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/*
* Copyright © 2011 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include "brw_context.h"
#include "brw_state.h"
#include "brw_defines.h"
#include "intel_batchbuffer.h"
#include "main/fbobject.h"
static void
gen7_upload_sf_clip_viewport(struct brw_context *brw)
{
struct gl_context *ctx = &brw->ctx;
const GLfloat depth_scale = 1.0F / ctx->DrawBuffer->_DepthMaxF;
GLfloat y_scale, y_bias;
const bool render_to_fbo = _mesa_is_user_fbo(ctx->DrawBuffer);
const GLfloat *v = ctx->Viewport._WindowMap.m;
struct gen7_sf_clip_viewport *vp;
vp = brw_state_batch(brw, AUB_TRACE_SF_VP_STATE,
sizeof(*vp), 64, &brw->sf.vp_offset);
/* Also assign to clip.vp_offset in case something uses it. */
brw->clip.vp_offset = brw->sf.vp_offset;
/* According to the "Vertex X,Y Clamping and Quantization" section of the
* Strips and Fans documentation, objects must not have a screen-space
* extents of over 8192 pixels, or they may be mis-rasterized. The maximum
* screen space coordinates of a small object may larger, but we have no
* way to enforce the object size other than through clipping.
*
* If you're surprised that we set clip to -gbx to +gbx and it seems like
* we'll end up with 16384 wide, note that for a 8192-wide render target,
* we'll end up with a normal (-1, 1) clip volume that just covers the
* drawable.
*/
const float maximum_guardband_extent = 8192;
float gbx = maximum_guardband_extent / (float) ctx->Viewport.Width;
float gby = maximum_guardband_extent / (float) ctx->Viewport.Height;
vp->guardband.xmin = -gbx;
vp->guardband.xmax = gbx;
vp->guardband.ymin = -gby;
vp->guardband.ymax = gby;
/* _NEW_BUFFERS */
if (render_to_fbo) {
y_scale = 1.0;
y_bias = 0;
} else {
y_scale = -1.0;
y_bias = ctx->DrawBuffer->Height;
}
/* _NEW_VIEWPORT */
vp->viewport.m00 = v[MAT_SX];
vp->viewport.m11 = v[MAT_SY] * y_scale;
vp->viewport.m22 = v[MAT_SZ] * depth_scale;
vp->viewport.m30 = v[MAT_TX];
vp->viewport.m31 = v[MAT_TY] * y_scale + y_bias;
vp->viewport.m32 = v[MAT_TZ] * depth_scale;
BEGIN_BATCH(2);
OUT_BATCH(_3DSTATE_VIEWPORT_STATE_POINTERS_SF_CL << 16 | (2 - 2));
OUT_BATCH(brw->sf.vp_offset);
ADVANCE_BATCH();
}
const struct brw_tracked_state gen7_sf_clip_viewport = {
.dirty = {
.mesa = _NEW_VIEWPORT | _NEW_BUFFERS,
.brw = BRW_NEW_BATCH,
.cache = 0,
},
.emit = gen7_upload_sf_clip_viewport,
};
/* ----------------------------------------------------- */
static void upload_cc_viewport_state_pointer(struct brw_context *brw)
{
BEGIN_BATCH(2);
OUT_BATCH(_3DSTATE_VIEWPORT_STATE_POINTERS_CC << 16 | (2 - 2));
OUT_BATCH(brw->cc.vp_offset);
ADVANCE_BATCH();
}
const struct brw_tracked_state gen7_cc_viewport_state_pointer = {
.dirty = {
.mesa = 0,
.brw = BRW_NEW_BATCH,
.cache = CACHE_NEW_CC_VP
},
.emit = upload_cc_viewport_state_pointer,
};
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