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/*
* Copyright © 2011 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include "main/mtypes.h"
#include "intel_batchbuffer.h"
#include "intel_mipmap_tree.h"
#include "intel_fbo.h"
#include "brw_context.h"
#include "brw_state.h"
#include "brw_defines.h"
void
gen7_emit_depth_stencil_hiz(struct brw_context *brw,
struct intel_mipmap_tree *depth_mt,
uint32_t depth_offset, uint32_t depthbuffer_format,
uint32_t depth_surface_type,
struct intel_mipmap_tree *stencil_mt,
bool hiz, bool separate_stencil,
uint32_t width, uint32_t height,
uint32_t tile_x, uint32_t tile_y)
{
struct gl_context *ctx = &brw->ctx;
const uint8_t mocs = GEN7_MOCS_L3;
struct gl_framebuffer *fb = ctx->DrawBuffer;
uint32_t surftype;
unsigned int depth = 1;
unsigned int min_array_element;
GLenum gl_target = GL_TEXTURE_2D;
unsigned int lod;
const struct intel_mipmap_tree *mt = depth_mt ? depth_mt : stencil_mt;
const struct intel_renderbuffer *irb = NULL;
const struct gl_renderbuffer *rb = NULL;
/* Skip repeated NULL depth/stencil emits (think 2D rendering). */
if (!mt && brw->no_depth_or_stencil) {
assert(brw->hw_ctx);
return;
}
intel_emit_depth_stall_flushes(brw);
irb = intel_get_renderbuffer(fb, BUFFER_DEPTH);
if (!irb)
irb = intel_get_renderbuffer(fb, BUFFER_STENCIL);
rb = (struct gl_renderbuffer*) irb;
if (rb) {
depth = MAX2(irb->layer_count, 1);
if (rb->TexImage)
gl_target = rb->TexImage->TexObject->Target;
}
switch (gl_target) {
case GL_TEXTURE_CUBE_MAP_ARRAY:
case GL_TEXTURE_CUBE_MAP:
/* The PRM claims that we should use BRW_SURFACE_CUBE for this
* situation, but experiments show that gl_Layer doesn't work when we do
* this. So we use BRW_SURFACE_2D, since for rendering purposes this is
* equivalent.
*/
surftype = BRW_SURFACE_2D;
depth *= 6;
break;
case GL_TEXTURE_3D:
assert(mt);
depth = MAX2(mt->logical_depth0, 1);
/* fallthrough */
default:
surftype = translate_tex_target(gl_target);
break;
}
min_array_element = irb ? irb->mt_layer : 0;
lod = irb ? irb->mt_level - irb->mt->first_level : 0;
if (mt) {
width = mt->logical_width0;
height = mt->logical_height0;
}
/* _NEW_DEPTH, _NEW_STENCIL, _NEW_BUFFERS */
BEGIN_BATCH(7);
/* 3DSTATE_DEPTH_BUFFER dw0 */
OUT_BATCH(GEN7_3DSTATE_DEPTH_BUFFER << 16 | (7 - 2));
/* 3DSTATE_DEPTH_BUFFER dw1 */
OUT_BATCH((depth_mt ? depth_mt->pitch - 1 : 0) |
(depthbuffer_format << 18) |
((hiz ? 1 : 0) << 22) |
((stencil_mt != NULL && ctx->Stencil._WriteEnabled) << 27) |
((ctx->Depth.Mask != 0) << 28) |
(surftype << 29));
/* 3DSTATE_DEPTH_BUFFER dw2 */
if (depth_mt) {
OUT_RELOC(depth_mt->bo,
I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
0);
} else {
OUT_BATCH(0);
}
/* 3DSTATE_DEPTH_BUFFER dw3 */
OUT_BATCH(((width - 1) << 4) |
((height - 1) << 18) |
lod);
/* 3DSTATE_DEPTH_BUFFER dw4 */
OUT_BATCH(((depth - 1) << 21) |
(min_array_element << 10) |
mocs);
/* 3DSTATE_DEPTH_BUFFER dw5 */
OUT_BATCH(0);
/* 3DSTATE_DEPTH_BUFFER dw6 */
OUT_BATCH((depth - 1) << 21);
ADVANCE_BATCH();
if (!hiz) {
BEGIN_BATCH(3);
OUT_BATCH(GEN7_3DSTATE_HIER_DEPTH_BUFFER << 16 | (3 - 2));
OUT_BATCH(0);
OUT_BATCH(0);
ADVANCE_BATCH();
} else {
struct intel_mipmap_tree *hiz_mt = depth_mt->hiz_mt;
BEGIN_BATCH(3);
OUT_BATCH(GEN7_3DSTATE_HIER_DEPTH_BUFFER << 16 | (3 - 2));
OUT_BATCH((mocs << 25) |
(hiz_mt->pitch - 1));
OUT_RELOC(hiz_mt->bo,
I915_GEM_DOMAIN_RENDER,
I915_GEM_DOMAIN_RENDER,
0);
ADVANCE_BATCH();
}
if (stencil_mt == NULL) {
BEGIN_BATCH(3);
OUT_BATCH(GEN7_3DSTATE_STENCIL_BUFFER << 16 | (3 - 2));
OUT_BATCH(0);
OUT_BATCH(0);
ADVANCE_BATCH();
} else {
const int enabled = brw->is_haswell ? HSW_STENCIL_ENABLED : 0;
BEGIN_BATCH(3);
OUT_BATCH(GEN7_3DSTATE_STENCIL_BUFFER << 16 | (3 - 2));
/* The stencil buffer has quirky pitch requirements. From the
* Sandybridge PRM, Volume 2 Part 1, page 329 (3DSTATE_STENCIL_BUFFER
* dword 1 bits 16:0 - Surface Pitch):
*
* The pitch must be set to 2x the value computed based on width, as
* the stencil buffer is stored with two rows interleaved.
*
* While the Ivybridge PRM lacks this comment, the BSpec contains the
* same text, and experiments indicate that this is necessary.
*/
OUT_BATCH(enabled |
mocs << 25 |
(2 * stencil_mt->pitch - 1));
OUT_RELOC(stencil_mt->bo,
I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
0);
ADVANCE_BATCH();
}
BEGIN_BATCH(3);
OUT_BATCH(GEN7_3DSTATE_CLEAR_PARAMS << 16 | (3 - 2));
OUT_BATCH(depth_mt ? depth_mt->depth_clear_value : 0);
OUT_BATCH(1);
ADVANCE_BATCH();
brw->no_depth_or_stencil = !mt;
}
/**
* \see brw_context.state.depth_region
*/
const struct brw_tracked_state gen7_depthbuffer = {
.dirty = {
.mesa = (_NEW_BUFFERS | _NEW_DEPTH | _NEW_STENCIL),
.brw = BRW_NEW_BATCH,
.cache = 0,
},
.emit = brw_emit_depthbuffer,
};
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