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/*
* Copyright © 2012 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include "main/blend.h"
#include "main/mtypes.h"
#include "main/samplerobj.h"
#include "main/texformat.h"
#include "program/prog_parameter.h"
#include "intel_mipmap_tree.h"
#include "intel_batchbuffer.h"
#include "intel_tex.h"
#include "intel_fbo.h"
#include "intel_buffer_objects.h"
#include "brw_context.h"
#include "brw_state.h"
#include "brw_defines.h"
#include "brw_wm.h"
static uint32_t
surface_tiling_mode(uint32_t tiling)
{
switch (tiling) {
case I915_TILING_X:
return GEN8_SURFACE_TILING_X;
case I915_TILING_Y:
return GEN8_SURFACE_TILING_Y;
default:
return GEN8_SURFACE_TILING_NONE;
}
}
static unsigned
vertical_alignment(struct intel_mipmap_tree *mt)
{
switch (mt->align_h) {
case 4:
return GEN8_SURFACE_VALIGN_4;
case 8:
return GEN8_SURFACE_VALIGN_8;
case 16:
return GEN8_SURFACE_VALIGN_16;
default:
assert(!"Unsupported vertical surface alignment.");
return GEN8_SURFACE_VALIGN_4;
}
}
static unsigned
horizontal_alignment(struct intel_mipmap_tree *mt)
{
switch (mt->align_w) {
case 4:
return GEN8_SURFACE_HALIGN_4;
case 8:
return GEN8_SURFACE_HALIGN_8;
case 16:
return GEN8_SURFACE_HALIGN_16;
default:
assert(!"Unsupported horizontal surface alignment.");
return GEN8_SURFACE_HALIGN_4;
}
}
static void
gen8_emit_buffer_surface_state(struct brw_context *brw,
uint32_t *out_offset,
drm_intel_bo *bo,
unsigned buffer_offset,
unsigned surface_format,
unsigned buffer_size,
unsigned pitch,
unsigned mocs,
bool rw)
{
uint32_t *surf = brw_state_batch(brw, AUB_TRACE_SURFACE_STATE,
13 * 4, 64, out_offset);
memset(surf, 0, 13 * 4);
surf[0] = BRW_SURFACE_BUFFER << BRW_SURFACE_TYPE_SHIFT |
surface_format << BRW_SURFACE_FORMAT_SHIFT |
BRW_SURFACE_RC_READ_WRITE;
surf[1] = SET_FIELD(mocs, GEN8_SURFACE_MOCS);
surf[2] = SET_FIELD((buffer_size - 1) & 0x7f, GEN7_SURFACE_WIDTH) |
SET_FIELD(((buffer_size - 1) >> 7) & 0x3fff, GEN7_SURFACE_HEIGHT);
surf[3] = SET_FIELD(((buffer_size - 1) >> 21) & 0x3f, BRW_SURFACE_DEPTH) |
(pitch - 1);
surf[7] = SET_FIELD(HSW_SCS_RED, GEN7_SURFACE_SCS_R) |
SET_FIELD(HSW_SCS_GREEN, GEN7_SURFACE_SCS_G) |
SET_FIELD(HSW_SCS_BLUE, GEN7_SURFACE_SCS_B) |
SET_FIELD(HSW_SCS_ALPHA, GEN7_SURFACE_SCS_A);
/* reloc */
*((uint64_t *) &surf[8]) = (bo ? bo->offset64 : 0) + buffer_offset;
/* Emit relocation to surface contents. */
if (bo) {
drm_intel_bo_emit_reloc(brw->batch.bo, *out_offset + 8 * 4,
bo, buffer_offset, I915_GEM_DOMAIN_SAMPLER,
rw ? I915_GEM_DOMAIN_SAMPLER : 0);
}
}
static void
gen8_update_texture_surface(struct gl_context *ctx,
unsigned unit,
uint32_t *surf_offset,
bool for_gather)
{
struct brw_context *brw = brw_context(ctx);
struct gl_texture_object *tObj = ctx->Texture.Unit[unit]._Current;
struct intel_texture_object *intelObj = intel_texture_object(tObj);
struct intel_mipmap_tree *mt = intelObj->mt;
struct gl_texture_image *firstImage = tObj->Image[0][tObj->BaseLevel];
struct gl_sampler_object *sampler = _mesa_get_samplerobj(ctx, unit);
mesa_format format = intelObj->_Format;
if (tObj->Target == GL_TEXTURE_BUFFER) {
brw_update_buffer_texture_surface(ctx, unit, surf_offset);
return;
}
if (tObj->StencilSampling && firstImage->_BaseFormat == GL_DEPTH_STENCIL) {
mt = mt->stencil_mt;
format = MESA_FORMAT_S_UINT8;
}
unsigned tiling_mode, pitch;
if (format == MESA_FORMAT_S_UINT8) {
tiling_mode = GEN8_SURFACE_TILING_W;
pitch = 2 * mt->pitch;
} else {
tiling_mode = surface_tiling_mode(mt->tiling);
pitch = mt->pitch;
}
/* If this is a view with restricted NumLayers, then our effective depth
* is not just the miptree depth.
*/
uint32_t effective_depth =
(tObj->Immutable && tObj->Target != GL_TEXTURE_3D) ? tObj->NumLayers
: mt->logical_depth0;
uint32_t tex_format = translate_tex_format(brw, format, sampler->sRGBDecode);
uint32_t *surf = brw_state_batch(brw, AUB_TRACE_SURFACE_STATE,
13 * 4, 64, surf_offset);
surf[0] = translate_tex_target(tObj->Target) << BRW_SURFACE_TYPE_SHIFT |
tex_format << BRW_SURFACE_FORMAT_SHIFT |
vertical_alignment(mt) |
horizontal_alignment(mt) |
tiling_mode;
if (tObj->Target == GL_TEXTURE_CUBE_MAP ||
tObj->Target == GL_TEXTURE_CUBE_MAP_ARRAY) {
surf[0] |= BRW_SURFACE_CUBEFACE_ENABLES;
}
if (mt->logical_depth0 > 1 && tObj->Target != GL_TEXTURE_3D)
surf[0] |= GEN8_SURFACE_IS_ARRAY;
surf[1] = SET_FIELD(BDW_MOCS_WB, GEN8_SURFACE_MOCS) | mt->qpitch >> 2;
surf[2] = SET_FIELD(mt->logical_width0 - 1, GEN7_SURFACE_WIDTH) |
SET_FIELD(mt->logical_height0 - 1, GEN7_SURFACE_HEIGHT);
surf[3] = SET_FIELD(effective_depth - 1, BRW_SURFACE_DEPTH) | (pitch - 1);
surf[4] = gen7_surface_msaa_bits(mt->num_samples, mt->msaa_layout) |
SET_FIELD(tObj->MinLayer, GEN7_SURFACE_MIN_ARRAY_ELEMENT) |
SET_FIELD(effective_depth - 1,
GEN7_SURFACE_RENDER_TARGET_VIEW_EXTENT);
surf[5] = SET_FIELD(tObj->MinLevel + tObj->BaseLevel - mt->first_level,
GEN7_SURFACE_MIN_LOD) |
(intelObj->_MaxLevel - tObj->BaseLevel); /* mip count */
surf[6] = 0;
/* Handling GL_ALPHA as a surface format override breaks 1.30+ style
* texturing functions that return a float, as our code generation always
* selects the .x channel (which would always be 0).
*/
const bool alpha_depth = tObj->DepthMode == GL_ALPHA &&
(firstImage->_BaseFormat == GL_DEPTH_COMPONENT ||
firstImage->_BaseFormat == GL_DEPTH_STENCIL);
const int swizzle =
unlikely(alpha_depth) ? SWIZZLE_XYZW : brw_get_texture_swizzle(ctx, tObj);
surf[7] =
SET_FIELD(brw_swizzle_to_scs(GET_SWZ(swizzle, 0), false), GEN7_SURFACE_SCS_R) |
SET_FIELD(brw_swizzle_to_scs(GET_SWZ(swizzle, 1), false), GEN7_SURFACE_SCS_G) |
SET_FIELD(brw_swizzle_to_scs(GET_SWZ(swizzle, 2), false), GEN7_SURFACE_SCS_B) |
SET_FIELD(brw_swizzle_to_scs(GET_SWZ(swizzle, 3), false), GEN7_SURFACE_SCS_A);
*((uint64_t *) &surf[8]) = mt->bo->offset64 + mt->offset; /* reloc */
surf[10] = 0;
surf[11] = 0;
surf[12] = 0;
/* Emit relocation to surface contents */
drm_intel_bo_emit_reloc(brw->batch.bo,
*surf_offset + 8 * 4,
mt->bo,
mt->offset,
I915_GEM_DOMAIN_SAMPLER, 0);
}
static void
gen8_create_raw_surface(struct brw_context *brw, drm_intel_bo *bo,
uint32_t offset, uint32_t size,
uint32_t *out_offset, bool rw)
{
gen8_emit_buffer_surface_state(brw,
out_offset,
bo,
offset,
BRW_SURFACEFORMAT_RAW,
size,
1,
0 /* mocs */,
true /* rw */);
}
/**
* Create the constant buffer surface. Vertex/fragment shader constants will be
* read from this buffer with Data Port Read instructions/messages.
*/
static void
gen8_update_null_renderbuffer_surface(struct brw_context *brw, unsigned unit)
{
struct gl_context *ctx = &brw->ctx;
/* _NEW_BUFFERS */
const struct gl_framebuffer *fb = ctx->DrawBuffer;
uint32_t surf_index =
brw->wm.prog_data->binding_table.render_target_start + unit;
uint32_t *surf = brw_state_batch(brw, AUB_TRACE_SURFACE_STATE, 13 * 4, 64,
&brw->wm.base.surf_offset[surf_index]);
memset(surf, 0, 13 * 4);
surf[0] = BRW_SURFACE_NULL << BRW_SURFACE_TYPE_SHIFT |
BRW_SURFACEFORMAT_B8G8R8A8_UNORM << BRW_SURFACE_FORMAT_SHIFT |
GEN8_SURFACE_TILING_Y;
surf[2] = SET_FIELD(fb->Width - 1, GEN7_SURFACE_WIDTH) |
SET_FIELD(fb->Height - 1, GEN7_SURFACE_HEIGHT);
}
/**
* Sets up a surface state structure to point at the given region.
* While it is only used for the front/back buffer currently, it should be
* usable for further buffers when doing ARB_draw_buffer support.
*/
static void
gen8_update_renderbuffer_surface(struct brw_context *brw,
struct gl_renderbuffer *rb,
bool layered,
unsigned unit)
{
struct gl_context *ctx = &brw->ctx;
struct intel_renderbuffer *irb = intel_renderbuffer(rb);
struct intel_mipmap_tree *mt = irb->mt;
uint32_t format = 0;
uint32_t surf_type;
bool is_array = false;
int depth = MAX2(irb->layer_count, 1);
int min_array_element = irb->mt_layer / MAX2(mt->num_samples, 1);
GLenum gl_target =
rb->TexImage ? rb->TexImage->TexObject->Target : GL_TEXTURE_2D;
if (gl_target == GL_TEXTURE_1D_ARRAY)
depth = MAX2(rb->Height, 1);
uint32_t surf_index =
brw->wm.prog_data->binding_table.render_target_start + unit;
intel_miptree_used_for_rendering(mt);
/* Render targets can't use IMS layout. */
assert(mt->msaa_layout != INTEL_MSAA_LAYOUT_IMS);
switch (gl_target) {
case GL_TEXTURE_CUBE_MAP_ARRAY:
case GL_TEXTURE_CUBE_MAP:
surf_type = BRW_SURFACE_2D;
is_array = true;
depth *= 6;
break;
case GL_TEXTURE_3D:
depth = MAX2(rb->Depth, 1);
/* fallthrough */
default:
surf_type = translate_tex_target(gl_target);
is_array = _mesa_tex_target_is_array(gl_target);
break;
}
/* _NEW_BUFFERS */
mesa_format rb_format = _mesa_get_render_format(ctx, intel_rb_format(irb));
assert(brw_render_target_supported(brw, rb));
format = brw->render_target_format[rb_format];
if (unlikely(!brw->format_supported_as_render_target[rb_format])) {
_mesa_problem(ctx, "%s: renderbuffer format %s unsupported\n",
__FUNCTION__, _mesa_get_format_name(rb_format));
}
uint32_t *surf = brw_state_batch(brw, AUB_TRACE_SURFACE_STATE, 13 * 4, 64,
&brw->wm.base.surf_offset[surf_index]);
surf[0] = (surf_type << BRW_SURFACE_TYPE_SHIFT) |
(is_array ? GEN7_SURFACE_IS_ARRAY : 0) |
(format << BRW_SURFACE_FORMAT_SHIFT) |
vertical_alignment(mt) |
horizontal_alignment(mt) |
surface_tiling_mode(mt->tiling);
surf[1] = SET_FIELD(BDW_MOCS_WT, GEN8_SURFACE_MOCS) | mt->qpitch >> 2;
surf[2] = SET_FIELD(mt->logical_width0 - 1, GEN7_SURFACE_WIDTH) |
SET_FIELD(mt->logical_height0 - 1, GEN7_SURFACE_HEIGHT);
surf[3] = (depth - 1) << BRW_SURFACE_DEPTH_SHIFT |
(mt->pitch - 1); /* Surface Pitch */
surf[4] = gen7_surface_msaa_bits(mt->num_samples, mt->msaa_layout) |
min_array_element << GEN7_SURFACE_MIN_ARRAY_ELEMENT_SHIFT |
(depth - 1) << GEN7_SURFACE_RENDER_TARGET_VIEW_EXTENT_SHIFT;
surf[5] = irb->mt_level - irb->mt->first_level;
surf[6] = 0; /* Nothing of relevance. */
surf[7] = mt->fast_clear_color_value |
SET_FIELD(HSW_SCS_RED, GEN7_SURFACE_SCS_R) |
SET_FIELD(HSW_SCS_GREEN, GEN7_SURFACE_SCS_G) |
SET_FIELD(HSW_SCS_BLUE, GEN7_SURFACE_SCS_B) |
SET_FIELD(HSW_SCS_ALPHA, GEN7_SURFACE_SCS_A);
*((uint64_t *) &surf[8]) = mt->bo->offset64; /* reloc */
/* Nothing of relevance. */
surf[10] = 0;
surf[11] = 0;
surf[12] = 0;
drm_intel_bo_emit_reloc(brw->batch.bo,
brw->wm.base.surf_offset[surf_index] + 8 * 4,
mt->bo,
0,
I915_GEM_DOMAIN_RENDER,
I915_GEM_DOMAIN_RENDER);
}
void
gen8_init_vtable_surface_functions(struct brw_context *brw)
{
brw->vtbl.update_texture_surface = gen8_update_texture_surface;
brw->vtbl.update_renderbuffer_surface = gen8_update_renderbuffer_surface;
brw->vtbl.update_null_renderbuffer_surface =
gen8_update_null_renderbuffer_surface;
brw->vtbl.create_raw_surface = gen8_create_raw_surface;
brw->vtbl.emit_buffer_surface_state = gen8_emit_buffer_surface_state;
}
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