_SHADER_GEOMETRY);
gen6_upload_push_constants(brw, &gp->program, prog_data, stage_state);
}
#if GEN_GEN >= 7
upload_constant_state(brw, stage_state, gp, MESA_SHADER_GEOMETRY);
#endif
}
static const struct brw_tracked_state genX(gs_push_constants) = {
.dirty = {
.mesa = _NEW_PROGRAM_CONSTANTS |
_NEW_TRANSFORM,
.brw = BRW_NEW_BATCH |
BRW_NEW_BLORP |
BRW_NEW_GEOMETRY_PROGRAM |
BRW_NEW_GS_PROG_DATA |
BRW_NEW_PUSH_CONSTANT_ALLOCATION,
},
.emit = genX(upload_gs_push_constants),
};
static void
genX(upload_wm_push_constants)(struct brw_context *brw)
{
struct brw_stage_state *stage_state = &brw->wm.base;
/* BRW_NEW_FRAGMENT_PROGRAM */
const struct brw_program *fp = brw_program_const(brw->fragment_program);
/* BRW_NEW_FS_PROG_DATA */
const struct brw_stage_prog_data *prog_data = brw->wm.base.prog_data;
_mesa_shader_write_subroutine_indices(&brw->ctx, MESA_SHADER_FRAGMENT);
gen6_upload_push_constants(brw, &fp->program, prog_data, stage_state);
#if GEN_GEN >= 7
upload_constant_state(brw, stage_state, true, MESA_SHADER_FRAGMENT);
#endif
}
static const struct brw_tracked_state genX(wm_push_constants) = {
.dirty = {
.mesa = _NEW_PROGRAM_CONSTANTS,
.brw = BRW_NEW_BATCH |
BRW_NEW_BLORP |
BRW_NEW_FRAGMENT_PROGRAM |
BRW_NEW_FS_PROG_DATA |
BRW_NEW_PUSH_CONSTANT_ALLOCATION,
},
.emit = genX(upload_wm_push_constants),
};
#endif
/* ---------------------------------------------------------------------- */
#if GEN_GEN >= 6
static unsigned
genX(determine_sample_mask)(struct brw_context *brw)
{
struct gl_context *ctx = &brw->ctx;
float coverage = 1.0f;
float coverage_invert = false;
unsigned sample_mask = ~0u;
/* BRW_NEW_NUM_SAMPLES */
unsigned num_samples = brw->num_samples;
if (_mesa_is_multisample_enabled(ctx)) {
if (ctx->Multisample.SampleCoverage) {
coverage = ctx->Multisample.SampleCoverageValue;
coverage_invert = ctx->Multisample.SampleCoverageInvert;
}
if (ctx->Multisample.SampleMask) {
sample_mask = ctx->Multisample.SampleMaskValue;
}
}
if (num_samples > 1) {
int coverage_int = (int) (num_samples * coverage + 0.5f);
uint32_t coverage_bits = (1 << coverage_int) - 1;
if (coverage_invert)
coverage_bits ^= (1 << num_samples) - 1;
return coverage_bits & sample_mask;
} else {
return 1;
}
}
static void
genX(emit_3dstate_multisample2)(struct brw_context *brw,
unsigned num_samples)
{
assert(brw->num_samples <= 16);
unsigned log2_samples = ffs(MAX2(num_samples, 1)) - 1;
brw_batch_emit(brw, GENX(3DSTATE_MULTISAMPLE), multi) {
multi.PixelLocation = CENTER;
multi.NumberofMultisamples = log2_samples;
#if GEN_GEN == 6
GEN_SAMPLE_POS_4X(multi.Sample);
#elif GEN_GEN == 7
switch (num_samples) {
case 1:
GEN_SAMPLE_POS_1X(multi.Sample);
break;
case 2:
GEN_SAMPLE_POS_2X(multi.Sample);
break;
case 4:
GEN_SAMPLE_POS_4X(multi.Sample);
break;
case 8:
GEN_SAMPLE_POS_8X(multi.Sample);
break;
default:
break;
}
#endif
}
}
static void
genX(upload_multisample_state)(struct brw_context *brw)
{
genX(emit_3dstate_multisample2)(brw, brw->num_samples);
brw_batch_emit(brw, GENX(3DSTATE_SAMPLE_MASK), sm) {
sm.SampleMask = genX(determine_sample_mask)(brw);
}
}
static const struct brw_tracked_state genX(multisample_state) = {
.dirty = {
.mesa = _NEW_MULTISAMPLE,
.brw = BRW_NEW_BLORP |
BRW_NEW_CONTEXT |
BRW_NEW_NUM_SAMPLES,
},
.emit = genX(upload_multisample_state)
};
#endif
/* ---------------------------------------------------------------------- */
#if GEN_GEN >= 6
static void
genX(upload_color_calc_state)(struct brw_context *brw)
{
struct gl_context *ctx = &brw->ctx;
brw_state_emit(brw, GENX(COLOR_CALC_STATE), 64, &brw->cc.state_offset, cc) {
/* _NEW_COLOR */
cc.AlphaTestFormat = ALPHATEST_UNORM8;
UNCLAMPED_FLOAT_TO_UBYTE(cc.AlphaReferenceValueAsUNORM8,
ctx->Color.AlphaRef);
#if GEN_GEN < 9
/* _NEW_STENCIL */
cc.StencilReferenceValue = _mesa_get_stencil_ref(ctx, 0);
cc.BackfaceStencilReferenceValue =
_mesa_get_stencil_ref(ctx, ctx->Stencil._BackFace);
#endif
/* _NEW_COLOR */
cc.BlendConstantColorRed = ctx->Color.BlendColorUnclamped[0];
cc.BlendConstantColorGreen = ctx->Color.BlendColorUnclamped[1];
cc.BlendConstantColorBlue = ctx->Color.BlendColorUnclamped[2];
cc.BlendConstantColorAlpha = ctx->Color.BlendColorUnclamped[3];
}
brw_batch_emit(brw, GENX(3DSTATE_CC_STATE_POINTERS), ptr) {
ptr.ColorCalcStatePointer = brw->cc.state_offset;
#if GEN_GEN != 7
ptr.ColorCalcStatePointerValid = true;
#endif
}
}
static const struct brw_tracked_state genX(color_calc_state) = {
.dirty = {
.mesa = _NEW_COLOR |
_NEW_STENCIL,
.brw = BRW_NEW_BATCH |
BRW_NEW_BLORP |
BRW_NEW_CC_STATE |
BRW_NEW_STATE_BASE_ADDRESS,
},
.emit = genX(upload_color_calc_state),
};
#endif
/* ---------------------------------------------------------------------- */
#if GEN_GEN >= 7
static void
genX(upload_sbe)(struct brw_context *brw)
{
struct gl_context *ctx = &brw->ctx;
/* BRW_NEW_FS_PROG_DATA */
const struct brw_wm_prog_data *wm_prog_data =
brw_wm_prog_data(brw->wm.base.prog_data);
#if GEN_GEN >= 8
struct GENX(SF_OUTPUT_ATTRIBUTE_DETAIL) attr_overrides[16] = { { 0 } };
#else
#define attr_overrides sbe.Attribute
#endif
uint32_t urb_entry_read_length;
uint32_t urb_entry_read_offset;
uint32_t point_sprite_enables;
brw_batch_emit(brw, GENX(3DSTATE_SBE), sbe) {
sbe.AttributeSwizzleEnable = true;
sbe.NumberofSFOutputAttributes = wm_prog_data->num_varying_inputs;
/* _NEW_BUFFERS */
bool render_to_fbo = _mesa_is_user_fbo(ctx->DrawBuffer);
/* _NEW_POINT
*
* Window coordinates in an FBO are inverted, which means point
* sprite origin must be inverted.
*/
if ((ctx->Point.SpriteOrigin == GL_LOWER_LEFT) != render_to_fbo)
sbe.PointSpriteTextureCoordinateOrigin = LOWERLEFT;
else
sbe.PointSpriteTextureCoordinateOrigin = UPPERLEFT;
/* _NEW_POINT | _NEW_LIGHT | _NEW_PROGRAM,
* BRW_NEW_FS_PROG_DATA | BRW_NEW_FRAGMENT_PROGRAM |
* BRW_NEW_GS_PROG_DATA | BRW_NEW_PRIMITIVE | BRW_NEW_TES_PROG_DATA |
* BRW_NEW_VUE_MAP_GEOM_OUT
*/
genX(calculate_attr_overrides)(brw,
attr_overrides,
&point_sprite_enables,
&urb_entry_read_length,
&urb_entry_read_offset);
/* Typically, the URB entry read length and offset should be programmed
* in 3DSTATE_VS and 3DSTATE_GS; SBE inherits it from the last active
* stage which produces geometry. However, we don't know the proper
* value until we call calculate_attr_overrides().
*
* To fit with our existing code, we override the inherited values and
* specify it here directly, as we did on previous generations.
*/
sbe.VertexURBEntryReadLength = urb_entry_read_length;
sbe.VertexURBEntryReadOffset = urb_entry_read_offset;
sbe.PointSpriteTextureCoordinateEnable = point_sprite_enables;
sbe.ConstantInterpolationEnable = wm_prog_data->flat_inputs;
#if GEN_GEN >= 8
sbe.ForceVertexURBEntryReadLength = true;
sbe.ForceVertexURBEntryReadOffset = true;
#endif
#if GEN_GEN >= 9
/* prepare the active component dwords */
int input_index = 0;
for (int attr = 0; attr < VARYING_SLOT_MAX; attr++) {
if (!(brw->fragment_program->info.inputs_read &
BITFIELD64_BIT(attr))) {
continue;
}
assert(input_index < 32);
sbe.AttributeActiveComponentFormat[input_index] = ACTIVE_COMPONENT_XYZW;
++input_index;
}
#endif
}
#if GEN_GEN >= 8
brw_batch_emit(brw, GENX(3DSTATE_SBE_SWIZ), sbes) {
for (int i = 0; i < 16; i++)
sbes.Attribute[i] = attr_overrides[i];
}
#endif
#undef attr_overrides
}
static const struct brw_tracked_state genX(sbe_state) = {
.dirty = {
.mesa = _NEW_BUFFERS |
_NEW_LIGHT |
_NEW_POINT |
_NEW_POLYGON |
_NEW_PROGRAM,
.brw = BRW_NEW_BLORP |
BRW_NEW_CONTEXT |
BRW_NEW_FRAGMENT_PROGRAM |
BRW_NEW_FS_PROG_DATA |
BRW_NEW_GS_PROG_DATA |
BRW_NEW_TES_PROG_DATA |
BRW_NEW_VUE_MAP_GEOM_OUT |
(GEN_GEN == 7 ? BRW_NEW_PRIMITIVE
: 0),
},
.emit = genX(upload_sbe),
};
#endif
/* ---------------------------------------------------------------------- */
#if GEN_GEN >= 7
/**
* Outputs the 3DSTATE_SO_DECL_LIST command.
*
* The data output is a series of 64-bit entries containing a SO_DECL per
* stream. We only have one stream of rendering coming out of the GS unit, so
* we only emit stream 0 (low 16 bits) SO_DECLs.
*/
static void
genX(upload_3dstate_so_decl_list)(struct brw_context *brw,
const struct brw_vue_map *vue_map)
{
struct gl_context *ctx = &brw->ctx;
/* BRW_NEW_TRANSFORM_FEEDBACK */
struct gl_transform_feedback_object *xfb_obj =
ctx->TransformFeedback.CurrentObject;
const struct gl_transform_feedback_info *linked_xfb_info =
xfb_obj->program->sh.LinkedTransformFeedback;
struct GENX(SO_DECL) so_decl[MAX_VERTEX_STREAMS][128];
int buffer_mask[MAX_VERTEX_STREAMS] = {0, 0, 0, 0};
int next_offset[MAX_VERTEX_STREAMS] = {0, 0, 0, 0};
int decls[MAX_VERTEX_STREAMS] = {0, 0, 0, 0};
int max_decls = 0;
STATIC_ASSERT(ARRAY_SIZE(so_decl[0]) >= MAX_PROGRAM_OUTPUTS);
memset(so_decl, 0, sizeof(so_decl));
/* Construct the list of SO_DECLs to be emitted. The formatting of the
* command feels strange -- each dword pair contains a SO_DECL per stream.
*/
for (unsigned i = 0; i < linked_xfb_info->NumOutputs; i++) {
const struct gl_transform_feedback_output *output =
&linked_xfb_info->Outputs[i];
struct GENX(SO_DECL) decl = {0};
const int buffer = output->OutputBuffer;
const int varying = output->OutputRegister;
const unsigned components = output->NumComponents;
unsigned component_mask = (1 << components) - 1;
const unsigned stream_id = output->StreamId;
const unsigned decl_buffer_slot = buffer;
assert(stream_id < MAX_VERTEX_STREAMS);
component_mask <<= output->ComponentOffset;
buffer_mask[stream_id] |= 1 << buffer;
assert(vue_map->varying_to_slot[varying] >= 0);
decl.OutputBufferSlot = decl_buffer_slot;
decl.RegisterIndex = vue_map->varying_to_slot[varying];
decl.ComponentMask = component_mask;
/* Mesa doesn't store entries for gl_SkipComponents in the Outputs[]
* array. Instead, it simply increments DstOffset for the following
* input by the number of components that should be skipped.
*
* Our hardware is unusual in that it requires us to program SO_DECLs
* for fake "hole" components, rather than simply taking the offset
* for each real varying. Each hole can have size 1, 2, 3, or 4; we
* program as many size = 4 holes as we can, then a final hole to
* accommodate the final 1, 2, or 3 remaining.
*/
int skip_components = output->DstOffset - next_offset[buffer];
next_offset[buffer] += skip_components;
while (skip_components >= 4) {
struct GENX(SO_DECL) *d = &so_decl[stream_id][decls[stream_id]++];
d->HoleFlag = 1;
d->OutputBufferSlot = decl_buffer_slot;
d->ComponentMask = 0xf;
skip_components -= 4;
}
if (skip_components > 0) {
struct GENX(SO_DECL) *d = &so_decl[stream_id][decls[stream_id]++];
d->HoleFlag = 1;
d->OutputBufferSlot = decl_buffer_slot;
d->ComponentMask = (1 << skip_components) - 1;
}
assert(output->DstOffset == next_offset[buffer]);
next_offset[buffer] += components;
so_decl[stream_id][decls[stream_id]++] = decl;
if (decls[stream_id] > max_decls)
max_decls = decls[stream_id];
}
uint32_t *dw;
dw = brw_batch_emitn(brw, GENX(3DSTATE_SO_DECL_LIST), 3 + 2 * max_decls,
.StreamtoBufferSelects0 = buffer_mask[0],
.StreamtoBufferSelects1 = buffer_mask[1],
.StreamtoBufferSelects2 = buffer_mask[2],
.StreamtoBufferSelects3 = buffer_mask[3],
.NumEntries0 = decls[0],
.NumEntries1 = decls[1],
.NumEntries2 = decls[2],
.NumEntries3 = decls[3]);
for (int i = 0; i < max_decls; i++) {
GENX(SO_DECL_ENTRY_pack)(
brw, dw + 2 + i * 2,
&(struct GENX(SO_DECL_ENTRY)) {
.Stream0Decl = so_decl[0][i],
.Stream1Decl = so_decl[1][i],
.Stream2Decl = so_decl[2][i],
.Stream3Decl = so_decl[3][i],
});
}
}
static void
genX(upload_3dstate_so_buffers)(struct brw_context *brw)
{
struct gl_context *ctx = &brw->ctx;
/* BRW_NEW_TRANSFORM_FEEDBACK */
struct gl_transform_feedback_object *xfb_obj =
ctx->TransformFeedback.CurrentObject;
#if GEN_GEN < 8
const struct gl_transform_feedback_info *linked_xfb_info =
xfb_obj->program->sh.LinkedTransformFeedback;
#else
struct brw_transform_feedback_object *brw_obj =
(struct brw_transform_feedback_object *) xfb_obj;
uint32_t mocs_wb = GEN_GEN >= 9 ? SKL_MOCS_WB : BDW_MOCS_WB;
#endif
/* Set up the up to 4 output buffers. These are the ranges defined in the
* gl_transform_feedback_object.
*/
for (int i = 0; i < 4; i++) {
struct intel_buffer_object *bufferobj =
intel_buffer_object(xfb_obj->Buffers[i]);
if (!bufferobj) {
brw_batch_emit(brw, GENX(3DSTATE_SO_BUFFER), sob) {
sob.SOBufferIndex = i;
}
continue;
}
uint32_t start = xfb_obj->Offset[i];
assert(start % 4 == 0);
uint32_t end = ALIGN(start + xfb_obj->Size[i], 4);
struct brw_bo *bo =
intel_bufferobj_buffer(brw, bufferobj, start, end - start);
assert(end <= bo->size);
brw_batch_emit(brw, GENX(3DSTATE_SO_BUFFER), sob) {
sob.SOBufferIndex = i;
sob.SurfaceBaseAddress = render_bo(bo, start);
#if GEN_GEN < 8
sob.SurfacePitch = linked_xfb_info->Buffers[i].Stride * 4;
sob.SurfaceEndAddress = render_bo(bo, end);
#else
sob.SOBufferEnable = true;
sob.StreamOffsetWriteEnable = true;
sob.StreamOutputBufferOffsetAddressEnable = true;
sob.SOBufferMOCS = mocs_wb;
sob.SurfaceSize = MAX2(xfb_obj->Size[i] / 4, 1) - 1;
sob.StreamOutputBufferOffsetAddress =
instruction_bo(brw_obj->offset_bo, i * sizeof(uint32_t));
if (brw_obj->zero_offsets) {
/* Zero out the offset and write that to offset_bo */
sob.StreamOffset = 0;
} else {
/* Use offset_bo as the "Stream Offset." */
sob.StreamOffset = 0xFFFFFFFF;
}
#endif
}
}
#if GEN_GEN >= 8
brw_obj->zero_offsets = false;
#endif
}
static inline bool
query_active(struct gl_query_object *q)
{
return q && q->Active;
}
static void
genX(upload_3dstate_streamout)(struct brw_context *brw, bool active,
const struct brw_vue_map *vue_map)
{
struct gl_context *ctx = &brw->ctx;
/* BRW_NEW_TRANSFORM_FEEDBACK */
struct gl_transform_feedback_object *xfb_obj =
ctx->TransformFeedback.CurrentObject;
brw_batch_emit(brw, GENX(3DSTATE_STREAMOUT), sos) {
if (active) {
int urb_entry_read_offset = 0;
int urb_entry_read_length = (vue_map->num_slots + 1) / 2 -
urb_entry_read_offset;
sos.SOFunctionEnable = true;
sos.SOStatisticsEnable = true;
/* BRW_NEW_RASTERIZER_DISCARD */
if (ctx->RasterDiscard) {
if (!query_active(ctx->Query.PrimitivesGenerated[0])) {
sos.RenderingDisable = true;
} else {
perf_debug("Rasterizer discard with a GL_PRIMITIVES_GENERATED "
"query active relies on the clipper.");
}
}
/* _NEW_LIGHT */
if (ctx->Light.ProvokingVertex != GL_FIRST_VERTEX_CONVENTION)
sos.ReorderMode = TRAILING;
#if GEN_GEN < 8
sos.SOBufferEnable0 = xfb_obj->Buffers[0] != NULL;
sos.SOBufferEnable1 = xfb_obj->Buffers[1] != NULL;
sos.SOBufferEnable2 = xfb_obj->Buffers[2] != NULL;
sos.SOBufferEnable3 = xfb_obj->Buffers[3] != NULL;
#else
const struct gl_transform_feedback_info *linked_xfb_info =
xfb_obj->program->sh.LinkedTransformFeedback;
/* Set buffer pitches; 0 means unbound. */
if (xfb_obj->Buffers[0])
sos.Buffer0SurfacePitch = linked_xfb_info->Buffers[0].Stride * 4;
if (xfb_obj->Buffers[1])
sos.Buffer1SurfacePitch = linked_xfb_info->Buffers[1].Stride * 4;
if (xfb_obj->Buffers[2])
sos.Buffer2SurfacePitch = linked_xfb_info->Buffers[2].Stride * 4;
if (xfb_obj->Buffers[3])
sos.Buffer3SurfacePitch = linked_xfb_info->Buffers[3].Stride * 4;
#endif
/* We always read the whole vertex. This could be reduced at some
* point by reading less and offsetting the register index in the
* SO_DECLs.
*/
sos.Stream0VertexReadOffset = urb_entry_read_offset;
sos.Stream0VertexReadLength = urb_entry_read_length - 1;
sos.Stream1VertexReadOffset = urb_entry_read_offset;
sos.Stream1VertexReadLength = urb_entry_read_length - 1;
sos.Stream2VertexReadOffset = urb_entry_read_offset;
sos.Stream2VertexReadLength = urb_entry_read_length - 1;
sos.Stream3VertexReadOffset = urb_entry_read_offset;
sos.Stream3VertexReadLength = urb_entry_read_length - 1;
}
}
}
static void
genX(upload_sol)(struct brw_context *brw)
{
struct gl_context *ctx = &brw->ctx;
/* BRW_NEW_TRANSFORM_FEEDBACK */
bool active = _mesa_is_xfb_active_and_unpaused(ctx);
if (active) {
genX(upload_3dstate_so_buffers)(brw);
/* BRW_NEW_VUE_MAP_GEOM_OUT */
genX(upload_3dstate_so_decl_list)(brw, &brw->vue_map_geom_out);
}
/* Finally, set up the SOL stage. This command must always follow updates to
* the nonpipelined SOL state (3DSTATE_SO_BUFFER, 3DSTATE_SO_DECL_LIST) or
* MMIO register updates (current performed by the kernel at each batch
* emit).
*/
genX(upload_3dstate_streamout)(brw, active, &brw->vue_map_geom_out);
}
static const struct brw_tracked_state genX(sol_state) = {
.dirty = {
.mesa = _NEW_LIGHT,
.brw = BRW_NEW_BATCH |
BRW_NEW_BLORP |
BRW_NEW_RASTERIZER_DISCARD |
BRW_NEW_VUE_MAP_GEOM_OUT |
BRW_NEW_TRANSFORM_FEEDBACK,
},
.emit = genX(upload_sol),
};
#endif
/* ---------------------------------------------------------------------- */
#if GEN_GEN >= 7
static void
genX(upload_ps)(struct brw_context *brw)
{
UNUSED const struct gl_context *ctx = &brw->ctx;
UNUSED const struct gen_device_info *devinfo = &brw->screen->devinfo;
/* BRW_NEW_FS_PROG_DATA */
const struct brw_wm_prog_data *prog_data =
brw_wm_prog_data(brw->wm.base.prog_data);
const struct brw_stage_state *stage_state = &brw->wm.base;
#if GEN_GEN < 8
#endif
brw_batch_emit(brw, GENX(3DSTATE_PS), ps) {
/* Initialize the execution mask with VMask. Otherwise, derivatives are
* incorrect for subspans where some of the pixels are unlit. We believe
* the bit just didn't take effect in previous generations.
*/
ps.VectorMaskEnable = GEN_GEN >= 8;
ps.SamplerCount =
DIV_ROUND_UP(CLAMP(stage_state->sampler_count, 0, 16), 4);
/* BRW_NEW_FS_PROG_DATA */
ps.BindingTableEntryCount = prog_data->base.binding_table.size_bytes / 4;
if (prog_data->base.use_alt_mode)
ps.FloatingPointMode = Alternate;
/* Haswell requires the sample mask to be set in this packet as well as
* in 3DSTATE_SAMPLE_MASK; the values should match.
*/
/* _NEW_BUFFERS, _NEW_MULTISAMPLE */
#if GEN_IS_HASWELL
ps.SampleMask = genX(determine_sample_mask(brw));
#endif
/* 3DSTATE_PS expects the number of threads per PSD, which is always 64;
* it implicitly scales for different GT levels (which have some # of
* PSDs).
*
* In Gen8 the format is U8-2 whereas in Gen9 it is U8-1.
*/
#if GEN_GEN >= 9
ps.MaximumNumberofThreadsPerPSD = 64 - 1;
#elif GEN_GEN >= 8
ps.MaximumNumberofThreadsPerPSD = 64 - 2;
#else
ps.MaximumNumberofThreads = devinfo->max_wm_threads - 1;
#endif
if (prog_data->base.nr_params > 0)
ps.PushConstantEnable = true;
#if GEN_GEN < 8
/* From the IVB PRM, volume 2 part 1, page 287:
* "This bit is inserted in the PS payload header and made available to
* the DataPort (either via the message header or via header bypass) to
* indicate that oMask data (one or two phases) is included in Render
* Target Write messages. If present, the oMask data is used to mask off
* samples."
*/
ps.oMaskPresenttoRenderTarget = prog_data->uses_omask;
/* The hardware wedges if you have this bit set but don't turn on any
* dual source blend factors.
*
* BRW_NEW_FS_PROG_DATA | _NEW_COLOR
*/
ps.DualSourceBlendEnable = prog_data->dual_src_blend &&
(ctx->Color.BlendEnabled & 1) &&
ctx->Color.Blend[0]._UsesDualSrc;
/* BRW_NEW_FS_PROG_DATA */
ps.AttributeEnable = (prog_data->num_varying_inputs != 0);
#endif
/* From the documentation for this packet:
* "If the PS kernel does not need the Position XY Offsets to
* compute a Position Value, then this field should be programmed
* to POSOFFSET_NONE."
*
* "SW Recommendation: If the PS kernel needs the Position Offsets
* to compute a Position XY value, this field should match Position
* ZW Interpolation Mode to ensure a consistent position.xyzw
* computation."
*
* We only require XY sample offsets. So, this recommendation doesn't
* look useful at the moment. We might need this in future.
*/
if (prog_data->uses_pos_offset)
ps.PositionXYOffsetSelect = POSOFFSET_SAMPLE;
else
ps.PositionXYOffsetSelect = POSOFFSET_NONE;
ps.RenderTargetFastClearEnable = brw->wm.fast_clear_op;
ps._8PixelDispatchEnable = prog_data->dispatch_8;
ps._16PixelDispatchEnable = prog_data->dispatch_16;
ps.DispatchGRFStartRegisterForConstantSetupData0 =
prog_data->base.dispatch_grf_start_reg;
ps.DispatchGRFStartRegisterForConstantSetupData2 =
prog_data->dispatch_grf_start_reg_2;
ps.KernelStartPointer0 = stage_state->prog_offset;
ps.KernelStartPointer2 = stage_state->prog_offset +
prog_data->prog_offset_2;
if (prog_data->base.total_scratch) {
ps.ScratchSpaceBasePointer =
render_bo(stage_state->scratch_bo,
ffs(stage_state->per_thread_scratch) - 11);
}
}
}
static const struct brw_tracked_state genX(ps_state) = {
.dirty = {
.mesa = _NEW_MULTISAMPLE |
(GEN_GEN < 8 ? _NEW_BUFFERS |
_NEW_COLOR
: 0),
.brw = BRW_NEW_BATCH |
BRW_NEW_BLORP |
BRW_NEW_FS_PROG_DATA,
},
.emit = genX(upload_ps),
};
#endif
/* ---------------------------------------------------------------------- */
#if GEN_GEN >= 7
static void
genX(upload_hs_state)(struct brw_context *brw)
{
const struct gen_device_info *devinfo = &brw->screen->devinfo;
struct brw_stage_state *stage_state = &brw->tcs.base;
struct brw_stage_prog_data *stage_prog_data = stage_state->prog_data;
const struct brw_vue_prog_data *vue_prog_data =
brw_vue_prog_data(stage_prog_data);
/* BRW_NEW_TES_PROG_DATA */
struct brw_tcs_prog_data *tcs_prog_data =
brw_tcs_prog_data(stage_prog_data);
if (!tcs_prog_data) {
brw_batch_emit(brw, GENX(3DSTATE_HS), hs);
} else {
brw_batch_emit(brw, GENX(3DSTATE_HS), hs) {
INIT_THREAD_DISPATCH_FIELDS(hs, Vertex);
hs.InstanceCount = tcs_prog_data->instances - 1;
hs.IncludeVertexHandles = true;
hs.MaximumNumberofThreads = devinfo->max_tcs_threads - 1;
}
}
}
static const struct brw_tracked_state genX(hs_state) = {
.dirty = {
.mesa = 0,
.brw = BRW_NEW_BATCH |
BRW_NEW_BLORP |
BRW_NEW_TCS_PROG_DATA |
BRW_NEW_TESS_PROGRAMS,
},
.emit = genX(upload_hs_state),
};
static void
genX(upload_ds_state)(struct brw_context *brw)
{
const struct gen_device_info *devinfo = &brw->screen->devinfo;
const struct brw_stage_state *stage_state = &brw->tes.base;
struct brw_stage_prog_data *stage_prog_data = stage_state->prog_data;
/* BRW_NEW_TES_PROG_DATA */
const struct brw_tes_prog_data *tes_prog_data =
brw_tes_prog_data(stage_prog_data);
const struct brw_vue_prog_data *vue_prog_data =
brw_vue_prog_data(stage_prog_data);
if (!tes_prog_data) {
brw_batch_emit(brw, GENX(3DSTATE_DS), ds);
} else {
brw_batch_emit(brw, GENX(3DSTATE_DS), ds) {
INIT_THREAD_DISPATCH_FIELDS(ds, Patch);
ds.MaximumNumberofThreads = devinfo->max_tes_threads - 1;
ds.ComputeWCoordinateEnable =
tes_prog_data->domain == BRW_TESS_DOMAIN_TRI;
#if GEN_GEN >= 8
if (vue_prog_data->dispatch_mode == DISPATCH_MODE_SIMD8)
ds.DispatchMode = DISPATCH_MODE_SIMD8_SINGLE_PATCH;
ds.UserClipDistanceCullTestEnableBitmask =
vue_prog_data->cull_distance_mask;
#endif
}
}
}
static const struct brw_tracked_state genX(ds_state) = {
.dirty = {
.mesa = 0,
.brw = BRW_NEW_BATCH |
BRW_NEW_BLORP |
BRW_NEW_TESS_PROGRAMS |
BRW_NEW_TES_PROG_DATA,
},
.emit = genX(upload_ds_state),
};
/* ---------------------------------------------------------------------- */
static void
upload_te_state(struct brw_context *brw)
{
/* BRW_NEW_TESS_PROGRAMS */
bool active = brw->tess_eval_program;
/* BRW_NEW_TES_PROG_DATA */
const struct brw_tes_prog_data *tes_prog_data =
brw_tes_prog_data(brw->tes.base.prog_data);
if (active) {
brw_batch_emit(brw, GENX(3DSTATE_TE), te) {
te.Partitioning = tes_prog_data->partitioning;
te.OutputTopology = tes_prog_data->output_topology;
te.TEDomain = tes_prog_data->domain;
te.TEEnable = true;
te.MaximumTessellationFactorOdd = 63.0;
te.MaximumTessellationFactorNotOdd = 64.0;
}
} else {
brw_batch_emit(brw, GENX(3DSTATE_TE), te);
}
}
static const struct brw_tracked_state genX(te_state) = {
.dirty = {
.mesa = 0,
.brw = BRW_NEW_BLORP |
BRW_NEW_CONTEXT |
BRW_NEW_TES_PROG_DATA |
BRW_NEW_TESS_PROGRAMS,
},
.emit = upload_te_state,
};
/* ---------------------------------------------------------------------- */
static void
genX(upload_tes_push_constants)(struct brw_context *brw)
{
struct brw_stage_state *stage_state = &brw->tes.base;
/* BRW_NEW_TESS_PROGRAMS */
const struct brw_program *tep = brw_program_const(brw->tess_eval_program);
if (tep) {
/* BRW_NEW_TES_PROG_DATA */
const struct brw_stage_prog_data *prog_data = brw->tes.base.prog_data;
_mesa_shader_write_subroutine_indices(&brw->ctx, MESA_SHADER_TESS_EVAL);
gen6_upload_push_constants(brw, &tep->program, prog_data, stage_state);
}
upload_constant_state(brw, stage_state, tep, MESA_SHADER_TESS_EVAL);
}
static const struct brw_tracked_state genX(tes_push_constants) = {
.dirty = {
.mesa = _NEW_PROGRAM_CONSTANTS,
.brw = BRW_NEW_BATCH |
BRW_NEW_BLORP |
BRW_NEW_PUSH_CONSTANT_ALLOCATION |
BRW_NEW_TESS_PROGRAMS |
BRW_NEW_TES_PROG_DATA,
},
.emit = genX(upload_tes_push_constants),
};
static void
genX(upload_tcs_push_constants)(struct brw_context *brw)
{
struct brw_stage_state *stage_state = &brw->tcs.base;
/* BRW_NEW_TESS_PROGRAMS */
const struct brw_program *tcp = brw_program_const(brw->tess_ctrl_program);
bool active = brw->tess_eval_program;
if (active) {
/* BRW_NEW_TCS_PROG_DATA */
const struct brw_stage_prog_data *prog_data = brw->tcs.base.prog_data;
_mesa_shader_write_subroutine_indices(&brw->ctx, MESA_SHADER_TESS_CTRL);
gen6_upload_push_constants(brw, &tcp->program, prog_data, stage_state);
}
upload_constant_state(brw, stage_state, active, MESA_SHADER_TESS_CTRL);
}
static const struct brw_tracked_state genX(tcs_push_constants) = {
.dirty = {
.mesa = _NEW_PROGRAM_CONSTANTS,
.brw = BRW_NEW_BATCH |
BRW_NEW_BLORP |
BRW_NEW_DEFAULT_TESS_LEVELS |
BRW_NEW_PUSH_CONSTANT_ALLOCATION |
BRW_NEW_TESS_PROGRAMS |
BRW_NEW_TCS_PROG_DATA,
},
.emit = genX(upload_tcs_push_constants),
};
#endif
/* ---------------------------------------------------------------------- */
#if GEN_GEN >= 7
static void
genX(upload_cs_state)(struct brw_context *brw)
{
if (!brw->cs.base.prog_data)
return;
uint32_t offset;
uint32_t *desc = (uint32_t*) brw_state_batch(
brw, GENX(INTERFACE_DESCRIPTOR_DATA_length) * sizeof(uint32_t), 64,
&offset);
struct brw_stage_state *stage_state = &brw->cs.base;
struct brw_stage_prog_data *prog_data = stage_state->prog_data;
struct brw_cs_prog_data *cs_prog_data = brw_cs_prog_data(prog_data);
const struct gen_device_info *devinfo = &brw->screen->devinfo;
if (INTEL_DEBUG & DEBUG_SHADER_TIME) {
brw_emit_buffer_surface_state(
brw, &stage_state->surf_offset[
prog_data->binding_table.shader_time_start],
brw->shader_time.bo, 0, ISL_FORMAT_RAW,
brw->shader_time.bo->size, 1, true);
}
uint32_t *bind = brw_state_batch(brw, prog_data->binding_table.size_bytes,
32, &stage_state->bind_bo_offset);
brw_batch_emit(brw, GENX(MEDIA_VFE_STATE), vfe) {
if (prog_data->total_scratch) {
uint32_t bo_offset;
if (GEN_GEN >= 8) {
/* Broadwell's Per Thread Scratch Space is in the range [0, 11]
* where 0 = 1k, 1 = 2k, 2 = 4k, ..., 11 = 2M.
*/
bo_offset = ffs(stage_state->per_thread_scratch) - 11;
} else if (GEN_IS_HASWELL) {
/* Haswell's Per Thread Scratch Space is in the range [0, 10]
* where 0 = 2k, 1 = 4k, 2 = 8k, ..., 10 = 2M.
*/
bo_offset = ffs(stage_state->per_thread_scratch) - 12;
} else {
/* Earlier platforms use the range [0, 11] to mean [1kB, 12kB]
* where 0 = 1kB, 1 = 2kB, 2 = 3kB, ..., 11 = 12kB.
*/
bo_offset = stage_state->per_thread_scratch / 1024 - 1;
}
vfe.ScratchSpaceBasePointer =
render_bo(stage_state->scratch_bo, bo_offset);
}
const uint32_t subslices = MAX2(brw->screen->subslice_total, 1);
vfe.MaximumNumberofThreads = devinfo->max_cs_threads * subslices - 1;
vfe.NumberofURBEntries = GEN_GEN >= 8 ? 2 : 0;;
vfe.ResetGatewayTimer =
Resettingrelativetimerandlatchingtheglobaltimestamp;
#if GEN_GEN < 9
vfe.BypassGatewayControl = BypassingOpenGatewayCloseGatewayprotocol;
#endif
#if GEN_GEN == 7
vfe.GPGPUMode = 1;
#endif
/* We are uploading duplicated copies of push constant uniforms for each
* thread. Although the local id data needs to vary per thread, it won't
* change for other uniform data. Unfortunately this duplication is
* required for gen7. As of Haswell, this duplication can be avoided,
* but this older mechanism with duplicated data continues to work.
*
* FINISHME: As of Haswell, we could make use of the
* INTERFACE_DESCRIPTOR_DATA "Cross-Thread Constant Data Read Length"
* field to only store one copy of uniform data.
*
* FINISHME: Broadwell adds a new alternative "Indirect Payload Storage"
* which is described in the GPGPU_WALKER command and in the Broadwell
* PRM Volume 7: 3D Media GPGPU, under Media GPGPU Pipeline => Mode of
* Operations => GPGPU Mode => Indirect Payload Storage.
*
* Note: The constant data is built in brw_upload_cs_push_constants
* below.
*/
vfe.URBEntryAllocationSize = GEN_GEN >= 8 ? 2 : 0;
const uint32_t vfe_curbe_allocation =
ALIGN(cs_prog_data->push.per_thread.regs * cs_prog_data->threads +
cs_prog_data->push.cross_thread.regs, 2);
vfe.CURBEAllocationSize = vfe_curbe_allocation;
}
if (cs_prog_data->push.total.size > 0) {
brw_batch_emit(brw, GENX(MEDIA_CURBE_LOAD), curbe) {
curbe.CURBETotalDataLength =
ALIGN(cs_prog_data->push.total.size, 64);
curbe.CURBEDataStartAddress = stage_state->push_const_offset;
}
}
/* BRW_NEW_SURFACES and BRW_NEW_*_CONSTBUF */
memcpy(bind, stage_state->surf_offset,
prog_data->binding_table.size_bytes);
const struct GENX(INTERFACE_DESCRIPTOR_DATA) idd = {
.KernelStartPointer = brw->cs.base.prog_offset,
.SamplerStatePointer = stage_state->sampler_offset,
.SamplerCount = DIV_ROUND_UP(stage_state->sampler_count, 4) >> 2,
.BindingTablePointer = stage_state->bind_bo_offset,
.ConstantURBEntryReadLength = cs_prog_data->push.per_thread.regs,
.NumberofThreadsinGPGPUThreadGroup = cs_prog_data->threads,
.SharedLocalMemorySize = encode_slm_size(devinfo->gen,
prog_data->total_shared),
.BarrierEnable = cs_prog_data->uses_barrier,
#if GEN_GEN >= 8 || GEN_IS_HASWELL
.CrossThreadConstantDataReadLength =
cs_prog_data->push.cross_thread.regs,
#endif
};
GENX(INTERFACE_DESCRIPTOR_DATA_pack)(brw, desc, &idd);
brw_batch_emit(brw, GENX(MEDIA_INTERFACE_DESCRIPTOR_LOAD), load) {
load.InterfaceDescriptorTotalLength =
GENX(INTERFACE_DESCRIPTOR_DATA_length) * sizeof(uint32_t);
load.InterfaceDescriptorDataStartAddress = offset;
}
}
static const struct brw_tracked_state genX(cs_state) = {
.dirty = {
.mesa = _NEW_PROGRAM_CONSTANTS,
.brw = BRW_NEW_BATCH |
BRW_NEW_BLORP |
BRW_NEW_CS_PROG_DATA |
BRW_NEW_SAMPLER_STATE_TABLE |
BRW_NEW_SURFACES,
},
.emit = genX(upload_cs_state)
};
#endif
/* ---------------------------------------------------------------------- */
#if GEN_GEN >= 8
static void
genX(upload_raster)(struct brw_context *brw)
{
struct gl_context *ctx = &brw->ctx;
/* _NEW_BUFFERS */
bool render_to_fbo = _mesa_is_user_fbo(ctx->DrawBuffer);
/* _NEW_POLYGON */
struct gl_polygon_attrib *polygon = &ctx->Polygon;
/* _NEW_POINT */
struct gl_point_attrib *point = &ctx->Point;
brw_batch_emit(brw, GENX(3DSTATE_RASTER), raster) {
if (polygon->_FrontBit == render_to_fbo)
raster.FrontWinding = CounterClockwise;
if (polygon->CullFlag) {
switch (polygon->CullFaceMode) {
case GL_FRONT:
raster.CullMode = CULLMODE_FRONT;
break;
case GL_BACK:
raster.CullMode = CULLMODE_BACK;
break;
case GL_FRONT_AND_BACK:
raster.CullMode = CULLMODE_BOTH;
break;
default:
unreachable("not reached");
}
} else {
raster.CullMode = CULLMODE_NONE;
}
point->SmoothFlag = raster.SmoothPointEnable;
raster.DXMultisampleRasterizationEnable =
_mesa_is_multisample_enabled(ctx);
raster.GlobalDepthOffsetEnableSolid = polygon->OffsetFill;
raster.GlobalDepthOffsetEnableWireframe = polygon->OffsetLine;
raster.GlobalDepthOffsetEnablePoint = polygon->OffsetPoint;
switch (polygon->FrontMode) {
case GL_FILL:
raster.FrontFaceFillMode = FILL_MODE_SOLID;
break;
case GL_LINE:
raster.FrontFaceFillMode = FILL_MODE_WIREFRAME;
break;
case GL_POINT:
raster.FrontFaceFillMode = FILL_MODE_POINT;
break;
default:
unreachable("not reached");
}
switch (polygon->BackMode) {
case GL_FILL:
raster.BackFaceFillMode = FILL_MODE_SOLID;
break;
case GL_LINE:
raster.BackFaceFillMode = FILL_MODE_WIREFRAME;
break;
case GL_POINT:
raster.BackFaceFillMode = FILL_MODE_POINT;
break;
default:
unreachable("not reached");
}
/* _NEW_LINE */
raster.AntialiasingEnable = ctx->Line.SmoothFlag;
/* _NEW_SCISSOR */
raster.ScissorRectangleEnable = ctx->Scissor.EnableFlags;
/* _NEW_TRANSFORM */
if (!ctx->Transform.DepthClamp) {
#if GEN_GEN >= 9
raster.ViewportZFarClipTestEnable = true;
raster.ViewportZNearClipTestEnable = true;
#else
raster.ViewportZClipTestEnable = true;
#endif
}
/* BRW_NEW_CONSERVATIVE_RASTERIZATION */
#if GEN_GEN >= 9
raster.ConservativeRasterizationEnable =
ctx->IntelConservativeRasterization;
#endif
raster.GlobalDepthOffsetClamp = polygon->OffsetClamp;
raster.GlobalDepthOffsetScale = polygon->OffsetFactor;
raster.GlobalDepthOffsetConstant = polygon->OffsetUnits * 2;
}
}
static const struct brw_tracked_state genX(raster_state) = {
.dirty = {
.mesa = _NEW_BUFFERS |
_NEW_LINE |
_NEW_MULTISAMPLE |
_NEW_POINT |
_NEW_POLYGON |
_NEW_SCISSOR |
_NEW_TRANSFORM,
.brw = BRW_NEW_BLORP |
BRW_NEW_CONTEXT |
BRW_NEW_CONSERVATIVE_RASTERIZATION,
},
.emit = genX(upload_raster),
};
#endif
/* ---------------------------------------------------------------------- */
#if GEN_GEN >= 8
static void
genX(upload_ps_extra)(struct brw_context *brw)
{
UNUSED struct gl_context *ctx = &brw->ctx;
const struct brw_wm_prog_data *prog_data =
brw_wm_prog_data(brw->wm.base.prog_data);
brw_batch_emit(brw, GENX(3DSTATE_PS_EXTRA), psx) {
psx.PixelShaderValid = true;
psx.PixelShaderComputedDepthMode = prog_data->computed_depth_mode;
psx.PixelShaderKillsPixel = prog_data->uses_kill;
psx.AttributeEnable = prog_data->num_varying_inputs != 0;
psx.PixelShaderUsesSourceDepth = prog_data->uses_src_depth;
psx.PixelShaderUsesSourceW = prog_data->uses_src_w;
psx.PixelShaderIsPerSample = prog_data->persample_dispatch;
/* _NEW_MULTISAMPLE | BRW_NEW_CONSERVATIVE_RASTERIZATION */
if (prog_data->uses_sample_mask) {
#if GEN_GEN >= 9
if (prog_data->post_depth_coverage)
psx.InputCoverageMaskState = ICMS_DEPTH_COVERAGE;
else if (prog_data->inner_coverage && ctx->IntelConservativeRasterization)
psx.InputCoverageMaskState = ICMS_INNER_CONSERVATIVE;
else
psx.InputCoverageMaskState = ICMS_NORMAL;
#else
psx.PixelShaderUsesInputCoverageMask = true;
#endif
}
psx.oMaskPresenttoRenderTarget = prog_data->uses_omask;
#if GEN_GEN >= 9
psx.PixelShaderPullsBary = prog_data->pulls_bary;
psx.PixelShaderComputesStencil = prog_data->computed_stencil;
#endif
/* The stricter cross-primitive coherency guarantees that the hardware
* gives us with the "Accesses UAV" bit set for at least one shader stage
* and the "UAV coherency required" bit set on the 3DPRIMITIVE command
* are redundant within the current image, atomic counter and SSBO GL
* APIs, which all have very loose ordering and coherency requirements
* and generally rely on the application to insert explicit barriers when
* a shader invocation is expected to see the memory writes performed by
* the invocations of some previous primitive. Regardless of the value
* of "UAV coherency required", the "Accesses UAV" bits will implicitly
* cause an in most cases useless DC flush when the lowermost stage with
* the bit set finishes execution.
*
* It would be nice to disable it, but in some cases we can't because on
* Gen8+ it also has an influence on rasterization via the PS UAV-only
* signal (which could be set independently from the coherency mechanism
* in the 3DSTATE_WM command on Gen7), and because in some cases it will
* determine whether the hardware skips execution of the fragment shader
* or not via the ThreadDispatchEnable signal. However if we know that
* GEN8_PS_BLEND_HAS_WRITEABLE_RT is going to be set and
* GEN8_PSX_PIXEL_SHADER_NO_RT_WRITE is not set it shouldn't make any
* difference so we may just disable it here.
*
* Gen8 hardware tries to compute ThreadDispatchEnable for us but doesn't
* take into account KillPixels when no depth or stencil writes are
* enabled. In order for occlusion queries to work correctly with no
* attachments, we need to force-enable here.
*
* BRW_NEW_FS_PROG_DATA | BRW_NEW_FRAGMENT_PROGRAM | _NEW_BUFFERS |
* _NEW_COLOR
*/
if ((prog_data->has_side_effects || prog_data->uses_kill) &&
!brw_color_buffer_write_enabled(brw))
psx.PixelShaderHasUAV = true;
}
}
const struct brw_tracked_state genX(ps_extra) = {
.dirty = {
.mesa = _NEW_BUFFERS | _NEW_COLOR,
.brw = BRW_NEW_BLORP |
BRW_NEW_CONTEXT |
BRW_NEW_FRAGMENT_PROGRAM |
BRW_NEW_FS_PROG_DATA |
BRW_NEW_CONSERVATIVE_RASTERIZATION,
},
.emit = genX(upload_ps_extra),
};
#endif
/* ---------------------------------------------------------------------- */
#if GEN_GEN >= 8
static void
genX(upload_ps_blend)(struct brw_context *brw)
{
struct gl_context *ctx = &brw->ctx;
/* _NEW_BUFFERS */
struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[0];
const bool buffer0_is_integer = ctx->DrawBuffer->_IntegerBuffers & 0x1;
/* _NEW_COLOR */
struct gl_colorbuffer_attrib *color = &ctx->Color;
brw_batch_emit(brw, GENX(3DSTATE_PS_BLEND), pb) {
/* BRW_NEW_FRAGMENT_PROGRAM | _NEW_BUFFERS | _NEW_COLOR */
pb.HasWriteableRT = brw_color_buffer_write_enabled(brw);
if (!buffer0_is_integer) {
/* _NEW_MULTISAMPLE */
pb.AlphaToCoverageEnable =
_mesa_is_multisample_enabled(ctx) &&
ctx->Multisample.SampleAlphaToCoverage;
pb.AlphaTestEnable = color->AlphaEnabled;
}
/* Used for implementing the following bit of GL_EXT_texture_integer:
* "Per-fragment operations that require floating-point color
* components, including multisample alpha operations, alpha test,
* blending, and dithering, have no effect when the corresponding
* colors are written to an integer color buffer."
*
* The OpenGL specification 3.3 (page 196), section 4.1.3 says:
* "If drawbuffer zero is not NONE and the buffer it references has an
* integer format, the SAMPLE_ALPHA_TO_COVERAGE and SAMPLE_ALPHA_TO_ONE
* operations are skipped."
*/
if (rb && !buffer0_is_integer && (color->BlendEnabled & 1)) {
GLenum eqRGB = color->Blend[0].EquationRGB;
GLenum eqA = color->Blend[0].EquationA;
GLenum srcRGB = color->Blend[0].SrcRGB;
GLenum dstRGB = color->Blend[0].DstRGB;
GLenum srcA = color->Blend[0].SrcA;
GLenum dstA = color->Blend[0].DstA;
if (eqRGB == GL_MIN || eqRGB == GL_MAX)
srcRGB = dstRGB = GL_ONE;
if (eqA == GL_MIN || eqA == GL_MAX)
srcA = dstA = GL_ONE;
/* Due to hardware limitations, the destination may have information
* in an alpha channel even when the format specifies no alpha
* channel. In order to avoid getting any incorrect blending due to
* that alpha channel, coerce the blend factors to values that will
* not read the alpha channel, but will instead use the correct
* implicit value for alpha.
*/
if (!_mesa_base_format_has_channel(rb->_BaseFormat,
GL_TEXTURE_ALPHA_TYPE)) {
srcRGB = brw_fix_xRGB_alpha(srcRGB);
srcA = brw_fix_xRGB_alpha(srcA);
dstRGB = brw_fix_xRGB_alpha(dstRGB);
dstA = brw_fix_xRGB_alpha(dstA);
}
pb.ColorBufferBlendEnable = true;
pb.SourceAlphaBlendFactor = brw_translate_blend_factor(srcA);
pb.DestinationAlphaBlendFactor = brw_translate_blend_factor(dstA);
pb.SourceBlendFactor = brw_translate_blend_factor(srcRGB);
pb.DestinationBlendFactor = brw_translate_blend_factor(dstRGB);
pb.IndependentAlphaBlendEnable =
srcA != srcRGB || dstA != dstRGB || eqA != eqRGB;
}
}
}
static const struct brw_tracked_state genX(ps_blend) = {
.dirty = {
.mesa = _NEW_BUFFERS |
_NEW_COLOR |
_NEW_MULTISAMPLE,
.brw = BRW_NEW_BLORP |
BRW_NEW_CONTEXT |
BRW_NEW_FRAGMENT_PROGRAM,
},
.emit = genX(upload_ps_blend)
};
#endif
/* ---------------------------------------------------------------------- */
#if GEN_GEN >= 8
static void
genX(emit_vf_topology)(struct brw_context *brw)
{
brw_batch_emit(brw, GENX(3DSTATE_VF_TOPOLOGY), vftopo) {
vftopo.PrimitiveTopologyType = brw->primitive;
}
}
static const struct brw_tracked_state genX(vf_topology) = {
.dirty = {
.mesa = 0,
.brw = BRW_NEW_BLORP |
BRW_NEW_PRIMITIVE,
},
.emit = genX(emit_vf_topology),
};
#endif
/* ---------------------------------------------------------------------- */
void
genX(init_atoms)(struct brw_context *brw)
{
#if GEN_GEN < 6
static const struct brw_tracked_state *render_atoms[] =
{
/* Once all the programs are done, we know how large urb entry
* sizes need to be and can decide if we need to change the urb
* layout.
*/
&brw_curbe_offsets,
&brw_recalculate_urb_fence,
&genX(cc_vp),
&brw_cc_unit,
/* Surface state setup. Must come before the VS/WM unit. The binding
* table upload must be last.
*/
&brw_vs_pull_constants,
&brw_wm_pull_constants,
&brw_renderbuffer_surfaces,
&brw_renderbuffer_read_surfaces,
&brw_texture_surfaces,
&brw_vs_binding_table,
&brw_wm_binding_table,
&brw_fs_samplers,
&brw_vs_samplers,
/* These set up state for brw_psp_urb_cbs */
&brw_wm_unit,
&genX(sf_clip_viewport),
&brw_sf_unit,
&genX(vs_state), /* always required, enabled or not */
&brw_clip_unit,
&brw_gs_unit,
/* Command packets:
*/
&brw_invariant_state,
&brw_binding_table_pointers,
&brw_blend_constant_color,
&brw_depthbuffer,
&genX(polygon_stipple),
&genX(polygon_stipple_offset),
&genX(line_stipple),
&brw_psp_urb_cbs,
&genX(drawing_rect),
&brw_indices, /* must come before brw_vertices */
&genX(index_buffer),
&genX(vertices),
&brw_constant_buffer
};
#elif GEN_GEN == 6
static const struct brw_tracked_state *render_atoms[] =
{
&genX(sf_clip_viewport),
/* Command packets: */
&genX(cc_vp),
&gen6_urb,
&genX(blend_state), /* must do before cc unit */
&genX(color_calc_state), /* must do before cc unit */
&genX(depth_stencil_state), /* must do before cc unit */
&genX(vs_push_constants), /* Before vs_state */
&genX(gs_push_constants), /* Before gs_state */
&genX(wm_push_constants), /* Before wm_state */
/* Surface state setup. Must come before the VS/WM unit. The binding
* table upload must be last.
*/
&brw_vs_pull_constants,
&brw_vs_ubo_surfaces,
&brw_gs_pull_constants,
&brw_gs_ubo_surfaces,
&brw_wm_pull_constants,
&brw_wm_ubo_surfaces,
&gen6_renderbuffer_surfaces,
&brw_renderbuffer_read_surfaces,
&brw_texture_surfaces,
&gen6_sol_surface,
&brw_vs_binding_table,
&gen6_gs_binding_table,
&brw_wm_binding_table,
&brw_fs_samplers,
&brw_vs_samplers,
&brw_gs_samplers,
&gen6_sampler_state,
&genX(multisample_state),
&genX(vs_state),
&genX(gs_state),
&genX(clip_state),
&genX(sf_state),
&genX(wm_state),
&genX(scissor_state),
&gen6_binding_table_pointers,
&brw_depthbuffer,
&genX(polygon_stipple),
&genX(polygon_stipple_offset),
&genX(line_stipple),
&genX(drawing_rect),
&brw_indices, /* must come before brw_vertices */
&genX(index_buffer),
&genX(vertices),
};
#elif GEN_GEN == 7
static const struct brw_tracked_state *render_atoms[] =
{
/* Command packets: */
&genX(cc_vp),
&genX(sf_clip_viewport),
&gen7_l3_state,
&gen7_push_constant_space,
&gen7_urb,
&genX(blend_state), /* must do before cc unit */
&genX(color_calc_state), /* must do before cc unit */
&genX(depth_stencil_state), /* must do before cc unit */
&brw_vs_image_surfaces, /* Before vs push/pull constants and binding table */
&brw_tcs_image_surfaces, /* Before tcs push/pull constants and binding table */
&brw_tes_image_surfaces, /* Before tes push/pull constants and binding table */
&brw_gs_image_surfaces, /* Before gs push/pull constants and binding table */
&brw_wm_image_surfaces, /* Before wm push/pull constants and binding table */
&genX(vs_push_constants), /* Before vs_state */
&genX(tcs_push_constants),
&genX(tes_push_constants),
&genX(gs_push_constants), /* Before gs_state */
&genX(wm_push_constants), /* Before wm_surfaces and constant_buffer */
/* Surface state setup. Must come before the VS/WM unit. The binding
* table upload must be last.
*/
&brw_vs_pull_constants,
&brw_vs_ubo_surfaces,
&brw_vs_abo_surfaces,
&brw_tcs_pull_constants,
&brw_tcs_ubo_surfaces,
&brw_tcs_abo_surfaces,
&brw_tes_pull_constants,
&brw_tes_ubo_surfaces,
&brw_tes_abo_surfaces,
&brw_gs_pull_constants,
&brw_gs_ubo_surfaces,
&brw_gs_abo_surfaces,
&brw_wm_pull_constants,
&brw_wm_ubo_surfaces,
&brw_wm_abo_surfaces,
&gen6_renderbuffer_surfaces,
&brw_renderbuffer_read_surfaces,
&brw_texture_surfaces,
&brw_vs_binding_table,
&brw_tcs_binding_table,
&brw_tes_binding_table,
&brw_gs_binding_table,
&brw_wm_binding_table,
&brw_fs_samplers,
&brw_vs_samplers,
&brw_tcs_samplers,
&brw_tes_samplers,
&brw_gs_samplers,
&genX(multisample_state),
&genX(vs_state),
&genX(hs_state),
&genX(te_state),
&genX(ds_state),
&genX(gs_state),
&genX(sol_state),
&genX(clip_state),
&genX(sbe_state),
&genX(sf_state),
&genX(wm_state),
&genX(ps_state),
&genX(scissor_state),
&gen7_depthbuffer,
&genX(polygon_stipple),
&genX(polygon_stipple_offset),
&genX(line_stipple),
&genX(drawing_rect),
&brw_indices, /* must come before brw_vertices */
&genX(index_buffer),
&genX(vertices),
#if GEN_IS_HASWELL
&genX(cut_index),
#endif
};
#elif GEN_GEN >= 8
static const struct brw_tracked_state *render_atoms[] =
{
&genX(cc_vp),
&genX(sf_clip_viewport),
&gen7_l3_state,
&gen7_push_constant_space,
&gen7_urb,
&genX(blend_state),
&genX(color_calc_state),
&brw_vs_image_surfaces, /* Before vs push/pull constants and binding table */
&brw_tcs_image_surfaces, /* Before tcs push/pull constants and binding table */
&brw_tes_image_surfaces, /* Before tes push/pull constants and binding table */
&brw_gs_image_surfaces, /* Before gs push/pull constants and binding table */
&brw_wm_image_surfaces, /* Before wm push/pull constants and binding table */
&genX(vs_push_constants), /* Before vs_state */
&genX(tcs_push_constants),
&genX(tes_push_constants),
&genX(gs_push_constants), /* Before gs_state */
&genX(wm_push_constants), /* Before wm_surfaces and constant_buffer */
/* Surface state setup. Must come before the VS/WM unit. The binding
* table upload must be last.
*/
&brw_vs_pull_constants,
&brw_vs_ubo_surfaces,
&brw_vs_abo_surfaces,
&brw_tcs_pull_constants,
&brw_tcs_ubo_surfaces,
&brw_tcs_abo_surfaces,
&brw_tes_pull_constants,
&brw_tes_ubo_surfaces,
&brw_tes_abo_surfaces,
&brw_gs_pull_constants,
&brw_gs_ubo_surfaces,
&brw_gs_abo_surfaces,
&brw_wm_pull_constants,
&brw_wm_ubo_surfaces,
&brw_wm_abo_surfaces,
&gen6_renderbuffer_surfaces,
&brw_renderbuffer_read_surfaces,
&brw_texture_surfaces,
&brw_vs_binding_table,
&brw_tcs_binding_table,
&brw_tes_binding_table,
&brw_gs_binding_table,
&brw_wm_binding_table,
&brw_fs_samplers,
&brw_vs_samplers,
&brw_tcs_samplers,
&brw_tes_samplers,
&brw_gs_samplers,
&genX(multisample_state),
&genX(vs_state),
&genX(hs_state),
&genX(te_state),
&genX(ds_state),
&genX(gs_state),
&genX(sol_state),
&genX(clip_state),
&genX(raster_state),
&genX(sbe_state),
&genX(sf_state),
&genX(ps_blend),
&genX(ps_extra),
&genX(ps_state),
&genX(depth_stencil_state),
&genX(wm_state),
&genX(scissor_state),
&gen7_depthbuffer,
&genX(polygon_stipple),
&genX(polygon_stipple_offset),
&genX(line_stipple),
&genX(drawing_rect),
&genX(vf_topology),
&brw_indices,
&genX(index_buffer),
&genX(vertices),
&genX(cut_index),
&gen8_pma_fix,
};
#endif
STATIC_ASSERT(ARRAY_SIZE(render_atoms) <= ARRAY_SIZE(brw->render_atoms));
brw_copy_pipeline_atoms(brw, BRW_RENDER_PIPELINE,
render_atoms, ARRAY_SIZE(render_atoms));
#if GEN_GEN >= 7
static const struct brw_tracked_state *compute_atoms[] =
{
&gen7_l3_state,
&brw_cs_image_surfaces,
&gen7_cs_push_constants,
&brw_cs_pull_constants,
&brw_cs_ubo_surfaces,
&brw_cs_abo_surfaces,
&brw_cs_texture_surfaces,
&brw_cs_work_groups_surface,
&brw_cs_samplers,
&genX(cs_state),
};
STATIC_ASSERT(ARRAY_SIZE(compute_atoms) <= ARRAY_SIZE(brw->compute_atoms));
brw_copy_pipeline_atoms(brw, BRW_COMPUTE_PIPELINE,
compute_atoms, ARRAY_SIZE(compute_atoms));
#endif
}
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