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/*
* Copyright © 2011 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include <assert.h>
#include "intel_batchbuffer.h"
#include "intel_mipmap_tree.h"
#include "intel_fbo.h"
#include "brw_context.h"
#include "brw_state.h"
#include "blorp/blorp_genX_exec.h"
#if GEN_GEN <= 5
#include "gen4_blorp_exec.h"
#endif
#include "brw_blorp.h"
static void *
blorp_emit_dwords(struct blorp_batch *batch, unsigned n)
{
assert(batch->blorp->driver_ctx == batch->driver_batch);
struct brw_context *brw = batch->driver_batch;
intel_batchbuffer_begin(brw, n, RENDER_RING);
uint32_t *map = brw->batch.map_next;
brw->batch.map_next += n;
intel_batchbuffer_advance(brw);
return map;
}
static uint64_t
blorp_emit_reloc(struct blorp_batch *batch,
void *location, struct blorp_address address, uint32_t delta)
{
assert(batch->blorp->driver_ctx == batch->driver_batch);
struct brw_context *brw = batch->driver_batch;
uint32_t offset;
if (GEN_GEN < 6 && brw_ptr_in_state_buffer(&brw->batch, location)) {
offset = (char *)location - (char *)brw->batch.state.map;
return brw_state_reloc(&brw->batch, offset,
address.buffer, address.offset + delta,
address.reloc_flags);
}
assert(!brw_ptr_in_state_buffer(&brw->batch, location));
offset = (char *)location - (char *)brw->batch.batch.map;
return brw_batch_reloc(&brw->batch, offset,
address.buffer, address.offset + delta,
address.reloc_flags);
}
static void
blorp_surface_reloc(struct blorp_batch *batch, uint32_t ss_offset,
struct blorp_address address, uint32_t delta)
{
assert(batch->blorp->driver_ctx == batch->driver_batch);
struct brw_context *brw = batch->driver_batch;
struct brw_bo *bo = address.buffer;
uint64_t reloc_val =
brw_state_reloc(&brw->batch, ss_offset, bo, address.offset + delta,
address.reloc_flags);
void *reloc_ptr = (void *)brw->batch.state.map + ss_offset;
#if GEN_GEN >= 8
*(uint64_t *)reloc_ptr = reloc_val;
#else
*(uint32_t *)reloc_ptr = reloc_val;
#endif
}
#if GEN_GEN >= 7 && GEN_GEN < 10
static struct blorp_address
blorp_get_surface_base_address(struct blorp_batch *batch)
{
assert(batch->blorp->driver_ctx == batch->driver_batch);
struct brw_context *brw = batch->driver_batch;
return (struct blorp_address) {
.buffer = brw->batch.state.bo,
.offset = 0,
};
}
#endif
static void *
blorp_alloc_dynamic_state(struct blorp_batch *batch,
uint32_t size,
uint32_t alignment,
uint32_t *offset)
{
assert(batch->blorp->driver_ctx == batch->driver_batch);
struct brw_context *brw = batch->driver_batch;
return brw_state_batch(brw, size, alignment, offset);
}
static void
blorp_alloc_binding_table(struct blorp_batch *batch, unsigned num_entries,
unsigned state_size, unsigned state_alignment,
uint32_t *bt_offset, uint32_t *surface_offsets,
void **surface_maps)
{
assert(batch->blorp->driver_ctx == batch->driver_batch);
struct brw_context *brw = batch->driver_batch;
uint32_t *bt_map = brw_state_batch(brw,
num_entries * sizeof(uint32_t), 32,
bt_offset);
for (unsigned i = 0; i < num_entries; i++) {
surface_maps[i] = brw_state_batch(brw,
state_size, state_alignment,
&(surface_offsets)[i]);
bt_map[i] = surface_offsets[i];
}
}
static void *
blorp_alloc_vertex_buffer(struct blorp_batch *batch, uint32_t size,
struct blorp_address *addr)
{
assert(batch->blorp->driver_ctx == batch->driver_batch);
struct brw_context *brw = batch->driver_batch;
/* From the Skylake PRM, 3DSTATE_VERTEX_BUFFERS:
*
* "The VF cache needs to be invalidated before binding and then using
* Vertex Buffers that overlap with any previously bound Vertex Buffer
* (at a 64B granularity) since the last invalidation. A VF cache
* invalidate is performed by setting the "VF Cache Invalidation Enable"
* bit in PIPE_CONTROL."
*
* This restriction first appears in the Skylake PRM but the internal docs
* also list it as being an issue on Broadwell. In order to avoid this
* problem, we align all vertex buffer allocations to 64 bytes.
*/
uint32_t offset;
void *data = brw_state_batch(brw, size, 64, &offset);
*addr = (struct blorp_address) {
.buffer = brw->batch.state.bo,
.offset = offset,
/* The VF cache designers apparently cut corners, and made the cache
* only consider the bottom 32 bits of memory addresses. If you happen
* to have two vertex buffers which get placed exactly 4 GiB apart and
* use them in back-to-back draw calls, you can get collisions. To work
* around this problem, we restrict vertex buffers to the low 32 bits of
* the address space.
*/
.reloc_flags = RELOC_32BIT,
#if GEN_GEN == 10
.mocs = CNL_MOCS_WB,
#elif GEN_GEN == 9
.mocs = SKL_MOCS_WB,
#elif GEN_GEN == 8
.mocs = BDW_MOCS_WB,
#elif GEN_GEN == 7
.mocs = GEN7_MOCS_L3,
#endif
};
return data;
}
#if GEN_GEN >= 8
static struct blorp_address
blorp_get_workaround_page(struct blorp_batch *batch)
{
assert(batch->blorp->driver_ctx == batch->driver_batch);
struct brw_context *brw = batch->driver_batch;
return (struct blorp_address) {
.buffer = brw->workaround_bo,
};
}
#endif
static void
blorp_flush_range(UNUSED struct blorp_batch *batch, UNUSED void *start,
UNUSED size_t size)
{
/* All allocated states come from the batch which we will flush before we
* submit it. There's nothing for us to do here.
*/
}
static void
blorp_emit_urb_config(struct blorp_batch *batch,
unsigned vs_entry_size,
MAYBE_UNUSED unsigned sf_entry_size)
{
assert(batch->blorp->driver_ctx == batch->driver_batch);
struct brw_context *brw = batch->driver_batch;
#if GEN_GEN >= 7
if (brw->urb.vsize >= vs_entry_size)
return;
gen7_upload_urb(brw, vs_entry_size, false, false);
#elif GEN_GEN == 6
gen6_upload_urb(brw, vs_entry_size, false, 0);
#else
/* We calculate it now and emit later. */
brw_calculate_urb_fence(brw, 0, vs_entry_size, sf_entry_size);
#endif
}
void
genX(blorp_exec)(struct blorp_batch *batch,
const struct blorp_params *params)
{
assert(batch->blorp->driver_ctx == batch->driver_batch);
struct brw_context *brw = batch->driver_batch;
struct gl_context *ctx = &brw->ctx;
bool check_aperture_failed_once = false;
/* Flush the sampler and render caches. We definitely need to flush the
* sampler cache so that we get updated contents from the render cache for
* the glBlitFramebuffer() source. Also, we are sometimes warned in the
* docs to flush the cache between reinterpretations of the same surface
* data with different formats, which blorp does for stencil and depth
* data.
*/
if (params->src.enabled)
brw_cache_flush_for_read(brw, params->src.addr.buffer);
if (params->dst.enabled) {
brw_cache_flush_for_render(brw, params->dst.addr.buffer,
params->dst.view.format,
params->dst.aux_usage);
}
if (params->depth.enabled)
brw_cache_flush_for_depth(brw, params->depth.addr.buffer);
if (params->stencil.enabled)
brw_cache_flush_for_depth(brw, params->stencil.addr.buffer);
brw_select_pipeline(brw, BRW_RENDER_PIPELINE);
retry:
intel_batchbuffer_require_space(brw, 1400, RENDER_RING);
brw_require_statebuffer_space(brw, 600);
intel_batchbuffer_save_state(brw);
brw->batch.no_wrap = true;
#if GEN_GEN == 6
/* Emit workaround flushes when we switch from drawing to blorping. */
brw_emit_post_sync_nonzero_flush(brw);
#endif
brw_upload_state_base_address(brw);
#if GEN_GEN >= 8
gen7_l3_state.emit(brw);
#endif
#if GEN_GEN >= 6
brw_emit_depth_stall_flushes(brw);
#endif
#if GEN_GEN == 8
gen8_write_pma_stall_bits(brw, 0);
#endif
blorp_emit(batch, GENX(3DSTATE_DRAWING_RECTANGLE), rect) {
rect.ClippedDrawingRectangleXMax = MAX2(params->x1, params->x0) - 1;
rect.ClippedDrawingRectangleYMax = MAX2(params->y1, params->y0) - 1;
}
blorp_exec(batch, params);
brw->batch.no_wrap = false;
/* Check if the blorp op we just did would make our batch likely to fail to
* map all the BOs into the GPU at batch exec time later. If so, flush the
* batch and try again with nothing else in the batch.
*/
if (!brw_batch_has_aperture_space(brw, 0)) {
if (!check_aperture_failed_once) {
check_aperture_failed_once = true;
intel_batchbuffer_reset_to_saved(brw);
intel_batchbuffer_flush(brw);
goto retry;
} else {
int ret = intel_batchbuffer_flush(brw);
WARN_ONCE(ret == -ENOSPC,
"i965: blorp emit exceeded available aperture space\n");
}
}
if (unlikely(brw->always_flush_batch))
intel_batchbuffer_flush(brw);
/* We've smashed all state compared to what the normal 3D pipeline
* rendering tracks for GL.
*/
brw->ctx.NewDriverState |= BRW_NEW_BLORP;
brw->no_depth_or_stencil = !params->depth.enabled &&
!params->stencil.enabled;
brw->ib.index_size = -1;
if (params->dst.enabled) {
brw_render_cache_add_bo(brw, params->dst.addr.buffer,
params->dst.view.format,
params->dst.aux_usage);
}
if (params->depth.enabled)
brw_depth_cache_add_bo(brw, params->depth.addr.buffer);
if (params->stencil.enabled)
brw_depth_cache_add_bo(brw, params->stencil.addr.buffer);
}
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